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anyone may explain how this effect is achieved? is it done in

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Thread replies: 161
Thread images: 52

anyone may explain how this effect is achieved? is it done in illustrator or a 3d program?
>>
>>290638
In cinema it would be pretty easy. Just sweeping a spline and playing around with the luminece channel with some subsurface scattering.

In illustrator id have a look at the blend tool.
>>
>>290638
it can be done in both
if i remember correct illustrator has a 3D module bult in.
>>
>>290638

3d module in illustrator isn't the way. You should use the blend tool + gradient mesh. But why do something in 2 hours tweaking around when you can achieve a better result in 10 mins with a 3d software?

Btw that could be useful

design.tutsplus.com/tutorials/quick-tip-how-to-tame-the-gradient-mesh--vector-3697
>>
>>290638
its a 3d form with a Negative effect
>>
>>290638

i've wondered about these in the past... i got a decent result creating an art brush from a gradient, and then applying it to a path... but you don't have much control.

as the other said 3d is probably the best way to go.
>>
What about these rings? How were they made?
>>
>>291123
A 3d program.

If you look closely at the rings, there's hard edges where the polygons are.
The circle isn't completely smooth as it would be if you just used a blend tool, brush, or even the 3d thing in Illustrator.
>>
>>291123
That Baugasm artist used Cenima 4d to do the rings
>>
>>291123
you could do them on illustrator with 3d revolve and gradient mesh but like the other anons said it was prob madein c4d (you might want to learn about multi-pass and alpha channels for making posters with 3d renders)
>>
>>291161
>>291179
>>291181
Appreciated. Thank you.
>>
File: source.gif (1B, 486x500px)
source.gif
1B, 486x500px
What software is being used here?
>>
File: thegame.png (1B, 486x500px)
thegame.png
1B, 486x500px
>>291123
>>
>>291222
ask at >>>/ic/pixel art
>>
Gamemakerstudio 2
>>
>>291266
What program is that senpai?
>>
>>291292
Maxon Cinema 4D
>>
File: IMG_0086.jpg (1B, 486x500px)
IMG_0086.jpg
1B, 486x500px
anyone know how to do this?
>>
>>291346
bump for this
>>
>>291360
3d glass material with 3d text on the background https://greyscalegorilla.com/tutorials/reflective-and-refractive-glass-block-tutorial-part-1-cinema-4d/
http://lumierestudios.co.uk/lumiere_site_v3/bbh-party/
>>
>>291363
you are a trooper, thank you for this.
>>
File: urgeylol.png (1B, 486x500px)
urgeylol.png
1B, 486x500px
>>291346
>>291360
>>291363
>>291365


so the shapes are easy, just a couple of spheres in a meta ball

for the transparency you want to play with the index of rarefaction, thats what distorts images as light passes through them
>>
>>291222
Gamemaker Studio 2
>>
>>291222
this looks nice
>>
>>291266
Needs noise and grain.
>>
File: noiz.png (1B, 486x500px)
noiz.png
1B, 486x500px
>>291571
>>
File: Artboard 2-80.jpg (1B, 486x500px)
Artboard 2-80.jpg
1B, 486x500px
>>290638

Pro tip

>1 start with a few circles
>2 fill them with gradients
>3 object -> blend , those circles using "blend steps" adjust that number as necessary
>4 draw a dick
>5 select the blended circles and the dick
>6 object -> blend -> replace spine
>7 enjoy the dick you just created
>>
>>291631
Can't do a loop with your technique, do you why?
>>
>>291631
i love you
>>
>>291810
You need to have an open path . Press "C" to use the scissors tool and click on top anchor point. It will work
>>
guys, is this related? I've been wondering how to create something like this for quite some time!
>>
File: senpai-tip-01.jpg (1B, 486x500px)
senpai-tip-01.jpg
1B, 486x500px
>>291631
>>291810
>>291814
Author of the dick here , when you try to cut the path open it you run into a problem and you will not have a continous loop , I've found a workaround it, check pic.

