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How are these static animations made?

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Thread replies: 34
Thread images: 9

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How are these static animations made?
>>
i always thought that the moving parts were layers in something like photoshop. But this one, and many others look very advanced. I do not know if there is more to it.

please let me know. I would love to know more.
>>
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>>11021631

yeah i used an unfortunate one. the one in the op is clearly done with layers, but I've seen hentai like this that was only done in some kind of website... i had it bookmarked a while back but now can't seem to find it. all i want is to add an effect to pics so that it looks like the girl is breathing lol, not too complicated.
>>
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If anyone knows how this was made, I'd love to know.
>>
I don't know exactly but you can do a lot of effects like >>11021825 on Adobe After Effects.
>>
>>11021825

op here, yes this one is a perfect example! you can clearly see it's just squash and stretch.

>>11021847

that's good to know but i'm absolutely certain there's a website that lets you do these super easily. damnit what was it :C :C :C
>>
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>>11021616

This one looks like a 3d model with cel shading treatment

Kinda like the latest games of Arc System, GG and the new Dragon Ball Fighters
>>
>>11021763
Is this what you're looking for?
http://depthy.me/#/
>>
layering and puppet warp tool in after effects
>>
>>11021616
similarly to the way south park is made. forced perspective with flat individual pieces in layers within a 3d modelling space
>>
>>11021825
There some sauce on that hentai?
>>
>>11022336

yeeeees!! thank you anon!


>>11022356

is that hard to use and learn? just in case >>11022336
doesn't work out
>>
>>11021981
the ones in OP's post aren't 3D models lol

They're 2d illustrations that are rigged to skeletons and warped in software like AfterEffects
>>
>>11021616
Looks like a 2d illustration animated with Spine or a similar program.
>>
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Also available in 3D stereoscopic (cross eye method involved)
>>
>>11021616
If i recall it was a thread that started with snake questioning the source calling it "vector animation".
>>
>>11022513
no, not really. Every tool in photoshop is easy to learn but hard to master. just watch a short tutorial, or part of a short tutorial if you're impatient
>>
>>11021981

What is it about animoo animators that causes them to give frail faggots and petite waifs (not waifus, you faggot), or other skinny ass fucks, martial weapons that they clearly could never hope in their lives to be able to lift, much less wield effectively in combat?

In short, why is animu always filled with suspension of disbelief breaking shit?
>>
>>11023369
Pretty sure it's because it's not fucking real and doesn't need to be anywhere near the realm of possibility
>>
There's quite some software used to make that kind of animation :
- Spine (Commercial and game engine compatible)
- DragonBones (Open source and game engine compatible)
- AnimeEffects (Open source and the easiest one to start with)
- After Effects (Commercial and need experiences and addons)
- Blender (Open source but not really made for that kind of animation even with addons)
- Adobe Flash/Animate (Commercial)
- Blender (Open source but not really made for that kind of animation even with addons)
- ToonBoom (Commercial and actually, I'm not even sure it's a good one for that kind of animation)

Some of those software require to use a separate software in order to make the layering part (place each body part on a different layer/image) and sometime convert a project file (often PSD) into multiple images :
- Photoshop (Commercial and classic)
- Gimp (Open source)
- Krita (Open source)
- Basically any painting/photo editing software than can deal with layers and alpha.

>>11021825
Damn... The creator didn't even take the time to separate the bodies from the background ! Easily re doable using one of the mentioned software (just try Animeeffects since there's an automatic mesh feature)
>>
>>11021616
>static
>animations
Pick one you retarded cunt.
>>
Either by AdobeAfter effects puppeting, or using 3D software to move 2D pictures.
>>
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>>11021616
They're made with a program called Live2D or a similar program. Pretty popular program for visual novels with movement. You can also use after effects or photoshop.
>>
>>11023369
Because it's not suspension of disbelief breaking if you're not autistic. No human could wield and anchor like that no matter how big.
>>
don't they use live2d for this now?
>>
>>11021825
>>11021763
>>11021616
>>11023154

This is called "puppet animation", it works on the same principle as animation in My Little Pony: Friendship is Magic, or Nutshack (MLP is good puppet animation, Nutshack is bad puppet animation).
Animation software used for this stuff is generally Adobe Flash, ToonBoom, Live2D and most commonly, AfterEffects.

Each limb/body part is either a vector, or a very high resolution picture on a separate 'layer' which is then smoothly rotated, moved, stretched and deformed in the right direction.

It works on the same principle as Flash animation, it's just starting picture is of much higher quality, and it changes less.
>>
>>11028345
Any idea about making the stereoscopic one ?
>>
>>11023369
gap moe
>>
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>>11021616
Hybrid animation?
>>
>>11021825
>you will never be so hot you distort the space around you
>>
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>>
>>11021616
That looks like a 3D model to me
>>
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>>11029382
That's cause they render the texture to a flat plane and morph on those vertices.
Thread posts: 34
Thread images: 9


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