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/mpv/ - The Open Source and Cross Platform Video Player:

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Thread replies: 400
Thread images: 28

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Last thread >>61375533

Installation:
https://mpv.io/installation/

Wiki:
https://github.com/mpv-player/mpv/wiki

Manual:
https://mpv.io/manual/stable/

User Scripts(including opengl shaders):
https://github.com/mpv-player/mpv/wiki/User-Scripts

Migrating from MPC-HC?
https://github.com/dragons4life/MPC-HC-config-for-MPV/blob/master/input.conf

input.conf:
https://github.com/mpv-player/mpv/blob/master/etc/input.conf


Vulkan(Linux only for now):
https://github.com/atomnuker/mpv

Test vulkan and post logs if it gives you any kind of problems.
>>
>>61417259

Even MPC-HC devs switch to mpv, why wouldn't you?
>>
Ok so this might sound weird but what are some really nice stuff to have in your config that isn't related to video/audio/subtitles?

Like, quality-of-life stuff pretty much. Also what are some scripts that I should get?
>>
>>61417885
But i did!
>>
>>61414470
>>61414678
>>61414752
>>61414885
>>61414905
>>61415017
The problem isn't the video sync. It's that he's using Angle. Remove that shit and use regular OpenGL or DXInterop and his problems will go away.
>>
>>61417941
Wrong, angle is faster than other shit.
>>
>>61417949
Wrong, it's slower and buggier on everything but Intel.
>>
>>61417957
It depends
>>
>>61417970
Not really. AMD and Nvidia both work badly with Angle. Or at least they did 6 months ago when I last had GPUs from both of them to test on.
>>
>>61417984
Bullshit, it never worked badly on Nvidia.
>>
i'm too dumb to compile mpv myself. Which repo has the newest mpv?
>>
>>61418063
sourceforge
>>
how do I nstall porn on this
>>
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>4k @ 60 fps lags like fucking hell on (((jewtube)))
>just werks with mpv
>>
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>mfw switched to mpv from mpc-hc+madVR+xysubfilter
>>
How can I automatically play the next video in a folder?
How can I force mpv to keep the same window size and position when playing another video until I quit it?

I copy pasted this into input.conf but some commands don't work like the cycle border
https://github.com/dragons4life/MPC-HC-config-for-MPV/blob/master/input.conf
>>
Should I learn lua?
http://smtebooks.com/book/6113/programming-lua-4th-edition-pdf
>>
>>61418278
You either need a script for this or just drag multiple videos onto window.
>>
how is mpcqt, does it just werk?
>>
vlc anon here, is mpv better?
Never used it, and vlc just werks. is there any pro that it has to vlc?
thanks
>>
>>61418347
Is there a recommended place somewhere where I can find pre-made scripts?
>>
Is ravu dead? Is it because the retarded apple fags with terribly limited opengl? Damn! Since when did they stop watching shorty itunes mp4?
>>
>>61418378
yes, animu girls look 70% younger on mpv
>>
Why does everyone care so much about configs?

Isn't mpv defaults already optimized for most scenarios?

I really can't understand why someone would spend so much time tweaking every single configuration option instead of just using the default, tested, simple default.

Actually, I would go as far as defend the idea that there shouldn't be any config file.
mpv should simplify itself and provide only 1 default that functions well and work from that.
Less code, less bugs, more focus.
>>
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Why isn't mpv loading my shaders?

This is my config:

profile=opengl-hq
opengl-backend=dxinterop

tscale=oversample
scale=ewa_lanczossharp
cscale=ewa_lanczossharp

interpolation=yes
temporal-dither=yes
video-sync=display-resample

no-border
no-taskbar-progress
autofit=1280x720

opengl-shaders="~~/shaders/SSimDownscaler.glsl, ~~/shaders/SSimSuperRes.glsl"
>>
>>61418517
separated by ":" (";" on Windows) now.
>>
>>61418517
Try:
opengl-shaders-append=~~/shaders/SSimDownscaler.glsl
opengl-shaders-append=~~/shaders/SSimSuperRes.glsl


I think this stuff changed recently.
>>
>>61418517
This >>61418549 or >>61418552
>>
>>61418513
The default config is made to have the best compatibility but it's not the best for quality, that's why everyone care so much.
>>
>>61418459
This is funny because it is true.
>>
>>61418593
Do you mean shitty 80s animes looks more fancy with meme upscalers or just a pedo/shitpost?
>>
>>61418549
That gave me a different error but still didn't work. Appreciate the help though.

>>61418552
This however did work, thank you so much.
>>
I pasted this script in the mpv\scripts folder but it doesn't load the next video. What did I do wrong?
https://github.com/mpv-player/mpv/blob/master/TOOLS/lua/autoload.lua
>>
>>61418397
In the OP.
>>
are they ever going to change the ugly ass logo? it's the most disgustingly ugly logo ever, even fucking vlc is better.
>>
>>61418632
";" works for me on Win.
>>
>>61418642
wrong folder
>>
>>61418513
You're right for the most part. mpv devs actually care about the defaults, so most options will be set to what the devs think are the best settings. The exceptions are options that are a trade-off between quality and performance or compatibility. For example, mpv uses bilinear scaling by default, which is not particularly good looking, but much faster than the other scalers on shitty integrated GPUs. If you set
profile=opengl-hq
, it will change a bunch of options to less-well-performing, less-compatible, but better-looking values, but even then, it won't enable things like the EWA scalers, because most people can't tell the difference between them and spline36, they need a lot more computing power, and when you get to high-quality scalers like that, things actually get pretty subjective, so it's hard to pick a default (eg. do you pick ewa_lanczossharp or ewa_lanczossoft?).
>>
>>61418667
Is there a good picture to ass converter?
>>
>>61418667
Maybe. I've heard some devs complain about the logo on IRC, so it's possible. The current logo definitely looks outdated. It was clearly made to fit in with trends in OS X app logos at the time, with the grain texture and faux-3d highlights.
>>
>>61418699
I wish there was a profile opengl-vhq or something for maximum placebo ;___;
>>
>>61418728
Apparently the subjectivity thing is why they won't add an opengl-vhq:
https://github.com/mpv-player/mpv/issues/3659

I wouldn't mind one though, if it had stuff like
scale=ewa_lanczos
and
video-sync=display-resample
in it.
>>
>>61418721
Hope they will not fall for the flat or material design memes!
>>
>>61418575
>>61418699
That explains a bit, thank you.
I'll just keep using the default. I trust the developers to options that are the best trade-off.
If I had a really powerful computer I could look into other options for worse performance / better quality.
But in a limited notebook... let's keep things as they are.

