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Teaching Feeling Neko edition

This is a red board which means that it's strictly for adults (Not Safe For Work content only). If you see any illegal content, please report it.

Thread replies: 391
Thread images: 66

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So, next thread.

Old one >>4205340
>>
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woop! new thread
>>
>>4208882
Buy game here
http://www.dlsite.com/ecchi-eng/work/=/product_id/RE162718

Then download newest version from here
https://mega.nz/#!cVUihYIb!zgb9CowCmeULOwZ32ztXAcIZZJKfTK1Q-1obDsTovyY
>>
>>4208886
Hello to you, Support-kun. it's my turn to start a thread now.
>>
>>4208882
>>4208887
Please, be friendly here, dear comrades. Pat Sylvie and be happy
>>
>>4208887
https://mega.nz/#!ukV0CCIR!oTkLJxujA0pU-IlXKD_JT9hdtkaWnmN3RfZt5Vnm_oE
1.16 patch
and https://mega.nz/#!rw8ghbiT!0CYh38THumxqTLkH9euyjo-cnv1MvlQNmsa3DHMw2vM
for 1.30b2 if you already have unpatched copies
>>4208888
hi anon! :D
>>
>>4208890
I have Sylvie so many head pats that I think I gave her a fetish.
>>
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>>4208892
would explain alot lol
>>
>>4208891
>>4208892
Btw guys, do you know which number this thread has? Just how many threads were here without breaking a combo?
>>
>>4208901
This is the 3rd thread I'm lurking in a row.
>>
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So here is the classic.

>>4208902
Well, me too.
>>
>>4208882

I LIKE the taste of Orange Juice after using toothpaste.
>>
we really need a good paste for new threads
>>
>>4208909
You are a madman
>>
>>4208902
i forgot how many ive been in... im still wondering where OG patch-kun is
twas a pretty cool dude
>>
>>4208913
It is something that usually slowly gathers during threads For now we have proper links, proper text will just come by in some moment
>>
>>4208925
well as long as it has REAL info this time around, it would be welcome
>>
>>4208927
It will be okey, Support-kun, don't worry.
>>
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>>4208929
but "Publication Type: pirates" tho
i mean the closest thing Sylvie has to being a pirate is...
>>
>>4208946
QT3.14!!
>>
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Off topic, but on the subject of VN's...

I haven't been very interested in VN's, not even ones for series I enjoy (ex.Toradora), and this is the only VN I've played. I think what turns me off to them is the game side of it; I'm there for the story but having multiple routes (and endings), having to play through multiple times to unlock the best ending and how much work you have to put in for some of them kills my interest.

That said, would you still suggest Katawa Shoujo or another good VN for someone of my ilk?

I'm also not sure KS would be worth the struggle, from what little I know Hanako's route sounds the best but if it ends right as they get together I'm not sure the little payout will justify the effort and suspense that went into the buildup.

Would somethi
>>
>>4208960
Well a bunch of vns don't really have a "best ending" unless you happen to think one is better than the other. Especially true with vns that are just about picking a girl.
Oh say give katawa shoujo a try. I really enjoyed it and I made sure to get all the endings.
>>
Hey there, new to this board, my bad.

So, I downloaded the game (
http://sukebei.nyaa.se/?page=view&tid=1933794)
and a v0.9 dialogue patch (http://www.ulmf.org/bbs/showthread.php?p=766190#post766190)

I switched out the scenario files and the dialogue is all english, but the UI is still japanese. Could anyone help walk me through this?

I was also told you gentlemen might have a prepatched DL?
>>
>>4208971
I was referring to VN's where you have to play a girl's normal ending to unlock a good ending, and then play with that to get the "TRUE" good ending.

I'm the type that would just pick 1 (best) girl and probably never play the other routes though. Hence why I'm referring to myself as cancer
>>
>>4208972
see >>4208887
>>
>>4208975
So you're into VNs with girl picking or any good novel without rerunning would go?
For girl picking Katawa is good, because you can do all you want with girl you want during the first run.
For just good novel try Saya no Uta for example
>>
>>4208987
If he's a noob with VN's, i don't think he'd like sad/distubing shit. But if he is looking for that kinda shit, I'd add Yume Miru Kusuri – A Drug That Makes You Dream.
>>
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>>4208975
i suggested it before in the previous thread but grisaia no kajitsu is one i really enjoyed... there arent alot of decisions... the first few dont matter, then all the rest are pretty much "do you want to go on X route"... and whatever one you chose has 1 choice near the end to determine the ending so its pretty simple, no forced unlockable choices
>>
>>4208995
I was just reading up on that one. It looks pretty decent so I'm going to give it a try. Also yuuji is wrong about maids.
>>
>>4208995
Btw I think about running it, as soon as I complete G-string you or someone other suggested me, Support-kun
>>
>>4208987
>>4208994
Yeah I'd prefer to stick to the realm of happy romance for my introductory foray into VN's

>>4208995
guess I'll look into it, not like I know too many VN's
>>
>>4209000
its super worth it... plus u get some cool extras with it (like system voice clips and sound effects from the characters u can use)
ive got JB yelling "FIYAH IN THE HOLE!" whenever i empty my recycle bin and it kills me every time!
>>
>>4209004
well grisaia is pretty actiony but if u dont take the "bad" end they all have pretty satisfying conclusions
>>
>>4209007
On the subject of Grisaia, have you seen the anime(s)? Because that thing with the hand at the very end still cracks me up.
>>
>>4209004
Then here's some I can think off the top of my head
40 Days & 40 Nights Of Rain https://vndb.org/v39
Ballad Of An Evening Butterfly https://vndb.org/v91
ANY of the infinity series
https://vndb.org/v248
https://vndb.org/v17
https://vndb.org/v13
The 1st two Muv Luv games (can't speak about the others on account I haven't played them)
https://vndb.org/v93
https://vndb.org/v92
Aaaaaaand that's all I can think of for the moment.
>>
>>4209004
AND CROSS+CHANNEL!!! HOW THE HELL DID I FORGET ABOUT CROSS+CHANNEL?!!!
https://vndb.org/v66
>>
>>4208893
How do you get her to lick your fingers?
>>
>>4208946
sides have left orbit
>>
>>4208960
>I haven't been very interested in VN's, not even ones for series I enjoy (ex.Toradora), and this is the only VN I've played. I think what turns me off to them is the game side of it; I'm there for the story but having multiple routes (and endings), having to play through multiple times to unlock the best ending and how much work you have to put in for some of them kills my interest.

G senjou no mau is all about the story.
The endings happen in sequence so you reload only one or 2 choices each time and you dont have to skip through the whole story each time if you simply save.

>KS
fuck that man, play rin's route if your openminded and like to be kicked in the balls repeatedly (emotionally speaking)

Play Hanako's route because she looks like Sylvie

Then play emi's route for the healing

Play lily if you're a normie

disregard deaf slut and drill tits
>>
>>4209013
holy crap ive not seen an anime ruin a good story as well as the grisaia anime did in a while
(seriously Yumiko's fake grenade suicide wtf where did that come from?)

>>4209037
high lust in v1.30
>>
>>4209048
Is there an option that appears after "caress face"? or do I do something else.
>>
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>>4209044
Deaf slut/Drill tits is so boring. Unfortunately it's been the first route I went, because I wanted to bang drill tits. Turns out you can do that, but it's so disappointing (because [spoiler]she is lesbian and into the deaf slut and thus not really into it[/spoiler] that it was not worth reading into it).

Then I decided to take Emi's route. I am not even at the first date and started running training (not overweight, but my stamina is really low, and I always wanted to be able to run long distances - and this was a fine incentive).

Just to showcase how bad the deaf slut path is.
>>
>>4209053
in the 1.30 ver yes. Need high trust tho
>>
>>4209044
>>4209062
B-but deaf girl was good girl! Why so hostile to her, guys?
>>
>>4209062
i liked most of the characters in KS.. personally Hanako is my favorite since i rather like the more introverted characters.
but overall Emi is probably the best fit for protag-kun... shes genuinely good for his health and they have good chemistry.
also that pirate joke Emi makes is amazing! XD

P.S....Lemons
>>
>>4209071
>>4209062
>>4209044
Obligatory

slight spoiler warning

https://www.youtube.com/watch?v=f1ZqFipZMQw

https://www.youtube.com/watch?v=dKg62dlepok

https://www.youtube.com/watch?v=OCHjAWUxvrA

https://www.youtube.com/watch?v=XguCz6EjHvU
>>
>>4209071
>>4209071
"Good girl"? She was overly competitive, everything she touched turned into a fight, and she wanted to win.

>She does not love chess, she just likes playing it.
Suck my dick, mute bitch. Playing with others is not about winning or losing, it's about spending time with others. And that comes from the biggest autist in this thread here.

>>4209075
That's what I thought as well. Emi is a much better fit, not just for him, but generally. I dunno about the other girls, but she first tells the protagonist that she likes him - I like girls who take action.
>>
>>4209071
i liked Shizune but ill admit i wasnt a huge fan of the pushy over-competitiveness that she brought.. i cant say no to glasses tho

also her dads a prick
>>
>>4208887
>>4209063
Mine is on ver 1.30beta2nd, I got this from 42088827's download link. This is the right one correct?
>>
>>4209044
So basically Emi route is best?
>>
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>>4209079
Another man enlightened by glasses I see
>>
>>4209084
Yes. It isn't available right in case you're wondering
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>>4209085
Basically, yes
I was attached to rin though, because I played her first, unfortunately the protag is a fucking knob gobblin the whole route
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>>4209088
I'm at intimacy 1084 and lust 245 do I need to do all the memories or something?
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>>4209090
lust needs to be at like 400 or something I think

Go to the forest and farm pink flowers, then brew pink flower, large amount, tea for a +35 to lust
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>>4209093
Gotcha, thanks
>>
>>4209096
or be lazy like me and just edit yourself a bunch of flowers/potions/lust points etc.
>>
>>4209085

Personally I thought Hanako a best, but closely followed by both Lilly and Shizune. Emi a slut, but an alright slut, and Rin belongs in a bin.

To be fair, Rin loses points with me anyway because she uses her feet for everything, and I find feet to be absolutely disgusting no matter what. But I played her route and tried to ignore that, everything about her story is shit, including Hisao while on that path. I think she's got the worst personality, you'll either love her or hate her.
>>
>>4209101
Everyone's got their own opinion.

IMO I liked how Emi pushed Hisao to overcome his OWN challenges.
Instead of, in every other route, worrying about someone else's problems so much he forgets his own.

Emi was the all around healthy choice.
Psychologically and spiritually.

Also how can you argue with lemons?
She's chill as fuck
>>
>>4209098
Any other special hard to get shit? Like something in town or while working?
>>
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>>4208907
This panel always cracks me up
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>>4209112
Might be able to edit costumes early or something I guess
Other than that, theres not that much in the game yet really.
>>
>>4209114
Makes me wish she was part yandere
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>>4209117
Would she cut off your hand to give herself head pats?
>>
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>>4209111
true that, i usually see VNs in 2 ways 1. seeing myself as the protagonist and deciding my favorite on my own tastes and 2. seeing the protagonist as their own character (when they aren't 100% blank slates of course) and thinking of the best character for them.
gives alil extra replay value for me at least

Hanako made by Ray, AKA Sylvies game dev
woooooo!
>>
>>4209121
That feel when your wifu is ed gien
>>
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>>4209114
make em into a story!
>>
>>4209085

Yes. Hanako is a physically unfit man's Emi substitute.
>>
>>4209101
I like Hanako a lot, but I didn't much care for the way her route was written.