>>291822
Yes the technique is exactly the same
>>
>>291631

thanks dude
>>
>>291266
I lose.
>>
>>291853
Not quite bud,

I'm pretty sure the author of this >>291123 used C4D, when you zoom the rings you can see they don't have lots of poly, it was definitely in a 3D software
>>
>>291827
thanks a lot dude
>>
>>291367
index of refraction
not rarefaction
>>
File: Paintwave_1.jpg (1B, 486x500px)
Paintwave_1.jpg
1B, 486x500px
This one can be done in C4D as well?
>>
>>291996
yes. sub polygon displacement + hdri sky
https://vimeo.com/12114796
https://m.youtube.com/watch?v=ZCdmhYGZ-qo
>>
>>292000
You have my respect.
>>
What's the proper name for the blending option found in Illustrator but for Cinema 4D? I don't have the time to learn the whole program right now, and I have to do this one specific thing. I've tried searching for tutorials, but I get results for the program Blender.
>>
>>292072
a fresnel? expand what you mean blending what?
>>
File: A1_0027.png (1B, 486x500px)
A1_0027.png
1B, 486x500px
>>292072
>>292074
maybe mograph? or the boole-an tool (for modeling/combining shapes or substracting one from another etc)
or splines/nurbs (op pic)
or cel shading render for a 'wireframe' look similar to illustrator blend tool (enable it on the screen view via view-hidden lines or x-ray view)

mograph
https://www.youtube.com/watch?v=ar5iZZQ9_WY
transform
https://www.youtube.com/watch?v=hv6tUgGfN4Y
nurbs
https://vimeo.com/9354370

pic related is something i just model from scratch looking for critique
>>
I'm not exactly sure what's the English word for it, I'm sorry for the lack of description. Something that has repetitions with variations, like the attached picture, but in motion, not static. >>292080 is close to what I was looking for, I think I can manage to do it with mograph animation.
>>
>>292082
that reminds me of the step effector in c4d

https://www.youtube.com/watch?v=q6b5OAXRRC0
https://www.behance.net/Gallery/PompAia-Fashion-Weekend/373675
https://www.youtube.com/watch?v=-ARc8MeA4dM

https://greyscalegorilla.com/tutorials/cascading-text-with-cinema-and-aftereffects-part-1/
>>
>>292082
https://greyscalegorilla.com/tutorials/clones-step-effector-and-atom-array-tutorial-for-cinema-4d/
>>
>>292088
My man.
>>
>>292082
Where's your image from? Some of these would make terrific wallpapers.
Reverse image search ain't giving me shit
>>
File: Capture.png (1B, 486x500px)
Capture.png
1B, 486x500px
>>292122
>>
>>290641
>In illustrator id have a look at the blend tool.

wow good luck with that!
>>
>>292160


see


>>291827
>>291631
>>
>>292125
thanks bby
>>
>>291586
N I C E * A E S T H E T I C *
>>
>>291822
https://www.youtube.com/watch?v=riEE6EQnSx0&scid=social68591326&adbid=10154187342278226&adbpl=fb&adbpr=64138473225

They post this today in illustrator's facebook page
>>
>>292267
He's definitely browsing /gd/. Hi, YouTube!
>>
>>290638
Use the gradient mesh tool in AI.
>>
>>292486
nevergonnamakeit
>>
>>291631
fucking based
>>
where can i torrent cinema 4d
>>
>>291346
cool concept but poor design in terms of legibility
>>
>>293908
rutracker
>>
>>291631
excuse my stupidity, but is this for illustrator or photoshop?
>>
>>294326
how the fuck does anyone use that? its russian
>>
>>294720
google.com/translate
>>
>>291266
>Maxon Cinema 4D
god damn, never even heard of this software before.
>>
>>291631
I love you anon
>>
File: 4b532543.png (1B, 486x500px)
4b532543.png
1B, 486x500px
>>294720
the torrent itself is in english, just use chrome and rightclick>translate to english or >>294722
>>
>>294724
Really?

