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I'm a programmer, but have never done anything within the

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I'm a programmer, but have never done anything within the realm of game design. Is Unity any good? Or is it a shitty engine for talentless hacks?
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>>62102267
Read a book or two on game design before you go ahead and choose an engine. You should probably start with something simpler, too, like LÖVE.
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>>62102267
It lets talentless hacks make shitty games.
FWIW, some of my favorite games of the past two years were made with Unity, but they were also properly funded and staffed productions.
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>>62102267
Engines are for loser script kiddies. Any good AAA game starts out with a GOOD language like C or ASM. No bloat, just you, and the game.
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>>62102370
Define "loser".
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>>62102392
you
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>>62102392
You just replied to one. Any solodev who tries to write their engine from scratch is a nodev who will never actually release a game.
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>>62102419
Wrong, if you aren't building up a game engine from assembly language, you'll only have a pile of shitty bloatware.
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>>62102370
Any of the "popular" engines among indies can be stripped down as much as you want it to be. You can use Unity for literally nothing more than rendering and input and write the entire game from scratch in C#.
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>>62102438
>you'll only have a pile of shitty bloatware.
AKA a "shippable game".
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>>62102302
What are the best game design books?
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>>62102444
yeah, and the unity engine that im barely using will cost me $75 a month for a licence. fuck that
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>>62102469
The Art of Computer Game Design (the K&R of game design)
A Theory of Fun for Game Design
Game Feel
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>>62102267
it's good
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>>62102476
Except the license is free? You only need to pay if you're making over 100k per year, and lets be honest, you'll never be capable.
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>>62102476
Poor research skills are not something a game developer can afford to have.
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>>62102267
Unity is an excellent engine to not only start with, but to stick with. Easy to use, extremely capable and has amazing tutorials and documentation.
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>>62102539
>>62102563
I make games to make money. Go big or go home. If im not making millions from my game like mr.minecraft-man, I may aswell kill mysellf. So when my game goes big, I don't want unity shelling me the fuck out for MY GAME THAT I MADE.
>>
Is Unity Pro worth the $125 per month?

http://download.unity3d.com/unity/licenses
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>>62102592
You're cancer.
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>>62102600
>Implying that the capitalist unity engine isnt cancer already
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>>62102267
consider using the FOSS godot engine for simple games if you dont want to be jewed by unity/unreal license. But overall you are probably better off learning stuff that is common, so unity is a good choice if you plan to work on indie games.
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>>62102592
smart man. start in C. don't get fooled
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>>62102438
>assembly language
>not in microcodes for your specific processor
You seriously want to waste so much time on the pipeline? You can get up to 5FPS increase if you do it right, which you SHOULD. Otherwise, you're not really a game developer.
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>>62102699
This, FOSS is always the way to go
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>>62102699
>FOSS
But is it permissive?
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>>62102797
Also make sure to check out >>>/vg/agdg/ if you ever need help
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>>62102845
Spending time in AGDG is probably bad for you as a dev.
>>
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>game design
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>>62102598
No. The only thing this subscription does is remove the Unity logo and add some cloud features.
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>>62102935
Wrong. Check the link for yourself.

http://download.unity3d.com/unity/licenses
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>>62102898
True but idk where else on 4chan you could ask for game engine help
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>>62102699
Is Godot more powerful than Unity Personal?
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>>62102970
>where else on 4chan
That's your problem. You ask on https://gamedev.stackexchange.com/, not on 4chan; it fact, someone's probably already asked your question there, so you can just find an answer. You can show off your game and discuss high-level designy stuff in the recurring gamedev thread on >>>/v/, which has a much healthier attitude.
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>>62102522
>The Art of Computer Game Design
By Chris Crawford? That shit is ancient.
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>>62102966
That comparison is outdated. As of Unity 5, Unity Free supports all core engine features, including all those features mentioned in the license comparison that you linked. LOD, HDR, Soft shadows, IK, video playback, light probes, light mapping, occlusion culling, deterred rendering, et cetera.
https://store.unity.com/
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>>62103083
https://gamedev.stackexchange.com/questions/147650/2d-platformerhow-to-avoid-bouncing-descend-when-walking-down-slopes

wow looks great
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>>62102834
>Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code.
>>
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>>62102522
It all makes sense now. Behold the best video game engine.
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>>62102267
Use Unity if you like JS or C#. Go with UE4 if you like C++.
Both engines are very capable and can be used to make great games.
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>>62103355
Wrong book.
http://www.digitpress.com/library/books/book_art_of_computer_game_design.pdf
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>>62102267
UE4/UE3 are superior IMO.

>>62102370
Most AAA games are written in C++, and typically have 20+ third party libraries used for development. I won't say it's "bloated" necessarily, but it's definitely a pain in the ass to code around something like that.

OP, if you're doing gamedev, use whatever works for what you need. If it's a little 2D game then just write it yourself without a third party engine or framework. If it's a large-scale 3D project then use a bigger engine. If you try writing your own 3D engine you'll just be wasting time.
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>>62102267
UE4 is better in my opinion purely based on the price. UE4 is free until you try to make a profit and then you give up a percentage of your profit.
This is a very friendly approach in my opinion.
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>>62103462
Not if you actually achieve your dreams of making a lot of money. 5% is huge in that context, especially when it's on top of the cut Valve or any of the console manufacturers get.
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>>62103430
>If it's a little 2D game then just write it yourself without a third party engine or framework
Why do you think GameMaker Studio gets recommended so much then? What about Love 2d?
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>>62103404
>1984
>rated 3.8 on amazon
>only 5 people have rated it
Into the garbage it goes.
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>>62102267
>Is Unity any good? Or is it a shitty engine for talentless hacks?
the fact that you have to ask if Unity is good means YOU ARE a talentless hack, so yes, you should be using Unity
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>>62103511
I was under the impression unity takes a percentage aswell but it seems it doesn't.
Assuming you make $100,000 unity would take $1500 versus UE4 $5000.
As I have made two pretty cool 3d FPS games, I definitely think the power of UE4 is worth 5%. It does pretty much everything for you.
I have also built a couple of 2D games in XNA. Never used unity.
I have never published though.
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>>62102267
>Or is it a shitty engine for talentless hacks?
That's exactly what it is. You can forget about gaymen development if you can't draw and you're trash at 3d/2d modelling and don't know your way around photoshop.

Because any game is 90% assets and only 10% of actual programming work. And since unity's free assets have been used to hell and back to dump useless indie trash into steam's greenlight, you'll either have to buy them for 19.99 per model or learn how to do all that shit yourself, fami.
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>>62103706
If you're making a first person shooter, UE4 is better. That Engine is tailored for shooters more than anything.

If you're making a 3D game with cartoony graphics, Unity and Godot blow UE4 out of the water.
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>>62102267
its a good engine for people learning game development due to its large community and how well everything is documented by that community
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>>62103760
This is why I started learning Blender, but how necessary is sculpting for 3D gamedev these days?
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>>62103404
Skimming it quickly, it looks like it might be an OK read. Bookmarked. Thanks, anon.
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>>62103832
Blender + Krita is very underrated.
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>>62103538
OP is a programmer, I don't really see why GameMaker Studio would be recommended at all. Love2d is still good I guess, you can't 100% avoid abstraction but I'm just saying that a super high level engine isn't really necessary.
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>>62102267
I started using Unity when I was 11 and became proficient in it by the time I was 12.

[spoiler]it's for talentless hacks[/spoiler]
Thread posts: 56
Thread images: 5


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