I hate to say it, but I almost think the Act 1 demo is an overall better experience than the full game.
>>
>>4209126

I can read kinshi and nade nade, what does the last one say?
>>
>>4209129
ban lifted
>>
>>4209111

Yep, the lemons and the healthy part was why I said "Emi a slut, but an alright slut." She's really not bad, she's just not my top pick. All girls but Rin are good.

My main issue with KS is pretty much all of the routes but Lilly's had no real mention of Hisao's heart issue. With Lilly he has like three or four pretty bad scares so it feels more justified for him to be in that school. With all the other routes it's more or less an afterthought with maybe a nod or two at it later, which made Hisao seem healthier than he was.
>>
>>4209130

>ban lifted

That is fucking adorable.
>>
>>
What does your doctor look like?
>>
>>4209138
>Your humors are out of balance
>We need to exchange body fluids
>>
>>4209133
near the end of Hanako's it does show a bit that Hisao is starting to actually have trouble living normally, but after that city scene it goes back to the usual
>on another note has anyone using my 1.30 patch tried changing their name to "Hisao" since KS was a pretty popular topic on these threads i added it ;P
>>
>>4209145
I died, though I admit I looked in the file to see what names would give a result once I couldn't think of any more.
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>>4209147
did u like "Missingno" if u looked u can see originally i had it close the game after... then i felt alil bad for those who may not have saved, ha
>>
>>4209150
Yes, the fake error message was a nice touch.
>>
>>4209150
game wont crash if your using Sylvie red version
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>>4209154
NOOOOOO!!!
i've only got blue!!
my level 100 Sylviechu is gone!

>>4209152
heheh it was originally made in 1.16 for a friend of mine who didnt know about the custom names, so when he put his name in it, it called him out on looking at loli stuff...and scared the crap out of him with the error (that version looked alot more believable than the cheesy one here)
>>
Anyone else notice that when you're getting down and dirty with Sylvie if you continue to only use your fingers it will still give you generic sex descriptions.

ie: "The sound of your hips smacking together," and other lines talking about your semen.

I'm I to believe that the doctor is humping Sylvie's side while he fingerbangs her?
>>
Finally finished my code injection script, but the inject points are still hardcoded.
Guess I'll only post it in a few days.

I'm going to test it with the santa outfit now.
>>
>>4209188
I'd rather put my money on Ray being a lazyass. Considering what we already have found in the game, it seems like coding is REALLY not his forte.
>>
>>4209194
If it was, we'd get tons more updates.
Think about that.
>>
>>4209194
Oh, I see. Kinda disappointing, but it makes sense.
>>
>>4209195
Nah, I wouldn't go THAT far. Design stuff takes its time, and that stuff finds its way into the game all right. Although the game script REALLY could do with an update. Or a new scripting language. Or at least SOME features, like having functions. And constants.

It kinda makes me wonder why Ray decided to use this engine. I can have the same with the irrlicht engine with which I am experimenting recently. The programs are still really small (250 KB for example), instead of this bulk that Ray has in his game (50 MB!).
>>
>>4209200
But you can use javascript on it, to an extent.
And you do have functions, they're called macros but ray doesn't use them much.
>>
>>4209204
And? Javascript or C++, that does not matter. In the end the framework matters. And when we can have the same or even more functionality without the crap which us holding us back ...

And I mean real functions. With return values and parameters. Are they supported by the engine as well?
>>
>>4209210
Yes, macros support parameters, not sure about the returns though.
>>
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The fuck am I supposed to do with all these blue flowers?
>>
>>4209212
Curse their existence.

Does anyone know the specific requirements for unlocking the santa suit, or do you have to do something to one of the game files. I have 1400 intimacy, 826 lust, and have bought every other outfit/accessory color available.
>>
>>4209213
It's not in the game.
I'm trying to add it to the latest version in a non intrusive way though.
>>
>>4209214
Alrighty. Well then I guess Ive done everything. Kinda depressing.
>>
>defining Array.insert in javascript breaks the game
Well then, I guess there's no hope for this engine.
>>
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I'm gonna post it tomorrow, since half of it doesn't even work.
Just need to mess with a few offsets now.
>>
i'm assuming this has been found by /vg/'s katawa shoujo thread posters?

those faggots must be going nuts over this.
>>
>>4209223
Told you, this engine is garbage. Sigh ... Ray could do with a tech guy. but from what I've heard he's hardcore xenophobic. And Asians cannot program unless they work for a really big companies ... so this came is technically doomed.
>>
>>4209238
And I cannot write for shit ...
>>
How the hell do you unlock the outdoor scenes and the first scene on the second page?
>>
>>4208921
I'm still here, still lurking, still working.
>>
>>4208887
Why does this link to an incomplete translation?
>>
>>4209247
Outdoor scenes are when she's wearing the frilly dress and you go into the forest. You will randomly run into a situation where she asks to rest. If you accept, you'll run into a situation where you have the option to kiss her.

First scene on the second page is if you leave the house alone. You come back and find her...busy. Second scene is if she's at 400 or more lust and you go to have sex. It'll show up as a third option right at the start, under 'oral'.
>>
>>4209249
Because while v1.16 is completely translated, the current versions--1.22 and 1.30b3--are not. The current 1.22/1.30b patch uses the old 1.16 translation and thus is missing a bunch of stuff.
>>
so how do i get the neko ver.?
>>
>>4209251
Cheers
>>
I just arrived in h and saw this thread. I'm glad that I did. So many headpats, so little time.
>>
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>>4209280
welcome anon!
there can never be too many headpats.
>>
>>4209251
To Bed
Receive Oral
[spoiler] Release the Old God Ebrietas onto the Mortal Plane [/spoiler]
>>
can i get the game for free or ...
>>
>>4209297
read thread, there is a mega link
>>
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Oh shit what do I do?
>>
>>4209308
Shit what are you doing son? Attack her. (It starts the scene.)
>>
>>4209308
Attack her => have sex before breakfast (she's going to like it, no worries).
Greet her => nothing happens.
>>
>>4209309
In literally any other hentai games I'd fuck her while milking her tits into my coffee, but not this one.
>>
>>4209311
Because you care about her, or because she has no tits to begin with?
>inb4 both
>>
I've been going out alone for days now but I still haven't gotten the masturbation scene. Is it in the latest version? It was already unlocked in the gallery, so does that mean it won't happen again?
>>
>>4209336
Ah, yes. It only happens once, and after that you only have the version where you tell her to do it before sex.
>>
>>4209308
Rule of thumb: always do the top option.
>>
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>>4209078
>>4209079
>Shizune
So...looks like I'm Shizune only fan here.
Fine then! I just take best girl away with me and no one would be complaining about this.
As for others, you can share your waifus between youselves whatever you like, lol

But seriously, comrades...I just went to sleep for six hours and although this thread is about Sylvie, it turned to KS thread. This is...dangerous.
>>
>>4209358
To be fair, there isn't much to discuss about Sylvie/the game other than the occasional new thing.
>>
>>4209360
Yes, sadly, I got a point
>>
I seem to get a bug everytime I open the closet in the 1.30 ver. An alert pops up and Sylvie´s face loads next to her body, which is left expressionless. How do I fix it?
>>
/h/ = headpats
>>
>>4209398
I love you
>>
>>4209358
Nah, I like Shizune too. She's a bit abrasive to start out, but she actually goes through character development, which is something I appreciate. It also helps that her H scene is really hot.
>>
>>4209392
What's the alert say?
>>
>>4209402
You are my comrade, then.

Glad to see you here.
>>
hey guys, i downloaded headpat.rar from the other thread and i'm unable to open the .app file to play the game on mac
>>
>>4209283
glad someone else uses that gif
>>
All these KS Spoilers, and thought I was going to be able to browse these head pat threads stess free.
>>
>>4209238

>but from what I've heard he's hardcore xenophobic.

That's a real shame to hear. Where does that information come from?
>>
>>4209499
I don't know where the xenophobic stuff comes from, he lives in Oregon.
>>
>>4209503
oh fuck
where specifically?
>>
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>>4209150
Oh man, that was super neat. Also worth it just to see Sylvie say this.

>>4209503
He posted some stuff on Twitter about how westerners only pirate the game or something like that. I'll try to dig up the post, it's around a month old though so there's a lot of stuff to sort though.
>>
>>4209535
Found it, hope the link works

https://twitter.com/Ray_Kbys/status/692753166450839552
>>
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>>4209540
>https://twitter.com/Ray_Kbys/status/692753166450839552

>lives in Oregon
>dat broken English

I live in a non-english-speaking country in Europe and I write and speak better English than he does.

>So, really sorry for my fans who paid for the game, but I can’t trust most of non Japanese players because of the reason that I said.

Oooookay .... what he basically says is:
>Group A and group B do the same thing, but I like group A more, so group B is evil. Look at me how I stick my head up my butt, turning myself into a total asshat.
>>
>>4209540
>https://twitter.com/Ray_Kbys/status/692753166450839552

He will get over it. Pirates exist everywhere that includes non westerns and his own country. I'm afraid westerns are not going to even put a dent in his sales so it's really a moot point.
>>
>>4209550
Another reason why westerns won't make much impact is because there is no official translation, Because he does not care - at all.

And then he complains about them pirating the game - as if he's expecting them to learn moon. Oh, these Japaneses sometimes are REALLY funny.
>>
>>4209548
>>4209558
yeah it was a bit of a bummer and IIRC, he used the translation we have going around over here as another reason of pirating
>>
>>4209540
>>4209548
>>4209550
>>4209558

I'll make it up to you, Ray, I promise.

When I'm in a country that isn't blocked by dlsite I'll pay you 10 times the price of the game.
>>
>>4209540
>I found some magazines that is introducing my game.
>>
>>4208893
what game is this
>>
>>4209535
glad u liked it anon.. the 3am call i got from my friend for the original version made it super worth it too.
>>
>>4209565
See first link in >>4208887. Also first two words of thread name.
>>
>>4209550
Again, he'd make more money if he endorsed the TL and put the game on Steam, which I'm sure we'd all support.

But if his xenophobia gets the better of him, that's his problem.
>>
>>4209576
i really doubt steam would allow this game on there without some heavy cuts from its content
and its not like hes never had a TL done for one of his games... i mean
http://store.steampowered.com/app/353330/
>>
>>4209561
>>4209563
>>4209550
When I first read what said on /hgg/, I remember being sorry for being one of the ~400 people who bought it from Eng DLSite. Goddamn what a faglord.

Oh well, at least I can just not buy the game on Steam.
>>
>>4209578
Well, coding issues aside, I'm sure it'd be possible to put the game on Steam as just a headpat simulator. Lesser games have been put on Steam before.

