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So /g/, Z80 or 6502? (Intel/motorola shitters do not apply)

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Thread replies: 34
Thread images: 2

File: 40-Pin DIP.jpg (24KB, 400x370px) Image search: [Google]
40-Pin DIP.jpg
24KB, 400x370px
So /g/, Z80 or 6502?
(Intel/motorola shitters do not apply)
>>
>>61795474
Z80 of course
>>
>>61795474
>So /g/, Z80 or 6502?
Z80 was a better version of a 8080

6502 was literally a retarded 6800
>>
>>61795645
The 6502 had the massive advantage of price.
25 dollars vs 150+ you paid on the 6800 or 8080
>>
>>61795668
6502 was originally intended for use in appliances. Hence the simplified design and scarcity of registers.
However, it overlapped consecutive instructions so processing was streamlined.
OSI, SYM, AIM, and KIM were the first kitsets to use the much cheaper 6502. Then came Apple, CBM and Atari.
>>
>>61795825
The 6800 was a speed devil like the 6502?
>>
>>61795474
Depends on your application. What do you need it for?
>>
>>61795474
6502 cause muh Nintendo.
>>
>>61795474
>(Intel/motorola shitters do not apply)
>Z80
>literary a 8080 improvement
what?
>>
>>61795645
>Z80 was a better version of a 8080
>of a 8080
not THE 8080? but a 8080?
then which 8080?
>>
>>61795855
nintendo also used a z80 clone in the gameboy didn't they
>>
>>61795855
>what is the GB/GBC

>>61795474
Z80, no doubt. Intel tried to copy them and that's what we're stuck with.
I just realized Faggin was the Keller of his time.
>>
>>61795894
>>61795899
They used the Z80 10 years after they used the 6502.
>>
>>61795906
The gameboy don't use a Z80, but more of a 8080 clone with some Z80 instructions, but none of the fun ones like the mass data transfer or second register page.
>>
>>61795899
>Intel tried to copy them and that's what we're stuck with.
What?

Zilog Z80 was an improvement on the Intel 8080, it's team had actual ex-Intel employees behind it.
Intel 8086/88 is what we are "stuck with", it's development started before the Zilog Z80 was even out.
>>
File: 1501997046985.jpg (58KB, 750x494px) Image search: [Google]
1501997046985.jpg
58KB, 750x494px
>literally rebdit: the thread
>>
>>61795932
This guy has an extensive overview of the Gameboy CPU: https://media.ccc.de/v/33c3-8029-the_ultimate_game_boy_talk
>>
>>61795959
Interesting.
I'm actually programming for the gameboy for fun, and i do end bumping into several "the Z80 could do that better".
>>
>>61795936
>15* filename
>calling anyone Reddit
Okay, friendo.
>>
>>61795981
all of my meme pictures were deleted :(
>>
>>61795934
Yeah, I don't know what I was thinking when I wrote that post.

>>61795980
This reminds me of the absurd things GCC 2 did with the N64. Overlong li, branches to delay slots, you name it.
>>
>>61796056
If it works...
>>
>>61796073
This shit is not acceptable
lui     at, 0xA430
ori at, 0x0000

and this is just hell
sltiu   at, t0, t1
beqlz at, 1f
2:
addiu t1, 1
>>
>>61796709
It's just the N64 mips or it fucks up like this on any MIPS?
>>
not OP but I'm planning on building a z80 computer, anyone have advice? planning on powering it from usb if I can.
>>
>>61796852
Study well the thing, don't forget to decouple the power of all your chips, and enjoy the auto memory refresh if you can.
>>
>>61796907
yeah i've been doing my research (won't even have the time to actually build it for a while anyways). reading Build Your Own Z80 and a lot of build logs mainly.
>>
>>61796926
Then it will most likely be fine, unless you try to make everything on a breadboard and the noise fucks you over.
>>
>>61796966
alright, thanks man. will post about progress when i start
>>
>>61797032
Good luck.
>>
>>61795474
So people prefer a TI-83 (Z80) over a Commodore 64 or a Nintendo NES (6502)?
>>
>>61795474
For me it's the Z80a
>>
>>61796830
Any MIPS, I'd assume, since this was basically straight to binary.
This is the "boot sector" of SM64: https://pastebin.com/ETRstFL0
It's hand-compiled, and it's even worse than GCC output. Everything below L00000778 is from an unknown internal SGI library.
>>
>>61798086
Are you sure it is actually worse or "dodging hardware bullets"?
Thread posts: 34
Thread images: 2


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