I still think there are far too many people who care about config options that would be much better by keeping the defaults.
Fuck, there are clueless users copying config options around without even knowing what they do.

Guys... just calm down and keep it easy.
Install mpv and watch videos.
How hard is that?
In most cases you don't need (or should) touch anything, right?
Unless you have a really powerful computer and want to marginally increase the quality. In that case you add 1 or 2 config options. No need to go crazy over it.
>>
>>61418687
>Core mpv functionality can be extended with Lua scripts. All scripts from ~/.config/mpv/scripts/ directory are loaded automatically
from the wiki
They also mention Several Lua scripts are shipped with mpv and installed into /usr/share/mpv/lua/ directory. Created mpv\lua and put the script in there, still doesn't work.

Which directory should the scripts be in then?
>>
https://github.com/mpv-player/mpv#release-cycle
> Every other month, an arbitrary git snapshot is made, and is assigned a 0.X.0 version number.

https://github.com/mpv-player/mpv/blob/master/DOCS/release-policy.md#release-policy
> Once or twice a month, a new release is cut off of the master branch and is assigned a 0.X.Y version number


One contradicts the other!
And besides that, there's been no new release since April.
So both are wrong?
>>
>>61418783
April was three months ago, so you're right. The release policy is literally "whenever lachs0r feels like it."
>>
>>61418783
>>61418810
kek
we should make a PR changing the text to "whenever lachs0r feels like it."
>>
>>61418756
nevermind, I guess you are using the right folder
>>
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Bump
>>
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>>61417941

>>61417259
>and we needed to get rid of the antique UI, preferably replacing it by something as simplistic

Oh god now, MPC layout is perfect. No bullshit.
>>
NEWS FLASH: no media key support outside of OS X. Enjoy alt tabbing + spacebar in games. V>V
>>
>>61419111
it can have it but I think you need to use a certain setting to enable it.

I just use Plex for my shows and the web player for youtube.
mpv is only useful for porn to be honest.
>>
Anyone on windows got the autoload files in folder script to work?
https://github.com/mpv-player/mpv/blob/master/TOOLS/lua/autoload.lua

It's supposed to make you able to play the next or previous file in a folder.
The other scripts work.
>>
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>>61419071
mpv is better
>>
>>61418278
start mpv from the commandline, specify a folder name, and it will load it as a playlist
>>
>>61419135
Works just fine for me. Latest shinchiro build Win7.
>>
>>61419198
It works with pageup on the keyboard. I was trying to use the next/previous file on the OSD.
Anyway to make it work for those?
>>
>>61418721
What no, the current devs (and me, as a user) like the logo.
There was uncertainty about the logo's license and that was the reason they talked a few times about a new one. However, they managed to contact the creator and now everything is fine.

The logo is great, go fuck yourself for your shit taste.
>>
>>61419354
Yeah, there was some uncertainty with the licence, but I remember someone proposed a solution to replace the logo with a more modern-looking one. It hasn't come up again as far as I know because the licence situation was resolved.

If I'm being honest, I really dislike the logo. It's a weird faux-3d thing, but it's not a 3d object that exists in real life. It's like a weird disc with a wonky misshapen tube on it. Also, while the rest of the logo is 3d, the play symbol in the middle has no definition of its own, even though it should be the focal point.
>>
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So I've been using MPV (on linux) for a few years now but never got around to configuring it. I have a bunch of questions.

I'm on an Nvidia card so obviously I'd want to enable hardware acceleration, should I use VDPAU or Cuda? I'm getting the vibe that Cuda hwdec is fairly new and mainly used for 10bit??

Is profile=opengl-hq better than hwdec=vdpau with vo=vdpau?

Is vdpaupp (vdpau post processing) worth configuring?

Are there any worthwhile shaders out there? If so, link to glsl?

How far along is Vulkan and are there any benefits in using it?

Anything else you guys recommend?
>>
>>61418517
Imported those opengl-shaders:
opengl-shaders="~~/shaders/FSRCNN_24_4_4_ssim.glsl"
opengl-shaders="~~/shaders/KrigBilateral.glsl,~~/shaders/SSimDownscaler.glsl,~~/shaders/SSimSuperRes.glsl"

Which in turn gives me this:
[vo/opengl] Unrecognized command 'DESC KrigBilateral Downscaling Y pass 1'!
[vo/opengl] Unrecognized command 'DESC SSimDownscaler Variance I'!
[vo/opengl] Unrecognized command 'DESC SSSR I Downscaling I'!

I guess I am using old version of mpv, aren't I?
>>
>>61417826
I dont know what the fuck shaders or vulkans are but my config only has a few lines mostly shit for mouse timeout and moving the bar to the bottom.
Everything works just fine and I dont see any issues with the videos.

Can someone explain what all of this extra ricing is about and put simply what difference some of this stuff will ACTUALLY make
>>
How do I load lua files on Windows?

I need it so it can load the next video in the folder.
>>
>>61419410
>but I remember someone proposed a solution to replace the logo with a more modern-looking one. It
Multiple people, actually.
However, I can't remember a single one that was not hated.
>>
>>61417919
put the bar at the bottom

layout=bottombar
seekbarstyle=bar
>>
>>61419442
>I'm on an Nvidia card so obviously I'd want to enable hardware acceleration, should I use VDPAU or Cuda? I'm getting the vibe that Cuda hwdec is fairly new and mainly used for 10bit??
I think Cuda is the newer one. Apparently Nvidia is letting their VDPAU library stagnate, so Cuda might be more usable, especially for newer formats like 10-bit HEVC. (I don't have Nvidia so I don't know for sure.) Don't feel obliged to use hardware decoding though. It's not always faster, especially with a desktop CPU.

