I recently attempted to create and ecosystem/evolution simulator on the unity engine, because i was familiar with it. But as I progressed I found that its not the best tool for the job.
Why not?
>>61426932
This. Is there something about C# that's limiting you?
>>61426906
It depends on what the fuck you are trying to simulate. You trying to simulate evolution of sex and what not? Unity is not the best tool for that. Trying to make virtual creatures that go FAST, you can probably live with unity.
I guess i should elaborate. So I planned on making it all opperate on this grid system that scales down to several smaller grids.Each grid in the system holds variables like water, elements, and toxin. I planned on making bacteria, fungi , and plants all co exist on this grid, but the grid alone seams to run fairly slow.
>>61426906
You can't simulate evolution, not even in part. "Evolution" uses conceptual shorthand that humans find easy to grasp, like the notion of a goal, or of some trait being well or badly suited to a function, but in reality there too many subtleties and unknown variables at a more fundamental level. For an actual evolution simulator, you'd need to already have in place a complete physics simulation of the universe, which is impossible because physics isn't "solved". If you're talking about some sort of object-oriented sandbox with a few simple rules about how to adjust some integers. well, that has nothing to do with evolution and couldn't be called a simulation of anything. It is at best a representation of how human beings employ evolutionary concepts, but it cannot map onto reality in any way.