Its pretty much industry standard for motion graphics and designers.
>>
>>294695
Illustrator
>>
File: 14120971.jpg (1B, 486x500px)
14120971.jpg
1B, 486x500px
how to achieve this?
>>
File: 1480868769469.png (1B, 486x500px)
1480868769469.png
1B, 486x500px
>>291586
how to achieve that noise i nphotoshop?
>>
>>295037
New layer
Fill with grey
Add noise - monochromatic
Set the blending mode to soft light
>>
>>295036
mspaint shift+drag
>>
File: IMG_1216.jpg (1B, 486x500px)
IMG_1216.jpg
1B, 486x500px
anyone know how to do this?
>>
>>295099
Chae is a motherfucker. I hate how talented he is.

He used the blend tool, of course, like most other works in this style. If you can find a high res pic, you'll see it's not actually yellow lines, but millions of yellow circles being repeated to form lines.

I suspect he did the following in illustrator

1. set up a purple background
2. Outlined the kanji(?) characters with yellow dots.
3. Drew a "noodle" line for each dot. Literally just black line at this point. Made sure it flowed nicely until it reached the bottom of the poster, and rose on the right side. (Otherwise, he filled the empty spaces with more "noodle lines" afterwards)
4. Outside the poster, made a single blend of two yellow dots
5. For each "noodle" line, replaced spine with blended dots, and carefully managed dot spacing to achieve the almost uniform line effect.
6. Cleaned up like a motherfucker, made the lines spiral between each other, flow nicely, etc.
7. "filled" the spaces between the noodles with red (probably a giant red shape in layer below.
8. Drew chopstick, text, etc, won another award.
>>
File: p550-12-11.jpg (1B, 486x500px)
p550-12-11.jpg
1B, 486x500px
>>295458
now if someone can explain this to me, i'd be thankful. Only Chae drawing technique I just have no fucking clue how to replicate, guy's insane.
>>
>>295459
Blend tool again mate
>>
File: file.png (1B, 486x500px)
file.png
1B, 486x500px
>>295458
>>295099
1. dot outline the characters
2. duplicate the char
3. blend tool
4. edit the blend path
>>
>>291222
New Gamemaker Studio
>>
blend tool again or something else??
>>
>>295476
dot outline? you mean just create outlines? the line between the letters, what is?
>>
how to this, bro's???
>>
also this

much appreciate how-to's so far chaps
>>
>>295476
Do you mean "dot outlines" Literally? As in creating mulitple dots on the side of the character?
>>
File: T-String.jpg (1B, 486x500px)
T-String.jpg
1B, 486x500px
>>296007
Obviously the stroke can be whatever color you want but the fill has to be white (or something else) or it would be see through
>>
>>296014
thanks man
>>
>>296007
>much appreciate how-to's so far chaps

same. could we make this a regular thing like FST but for replicating graphic effects?
>>
File: TRIPPING 2-01.png (1B, 486x500px)
TRIPPING 2-01.png
1B, 486x500px
wew first attempt
>>
>>295476
I can't fuckin recreate this. Halp
>>
Make a shape
Manually puts dots all around it, duplicate that shape and make a blend

Make a path, select all and replace spine
>>
File: art.png (1B, 486x500px)
art.png
1B, 486x500px
>>296406
>>296010
>>296002
>>
>>296455
Tu peux expliquer "clairement" ou plus en détail?
stp frère
>>
>>296499
c'est quelle étape que tu pige pas ?
>>
>>296503
je duplique (CV), j selectionne les deux textes.
et je double clique sur le bouton avec les 3 icones que tu pointes avec la flèche, je mets les mêmes valeurs que toi -> ok. et il se passe rien. Mon curseur a changé, mais rien, j'essaie de cliquer partout, avec alt/ctrl/cmd rien.
J'ai dû sauter une étape ou je sais pas.
En tout cas merci d'avance
>>
File: S.png (1B, 486x500px)
S.png
1B, 486x500px
>>296507
ce truc marche pas comme ça.
Part d'aucune sélection. une fois que t'as sélectionné l'outil "dégradé de forme", clique sur le premier puis le second élément, et là, normalement, l'effet marche. Tu peut même en sélectionner plus de deux.