Not that it'd stop certain groups from thinking the game endorses slavery or some shit. Then again, I'd enjoy seeing the fallout from that, but Ray might not.
>>
So is there a reason why the lust score went down? After one sex scene I went from a 20 or something to an 11.
>>
>>4209582

>When I first read what said on /hgg/, I remember being sorry for being one of the ~400 people who bought it from Eng DLSite. Goddamn what a faglord.


What happened?
>>
>>4209593
Basically just what has been mentioned in this thread.

"People like my game! They're giving it free publicity!"
"I hate that! There isn't even an English translation, they're not paying me!"
"Oh, there's an English translation?! No wonder they're pirating it!"
Goddamn entitled little prick. Making half a million dollars isn't enough for you, huh? Are you really worried that the Western audience is pirating your best-seller game even if you've entirely ignored them?

Fuck him. Seriously.
>>
Wow

I never heard anything about author before, so I thought he is just a good guy like us.

And now it came to light that he is racist fag plus all things written above. And he was the one who created Sylvie.

These two things just don't create a bond in my head. Just how it can be?
>>
>>4209588
From my walkthrough-in-progress:

>Sylvie's lust decreases a bit with each passing day. If her lust is higher than 500, it decreases by 3 points. If it's higher than 100, it decreases by 2 points. Otherwise, it decreases by one point.
>>
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>>4209602
Quite simple: It's just a redeeming quality of him. And that quality makes it so that you heard of him in the first place.

What do you think how many ass-clowns out there have a redeeming quality that does NOT make them known to a larger audience, and thus you'll never get to know them? And still they have it.

I am a /g/-tard who likes to rant about instruction sets and compilers, but my redeeming quality is digging through Ray's "quality work" and finding neat stuff that you can do with the game.
>>
>>4209604
Well, you got a point.
Still, it makes me sad.
>>
I like the game but does it have an ending or is it a continuous cycle of sex and head pats?
>>
>>4209628
Just a continuous cycle of sex and head pats.
>>
I just saw on his twitter that he's animating some scenes, we are getting this on the next patch?
Also voice work when?
>>
>>4209630
not that there is anything wrong with that!
>>
>>4209631
hes done some good animations before so i cant wait for that!
also wasnt there a fanmade audio thing...
http://www.dlsite.com/ecchi-eng/work/=/product_id/RE170738.html found it!
>>
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>>4209631
He's messing around with the new After Effects, and while he likes some things about it he apparently lost realtime timeline interaction and thus while the overall experience was better, actually creating the animation was feeling around in the dark, essentially.

That being said, as to the post he just made, what he said is that in the next update he's going to include the GIF file of that scene animated as a bonus. Tyrano apparently doesn't handle animation loops gracefully so it's not actually being implemented ingame.

As to the translation/piracy discussion, I've weighed in on this before but I honestly couldn't care less. Am I disappointed, as someone who works on the unofficial translation, that he's decided to exclude those of us who purchased the game and are desperately trying to make it more accessible to the English-speaking community? Yes. Am I going to ad hominem him to death and say he's not entitled to his opinion? No.

I'm going to go head-pat Sylvie some more.
>>
>>4209638
>>4209631
As to the voice work thing, he's aware of the fan creation and liked it, but I don't think there's anything there. I mean, none of us are the girl who voiced that (or the creator of the drama CD, if those are two different people) so we've no way of knowing if they've talked to one another, but I don't see it happening.

Would be pretty neat though.
>>
>>4209646
>facts are ad-hominem
>calling him xenophobic is ad-hominem
>addressing real problems with the marketing of the game is ad-hominem

kek
>>
>>4209596

He really made half a million off it?

>>4209602

I think we shouldn't be too hard on him. In fact, I don't think we have a right to criticize him at all.

I mean, it's not like he's stopping you from playing or translating his game or anything. He could be going after pirates with copyright claims and suing everyone, but I haven't heard anything about that.

He has his prejudices, just like every person who has been shaped by their upbringing and environment does, and he's making decisions based on his experiences, regardless of whether there's any truth behind them.

He has given us an enormous gift already, and he's letting us work with it according to our needs.

And think about it: it's partly because of the fact that he hasn't done anything for the English-speaking demographic that we have such an active community here. We're forced to take initiative, explore the code and in a sense become closer to the game, develop a better understanding of it.

I mean, I have 0 knowledge of the technical stuff myself, but I really enjoy watching the people here work on it so assiduously and introduce their own ideas into the code. It really fosters a spirit of collaborative creativity and cooperation and conducive to a tighter-knit community.

And of course, the existence of Sylvie herself is enough to for me to reject any complaints directed at this man.
>>
>>4209646
I think I can say this for everyone here then; thanks for making a way for us to head pat Sylvie
>>
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Wait a sec, you guys never heard about this?

Some SFW Korean magazine published stuff about his game and some Korean guy on Twitter complained about showing such a game to the public. Ray was upset because he never approved of it, or was even notified by the author.
>>
>>4209649
>calling him a faglord isn't ad hominem
>sure would be unfortunately to have a civil discussion

Okay, anon. Are you the German anon a few threads back who was trying to tell me that he (and all other JP devs) should only create games in English because it has more market penetration? Because I still disagree.
>>
>>4209653
That's news to me
>>
>>4209655
Yeah, it's what sparked this whole anti-foreign sentiment on his twitter. Some Korean dude attacking him in English over how irresponsible he was.
>>
>>4209657
Fucking of course it had to be a Korean guy. Never did understand the whole Korean/Jap mutual hate thing.
>>
>>4209651
>He really made half a million off it?
Yes. This was calculated around the time it got #1 spot on DLSite. DLSite and DMM cuts are public information, so you can easily just calculate it. I believe that's after tax, too.

I wouldn't wonder if he's past 600k now.
>>
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>>4209663
WHY?
>>
Part 1:

>>4209654
Funny to see what got stuck in your perception filter. Unfortunately I had a hard disk failure and thus don't have an archive of the thread, which means I cannot quote directly from it. But my memory should suffice - and I definitely never ever said that they should ONLY create games in English. Never ever.

What I said was that they should offer ADDITIONAL English versions.

I don't know if I brought up this tidbit before - but there is a German game series, called "Gothic". First two titles were amazing. Of course, since the developers were German, the game came out in German as primary language. Later they released an English version - in my opinion, with inferior voice acting, but still - they made the game available for a much larger audience by ADDITIONALLY translating it into English. That was enough - now Americans can play it, or Spanish, or Italians ...

And guess what, the selling figures were high enough for them to develop a second title. And a third title (which sucked). And a fourth title ("Risen", which didn't suck so much). And a fifth and sixth one (which sucked again). They are still doing that for 15 years now. And they always release English versions as well.

They could have been entitled nazis and said "No, we are not going to release it for the non-german market", and might not have been that successful. They didn't, because they were smart. And from what I can see from Ray, he is not smart. At least he is not acting smart.

He rages about a Korean who writes an article about his game ... so what? Korea and Japan are separate countries.
He acknowledges that there are pirates on both sites, but he doesn't like the non-Japanese ones because - reasons.
He does not offer an English translation (based on the English that I have seen from him so far, thank fuck - although there is always the possibility of out-sourcing), and then complains about the community creating a translation and pirating it and generating publicity.
>>
>>4209667
because it got deleted off /v/ and i needed to reup it somewhere to link to my friends [spoiler]on f-list[/spoiler].
>>
>>4209669
Ah, good to see my anon detector is still working! Welcome back. I've had three hard drive failures since 2005, with increasing amounts of devastation as platter density increases. I feel your pain, I truly do. I wish I could find an efficient solution for redundancy with 14TB of storage. Perhaps that new 15TB SSD Samsung put out could assist.

Anyway, as to your actual point, we'll see. For now I'm just gonna keep trucking along on the unofficial stuff and let Ray be Ray. I've had decent commentary with him in Japanese while he's been streaming, so I just can't see him as a bad dude.
>>
>>4209654
All in all, he does not act as if he was smart. I was not the anon who called him a faglord. But I called him an asshat. He acts stupid and then blames other people for his stupidity. Such a person is called "asshat".

To answer your question: Yes, I am that German guy. I am also the guy who is digging through Ray's script code. And the more I learn about him, the only "redeeming quality" I see in him is that he create a good story about a slave child. From a technical standpoint the game sucks cock, and the creator himself is unable to reflect upon his behavior.

If he does not give a shit about an English translation, fine. But then he shouldn't start complaining about people pirating it and creating their own translations. He had the chance, crap, he STILL has it. Not that it's necessary for the 1.16 version.
>>
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>>4209651
at least for the most part this community has been pretty awesome
so if anything ill just be a fan of Ray as an artist not the social/business side of things with him
>>
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Im helpless, i want someone like Sylvie in my life
>>
>>4209676
Just why your Sylvie is saying something strange, Support-kun? She never did it im my game.
>>
If i'm not mistaken,there should be a "work together" option right ?
>>
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>>4209682
its just part of one of the custom names anon

>>4209681
you're not alone anon im sure many of the ppl in these threads do
>>
>>4209686
yus, at a certain love level it becomes an option wen u buy the nurse outfit
>>
>>4209688
350+ lust is not enough ? damn
>>
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>>4209682
It's not that hard making her to say some nice things.
>>
>>4209693
Heeeey! Don't do this to me!

Your OP
>>
>>4209676

You should make a thing, where if you tell Sylvie to call you "OP", after you choose "to bed" she refuses to have sex with you and says "OP likes men, right? It seems I am not good enough".
>>
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>>4209696
its ok anon i'll always be your friend

>>4209698
that could be a fun thing to add... certain names that block you from scenes
>>
>>4209700
... that just gave me an evil idea - if you tell Sylvie to call you "Bubba" or "Big Bubba", whenever you choose "To bed" the rape scene from the beginning triggers. Just without the dying of Sylvie after that.
>>
>>4209661
It's because the Japanese invaded Korea back when they were on the rampage of war
>>
>>4209701
doable but the scene itself wouldnt make too much sense if its not her first time tho
>>
>>4209704
Yeah, and that's seventy years ago. Ask the French how they feel about Germany - most of them don't care. Ask the Belgians about Germany - they rather care about the conflict between French and Flemish speakers. Ask the Polish about Germany - they care more about the Russians nowadays.

It seems to me Asians cannot get over shit that's been done in the past.
>>
>>4209706
You could edit the text so that it would make sense ... argh, damnation. It would be way easier if the engine wasn't that retarded, though.
>>
>>4209707
Okay, fine. I lied. It's because of Juri Han.
>>
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help, what do i do, untranslated decision
>>
>>4209711

1. Pat her head in a way that says "it's fine"

2. tell her she looked cute.
>>
>>4209712

oh sorry,

>1. console her and tell her it's fine.

