Is there a single AAA (major publisher, high budget, demanding graphics) game from the past 5 years that runs faster on Mac than on Windows or Linux?
Is it because of lack of optimization on the game developers' part (since Mac market is small and Mac ports tend to be second thought), inefficient graphics drivers on Macs, design differences (flaws?) in the way graphics system is implemented in the macOS kernel, or something else?
>inb4 macOS drivers tuned for content creation - GPU-accelerated Adobe shit runs slightly slower on macOS than on Windows
>>61987830
No there isnt. Macs already start smoking when you open up word so you can imagine what happens if you try to run a game that uses all the hardware at the limit. Since there is no incentive to make games run well (machine going to burn anway) it was never tried.
>>61987927
>Macs already start smoking when you open up word
I know Mac Pro is now a niche product, but I don't understand why Apple doesn't have engineering resources to optimize GPU drivers for different usage scenarios, not just low-power laptop uses.
>>61987830
Maybe F1 port for Mac OS.
>>61987830
No, but mainly because Apple hardware is utter shit.
>Playing videogames
What's it like having a double digit IQ?
>>61987830
I remember Oculus talking about how there wasn't any Apple support at launch because there wasn't a mac that met their recommended spec.
>>61987830
>Is it because of lack of optimization on the game developers' part (since Mac market is small and Mac ports tend to be second thought), inefficient graphics drivers on Macs, design differences (flaws?) in the way graphics system is implemented in the macOS kernel, or something else?
All of the above.