Une fois que l'effet est appliqué, ça vas grouper tous les objets et rajouter un tracé, celui de la trajectoire du dégradé de formes.

image frelatée, ça marche avec n'importe quoi
>>
>>296455
This is exactly how I did it except the dots don't "follow" each other (thus creating a line) when I blend between the two objects
>>
File: parallel.gif (1B, 486x500px)
parallel.gif
1B, 486x500px
How can I achieve than grainy effect?
>>
File: duchamp_1.jpg (1B, 486x500px)
duchamp_1.jpg
1B, 486x500px
how do i create this vhs/tv effect?
>>
>>296873
Looks like you have to manually spray your objects.
>>
>>296921

Noise + interlace filter.
>>
bump

This is a useful thread.
Lets keep the weird techniques going.
>>
best thread in a while on here
>>
File: thank.png (1B, 486x500px)
thank.png
1B, 486x500px
Are there any infographics that are /gd/ related? All I've found and have is /ic/ related.

>>291827
>>291631
Thanks
>>
File: 1485284308613.jpg (1B, 486x500px)
1485284308613.jpg
1B, 486x500px
Some anon posted this, how is this achieved.
>>
>>296938
no

>>296873
Typical gradients in Illustrator but with the Grain -> Stipple effect applied to its Fill over contents.

NOTICE: the newest CC release has a possible memory leak and trying effect this out will freeze your machine or cause immense lag. CC2015 handles everything no problem though.

The general idea here is to use a gradient where black is the most stippled and white is no stipples.
>>
>>297394
adding to this, i used a black -> white gradient, but it could very well be anything else.

if you're using After Effects, you can achieve similar results with the Dancing Dissolve blend mode with blur or median filters or just vanilla DD alone. Notice that Dancing Dissolve blend from opaque to transparent instead of black to white
>>
>>297396
Thanks for the detailed tips, man. I appreciate your effort.
>>
>>297400
wish i could give a live webm example or some shit but opening the file in >>297394 alone took 15 minutes and I've deleted my previous Illustrator versions
>>
>>297394
Or downloading a stipple brush and applying clipping masks.
>>
>>291827
ur amazing anon
>>
>>297429
>Can't control stipple intensity
>All stipples look the same
>Clipping masks fucking everywhere
sounds great famalam
>>
>>297470
Why wouldnt you be able to control intensity and why would they all look the same.

What shitty brush packs are you using,
>>
File: Sin-título-1.png (1B, 486x500px)
Sin-título-1.png
1B, 486x500px
>>295459
>>
>>297530
how???
>>
hey yall how is this made?
>>
>>297530
How do you get them outlines in yellow famalamaol
>>
>>297538
>>
>>297490
Even if you had 9001 different brushes, you would still only have only 9001 steps of unique intensity.
Gradient intensities are multi-step and infinite and scale infinitely too.
Don't get me wrong, both have their ups and downs but the effect used is clearly the stipple filter, plus using your method will lead to a clipping mask hell.
>>
File: asd.jpg (1B, 486x500px)
asd.jpg
1B, 486x500px
>>297537
>>297539

Not dickanon but here's my tutorial
>>
>>297572
That's not it dude
>>
>>297573
wth do you mean, that's all there is to it
>>
>>297332
3d extrude effect in illustrator.

