Anyone who knows something about particle systems in Unity? I have this problem here. Moving an emitter like shown here causes some of the emitted particles to overshoot sporadically.
This is the latest version 2017.1.0f3. I've been having this problem when I started playing with particles in 5.5.1f1.
In the video I am moving the system from Y:2 to Y:4 back and forth. The particles that appear in between this range are fine. Clearly you can see some overshooting. I need to overcome this somehow...
PS excuse the shitty watermark
>>61845661
https://www.youtube.com/watch?v=VYOgWJFiifo
one of the best tutorials out there for unity
its funny tho its almost identical to what hammer on valve does
>>61846449
thats a cool tutorial, unfortunately it doesn't help with the problem.
no matter how you set shape, emission etc, the particles tend to overshoot
>>61845661
if you're moving it it code via transform, try turning off the emitter, moving it, then turning it back on.
>>61847029
ok that actually works, though that's really dirty. thanks for the tip :)
it seems to me this is a bug in unity...