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What's a good way to display graphics in a windows form?

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Thread replies: 23
Thread images: 5

File: 1470942488447.png (14KB, 509x352px) Image search: [Google]
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What's a good way to display graphics in a windows form?
>>
Stop using Visual Basic. Please. If you're making a game, use Unity or something like that. For a desktop program use C# or C++ with QT.
>>
>>61558757
Why Qt?
>>
>>61558799
Closer to how Win32 works than GTK+. OP will be a bit more familiar with how it operates.
>>
>>61558688

> Game

OpenGL/GLFW

> GUI

Glade/GTK

> I'm on wangblows

Suck a dick
>>
>>61558867
>opengl for 2d
lol
>>
>>61558995
Are you retarded? That's a very common use case and many window managers and media players use it too.
>>
>>61559107
You've never programmed a thing in your life have you?
>>
>>61558995
>using the software renderer for 2D on games.

I remember I tried that. It was painfully slow.
And that was just a fucking mapmaker of 40x28 tiles.
>>
try SDL
>>
>>61559295
You don't need to use software renderers. Just use a library and let it use OpenGL while you're dealing with a sane API on your end.
>>
>>61559295
Clearly you are doing something wrong, unless you are on a DOS machine.
>>
>/g/
>having any skill whatsoever aside from """CHANGING DESKTOP"""
>>
>>61559289
Nice strawman, but what's that got to do with OpenGL being used for 2D?
>>
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>>61559479
Aside from "it's super annoying to work with and a clusterfuck"?

Why would you develop for 2D in raw GL when there's WAY easier options? Unless you need to squeeze every bit of performance out of your code then, yes, sure. But I doubt you have that sort of resources anyway.

So either you never developed with GL or you're a mad person.
>>
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>>61559529
It seems we're arguing about different things.
I'm simply saying that using OpenGL for 2D is a semi-common use case in some circles, without analyzing the motives one may have to commit to such torture.
>>
>>61559529
>i'm a complete shitter with the brains of a newt
>so are you!

Dudes making a game and you want him to use shit libraries that add a ton of overhead?
Great idea, ya dingleberry.

Protip, just because it is 2D doesn't mean it is simple.
There's countless 2D games that are too intense to work on even PS3 tier specs.
Hell, probably even PS4 and Xbone.
2D geometry can be just as complex as 3D.
>>
>>61559295
Your implementation was terrible then.
>>
tk everywhere.
maybe plan9's way.just bundle plan9port with ur application.
>>
>>61558688
What sort of graphics?
>>
>>61560492
Basic sprites like in the pic
>>
>>61558688
I remember this game
>>
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>>61560412
This post wins the /g/ oscar in the category of "biggest number of false sentences"
Thread posts: 23
Thread images: 5


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