You draw the cursive as a single path and then apply the effect, it's really simple once you play with the dialog
>>
>>297573
you make the point A or B smaller than the other to create the effect >>297530
>>
>>297573
is your stroke cap set to round?
>>
File: spiral.jpg (184KB, 1080x608px) Image search: [Google]
spiral.jpg
184KB, 1080x608px
>>
GOAT thread, I wish we had more of these for designlets like me.
>>
>>298652
>>
File: 12431425.jpg (247KB, 942x941px) Image search: [Google]
12431425.jpg
247KB, 942x941px
good thread
>>
>>298799
>>297538
>>297530
>>297311
>>296242
>>296242
>>291822
>>291822
>>291586
>>290638
I WANT TO FUCK THAT
>>
File: crack.png (112KB, 496x450px) Image search: [Google]
crack.png
112KB, 496x450px
How do I fix these cracks, or why are they appearing?
>>
>>298919
check the points on the path line i recs
>>
>>298929
Oh yeah, thanks.
I didn't realize that spline points and blending are related which causes the tearing.
>>
File: 2354678.jpg (395KB, 1000x1000px) Image search: [Google]
2354678.jpg
395KB, 1000x1000px
>>298799
>>
File: dr4[1].jpg (430KB, 595x884px) Image search: [Google]
dr4[1].jpg
430KB, 595x884px
How to do the bobbles?
>>
>>299089
pen tool + gradient mesh
>>
File: blobb.png (296KB, 698x743px) Image search: [Google]
blobb.png
296KB, 698x743px
>>299091
thanks
>>
File: compressedtodeath.jpg (472KB, 1115x2835px) Image search: [Google]
compressedtodeath.jpg
472KB, 1115x2835px
>>299089
i shat this together p quickly, but if you choose your colours more carefully than i did and lay a contour around the bubble this shit help you lots
>>
>>298786
How Do I achieve this effect?
>>
>>299151
the effect of fucking a goat?
>>
>>298937
dat noise
>>
>>299094
protip : search for the plugin mesh tormentor (its free)
>>
File: pretzels.png (161KB, 2110x1200px) Image search: [Google]
pretzels.png
161KB, 2110x1200px
you niggas like pretzels
>>
Alright, nerds; explain this to me.
>>
File: revolve.jpg (94KB, 1280x720px) Image search: [Google]
revolve.jpg
94KB, 1280x720px
>>299749
baby's first 3d revolve.
>>
>>299757
How did you get black bars and a shitty jpg image
>>
>>299757
How do you do the donut/diamond shapes?
>>
>>299763
for the diamond, you just make a diamond shape and revolve it in illustrator. same goes for any interesting shapes you want to make. for the donut effect, you make a circle and then there should be an option where you increase the size or something of the distance of the shape from the revolve point in the 3d settings. Just tweak stuff and you'll figure it all out in a few minutes.
>>
File: SWANS.jpg (149KB, 622x830px) Image search: [Google]
SWANS.jpg
149KB, 622x830px
What's this named?
>>
>>299913
poster
>>
Fuck you Hiroyuki Nishimura, what a great archive we had here -- all image replies are broken
>>
>>300137
https://archived.moe/gd/thread/290638/
time to save this
>>
>>300138
Based anon
>>
>>300138
is there an easier way to acomplish this besides saving the html and every image on it's own?
>>
>>300244
bump

please help
>>
>>299913
I don't think it has a name

if anything I'd categorize it as "optical illusion"
>>
Anyone know how to make this:
>>301309
>https://www.behance.net/laylow
>>
Show me a tutorial for how to manipulate this.
>>
>>301501
Those are lights nigga.
At the very least they probably hue shifted and bumped saturation, but at its basest form it's just lights with some gels on top.
>>
>>301501
>>301506
i agree, it looks like set lighting but i think the BG colour photo shopped in due to edging & girls have been touched up there clear brush staining. beautiful shot tho
>>
Damn, I thought there was some kind of magic button in Photoshop. I used a soft feathered brush with low opacity and played along with the overlays but it looks very artificial. Thank you anyway.
>>
>>301527
you can do it 'easily' with 3d and octane
Thread posts: 161
Thread images: 52


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