>Is profile=opengl-hq better than hwdec=vdpau with vo=vdpau?
Yep. profile=opengl-hq and vo=opengl are recommended if you can run them. hwdec=vdpau and hwdec=cuda both work with vo=opengl and use GPU-to-GPU copying (whereas the *-copy hwdecs work with any VO and copy through the CPU.)

>Is vdpaupp (vdpau post processing) worth configuring?
Only if you want hardware-accelerated deinterlacing, and be careful because it might hurt video quality and colour accuracy.

>Are there any worthwhile shaders out there? If so, link to glsl?
https://github.com/mpv-player/mpv/wiki/User-Scripts#pixel-shaders
SSimSuperRes is pretty okay. I haven't tried the others.

>How far along is Vulkan and are there any benefits in using it?
Not very far along. It will be a long time before the quality is as good as opengl. Possible future benefits include performance improvements because some operations can be made asynchronous.
>>
>>61419566
you put it in the fucking scripts folder
>>
>>61419647
Since there's no script folder it's not just "put it in the fucking" folder.
>>
>>61419647
And making a scripts folder didn't help.
>>
>>61417826
>TFW mpv on it's beta release opens files faster then VLC on FUCKING Android despite VLC having numerous updates.

Is there magic sauce on this thing.
>>
>>61419504
yes
>>61419509
look at this old comparison for example (default is VLC like quality)
https://diff.pics/Nn01jOszfAMq/1
>>
>>61419647
Why the fuck are you asking such a simple question?
It's obviously super easy, you just have to type
0=&%2%2%2!"4qn4_//QL#M&%745sn5-##80ei9w9##v3vopb4e__code__y5djcvlkdse54b90n7zoey¤(&/Q#544ehn7ne09)=.//_sb5erio7uklr
in the
stuff--- code--- //6aqzxedcrfgvb54yhmu789ppihe
so that
#¤%&/MN loads the B&W#%¤SR)(IYBGH)`?!%#
by removing the ¤SR you get it to work with
-##80ei9w9##

God! Why can't people learn these things that isn't in the guide when it's so easy?
>>
>>61419677
>>61419659
>>61419566
>>61418642
try putting this in mpv.conf, maybe it'll help
load-scripts=yes
>>
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>>61419751
Sorry, didn't load the autoload.lua that I put in MPV\scripts\
>>
>>61419566
You need to create a sripts folder in the mpv directory.
The play next file script works but only if you use the keyboard shortcuts (pagup - pagedown).
I was confused as well since the skip buttons on the OSD didn't work.
>>
>>61419844
The scripts folder is in the mpv directory as seen.

How is your mpv.conf written to load the lua?
>>
>>61419874
You don't need to do anything to the mpv.conf
it loads the scripts automatically when inside that folder.
Make sure you have fileextensions turned on and that it's not .txt
>>
>>61419905
It's lua as you see in the image and as you can see I don't hide extensions on files.
>>
>>61419874
here is my tree list if you didn't understand:

.
├── doc
│ ├── manual.pdf
│ └── mpbindings.png
├── installer
│ ├── configure-opengl-hq.bat
│ ├── mpv-icon.ico
│ ├── mpv-install.bat
│ ├── mpv-uninstall.bat
│ └── updater.ps1
├── mpv
│ ├── lua-settings
│ │ └── stats.conf
│ ├── scripts
│ │ ├── old
│ │ │ ├── mines.lua
│ │ │ └── osc.lua
│ │ └── stats.lua
│ ├── shaders
│ │ ├── nnedi3-nns32-win8x4.hook
│ │ └── superxbr.hook
│ ├── input.conf
│ └── mpv.conf
├── d3dcompiler_43.dll
├── mpv.com
├── mpv.exe
├── updater.bat
└── youtube-dl.exe
>>
>>61419925
Well, it should work if you use the pageup key on your keyboard to play the next file.
>>
>>61419925

mpv.conf
https://pastebin.com/nsBQvXzC
in input.conf I have
https://pastebin.com/yxFkjCBe
>>
>>61419822
put the file in %appdata%\mpv\scripts
if that doesn't work either, then try to load the script manually with
script="directory of autoload.lua"
>>
Does mpv support linked mkvs yet, or is it still 20 years behind MPC-HC?
>>
>>61419992
That didn't work either.
What bindings are you using for jumping to next file?

Mine are
PGUP add chapter -1
PGDWN add chapter 1

But I read something about next_file or whatever but don't have that page anymore.
>>
Got it to work using another script, so scripts worked, it's just that autoload.lua didn't work.

https://github.com/donmaiq/mpv-nextfile

Now I just have to rebind this so it works with PGUP and PGDN

I'll post it if I get it working so others with similar problems can try.
>>
>>61420027
you know autoload automatically loads the next file in the folder after the current one has finished, right?
>>
>>61420076
That's the thing, it didn't once the video was over.
I loaded the videos over and over seconds before it ended, let it play to the last second, nothing.
>>
>>61420070
Weird, for me autoload works with pageup by default.
>>
>>61420097
Yeah.
How does your bind looks like in input.conf because for me it was PGUP add chapter -1.
>>
Same as yours, copied from the mpc-hc config
PGUP playlist-next; write-watch-later-config #Skip to next file

I just added adjusting volume with mousescroll
AXIS_UP add volume 1
AXIS_DOWN add volume -1
Should be the default desu