Mixed up the words, no patting.
>>
>>4209707
I think it's because with Germany the population as a whole has denounced their wartime acts, while Japan still has a large contingent that goes "yeah all that raping and pillaging we did was awwwwriiighhht"
>>
>>4209709
yeah at that point id just make a whole new scene
photoshop a couple different faces for Sylvie and add em to bgimage

>>4209712
its ok gives 10 love
it was cute gives 10 lust
>>
>>4209711
Daijōbuda to nadameru.
10 love (says its fine)

Kawaikatta to iu mitsu katsu.
10 lust (says she looked cute.. obvious with "kawaikatta"
>>
>>4209712
>>4209716
>>4209719
thank you thank you thank you, all three of you
>>
>>4209707

The Polish had their country split up by the Russians in 19th century, and also they were Catholic which made Orthodox Russia their religious enemy. They hated Russia for much longer than they did anyone else.

I'd say time is a bigger factor than intensity for shaping inter-ethnic relationships
>>
>>4209722
So, comrades, from KS we a history thread now
lol
>>
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>>4209721
+100 love from these threads!

>>4209724
apparently so, at least we are full of diversity.
>>
>>4209724
Sylvie threading out the best
>>
>>4209730
>>4209734
Oh yes guys, you're all so great.

>>4209730
Support-kun, I want to ask something.
I'm having my G-string run right now, still somewhere about first chapter. Is main hero a Maou? Not like he knows it, but like Pitt-Norton thing in Fight club? He just had this cafe conversation with longhaired girl and there was MISTERIOUS personality switch and something about his head dizzing.
Not that I'm asking for spoilers, just am I guessing correctly about him?
>>
>>4209602
He wanted to include an evil path, raping Sylvie and all that. I think that goes pretty well with what kind of idiot/ass he is.
He just happens to be an asshole not entirely devoid of empathy, hence the scrapping of the evil route.

>>4209646
One can be fully entitled to an opinion, but that doesn't make one's opinion any less shit and everyone deserves to be shit upon for a shit opinion.

>>4209651
>In fact, I don't think we have a right to criticize him at all.
And that is bs, no matter who you are talking about, no matter the circumstances.
Everyone has the right to criticise everyone else at all times. (That is unless you live in North Korea or other such shitholes.)
>>
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>>4209744
i dunno, im actually not that far in g-string myself, the other anon is the one more familiar with it
sorry.
>>
>>4209748
Well, okey, It will come up during the story anyway.
>>
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>>4209596
if there was an english one in the first place i would have bought it but since i need to wait for the translations i just decided to torrent it. but like >>4209651 said it probably did help the community become more active
>>
>>4209747
If you've seen his earlier creations, you'll find that it's less him beind an ass that had him planning 'evil sensei' stuff and more that he's into guro stuff big-time. A large part of that, judging by a story he wrote about on Twitter a week or so ago, is that his artistic mentor was into similar stuff and introduced him to fetishes he never knew existed.

As for the opinion thing, eh. He's the creator, he holds the keys. What I say won't get him to change his mind about foreign interest. I'm just a guy who does stuff on the internet unofficially. I don't have a company that professionally promotes games from overseas to foreign markets, so I have no sway in his professional decisions. Nor does anyone else here, unless one of you actually does run such a company.

In which case, have -you- reached out yet?
>>
>>4209681
The fantasy is nice, but you actually don't want that.
In reality it's not that easy to help someone with a severe trauma, and I am not even talking about "being kept as a slave in conditions barely allowing you to survive and daily torture leaving severe scarring is all you know" levels of trauma.
>>
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>>4209681
How do you get this? How do you get the succ of thumb?

Is there a guide that shows what unlocks at what level of affection? I've only got this one gamefaq's guide to go by an a short pastebin tutorial.
>>
>>4209753

Do you have any personal experience?

>>4209752
>his artistic mentor was into similar stuff and introduced him to fetishes he never knew existed.


hentai artists have mentors?

Sounds like some secret society shit.
>>
>>4209752
I didn't say being into that stuff makes him an ass, I just said where he wanted to go with this ties in with his personality better as a response to that guy seeing a discrepancy in him being an ass and creating a game like that/Sylvie.
Taking into account what he wanted to do with it kinda eliminates that discrepancy, at least for me.

What does any of that have to do with having the right to criticize him or his opinion being shit? It doesn't.
And no, I haven't and I won't either. Why would I?
>>
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>>4209758
>>4209681
>>
>>4209753
>>4209753
that gave me an idea, Ray should make the wounds healable, the instructions should be in the book from fedoraguy, the scars and wounds should not dissapear by any means, but just make them... better, and of course, it would be super complicated and time consuming, but i dont like seeing anyone hurt
>>
>>4209759
Luckily not with that level of trauma.
>>
>>4209762
That'd be a sweet little option! But honestly her scars have grown on me. It shows that even with all the shit she went through, she was able to fine happiness in the end
>>
>>4209765
FIND NOT FINE
Dammit
>>
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>>4209761
Alright, I had that coming, I'll concede.
>>
>>4209760
Ah, sorry, the company comment was a plural 'you' referring to all participants of the thread. Wasn't singling you out in particular.

>>4209758
v1.22 or higher. Pat her head, choose the third option.
>>
>>4209764

But nevertheless?
>>
>>4209764
share, please
>>
>>4209771
Do you really want to get depressed anon? Not the anon your asking but still
>>
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>>4209774
im sure im not the only one that wants to know your story, past few months werent so kind on me either, not that it would hurt me or depress me, i just kinda gave up in humanity

>>4209765

as i said, not dissapear, just make them... not so bloody, poor little thing
>>
I've been playing this game all weekend. When I finally see my girlfriend today I'm gonna pat her head so hard.
>>
>>4208882

Poll time, /TFg/.

What do you think Sylvie's previous owner looked like and what would you do if you met them?
>>
>>4209783
Probably a fat disgusting fuck. You know how this shit goes
>>
>>4209777
Um... As I said in >>4209774 that I'm not >>4209764

I'm a completely different dude
>>
>>4209783
Probably some well dressed, unassuming rich asshole. He's already dead though.
>>
>>4209769
>>4209771
>>4209777
I'll make this short, since I didn't think it would even come to this and don't want to derail the thread:
Youngest sister has been in a car crash 4 years ago killing our mother, blinding and scarring her. Last thing she saw was our dead mother "staring at her" while slowly losing her eye-sight, trapped in that car. Firefighters had to cut her out of it.
I moved back home to help out and gave up on what I originally wanted to do in order to take care of her. That's basically it.
I could tell you a lot more, but I doubt you want me to go there.
>>
>>4209788
Give your sister headpats from all of us here.
>>
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>>4209777
i wouldnt mind the option but personal ive grown so use to her scars that i just look past it and just see Sylvie, i would just leave it the way they are but of course that's just me.
>>
>>4209788
Well shit, that's horrible. do what >>4209791
said
>>
>>4209788

How old is she?

How is she doing? What are the difficulties you face in dealing/communicating with her, if there are any?
>>
>>4209794
i think the healing on that picture would not continue, and i think this healing would be spread somewhere between 100/150 days, with needing to collect some herbs each day to keep in stock while Sylvie would stay home
>>
>>4209811
>>4209794
I actually like her design and don't see the need to tone her scars down in any way. Only if it'd make her happy would I do it, so it really depends on the events in the game.
She shouldn't feel like you want her to change or find her less cute because of her scars though.
>>
>>4209767
http://pastebin.com/WGMk3Hzz
http://pastebin.com/40DmzaEQ

These answered all my questions, just thought I'd drop them in.
>>
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>>4209114
>tfw I still have the pictures posted on here when the game first came out
man, I haven't checked this game since the 2nd update
>>
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>>4209831
You should
>>
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>>4209837
>>
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>>4209821
completely agree with you. theres that one line she says that her scars are ugly and she will hide them if you dont like it. if i could i would tell her that i feel in love with her the way she is. if anything the scars is another thing that makes her really unique and without them she wouldnt stand out as much.
>>
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>>4209752
>He's the creator, he holds the keys.

Uhm, I kinda disagree. I have the knowledge of implementing TF from scratch, without all the technical issues that we are facing right now. Granted, we wouldn't be able to write in the scripting language anymore - but if I was to do it, of course I'd release the source code as well, and then we had way more possibilities.

>B-but copyright ...
I can distribute stuff over Tor all right. People would just need the assets from the original TF, which are available via Torrent already.

Why I don't do that? Frankly, because I don't give enough of a fuck.

If you don't think that's possible: http://irrlicht.sourceforge.net/

We could even have a native Linux port, just saying.
Yes, Ray would probably throw a tantrum. Could he do anything against it? Considering that even the NSA failed to break Tor, I'd say that he does not stand a chance.
>>
>>4209868
>open-source 3d engine
oh shit, why haven't I heard of this
>>
>>4209791
>>4209798
Thanks, I appreciate the thought.

>>4209808
Had her accident when she was still 11 years old, turned 16 not too long ago.
It's mixed. She has times when she is really down and has frequent nightmares, but in general she is quite happy and positive.
I wouldn't say there are really any major difficulties in dealing with her. We get along exceptionally well and are really close since her accident, because I am mainly taking care of her, initially to ease our father's worry and stress.
She still has some trouble in moving vehicles (got a lot better over the years though) and there are some real assholes out there, but otherwise it's fine by now. The really tough times were shortly after her accident and are luckily behind us.
It's incredible how strong of a person she is, while at the same time being weak and vulnerable at times.

>>4209858
Or the line where she asks what you like so she could change in that way? I want an option to tell her not to.
But yeah, the line about her scars hit me pretty hard and I actually had to stop playing there. If you actually had someone break down crying regularly because she thought she would never have a relationship due to her scars (and blindness), it's nothing you are prepared to read in a porn game, even this highly unusual one.
>>
>>4209638
Is there a download for that audio?
>>
>>4209873
No idea. The point is, we can also do 2D with this engine. No problem at all. I wouldn't say this if it wasn't the case, but it is. And in the end the game's executable will not be 55 MB after compiling ...
>>
>>4209878
Yeah, it's there in the link, but you have to pay for it
>>
>>4209868
>>4209883

I'm not really sure I understand.

So, in layman's terms, you have the knowledge necessary to re-write the code for the whole game ( more efficiently and with less bugs)?
What do you mean by "not being able to write in the scripting language"?

Don't you think it might backfire if Ray stops working on the game in response? It's a dubious and double-edged situation.
>>
>>4209887
Writing the whole game in better code with less bugs isn't actually too hard. You don't even need an engine, just Java would be enough (I know, Java sucks) to do that.
However, additions to that new version would then require people to actually know the programming language this would be done in, instead of a simpler scripting language.
I also don't see why he'd stop working on it because of that. His only market is Japan anyway, so if this version would be English only, it wouldn't take away from his sales anymore than the translation patches already do. Sure, he would throw a fit because of it, but I believe that'd be it.

Not the guy you replied to though, just a programmer.
>>
>>4209887
>So, in layman's terms, you have the knowledge necessary to re-write the code for the whole game ( more efficiently and with less bugs)?

Exactly.

>What do you mean by "not being able to write in the scripting language"?

Right now the game scripts, which are located in data/scenario/, are written in a script language (not sure how it's called, some have written "JavaScript" (it does not look like JavaScript though) or TyranoScript - at the end, it does not matter). The way it works is that the game's executable (TeachingFeeling.exe) has parsing code for this script language.

