no idea senpai, no idea.
>>294723
K thanks
>>294721
To begin with if it's a "detail' then it's not essential and doesn't belong.
General the idea of simplifying things is presenting just the essence of something, the essential. The thought of it being obtained through reversing its production is missing the point.
The first thing you do when designing that captures the intent IS the simplifying. The details just follow along. So simplifying is stopping just short of adding the details. It's not a matter of omitting something, it's a matter of knowing what's enough, when to stop.
The better question is:
What's essential?
Or, What is the essence of the design? Essence of its intent?
This is why basic art skills like drawing are so important, because drawing's formal qualities do just that, design from the essentials.
>>294721
graphic translations
look it up
what >>294733 says is right, i suppose. I would add, that a method of 'simplifying' could be, looking at the base object with squinted eyes" to see what the most prominent features are visually. Also, you could look at carricatures, which take the most iconic parts about a face and overextend (not a native speaker, sorry) on them.
Having a background in drawing helps.
>>294721
Gestalt Design theory is where all graphic designers should start
http://www.creativebloq.com/graphic-design/gestalt-theory-10134960