and a rightclick menu that only works on linux ;_;
>>
>>61420147
I think windows might read it a different way then.
since adding PGUP playlist-next to the input.conf doesn't change file
>>
>switched to mpv yesterday
>already miss ngu so much
>>
>>61420147
If I drag all videos into the player it jumps between files but still not doing it when opening a single video so it's still not loading it in the way MPC does that can load videos in the same directory.
>>
Got ontop to work with simply putting ontop in mpv.conf and using https://github.com/mpv-player/mpv/blob/master/TOOLS/lua/ontop-playback.lua
So now it works closer to MPC step by step.
>>
>>61420223
If you drag multiple files manually it's going to create a playlist, so that's normal, what autoload does is make a playlist out of files in the directory automatically. Still I don't know why it won't work for you, it works on my windows.
>>
I vaguely remember someone decompiling MadVR to grab the NGU glsl file a few weeks ago. Was anyone ever able to get that working?
>>
>>61420223
I'm using the portable version, try that and copy over the scripts folder.
https://sourceforge.net/projects/mpv-player-windows/files/64bit/
>>
>>61420221
I switched from madvr too. I dont miss NGU. I find nnedi3 to be better than NGU with low res anime. I use SSSR with 720p videos and Krigbilateral with native res videos. SSIM for downscaling. I get better colors than in mpc-hc too.
>>
>>61420300
I think I had a portable version as well because MPV didn't make stuff into %APPDATA for me.
>>
>>61420287
Wasn't it haasn and then he gave up because they were encrypted and he doesn't have the right tools but would have them on windows (making it suuuuper easy) but can't be bothered to use windows?
It was something like that.
>>
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What build do I go with anons??
>>
>>61420373
2nd
>>
>>61420373
I prefer to have latest features so i use shinchiro's. lachs0r's is probably more stable.
>>
>>61420411
>>61420410
Thank you both
>>
>>61420368
Too much bloated things. I can't believe haasn is too lazy to create a windows vm. However it seems the python fsrcnn code is currently a pure mess too, so I don't really know what is he thinking about that.
>>
What opengl-dr mean? Is it direct rendering? What does it mean for average mpv users?
https://github.com/mpv-player/mpv/commits/opengl-dr
>>
>>61420506
>https://github.com/mpv-player/mpv/commit/88f06eb126b023410f9ce12061ddd5db82a4e73b
Sorry...
>>
>>61420506
>Is it direct rendering?
yes
>What does it mean for average mpv users?
better performance
>>
>>61420563
How much? Is it more 2-3% or 20-30%?
>>
>>61420563
Smooth NNEDI3 with Intel HD3000 when? :D
>>
>>61420488
Maybe they fear legal actions
>>
>>61420563
>better performance
Does it mean mpv no longer tied to vsync with display-resample?
>>
>>61420624
Is it really possible? Does madshi have certificat or something to prove his paternity?
>>
>>61420650
Vulkan is the only true solution. :(
>>
>>61420563
What is direct rendering btw? I kept hearing the term
>>
OK, noob "MPCHC-input.conf" person from last thread that wanted an easy transition from MPC->MPV here. (Thanks for putting it in the OP btw)

Here's what I promised here >>61420070

###
https://drive.google.com/open?id=0B7UsTde5WiXKUi1wR3VqTTBZbzg
###

It's portable (and perhaps even more portable now thanks to >>61420300).
It contains the whole deal.
Only difference from the MPCHC version of input.conf is that I changed the F1 and F2 from


F1 add sub-delay -0.1
F2 add sub-delay +0.1

To

F1 seek -85
F2 seek 85

To skip anime intros.

Sorry for asking for help so much, I hope this will work for everyone wanting to use it.

I still need to get minimize to work when binding to "b", but I did get Alt+x to work like in MPCHC.
>>
>>61420694
https://en.m.wikipedia.org/wiki/Direct_Rendering_Infrastructure
>>
>>61420660
It could probably be possible for him to patent it. He won't do it unless necessary though, as it costs money.
>>
>>61420861
If madshi patent it, he has to disclose the details, how the algorithm works. And he's already trying so hard to hide them. So obviously no.
>>
>>61420861
Does he needs to patent anything if he plans to sell it as avisynth plugin?
>>
Has anyone messed around with SVP and MPV on linux? I'm thinking about giving it a try.
>>
>>61421420
Isnt SVP Windows only?
>>
>>61421134
No but he does when he wants you to prevent re-implementing it and giving it away for free.

>>61421119
If someone reverse-engineers his algo and gives it away for free, he'd rather disclose it himself while gaining the ability shut down competition.
It's not like it matter that he'd have to disclose details when you aren't allowed to use them for a few years.
Of course he won't do anything unless necessary.


Tbh I don't get why no one has cracked/disclosed it yet. I guess he really protected it quite well.

Does one know anything about the algorithm? For me it's hard to imagine it's not based on some neural network/nnedi3 stuff, even though people claim it's a conventional scaler.
>>
>>61421452
No, it's cross platform for quite some time now.

>>61421420
It's free for linux so why are you asking here and not just using testing it...?
>>
patents are not always needed for a lawsuit. if someone were to use the mpv code without properly respecting the license, mpv could sue, even though the mpv code isn't patented.

in the same way, if the mpv devs would include code (or e.g. neural network weights, if ngu is a neural network?) that clearly originated from reverse engineering madvr, madshi could probably sue, too, without needing a patent. at least that's my understanding.

of course if an anonymous user were to post a user shader somewhere, suing the anonymous user should be pretty hard... ;) not sure if we should sink that low, though.
>>
>>61419702
Not trying to reinvent the wheel by writing it's own decoder, and using ffmpeg sure helps.
>>
>>61421452
It used to be.
https://www.svp-team.com/wiki/SVP:Linux
https://aur.archlinux.org/packages/svp/
>>
>>61421541
>not sure if we should sink that low, though.
I see it the way I see DRM'd video streams. Even disregarding the ethics of DRM (or piracy), it's plenty reasonable to pirate it just so you can watch it in your own media player instead of a shitty web player.
>>
>>61421541
I think reverse-engineering in most case is prohibited by the ToS shipped with the software. Not sure if it's also prohibited by applicable laws though, I'm not a lawyer.
>>
>>61421657
But you lack the skills to do so ;)

We must admit, it's a really interesting algorithm especially regarding speed/result.
I haven't seen one comparison where a ewa scaler was better, so NGU is objectively superior.
But still, nobody ever attempted to steal (illegal) or recreate (legal) it.
>>
File: NGU is a me- - Copy - Copy.jpg (966KB, 3672x1418px) Image search: [Google]
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>>61421651
>>61421508
Oh, thanks for the info.
>>61421489
>people claim it's a conventional scaler
All i heard from madshi himself that its based on some PS3 (playstation 3?) shader.