If I ever was to re-implement TF, I'd just cut the parsing stuff entirely and would use Irrlicht to write the entire game logic. Irrlicht is an engine written in C++, so the interface it exports is C++ as well. And in that case I'd rather implement my own little game engine (note that this is not the same as a graphics engine), which would handle most of the "putting images, overlays and fonts together and send them to the screen" stuff, in C++ entirely.

And then I'd publish the source code as well, and people could make even more of it. Because they wouldn't be not limited by the engine, they could actually improve it and insert more dialogs and game logic into it without having to worry that the script language couldn't handle it.

Whenever I am looking into the game scripts, I want to whack the person who decided that they needed this script language, because it's so limited. Actually, if I didn't learn how to audit code by myself, I guess I'd have never picked it up - and I can understand why people don't do that by their own.
>>
>>4209744
>>4209748
Anon here

Cant really say anything on that particular subject without spoiling anything. The route/choice system is extremely intuitive, but there are unspoiled route guides out there if you need them.

What I would give to play it again for the first time.
Actually busted out a paper and pencil for the maou heaven hell riddle
>>
>>4209889
Exactly - Java sucks. :)
No, seriously, I am just a semi-old C/C++ developer (yes, I learned both languages, and yes, there are differences to them which I am aware of) who just tends to imagine how things could be done in a better way. And right now the game is not even using _a_ way, it just crawls through the grass, ignoring all the well-established paths entirely.
>>
>>4209891
>script language

Its in node.js
>>
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>>4209892
Yes, the riddle was interesting. I even saved because I thought that it is time to choose the answer and then girl resolved it by herself ;_;

So, anon-kun, it is great that you brought G-string to previous thread. It is very interesting.

At the beginning of the second chapter right now, slowly moving forward.
>>
>>4209891

Ok, I think I get it now.

But what do you mean by saying "it wouldn't be limited by the engine"?

What kind of "limitations" does this script language have?
>>
>>4209896
>>4209892
Wait, what game are you guys talking about?
>>
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>>4209877
usually porn games rarely hold any interest in me beyond the first couple mins out of the few that ive tried, best one prior to tf is parasite in city. then found out about tf thur /b/ and decided to give it a try. just wow, i never knew i would care so much for a character in a porn game, hell i don't really see it as a porn game anymore as ive come to care so much for Sylvie
>>
>>4209646
>>4209651
>>4209669
>>4209674
Even though this may have unpopular implecations, but has any translator anons ever e-mailed Ray personally and offer their services toward producing an official translation and in doing so remove the excuse that he would have to find one? Personally the main thing holding me back from buying the Adventures of Sylvie in Headpat Kingdom is the fact that there is no official translation. I personally think that an official translation would increase sales significanly; granted that it won't stop piracy completely, but games games with translations, like kasumi rebirth, get more sales in the long run.
>>
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>>4209901
You just want her to be happy.
>>
>>4209905
Fanart or CG
Tell me it's a CG
>>
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>>4209905
I think we all do
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>>4209898
No functions support, for example. Right now we have macros which can use parameter as well, but there does not seem to be support for return values.

There are loading issues even with modern computers, which I suspect originate from the engine not properly "mapping" files into the address space of the process. Nowadays computers have several GBs of RAM available, and once images are converted into textures, they are not even blocking RAM there (because they are loaded in the VRAM - the memory of the graphics card). Also the game's executable is 50 MB in size, which is HUUUGE - as a general rule of thumb, more code means more problems means more attention by programmers, and programmers are lazy people and don't want problems, so they want to avoid problems, so they want to avoid much unused code.

I also remember Ray not being able to update the engine's versions for the game, because that apparently broke the loading/display order of several graphics, basically completely wracking the game. From what I understood, there has been a bug in the engine which allowed Ray to do what he did, and with the then latest version, this bug was fixed. In the end, the guy(s?) behind the engine allowed a fallback specifically for Ray - but that's still a dumb solution, at least IMO.

It's generally a big problem in the scripts reusing old code. Usually, you want to have your code as modular and abstract as possible. The more certain sections implicitly rely on other sections, the more problems that means for you. Like the Bubba-idea which I had - it would be possible to implement it in the old engine's way, but it would means some work, and lots of ugly code.
>>
>>4209906
saved, sauce unknown, sorry
>>
>>4209904
I once tried to learn Japanese, reached the chapter about Kanji, said "This is retarded and all people who are using it are retarded" and never looked back. I prefer learning languages that I use in my daily life (German, English, C/C++/Assembler/Perl/C# ...)
>>
>>4209901
be careful or ull be spoiled for feels and be disappointed wen u go to your other porn games later
>>
>>4209909
I eventually found out that macros do have a return value, in a way.
[name] for example is a macro that prints your name.
I also think that Ray forgot to remove a lot of code used in older versions, I keep finding repeated code everywhere.
>>
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Has a translation been done for the "work together" option?
>>
>>4209901
I can totally understand. There need to be more porn games like that. I am a huge sucker for all that happy, lovey-dovey stuff, but porn games usually feature an MC being a dick for no reason and almost all are also at least rape-y.
Why not make more nice games having you actually care about the characters and wanting to see them happy?
If rape and asshole MCs is what most people want, I do actually think their opinions and taste are shit.

>>4209906
Fanart
But there will be an ending having you propose to Sylvie, at least one was promised.

>>4209905
>>4209907
You should. Otherwise there has got to be something wrong with your empathy.

>>4209904
He stated there won't be an official translation. I doubt there is any point in contacting him, if he ruled that out completely in the first place.
Ray is actually quite a dick. We can just consider ourselves lucky he can't bring himself to draw Sylvie getting tortured.
>>
>>4209914
Do you by all chances mean:

[macro name=name]
[emb exp="f.name" ]
[endmacro]

? But that's no return value. Like, I want to be able to ask the system something. I want to store the current status of Sylvie in a structure/class and then call functions on that object if certain requirements are fulfilled. If she's supposed to die, it her lust is high enough for the masturbation scene, if she has enough mouth sensitivity for the third blowjob scene ... and I want all these checks in one module, and all the code which calls these functions never have to care about the exact values again.
>>
>>4209700
Oh god I just realized, that Sylvie speak my name from previous thread. Support-kun, you are the best.
>>
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>>4209925
>objects
That's when [eval] comes in.
But that won't let you get the return either.

Also, there are calls with returns, but pic related is the code for that tag.
>>
>>4209900
Devil on G-string. It is pretty interesting.
>>
>>4209929
Ugh - that looks overly complicated. It looks like there is too much glue involved to make it run somehow.
>>
>>4209928
heheh thought u'd like that

and wow are these threads going to become TeachingFeeling revamp threads now too, along with the translation?
>>
>>4209930
Thanks mate, gonna go search for a place to buy it.
>>
There should be custom text for if you ask her to call you Sylvie. Not for a joke or anything, just something like "Sylvie? But... that's my name. Won't it be confusing?"
>>
>>4209943
So, we watch over these threads as they advance and grow...how adorable it is!
>>
>>4209952
brings a tear to the eye it does...
although im wondering about the rage Ray would have if the people here make a obviously superior version to his game, ha!
>>
>>4209972
ray should ditch node.js and use different engine, the code is a mess, i was digging in the executable and actually found instructions on how to program in that language
>>
>>4209972
You think so? So far it has been just an idea of mine. I am not gonna do it in the next time, I just wanted to show that it's not gonna be that hard.

Oh, there's another reason why I wouldn't want to do it: I am way better with C than with C++. Irrlicht is written in C++, and C is not forward compatible.

>inb4 Hurr durr C is not object oriented.
Actually it is. The interface is just a different one. I have yet to see things that you cannot do with C, but with C++, except for function overloading (although it might be possible to generate unique function names based on the parameters via macro, but that would be so uncomfortable that there is a very good reason the Compiler does that by itself in C++).
The point is: if I am ever going to do it, it's gonna be C. And for that, I'd need a engine that supports C.
>>
>>4209972
But still, I'm waiting for translation. Really want to know what Sylvie telling while nursing arond work together.
Btw, how work affects on Sylvie? In addition to THE FEEL.
>>
>>4208960
>>4208971
>>4208987
>>4209044
>>4209075
>>4209085
>>4209089
>>4209101
>>4209127
>>4209128

>play KS for first time
>do Hanako route because seems
>all the endings are contrived
>bad endings are lame
>good ending still slightly sucks
Thanks Katawa Shoujo...

>actually stumbled into Emi's first
>went back to hanako's because 1 choice of running hard should not decide girls
>>
>>4209975
well one of the main selling points for TyranoBuilder is being able to make games with almost no coding knowledge so thats probably why its in that engine (and even then, IIRC wasn't Ray going to abandon the game for a while cause he fucked his layers so it wouldn't work in the new version?)

>>4209976
true enough, i wasnt even thinking about a complete change, i mean just a bit of extra work and cleanup in the current engine could improve it from what it is atm
>>
Does anyone have any idea where I can position the santa button without overplacing buttons?
The old position doesn't work, and I don't have every dress unlocked.

If you have every dress, a screencap of your window might help.
>>
>>4209983
well came out pretty damn well considering where it started and how it came to be

also wow 3 captchas in a row about pancakes, do i win a prize?
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>>4209985
try putting it in the 3rd clothing window, plenty of room there atm
>>
>>4209892
Well, main hero is getting along with a girl to steal their family land from them. What a magnificent basterd he is!
>>
>>4209991
Heh, I said window so I could count the pixels, and you gave me a resized screencap.
Don't mind, I'll get the positions from the babydoll.
>>
>>4209976

So basically the only other thing we need is someone who can copy Ray's drawing style and then the community could theoretically finish the game by itself?

Oh wait, does Ray do the music too?
>>
>>4209999
ehh new music would be fine,
it doesnt really fit in some cases like "Ivory Fiber" is rather grim for some of the places its used in...
>>
>>4209987
I guess.....but the dramatic difference in 3 endings as the result of 2 choices is pretty fucking forced.
>>
>>4209995
lol woops sorry anon, hope u find a spot u like
im the one who lined them up as they are now (if u used my patch that is) so i guess u can yell at me about it if u'd like
>>
>>4210007
Yea, I used the position from the Frilly dress.
I think I'm only missing the H scenes now.
>>
>>4209999
We could use the same assets as well, just saying.

And for music ... well, we could use Irrklang here. It's supports WAV, Vorbis, MP3, FLAC ... no Opus, but the main formats are covered.
>>
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i need an ending for this game in like... now
otherwise im gonna go insane, i already am.
>>
>>4209868
I wasn't coming at it from a 'you can't modify/recreate the game' standpoint--the English translation already does that. I was only coming at it from an intellectual property standpoint.
>>
>>4210006
ehh ive seen worse when it comes to choices in VNs, a least in KS its branching decisions instead of "points" for X character
but i do see your point... i mean Hanako has a "normal" bad end that happens from literally 1 choice
>>
>>4209904
I'm not good enough (time-wise) to maintain an official translation and have no credentials to provide. So no, I haven't contacted him about an official translation. I'd be willing to assist if one materialized though, and would also halt operations on the unofficial side immediately in the same case.

>>4209920
No. Work-in-progress, just like everything else in 1.22+.

