Is it a meme or is there actually some real benefit (even if only limited to competitive usage)?
Yes, your brain has the ability to locate things based on sound, and it really works
>>62211509
Depends on how it's implemented, most solutions I see simply wrap 7.1 audio into a virtual surround, but real positional audio uses HRTF so that you can tell if a sound is coming from any angle in space, including above and below you.
The problem is that ever since the death of hardware audio, game and engine developers actually have to implement HRTF into their games themselves on a case-by-case basis, which of course no one wants to do. Even when a dev can safely assume that most of their audience will have GPUs that can support a specific accelerated feature like physics, hair or fluid bodies, more often then not they still chose to ignore those things even with easily accessible middleware to add them in, for 3D positional audio there's not even that.
I wish there was an API as advanced as A3D (e.g. have realtime environment dependant echo)
If you've ever used VR, you'd know how effective positional audio is
how dumb do you have to be to not see the benefit?