Just look at what it does to the image from PS3 game. Pretty crazy.
>>
>>61417826
Any good guides for using the MPV backend on SMPlayer since it has a usable interface?
>>
>>61421720
>All i heard from madshi himself that its based on some PS3 (playstation 3?) shader.
>Just look at what it does to the image from PS3 game. Pretty crazy.
Then he could not really patent it. Everybody creating a close-to-NGU scaler can just claim having created an algorithm based on this PS3 shader just like madshi.
>>
>>61421489
>it's not based on some neural network
it is neural network based, people are retards.
>>
Is there a NGU-like scaling method for MPV?
>>
>>61421767
Maybe he lied about it though, i dunno. Where do you even get PS3 shaders?
>>
>>61421821
This.
>>
>>61421720
i think madshi meant "pixel shader 3.0", not "play station 3".
>>
>>61421840
Extracting the ISOs?
>>
>>61421657
i think it's reasonable to remove drm from content you actually bought, so you can use it freely in your own home. i think only few people would disagree with that. after all, you're not harming anyone by doing that.

however, stripping drm and then uploading the unprotected content to the internet is a whole different ball game. the same applies to using code (or neural network weights) without respecting the rights of the devs who created that code/weights. i think most people would agree that doing these things is not legal.

>>61421663
according to wikipedia both usa and eu seem to disallow even reverse engineering, except for very specific reasons (which don't include competitors trying to copy algos).
>>
Why is the font size so fucking large by default?
>>
>>61421837
No
>>
>>61421916
I honestly dont know. I know jack shit about shaders.
>>61421837
nnedi3.
>>
>>61422002
>nnedi3.
Can't compare.
>>
>>61422052
Why? Both are resolution doublers. Both use Y'CbCr color space - capable of doubling luma and chroma independently.
>>
>>61422125
NNEDI3's output can only compare when additional shaders/options are used. Remember the comparison guy? He actually found a combination resembling NGU very closely. However, the computational requirement was absurd, compared to NGU.
>>
For some reason volume in mpv on windows is too low. Increasing the maximum value doesn't solve the problem correctly. It's just decrease sound quality on high volume. Is there any way to fix this?
>>
>>61421972
>however, stripping drm and then uploading the unprotected content to the internet is a whole different ball game.
Well, when only a few people can decrypt Netflix et al it's the best you can get. I would love to be able to stream that stuff directly to mpv (and save a copy for offline viewing) - but I can't. And even if the decrypting methods were made public, they would quickly be patched.

With NGU, yeah, it's probably more reasonable to expect the user to decrypt/convert/whatever on their own rather than distributing the shader code directly.
>>
It's been years since I last used mpv. This general used to have some convenient basic configs to start with depending on whether you wanted toaster performance or placebo enhancements. Do you still need those? Also which Windows build should someone go for? lachs0r's doesn't seem very regularly updated.
>>
>>61422273
So you meant they cant compare performance wise? Its not really true. NGU is fast but there weren't a single decent comparison with nnedi3 and on some systems its as slow as nnedi3. For example i own a Polaris GPU and NGU is barely faster for me. It also makes my GPU to emit loud ringing noise and loads it very hard compared to nnedi3. NGU is good in some scenarios and with some systems but so is nnedi3.
>>
>>61419822
Try copy-pasting the script from github to notepad and save it as .lua.
>>
>>61422354
Do you have mpv turned down in the volume mixer?
>>
>>61419822
Try with shinchiro's build.
>>
>>61419566
See >>61415968
>>
>>61422923
Oh, wow, I actually found mpv mixer and it was on very low volume, thank you so much for solution. I wasn't even thinking about checking the mixer.
>>
This is cool. I can stream Alex Jones from a tty session by saving the stream's playlist file and running it from the terminal. No GUI needed!
>>
>>61423282
>>>/pol/
>>
>>61423380
/pol/ is not our friend. They all think Jones is a shill.
>>
>>61423380
>>>/reddit/
>>
>>61423380
Why are liberals so intolerant?
>>
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How can I playlist and get GUI in MPV?
>>
>>61423607
Best mpv front-end: https://lhc70000.github.io/iina/features/
>>
>>61423636
fuck I want to get a mac now
>>
>>61419569
Yeah that SteveJobzniak mongoloid proposed a bunch but they looked like ass.
>>
>>61418278
https://github.com/mpv-player/mpv/wiki/User-Scripts
You want autoload I think.
>>
>>61418699
What's your opinion on mine? Is it wrong, placebo?

vo=opengl
profile=opengl-hq
scale=ewa_lanczossharp
scale-antiring=0.3
cscale=ewa_lanczossoft
cscale-antiring=0.5
scaler-resizes-only
temporal-dither
dither-depth=auto
sigmoid-upscaling
opengl-pbo
opengl-fbo-format=rgba32f
interpolation
tscale=oversample
video-sync=display-resample
>>
>>61418755
>In most cases you don't need (or should) touch anything, right?
Eh, the default controls are pretty shit, I absolutely need scroll wheel as volume and middle mouse for play/pause.
>>
Is there a way to change the next/previous chapter buttons on the OSD to
script_binding chapter_prev/chapter_next
from the betterChapters script?
>>
>>61424214
scale-antiring is disabled for ewa scalers now
>>
>>61424926
Oh, is that new? Should I just remove both lines then?
>>
>>61424945
Since https://github.com/mpv-player/mpv/commit/ad0d6caac76a0cff9e98912314e749c1fde32d98
>>
>>61425007
Ok, so is that for both scale and cscale or just scale? Also that's pretty recent, my build probably doesn't have it but I guess there's no harm in changing it now.
>>
When I'm watching certain hls livestreams, mpv repeats a frame from a second or so ago every 5-10 seconds. It's not dropping dropping frames. Anybody know what it could be?
>>
>>61425098
Aids
>>
RAVU when?
>>
mpc-hc alive again:

https://forum.doom9.org/showthread.php?p=1812615
>>
>>61425373
Ive been told November 17. I hope it was a lie.
>>
>>61425389
Someone tell them to figure out how to get that shit working with Streamlink/Twitch. I need my compressed-ass streams in exclusive mode madvr.
>>
>>61424214
You only need the following:

profile=opengl-hq
scale=ewa_lanczossharp
cscale=ewa_lanczossoft
interpolation
tscale=oversample
video-sync=display-resample