>>4209923
When did he state there would never be an official translation? I don't doubt you, but maybe I missed it during that Korean fiasco. I simply don't remember reading it.

>>4210011
Sorry anon, ending is quite a ways away. It will happen though!
>>
>>4210006

I think it's supposed to highlight the fact that she's, let's face it, mentally unstable.

>>4210004

I love the music though. It's profoundly peculiar and quaint. Really enhances the atmosphere of the game. I'm already nostalgic for it.
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>>4210009
nice, so are you adding any other outfits as well?
cause i could lend u a hand with that if u like since my custom outfits slots are "almost" ready... im working on a few empty spaces for each set (hair, socks, accessories, ect.) i added the 4 underwear options i shopped from previous threads in... but they just have blank .png's for other scenes since i dont have those assets
>>
>>4210016
I'd have to look for it.
There is only four other places besides this thread that I visited though. DeviantArt, twitter, pixiv and the ulmf thread.
I do remember reading that, because ruling that out completely without any reason as to why had me think Ray is an idiot for the first time.
>>
>>4210020
didnt say it was bad, but a bit more variety would be nice
>>
>>4210027
Nah, I'm the guy making the modding script.
I'm only adding the santa outfit as an example, you can then use this script to create mods in a single .ks file you create.
>>
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>>4210032
neat
>>4210030
was there posted wedding dress before? im kinda new to this game and threads.
>>
>>4210032
fair enough, good on ya anon.
i was mostly doing mine cause i wanted some spots to drag n drop outfits without replacing any current ones
>>
>>4210035
im fairly certain the wedding dress was photoshopped, but maybe someday it will be real!
>>
>>4210013
It's not even that, it's that the difference in actions leading up to the ends is nonexistent.

The overarching issue is that MC doesn't resolve his feelings for Hanako by revealing he has them. He doesn't do this because he doesn't want to take advantage of her. He also has this ridiculous ideology of "protecting her." Sure, I would want to protect someone I cared about, but if they aren't under constant duress then protection isn't warranted.

What he meant, and should have said, is that he wanted to help her, give her support, and make her happy. Which are preliminary requirements towards -> "I have feelings for you" -> relationship

Beginning of the end gives you option of go to city or do nothing, her reaction to both suggests it's the right choice. Either action has no direct result until you have your phone call with Lilly, which either gives you bad/neutral ending (depending on choice in begging of the end), or good ending.

Bad ending:
MC acts out of character, starts trying to force her to go outside and pushes that protection bullshit way too hard; she gets super pissed off, his out of character response is to say it's all over the end boo hoo. If the route ran longer, I'd wager a week long span of thinking things over would cause him to come back with a confession or something, which would probably resolve it all since good ending confirms that's what she actually wanted.

Neutral end: MC asserts he will protect, and nothing will probably change. Route ends. I call bullshit. The entirety of the route up till this point has resulted in changes and him developing feelings for her; regardless of his assertion, development could still lead to a romantic end. Which again, is what she wanted.
>>
>>4210041
Good end: Dude gets busy. He's gone awol so she chases him a little bit. at this point he opens up to her with the scar scene, but doesn't outright take note that the "divide between them" that he keeps talking about is because he's as closed off to her as she is to him. He neither presses her for information, tries to develop things, opens up to her (outside of scar), or reveals his feelings.

Later, he opens up more, leads to banging, then drama. She says since he saw her as someone to protect, she was afraid of losing him. But also that it pissed her off because it made her feel useless. Him going awol spooked her, that she could actually lose him, so she gives chase and ultimately gives up the v in an attempt to move past someone he could protect and into someone he could love. This clusterfuck of miscommunication between them for the entirety of several acts now culminates in Hanako breaking down, at which Hisao confesses, and she reveals that was what she really wanted from the start. She also mentions just prior to that, that every time she tried to force him away, he kept coming back.

My point? Bad end was you getting pushy with protection, and her pushing you away. You trying to come back, or confessing would likely resolve this. Her main issue is feeling useless in regards to the protection thing, but also that she's afraid to lose you down the line. Her failure is to see that it could be more than just protection, just as his failure is miscommunicating like I said at the beginning of this rant.

Neutral end is in a similar boat. The feelings were there, time would tell if they were acted upon but ultimately you being around would still give her some hope of a confession that would resolve everything. Ideally before your protection fetish pisses her off too much, but she's liked you for this long already so you can almost certainly remedy it.
>>
>>4210042
Oh, and MC doesn't do shit in regards to his future. He focuses on studying for exams as a way to "get his life back on track," but never makes any definitive decision for after that. He also attempt to reply to a letter that is already a conclusion. Why bother writing if you don't want to talk to her? Your feelings on the issue are moot; Hanako is your focus right now (& exams).

>>4210020
>I think it's supposed to highlight the fact that she's, let's face it, mentally unstable.

Sure, but it doesn't change that fact that it's contrived because your actions can all be resolved the same way across all three endings. The problem is that MC was written with an idiot ball in hand.

>I'm well aware nobody will read this long rant
>>
>>4210041
>>4210042

Ahh, how I miss KS route analyses in the generals.
>>
>>4210046
I'm new so it's somewhat justified
>>4209983
>>
>>4210044

>>I'm well aware nobody will read this long rant

Not at all. I enjoy reading people's thoughts and impressions of KS.

Do you have any rants/comments about the other routes?
>>
>>4210041
>>4210042
very true, i like Hanako as a character but Hisao is a asshat in general and he usually causes the problems in the first place with his asshattery... mentioned it earlier in the thread but i like Hanako in the case of "if i was the protagonist" not as the best match for Hisao

>>4210046
ha! indeed anon, i rather enjoy VN talk
>>
>>4210052
I'm at the start of Emi. I stayed up all night blundering through Hanako's...still only get 30%....

Also this is my first VN...unless we're really counting TF

>>4210053
I suppose that's true. I was expecting more outright dick moves to earn him the title of asshat but still you make a point.

Hanako is easily salvageable by anyone with tact...it's just a shame we don't have a route that's manned by a blundering idiot. She obviously likes MC with the way she sticks around. The wall between them is her inability to open up, naturally one should open up first. Extend the olive branch and all that.

Even still, he could've started dropping hints or displayed interest that reflected his feelings. This whole >protection meme just doesn't cut it for me. Especially when he outright admits he doesn't really understand her. It's like Toradora all over again.
>>
>>4210058
Correction: route that's _not_ manned by a blundering idiot
>>
>318 posts already

You guys move fast, damn.
>>
>>4210041

You mention that the mindset of "protecting" someone is uncalled for in a romantic relationship, and that the MC misrepresents his intentions by passing off romantic interest as a desire to protect.

You then say that a more appropriate mindset is "to help and support" her. In what way would that be different in Hanako's case specifically? I mean she's pretty scarred so she is kind of "under duress". Unless you mean that he has to encourage her to be courageous and stand up to her fears and grow as a person as opposed to sheltering her, but hasn't he been trying to do that from the start?

The point being that in the MC's case it's just a semantic difference. The way he phrases (protect or support) it doesn't affect his actual course of action.

Or maybe I'm missing something. I mean I haven't played this in like 2 years.
>>4210042
> doesn't outright take note that the "divide between them" that he keeps talking about is because he's as closed off to her as she is to him.

Yeah, I think that's a remarkable thing in the sense that the game maybe goes meta on itself and on the dating sim genre. The MC is usually very passive by default so that the player can project themselves onto him, but that trait never seems to have an impact on the relationship progression, at least a tangibly negative one.

In Hanako's route, that canonical passivity and indecisiveness creates an even thicker wall between you too, and the MC remains oblivious to that. I've actually never thought of that.
>>
>>4210058

>It's like Toradora all over again.

What was wrong with Toradora?
>>
>>4210068
Well, everyone's talking about KS and they won't shut up.
>>
>>4210058
mmhmm, i remember back when i read thru it the first time
at the part where she breaks down in the classroom. i was thinking the whole time how it would have turned out so much better if he was 1. smarter with his words, (c'mon not only did he make himself sound suspicious about the shopping trip. he also spilled the beans about the presents they got) and 2. when he FINALLY noticed something was up with her, instead of being smart and getting a more low key way out they end up pretty much marching her away as a group... Cause thats not obvious as hell!

also fuck that "i must protect gurls cuz i r man" trope in so many VNs

anyway rant over, how u liking Emi's anyway?
>>
>>4210073
then u bring up another topic anon
>>
>>4210071
Nothing was wrong with Toradora. It was one of the best romance anime of its time. If Prunus Girl ever gets animated I think it'll give it a run for its money though.
>>
>>4210074

Not that guy, but I thought Hanako and Emi were two sides of the same coin.

They both put up emotional walls between themselves and the MC. However, whereas Hanako is openly withdrawn and timid, Emi is outgoing and friendly on the surface of her insincerity as a defense mechanism to avoid attachment.

None of the other 3 had that issue, I believe.

That said, I personally preferred Emi's route more in that way it was more discreet and yet also deeper in its exploration of detachment as a theme.

But it's also interesting how there's no bad end with Emi, regardless of whether you piss her off or not. A bad end might have enriched her character significantly. Although I have no idea just how much you'd have to fuck up for that to happen.

>>4210078
>Prunus Girl

Never heard of it, but I'll check it out.
>>
>>4210069
No it's called for in a romantic relationship. I was saying that here it's uncalled for because she's not under constant duress. If you were in the city or the classroom and she was having issues it would be one thing to protect her there, but asserting that you want to protect her when her issue is her birthday and her past does nothing but point out that you don't understand the issue. It also pissed her off.

>I mean she's pretty scarred so she is kind of "under duress". Unless you mean that he has to encourage her...as opposed to sheltering her, but hasn't he been trying to do that from the start?
I just meant him vocalizing that as his goal would've been a lot more useful to her as reassurance that she has friends who care for her.

>The point being that in the MC's case it's just a semantic difference. The way he phrases (protect or support) it doesn't affect his actual course of action.
No, but it does effect her view of it. She outright says in 2 endings that the idea that she needs to constantly be protected upsets her and makes realize she will never be equal the way Lilly is to Hisao.

His actions are fine for the most part, once he finally starts opening himself, prompting her to open herself. Truth be told, he could've tried to push for this earlier, even just outright asking her to be more open to him, but didn't. It would've gone more towards showing his level of care for her, which would also dispel her idea about her birthday and generate some positive memories for her.

It would be even better if he outright confessed or hinted at it. But ultimately, the phrasing of being a protector gives the impression that she's weak and incapable of handling things herself whereas the idea of a supporter, friend, someone who cares about her, wishes to make her happy, etc. shows positivity. Someone who is willing to back you, but only when you need it, allowing you to struggle for yourself and also shows how much he cares for her.
>>
>>4210071
Nobody understood Taiga, or Ryuuji.

And as it goes on we realize
Nobody understood Kitamura

Nobody understood Ami

Nobody understood Minori

Literally everybody was being misread by everybody. Ryuuji was given the idiot ball, Minori was hiding it, Taiga in the second half was hiding it, Kitamura was hiding it, Ami was.....really she was just fucking around and exacerbating the issues for everybody else. She even says near the end that the love triangle would've actually resolved sooner had she not caused problems with Minori.
>>
>>4210074
I'm only at Emi's Act 2 open since I switched to Hanako. Gotta take care of a few things (like all this posting I've been doing here) before I get back into it.

