So I want to get into UX/UI designs for games. Which interactive format/program should I get started with? Flash?
>>312868
About UX try this :https://www.lynda.com/guides/user-experience/career-in-user-experience
>>312868
>Flash?
Never
>Which?
Photoshop + Spine is the way to go
I think I didn't clearly state the question.
I know that you make the materials on illustrator/materials. Then you make animations on After Effects and the likes. But then what program do you use to make an ui prototype that functions with proper animations? The only way I know for now is Flash.
>>312979
html/css/js? it's certainly more capable of adapting to different screen resolutions than flash.
>>312984
Aren't css/js animations incredibly limited? Also I want to do uis for games, most games have fixed screen ratio/resolution.
>>312985
there seems to be a decent amount of things you can do with libraries like these:
https://github.com/juliangarnier/anime
https://github.com/legomushroom/mojs
http://bouncejs.com
>>312988
and vector animation specific stuff:
http://www.hongkiat.com/blog/svg-animations/
https://maxwellito.github.io/vivus/
then there are also css filters and blending modes that let you apply, well, blending modes and filters such as blur to the elements below the way you would do in photoshop. svg also has some filters.
>>312868
>Which interactive format/program should I get started with? Flash?
Yes, use a tech that most of the pro world despises and is dumping as fast as it can. ;)
>>312985
It was historically, but it's been a lot better for years now, especially now that vector support is starting to become much more standardized. There's plenty of animations you can copy/modify, but even if you can't find something, it's possible to create your own. jQuery enabled cross-browser animations over a decade ago, when Internet Explorer still lead the market (despite being fucked up standards-wise) and before CSS animations were even a thing, and it's even easier now.
the other important thing to keep in mind here is that the actual game will be god knows what homebrew, and you're just picking something to prototype in. so your choice in program is more driven by what you can't do by hand or by feel than by anything else; your actual work will be a combination of photoshop, illustrator, and detailed written descriptions.
>>312979
Framer is what you are searching for.