All the rest you posted is either at the default setting, or you didn't type it in correctly (temporal-dither isn't an option by itself like you wrote it) or it does nothing to the image quality.
>>
>>61425389
hopefully. then the normies won't ruin mpv.
>>
high quality screenshots that don't trash chroma when?
>>
>>61425577
I'm aware there's some overlap between profile=opengl-hq and some of my settings, I just set them specifically so if the profile presets changed it wouldn't. Didn't realise temporal-dither wasn't an option though, I copied it from someone else. Is it typed wrong or is there nothing it's meant to be? Thanks for pointing out my wrongs though.
>>
>>61425577
>(temporal-dither isn't an option by itself like you wrote it
?
https://mpv.io/manual/master/#options-temporal-dither
>>
Why can't mpv into smb shares? At least on linux you have to mount the share via cifs, otherwise you are not able to play the files.
>>
>>61425577
Wait does opengl-fbo-format=rgba32f really have no effect? It isn't the default either.
>>
>>61425642
He probably meant
temporal-dither=yes
.
>>
>>61425691
it has effect, it makes rendering 2x slower.
>>
>>61425707
man mpv shows --temporal-dither with no =<option> at all.
>>
>>61425691
It doesn't effect image quality, it's more for compatibility I think.
>>
>>61425741
Ah, is that the same story for opengl-pbo?
>>
>>61425750
I think so. I know if I enable that it fucks up subs for me at least.
>>
Whenever I activate any video-sync=display-* option, mpv freezes for a second or two while opening a file.
Is there anything I can do to stop this?
I'm using an i7-4770k, so I don't think it's a CPU performance issue? Running Windows 7, in case that matters.
>>
>>61425750
opengl-pbo can improve performance, especially for 4k, but it might also worsen performance on some drivers
>>
>>61425665
So everybody is too poor to own a NAS or just uses NFS (good luck on windows with that)?
>>
>>61425939
I just have no issues.
>>
>>61417885
No GUI
>>
>>61425939
I have a nas but I have full time mounts I use to access it. I don't understand why you wouldn't have the same?
>>
>>61425939
Using KDE by any chance?
>>
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>>61423636
>>61423607
On windows?
>>
>>61425665
huh? works for me on OSX with smb connected NAS
>>
>>61426337
No such thing
There's one that offers you a clickable playlist but other than that pretty much nothing more than the OSC
>>
>>61426376
staying on vlc then you macfags and linuxtards
>>
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>mfw all the winfag mpc-hc faggots are now being forced to use mpv
kek
>>
>>61426806
mate people are still using utorrent 2.2.1, you think they'll stop using mpc-hc any time soon?
>>
>>61426832
When all their precious shaders and upscaling algorithms only work on mpv, yes.
>>
>>61426806
You have a funny definition of forced. How long is it going to be before something comes along that MPC can't handle, 2, 3 years?
>>
>>61426839
Why would they stop working in mpc?
>>
Do all shitty Intel "GPUs" come with Vulkan past a certain year? I have a 2013 laptop with a Intel HD something, do I need to do anything to make it work with Vulkan?
>>
>>61426806
MPC-HC came back alive, they'll continue developing it, they found new developers after the announcement
>>
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we did it bros
we fucking won
>>
>>61427793
Seriously though fuck MPC. The dated UI is the same kind of backwards thinking of people that refuse to upgrade from XP.
>>
>>61426937
source?
>>
>>61425577
is deband=yes still needed?
>>
>>61428093
You should check out what opengl-hq enables.
>>
>>61428093
it's included in opengl-hq
>>
instead of opengl-hq, can I use vulkan-hq?
>>
>>61417826
Does anyone know the config to direct my screenshots to my Pictures library instead of my desktop?
>>
>>61428290
--screenshot-directory
>>
>mpchc is kill
>mpv is the new thing
>30 manual pages with configs
I need to read a fucking bible to watch animes? WTF
>>
>>61428395
I'm new to this. How do I work the directory?
>>61428431
This.
>>
>>61428459
Read the last thread.
>>
>>61428056
Is mpv the first time in history that a program coded by /g/entoomen actually has a nice UI (OSD and OSC)?
>>
>>61428719
>program coded by /g/entoomen
What did he meant by this?
>>
>>61428719
>wm4
>/g/entoomen
>>
>>61428719
wm4 doesn't browse /g/ and haasn doesn't even use the OSC
>>
>>61428750
>>61428755
>>61428778
You know what I mean.

People that use Linux :^)
>>
>>61428778
Even more surprising: wm4 is not a weeb. Probably one of the few non-weebs among not only the developers but users of mpv
>>
>>61428873
So... 98% of mplayer devs?
>>
>>61428874
>non weeb saves anime
What did he mean by this?
>>
>>61418513
mpv defaults are optimized to do one thing and one thing well:

1. generate as few bug reports as possible

Out of the box, almost all advanced processing is disabled because then people with intel potato GPUs would complain about it being too slow for them.
>>
https://github.com/mpv-player/mpv/pull/4595#issuecomment-315897061
>This means that we can implement convolutions, especially ones with very clean, fixed kernels like NNEDI3, super fast. This will probably also apply to FSRCNN, RAVU etc..
>>
>>61419111
Or you could use the IPC server and bind global hotkeys to specific input events

But that would require not being a retard. Anyway, this is only a problem on windows, so I assume that whole “not being a retard” thing fails anyway
>>
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>>61429576
Based haasn delivers again.
>>
>>61417826
I am here after reading about MPC-HC's recent discontinuation.
What are the reasons why should I use MPV when my current installation of MPC-HC+Kawaii Codec still works fine?
>>
>>61419442
>nvidia+linux
1. turn off hwdec
2. use vo=opengl profile=opengl-hq

my 2 cents
>>
>>61429614 (cont)
>Is vdpaupp (vdpau post processing) worth configuring?
Only if you want IVTC but in my experience that doesn't even work anyway
>Are there any worthwhile shaders out there? If so, link to glsl?
No
>How far along is Vulkan and are there any benefits in using it?
Haasn branch is stalled on lacking GLSL support