I'm particularly interested in seeing what Rin's all about just because she's hard to read.

Also the Misha split off of Shizune...just cause I didn't get context for how the cheating happens and it sounds like an amazing clusterfuck.

>>4210085
My immediate vibe of Emi is that she's Minori. And I really like how they portrayed her whole....depression side? issues? whatever you call it. It was really fitting since it's kind of what I do myself...
>>
>>4209923
Even if he said that there would not be an official translation, he can still change his mind if motivated to do so. I'm assuming just did not want to go through the hassle of trying to find trust worthy translators (however I will admit that I don't know the story of how "love at first sight" was translated but that game sold abysmally on dlsite). But if the offer was handed to him on a silver platter I'm sure he would reconsider especially if he could make more money that way. Not many business people will shrug off free or nearly free assets when there is little to no risk involved. I think it's worth a shot. Hell, if that is sucessful there can be an official uncensored version. There is, as we see here, a dedicated fan base for the game and quite a few of us are willing to pay for or have all ready payed for the game so there is money to be had in making it more excessable. I can understand if he did not want to translate it if he had to furnish his own crew due to the uncertainty of profit of h-games in non Japanese market, but if the crew comes to him there is considerably less risk.
>>
>>4210085
I thought there was a bad end with Emi, but maybe I'm misremembering.

Speaking of bad ends enriching characters, I feel like Hanako's bad end tells you more about her, and it's rather disappointing that her good end features Hisao similarly treating her like shit but without getting told off by her. I feel like it would be nice if bad ends didn't immediately make the game end, because who has a relationship without a few fights?

I just don't think Hanako's route is very well or consistently written.
>>
>>4210096
ha, sorry for keeping u so occupied then anon.
and yeah its alot easier to get into stories with characters you can identify with

>>4210102
if you "go after her" then "downplay the issue" that leads to the bad end... havnt done it myself but i have the walkthrough
>>
https://mega.co.nz/#!5INwBLjD!6-Ftr_SD5j30itoYQ0OfL4GmSFowrFNB4jx5_90CoBQ

Here's the santa outfit, you can apply the 2 patches in any order.

There's also a small limitation right now that I forgot to fix which doesn't let two scripts inject code in the same label.
(Not really fix, I just don't want to think about it.)
>>
>>4210099
I don't really remember all of the discussion leading to it. I'll have to go back and find it.
Ruling an official translation out is stupid either way though. I could understand "I am not planning on it, but I would consider it on a good offer", possibly even hinting to the fantranslator(s) that they have a chance of making their version the official translation (maybe only giving them a share for each sold English version).
Simply saying "there won't be one" just shuts a door you don't need to shut and is never a smart move. Reading that I'd just move on to the next dev to offer him a translation for a game I like, if I were inclined to offer one in the first place. Why deal with someone saying they don't want it and try to convince them otherwise when there are people potentially open to the idea, or at least people who haven't stated they are not?
It's not like I desperately need to offer people free services.
>>
>>4210096
>Also the Misha split off of Shizune...just cause I didn't get context for how the cheating happens and it sounds like an amazing clusterfuck.

Warning, spoilers!

As far as I had it in mind:
>Misha is lesbian
>in love with Shizune
>told her waaaay before the story begins
>Shizune does not like having her clit rubbed by another clit
>Misha hides her feelings
>MC comes in
>MC bangs Shizune
>fast forward
>they realize their school time is soon coming to an end
>Misha goes apeshit ... I ... still don't know what the actual trigger is, but I think it's the above one
>argues with Shizune
>Misha comes to MC
>"Hey, let's bang"
>Get offa me
>Sure thing

That's where I stopped playing, and I started to wish I was the MC with a .45 and 3 bullets.
>>
>>4210096

>Rin

I wouldn't say she's hard to read: she's just different, which is why you automatically assume there has to be something else behind her character.

(spoilers: there isn't).
>>
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>>4210108
nice, seems to be working on my end
now we just need the artist to make a 1.30 closet version of the dress...
also anything u think we should know about the mod anon?

>side note: i forgot how adorable the dialogue was wen u buy the santa dress
>>
>>4210114
I couldn't edit the memories of the morning H scene, there aren't enough jumps.

I'll also work on it a bit more if people start using it for other things.
Like fixing the bug I mentioned in the other post.
>>
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>>4210114
i got a bit of a weird bug with it though... when i bought it the "bought the santa dress" quote was up in the character name area
>>
>>4210120
nvm found it... just needed a return after the # in the santa.ks line 123
>>
>>4210120
It didn't happen to me, but I understand the bug.

I deleted the old link, here's a new one with that fixed.
https://mega.co.nz/#!Qc0kAJ6I!gzgKv-h8w1E6jzyouUvEpzRTXgmDAuBWDm1lcKv-GSs
>>
>>4209909
You are woefully out of touch with what TyranoScript actually is and how it works. TyranoScript is just a JavaScript implementation of KAG3, which is part of a popular visual novel engine used for VNs like Fate/Stay Night. It's designed to run in modern browsers, but it can also run under some special browser-like environments like NW.js on the desktop and Cordova on phones. Aside: Teaching Feeling is packaged using NW.js, which is basically the Chromium browser with Node.js strapped on. Node.js provides the APIs for persisting saved games on the local filesystem. That's why Teaching Feeling's executable is so big.

In TyranoScript, you can use the [iscript] tag to execute arbitrary JavaScript. TyranoScript creates a closure for you with the following variables: TG, f, sf, tf, and mp. TG is the kag object, f holds variables that are persisted per save slot (e.g. which clothes you bought), sf holds variables that are persisted globally (e.g. could be used for a CG gallery), tf holds temporary variables that are reset with every trip to the title screen, and mp holds macro parameters (if you're executing in the context of a macro). Each of these are JavaScript objects, which can hold other objects (unfortunately Ray doesn't seem to be aware of this so his variables are a mess). Any other variable assignments work using the usual rules for JavaScript, so you are free to put things you don't need to persist (like functions) on the global object.

For extensions to the engine, you can use [loadjs] instead. This doesn't create a closure, but simply evals an external JavaScript source. You can still access all the objects mentioned above, you just need to reference them explicitly. This is how the Live2D plugin is implemented (together with some macro bindings via [iscript]).
>>
>>4210126
You mean to say Ray isn't the one using this kind of shit code?
>>
>>4210108
When I went to the closet to put it on it loaded the rags outfit instead.
>>
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>>4210126
>You are woefully out of touch with what TyranoScript actually is and how it works.

Never claimed I know everything there is to know about TyranoScript. Just how limited the engine is.

Also, it's designed to work in a browser. Alright, got that.
Why exactly does it have to run in a browser? Yeah, multi-platform availability, but you can have the same with a decent engine.

I am someone who's strictly against the concept of running things in a browser. If you have to resort to such a solution, you already admitted that your abstraction layer sucks dick. I once was working for a company who had this retarded idea stuck in their head. They had a programmer (not me, thank fuck) implementing a self-loading HTML page with servers to monitor. The server was an Apache. Attached to that via GCI (not FCGI, because that would have been less retarded) was a perl script which had to be executed every 15 seconds or so. On a Raspberry Pi! Which also ran the browser!!

The Raspberry Pi died CONSTANTLY. And then, in my free time, I decided that I would implement the same in GTK and C. It took less time than the programmer had for his fuckery, and it ran like a charm. No browser, no HTTP server, no Perl script. Later I offered them my program + source (for money, since it was something that I developed on my own), and they refused because
>it was C
>noone understands that
>we already got a working solution (with hardware dying at least twice each day).

And whenever I hear "Let's run it in the browser", I just look at these multi-platform toolkits and ask myself "... why?"
>>
>>4210137
there is no santa dress art for the new closet yet
>>
>>4210137
No one's drawn the Santa outfit in that pose, so that's why it's not available there. Because of the new interface, I'm thinking of just plain not implementing it for future versions.
>>
>>4210138
That shit is hilarious, as long as you don't think about someone actually doing that. It sounds more like the idea of a dev gone mad, screaming "it's alive!" when he finally gets it running.
>>
>>4210109
You do have a good point, but I will say that single statement made without foresight such as "there won't be one" is neither malitous nor permanent. Also, saying "there won't be one" is not the same as "I don't want it." Granted it is semantics but there is still a distinct difference. Also, people make short handed remarks that often don't express the full magnitude of their convictions or feelings (granted in a business context it is not advantageous to do so). For example, if I say "I will not get married" that does not necessarily mean "I don't want to get married." The first statement is just declaring an observation/fact based off of not clearly defined reasons. Those reasons can range from me steadfastly opposing the concept of marriage, to me thinking that I will never have the chance to get married or that the oportunity will never arise. While the second statement is declaring my stance on the subject, it clearly defines my opposition and is not ambigous. For the second statement it is clear to see that convincing is required to change my stance. However, for the first statement a single push/offer could cause me to change the view of "I won't" depending on the underlying reasons, convincing would not be required. So that being said, just giving Ray the offer could be enough to to change his mind/stance on translations. He would not have to be convinced. With the offer of services the worst that can happen is him saying "no" and it can be left at that, no convincing required, just an offer and a reply.
>>
we need another thread
>>
>>4210156
We are only on page 2 though and /h/ is not That fast.
>>
>>4210154
Hence me saying I don't remember the discussion leading to it. Context might be important.
I may be holding people to a too high standard given that I need to be very careful in my wording due to occupation.
However, saying "I will not get married" is fundamentally different to saying "I don't think I will get married" or "I will probably not get married". "I will not get married" is a final statement and sounds to be quite indicative of conviction, at least without context.
I would even argue that "I will not" is worded far more strongly than "I don't want to" and thus makes it sound even less likely their being a possibility to change one's mind.
But Ray does not even speak English very well, so it is entirely possible it was just worded poorly. He also doesn't seem like much of a business man, caring about things such as image, PR and wording and I am just too stuck in a mindset stemming from dealing with almost nothing but that.
>>
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>>4209994

mfw this is only the beginning
>>
>>4210154
you are thinking about it too much, as much as we love the work Ray is doing you have to accept that he is kind of a dick, he could even be racist or some shit like that ( would not assure it thou) but maybe he just doesn't want to deal with filthy gaijins
>>
>>4210041
>>4210042
If you hate contrived conflict youll hate rins route
IMO best girl, 10/10 would chill with,
to bad Hisao has his head so far up his ass he could join cirque du solei.
Attention seeking jizz stain.
>>
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>>4210196
that mental image made me chuckle...
at least its not as contrived as the chasing after someone getting on a plane trope
>>
>>4210138
Running in a browser means you get portability for free. It means you can extend TyranoScript however you want with JavaScript, which is frankly one of the most prolific languages at this point. It means you can serve your visual novel over HTTP if you want. It means you can leverage all of the layout capabilities built into the DOM, as well as all the functionality from libraries like jQuery. The costs are a slightly larger package size (50 MB in a world with 5 TB hard drives... lol) and slightly worse performance than you would get with C in an application that isn't really time critical to begin with (though the gap is closing all the time anyway thanks to Google).

I can understand the hate for the rise of JavaScript and applications written in it. It's a 20 year old language designed for novices that spent the first decade of its life being used to annoy you with popups. Today every web page has hundreds of scripts running in the background to track everything you do. And now it's taking over the industry and displacing veteran developers. But if you're willing to look past all this, you'll discover a language with an elegant delegation-based inheritance model, that's built for asynchronous programming, that runs on all the most popular client platforms, and that is being improved at a breakneck pace (thanks, in part, to all those language hipsters who made a bazillion different flavors of the language just to test out whatever ridiculous language features they could come up with).

All that said though, I wouldn't trust JavaScript to fly a 747.
>>
>>4210172
Ray had "love at first sight" translated and that is on steam. So I doubt that he "doesn't want to deal with filthy gaijins" and that it has to do more with the logistical fucketry of having a profitable h game in a non Japanese market.
>>
>>4210236
>Running in a browser means you get portability for free.
Using a multi-platform engine means you get portability for free.
>It means you can extend TyranoScript however you want with JavaScript, which is frankly one of the most prolific languages at this point.
U wot mate?
1. I can have the same with a compiled language, There is a reason why real software is still written in compiled languages.
2. Maybe you wish it was prolific.

>It means you can serve your visual novel over HTTP if you want.
OK, this is where I stopped reading. You got no clue what you are talking about. Just this: I can have the same with a native application.
>>
>>4210236
No, sorry, I have to continue, that shit's too retarded.

>The costs are a slightly larger package size (50 MB in a world with 5 TB hard drives... lol)

You do not really understand why big binaries are bad, do you? It's about the RAM consumption (mapping in assets from the hard disk is limited).

>and slightly worse performance than you would get with C

Hahahaha.

>that isn't really time critical to begin with
>rendering 144 frames per second is not time-critical

>But if you're willing to look past all this, you'll discover a language with an elegant delegation-based inheritance model,

Hehe, he said "delegation".
Delegation is nothing new, just a fancy name for function pointers. And that I can have with no problems whatsoever in C or C++ as well.

>built for asynchronous programming

Ah, OK. I am going to tell the OpenMP guys that they are outta business now.

JavaScript belongs to the browser, and games belongs to the compiled software department.

Not time-critical ... there is so much wrong with that I don't even begin where to start. Not that I am going to; I have finished.
>>
>>4210253
Ugh, now I forgot the worst thing about large binaries (stupid me): reverse engineering and auditing the software is a pain. I always want to barf when I have to dig through a C++ application dynamically (!) linked with boost, since there is so much auto-generated code in it.

People are losing the feeling for how much code is generated if they are using these automatisms.
>>
>>4210246
>Using a multi-platform engine means you get portability for free.
Not for free. You have to compile, test, and distribute different packages for every platform you want to target.

>I can have the same with a compiled language, There is a reason why real software is still written in compiled languages.
Sure you can do it in a compiled language. But the onus is on you to make it work. With JavaScript I can change TyranoScript however they fuck I want, without compiling anything, at runtime, and TyranoScript's developers don't have to lift a finger to enable this.

>Maybe you wish it was prolific.
This is how I know you're totally out of touch.

>OK, this is where I stopped reading. You got no clue what you are talking about. Just this: I can have the same with a native application.
Maybe I should have completed the sentence. You can give people a link they can click in their browser to play the game instantly without having to download an executable.

>You do not really understand why big binaries are bad, do you? It's about the RAM consumption (mapping in assets from the hard disk is limited).
Good thing we get the caching mechanism built into the browser for free too. And no one cares if it takes a couple of seconds more to start a Mongolian puppet show.

>rendering 144 frames per second is not time-critical
Not in a VISUAL NOVEL.

>Delegation is nothing new, just a fancy name for function pointers. And that I can have with no problems whatsoever in C or C++ as well.
Of course you can. But like many things in C/C++, you have to do it yourself.

>Ah, OK. I am going to tell the OpenMP guys that they are outta business now.
Async and MP are good for different reasons.

>games belongs to the compiled software department
>Not time-critical ... there is so much wrong with that I don't even begin where to start
You realize we are talking about a glorified book simulator, right?
>>
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Finally got all the scenes now what am i supposed to do ;_;
>>
>>4210274
Get the beta and go at it again. Or Jack her up on energy and labito potions.
>>
Part 1:

>>4210262
>Not for free. You have to compile, test, and distribute different packages for every platform you want to target.

1. You are implying that the same is not vaild for JavaScript? Hell, I also got my fingers in web development. Browsers are like that as well.
2. You are implying that I am the distributor of the engine, which I, as a mere application programmer, I am not.

>Sure you can do it in a compiled language. But the onus is on you to make it work. With JavaScript I can change TyranoScript however they fuck I want, without compiling anything, at runtime, and TyranoScript's developers don't have to lift a finger to enable this.

Yeah, for the expensive of a fuckton of additional software packages somehow™ working and interacting together, KISS principle, ever heard of that one? "Keep it simple, stupid".

>This is how I know you're totally out of touch.
>out of touch

http://www.tiobe.com/tiobe_index

AND IT'S SINKING. WHO WOULD HAVE THOUGHT THAT?

>Maybe I should have completed the sentence. You can give people a link they can click in their browser to play the game instantly without having to download an executable.

... did you ever run a web installation?

>Good thing we get the caching mechanism built into the browser for free too.
Yeah, that's gonna be funny when JS can finally change and create new files at will and can also map them in to deprive the browser of the last virtual memory resources they have.

>Not in a VISUAL NOVEL.
Oh, but I thought that's gonna be the development? ;) I see Visual Novels slowly creeping to the same levels of hardware consumption as any other games. And I for myself would like to have a PROPER engine for that instead of running stuff in a browser.
>>
Part 2:

>>4210262


>Of course you can. But like many things in C/C++, you have to do it yourself.
>In JS it's so simple, in C/C++ it's so hard.

Uhm, no. I still have to tell code that it's supposed to use delegation/function pointers. A framework (a proper one) can make this task more simple than delegations in Java or C# or JS. In C/C++, I totally get why you typedef a function pointer type with a name. In C# it took me ages to understand why and how delegations work. And I am not even kidding about that.

Another example: right now I am programming against the WinAPI. Usually pretty tedious, but after you have programmed small little helper functions that you have IN YOUR OWN PROPER FRAMEWORK things suddenly go easy, Writing a number into an edit field is ONE function call now and just takes the handle of the field and the number you want it to have.

And in exchange I don't have to deal with the MFC fuckery, I don't need another additional layer of abstraction, and the binary is 28 KBs. Statically linked. And the code in the framework will be used by countless other applications.

It's not about the language, it's about the framework. And I can have a good framework in ANY language. So why should I pick a bad language?

>You realize we are talking about a glorified book simulator, right?
Right now, yes. But you know how fast software is supposed to develop, and how slow code dissolves (protip: it doesn't. Code written in the 70s and 80s still runs on old DOS systems because they never bothered to update it).

I say, we do it once, and we do it properly. We write one fucking mutli-platform engine for VNs which run natively. Believe me, developers ARE going to use the additional resources they will have through that. :)
>>
>>4210278
Oh, while I am thinking about it - concerning the file mapping, you might counter-argument that you can basically do the same in native applications. While that's true, I still do not believe that the kernel (who, in the end, takes responsibility for file mappings) is less hardened than the browser. Browsers are damn insecure. Have you ever seen the file mapping table for, let's say, firefox? SVG, Xss, pixbufloader, sqlite, freebl3, vfscommon, OS-dependent real-time libraries ... and after all that, their HTTP stack still sucks. I gotta know. I programmed my own one, in C. It does all which Firefox, or Perl. or wget, or curl, or Python or whatever are too stupid for (like, sending a proper timeout to the application instead of just returning success after 10%).

A native game runs in its own process. A browser game, if configured so, as well. But if you intend to load it directly into a running browser ... well, there are many security implications that I do not want to think about. The point is, the browser is more crash-prone than the operating system.
>>
guys, /g/.... seriously
>>
In other news, 1.30 is officially out.
>>
>>4210304
link to it??
>>
>>4210305
>TF-ver1.3.0正式アップデートしました。販売サイトの方でもう更新されているみたいです。

Either DLsite or DMM.
>>
>>4210304
Oh hell yeah!
>>
>>4210306
everything is in Japanese
>>
>>4210278
>>4210287
>>4210298
Look, I'm not going to argue with you that languages like C/C++ are still very relevant and are useful for a much wider variety of applications than JavaScript. I won't even argue that JavaScript is the absolute best choice for putting your game on mobile, if you value your battery life. My point is that for visual novels as we know them today, JavaScript and HTML5 actually makes a hell of a lot of sense. You get a lot of bang for your buck. Does that mean you shouldn't look into the alternatives? Of course not. But you should always weigh your alternatives carefully before starting a new project.

In this case, I think TyranoScript is more than sufficient for Teaching Feeling. Any extension to the game suggested so far in these threads could be done with TyranoScript. The problem is that we're fighting against Ray every step of the way. A few threads ago, a video was posted of a new system for Sylvie's clothes with smoother transitions. It would be a nice addition to the game, if only Ray would use it.

But he won't. At a certain point, you have to ask yourself, would I rather spend time fighting against the creator, or would I rather spend time creating something new. It sounds like you want to create something new. If that's the case, more power to you.
>>
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>>4210304
Today is a joyous day!!!!
>>
>>4210345
Those aren't "aww yeah" reactions at all.

https://www.youtube.com/watch?v=KbXxSapyUm0
>>
>>4210304
aw snap! i got something to look forward to tomorow if some kind anon translates stuff.
>>
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>>4210350
then think the most disturbing o-faces from the fappage, fuck idk anon im just excited is all!!!
.... why do i have to be at work q_q the download speeds here are atrocious
>>
>>4210367
Patch-kun here. I'm kinda shocked at how quickly he's been updating lately. Guy must be on fire or something. Grabbing 1.30 now and updating the translation script accordingly.
>>
>>4210376
Based patch-kun our savoir!
>>
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>>4210376
>>
>>4210376
i hope he's not starting a "masterd pland" to tick off unofficial patchers so that they stop, i really hope not or this game will prbably go into the sink
>>
>>4210387
New version, new thread.
Time to move, my dear comrades!
>>
>>4210389
Now I got 3 threads to watch closely
>>
>>4210274
can you post something from the gallery please?
>>
>>4210610
>>4210674
new thread

_________
please let this thread die, do not bump
>>
>>4210675
You can't bump a thread anymore after reaching the bump limit.
>>
>>4210690
i know, i meant it as if making another reply under posts regarding new thread
>>4210387
>>
>>4210196
Fuck me. I just want to get an accurate read on the chick. I can't tell if she's hidden depressed deadpan snarker or if she's more punny cloud cuckoo-lander.

Also how she even live without prosthetics? Can't brush hair, can't brush teeth, can't go to bathroom with just your feet...
>>
>>4210719
Go here >>4210387
We all moved there
Thread posts: 391
Thread images: 66


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