Atomnuker branch is WIP but won't ever replace vo=opengl
>>
>>61420287
I think what you're referring to was well before the introduction of NGU. madshi added DRM since then
>>
>>61417885
What network and channel
>>
>>61420506
Direct rendering, yes. It means possibly lower CPU usage / memory bandwidth. Right now I'm not sure if it helps at all, because it seems to have pros and cons.
>>61420601
Do you know if your intel potato implements compute shaders? I'm working on them again, and I suspect they could make NNEDI3 significantly faster. (as fast as the OpenCL kernel in theory)
>>61420488
I'm too lazy to make linux VMs. (I just use LXD when I want to test something). Making VMs is a pain in the arse, libvirt is a pile of shit and qemu is a chore.
>>61420660
>>61420624
>>61421489
Both madVR and mpv are german, and there are no software patents in germany.
>>61420650
No. It just concerns itself with the texture upload. Could pipeline better on some drivers, in theory.
>>61420682
This, unfortunately
>>61420694
It means the decoder decodes directly into GPU-visible buffers (DMA-pinned or VRAM). Saves you a memcpy()
>>61420710
That has nothing to do with it
>>61421489
>Tbh I don't get why no one has cracked/disclosed it yet. I guess he really protected it quite well.
Because nobody who would be capable of doing so seems to care.
If you can, it would be as simple as getting any DirectX debugging tool and dumping the shaders while madVR is running, then running a HLSL->GLSL decompiler on it to produce GLSL. These tools all exist. The harder part would be reverse engineering the logic to figure out what exactly it's doing, so you know what textures to plug in where. Again, you'll need to find somebody who cares.
>>
>>61423663
Don't, OS X is one of the buggiest platforms in terms of OpenGL support
>>
>>61425373
I mean RAVU has written and there's an open pull request for the necessary mpv features to be merged

wm4 is just too lazy to decide whether or not he wants to load the weights as a hex string or as a file, so the PR is sitting in limbo forever
>>
>>61425665
Doesn't libavformat support smb?
>>
>>61430038
I thought it was still buggy/slow which is why it hasn't been merged yet.
>>
WTF guys. MPC-hc dead and now i need to go away from my madvr+xysubfilter. What i need to do to get same quality video? And i see two windows builds by lachs0r and shinchiro. What's the difference?
>>
>>61428719
mpv isn't developed by /g/entoomen
>>
>>61430067
It's neither buggy nor slow, wm4 just said parsing weights as hex was stupid and hasn't replied to my question of whether or not he would prefer the other commit
>>
http://screenshotcomparison.com/comparison.php?id=215611 hanna pls fix
>>
>>61430184
Open an issue
>>
File: nJEACio.png (5KB, 260x129px) Image search: [Google]
nJEACio.png
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So i write in config this stuff on pic. And i literally dont see any changes in my video. Testing on 1080p video
>>
>>61430903
Test it on some shitty quality video.
>>
What mpv config options should I have to ensure smooth and high quality playback if I'm already using SVP for real time frame interpolation? I couldn't find a Windows build with vapoursynth support to run mvtools and while my specs (i5-6600k+GTX-1070) should be able to handle SVP just fine, my videos still look slightly choppy and lowering the SVP settings made no difference which leads me to believe that my mpv config might be flawed.
>>
>>61431949
Are you on Windows? What is your configuration? What sort of video card do you have?

I'm on linux and am still looking into setting it up so maybe I can't be much help but it looks like hwdec should be turned off since svp itself uses the video card directly via opencl.
>>
>>61432011
I am on Windows and my config only contains what SVP's wiki page for mpv told me to put on it.

input-ipc-server=mpvpipe
hwdec=auto-copy
hwdec-codecs=all
hr-seek-framedrop=no
no-resume-playback
opengl-early-flush=no
>>
>>61429803
It was recent, I remember popping into the thread with early replies pointing this out (I don't remember what the explanation around this was though). At some point later in the thread an anon posted a pastebin with decompiled glsl but I left after that and didn't see what happened.

I didn't follow up on it because I don't usually browse these threads (I'm actually a /sci/fag who just happens to use mpv on linux).

>>61429614
>>61429635
Why turn off hwdec? Can't you do either

hwdec = vdpau
vo=vdpau

or

profile=opengl-hq
hwdec=vdpau
vo=opengl

or

profile=opengl-hq
vo=opengl

Am I wrong? What is the benefit in avoiding the video card altogether?
>>
>>61417826
>Test vulkan
His vulkan is garbage.
>>
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Bump.
>>
>>61432488
Do adaptive-sharpen and ssimsuperres work well together? If so, in what order?
>>
File: mpc logo yuno.png (70KB, 800x600px) Image search: [Google]
mpc logo yuno.png
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Can I edit the logo of mpv? This is important to finalize my migration.
>>
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>>61419071
>Die.Hard.1988.1080p.BrRip.x264.bitloks.YIFY
This is a joke, right?
>>
>>61430020
this desu
iina is getting better as a frontend but the backend (mpv) needs work
>>
>>61433208
short answer: no
>>
>>61430038
>too lazy to decide
It's the time for a survey, no?
Probably better than spamming him like a fag.
>>
>>61430038
>>61430122
I vote for the external file solution!
>>
>>61418745
what else will they do? fischer-price tier web 2.0 garbage to make it look like windows xp or vista software?
>>
>>61433531
Keep it away from the current webdesign memes!
>>
>>61433556
so keep it away from good design and make it terrible on purpose

what else does making things terrible on purpose remind me of? oh right, linux.
>>
>>61433563
Damn, the 90's fags are allowed now!
>>
>https://github.com/mpv-player/mpv/pull/4595
>This means that we can implement convolutions, especially ones with very clean, fixed kernels like NNEDI3, super fast. This will probably also apply to FSRCNN, RAVU etc..
>>
>https://github.com/mpv-player/mpv/pull/4616
Does it mean it will finally possible to use ewa_* scalers with my Intel HD3000? ^^
>>
>>61432059
No idea anon, I just got SVP configured on my linux setup. There were a couple things that I ran into.

1) I was wrong about hwdec being turned off. The linux config states that somewhat incorrectly citing an incompatibility with vapourware filters. Turns out copy-back hardware decoders are compatible with vapourware (moreover, the automatic configuration assumes hwdec is enabled so it autoconfigures a little high). You're currently using hwdec=auto-copy, I'm not familiar with Windows but maybe figure out if your hardware acceleration is working and set it manually (eg. hwdec=vdpau-copy)? I mainly say this because it's possible to have a VDPAU (or VAAPI) video card that uses some software shit to support VAAPI (or VDPAU) as well, so fiddling with that may get you better performance.

2) opengl-early-flush=no fixed my framedrop issues but the wiki mentions that for some users it may be the source of said issues. Try turning this on/off.

3) SVP tries to compute the framerate automatically. Allegedly this works differently on windows than linux but maybe manually setting the framerate to 2.5X will help?

In general it looks amazing for me, but there are noticeable artifacts during scenes with complicated high speed action. For a sample look at the text on the right between 4 and 7 seconds in this video:
https://www.youtube.com/watch?v=Wjb6CSe4708
Complicated action scenes seem to get similar artifacts around limbs and stuff. I'll probably mainly use this for dramas or for the black bar lighting for that reason (the artifact masking helps but I'd rather watch a lower framerate video without artifacts than a higher framerate video with them).
>>
>>61434050
>SVP
>looks good
good joke
>>
>>61429576
Based haasn! There is no stopping this madman! Also bjin wants to implement error diffusion! I hope he succeeds!
>>
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>>61429933
>>
>>61430903
Enable log (log-file=log.txt) and check if youre using the player in dumb mode. ctrl+f "dumb" in log file. Try playing something and log will be created in the mpv folder.
>>
>>61432600
NO. Id say you should forget about adaptive-sharpen at all and use only SSSR.
>>
>>61429933
>This, unfortunately
Because it's difficult to implement or because there's something else inherently wrong with Vulkan?
>>
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Good night bump.
>>
>>61434355
terrible series
>>
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>>61434368
>t.Too dumb to understand Trigger's magnum opus
>>
>>61434395
>t. dumb enough to unironically watch anything by Trigger
back to le reddit you go
>>
>>61434355
I only woke up :) Good night, anon.
>>
>>61433838
No. Your hardware doesn't support the features and stuff they are talking about at all.
Even among the current generation of Intel GPUs there are a few outliers not supporting the necessary OpenGl version
>>
What is the best picture mode for 1080p T.V? Modes are dynamic, standard, natural, and movie. Need for chinese cartoons.

Also,for cscale (bilinear vs ewa)?
>>
>>61434304
Forgive me for being retarded, but if I use the SSSR shader do I have to manually use some scaling option somewhere or will it manually kick in if I do something like fullscreen a video that is lower res than my setup?
>>
>>61434713
>What is the best picture mode for 1080p T.V? Modes are dynamic, standard, natural, and movie. Need for chinese cartoons.

I think those depend on your viewing situation. Like if you're watching the TV in a well lit room under natural/daylight lighting you will probably want different settings than if you're watching it under soft lighting or with the lights off. Or at least that's my understanding, all about being able to get the best colors regardless on your ambient color temperature.
>>
>>61434713
>What is the best picture mode for 1080p T.V
I'd calibrate the TV to the best of my abilties and forget about shitty TV modes. A well calibrated screen looks good with any kind of media.

> scale
Always try ewa if you have processing power.
>>
>>61434713
>Also,for cscale (bilinear vs ewa)?
Those aren't the only options you know.
>>
>>61434249
Source?
>>
>>61435105
>Really great to have compute shader available. It's at least possible to implement error diffusion for dithering now (or not?), to fill another feature gap.
https://github.com/mpv-player/mpv/pull/4595
>>
>>61434716
It will only be used if any luma upscaling is needed. For example 720p -> 1080p. It wont be used for videos with your monitor's native resolution or when downscaling. All automatically. Set scale=ewa_lanczos.
>>
Anyone have issues with playing Livestreams in mpv, only for it to pause after 5-10 seconds as if the progress bar is the 5-10 seconds of cached video, so it just play that and then stops when finished?
>>
I'm new to MPV. Running on a 4790k and GTX 980 TI. Can anyone recommend me some configs to use for best quality with my hardware set up?
>>
>>61435973
Look >>61425577
>>
>>61435982
That's wrong in a couple of claims, and it's a very basic setup.
>>
>>61436047
>That's wrong in a couple of claims
Such as?
>and it's a very basic setup.
You want shaders and shit? Then SSSR is your best bet. The link is on the user scripts page.
>>
>>61436066
>Such as?
The parts that were explained to be wrong.

>You want shaders and shit? Then SSSR is your best bet. The link is on the user scripts page.
I'm not him, but that's what I'd expect if you say you have a 980TI.
>>
>>61436081
>The parts that were explained to be wrong.
Oh, i dont care about that. The anon asked high quality config so i linked one to him, thats it.
>'m not him, but that's what I'd expect if you say you have a 980TI.
I dont like suggesting shaders to a newfags to be honest.
>>
hi. can someone post a sample mpv.conf.

im using i5 4460 and gtx 750Ti with a fixed 60hz 1080 monitor.
>>
>>61425577
>cscale=ewa_lanczossoft
>soft
why not sharp?
>>
>>61436146
Look >>61425577
>>
>>61436162
That dude probably just copy pasted some stuff from random mpv.conf's on the internet.
>>
>>61436187

how do i change subtitle font?
>>
>>61436162
Sharper = more ringing. You want to avoid artifacts for chroma as good as possible. Perceived sharpness comes from luma anyway.
>>
Does this seem sensible?

profile=opengl-hq
hwdec=vdpau
vo=opengl
scale=ewa_lanczossharp
cscale=ewa_lanczossharp
opengl-shaders-append=~~/shaders/SSimSuperRes.glsl
>>
>>61436066
Keep in mind that SSSR will actually degrade already bad content. It's really not made for bad stuff, use nnedi there instead.
>>
i should stay on linear scaling instead of interpolation if i'm on an intel integrated potato right?
also how do i check which presets it's using while playing?
>>
>>61436324
Is nnedi3 actually fast enough for real time use?
>>
>>61436311
Have you even compared them before giving advices? ewa_lanczossoft has more ringing than ewa_lanczos.
>>
>ewa_lanzos, sssr, nnedi3
what the fuck kind of gibberish are you people talking about
>>
>>61436482
fsrcnn
>>
>>61434239

>subjectivity is objective

Some of us like it and find it amazing that we can use one player for every little use case (mpv)
>>
>>61436187
>>61436284
nvm i found it.

sub-font='Univers LT Std 45 Light'
sub-font-size=45
sub-bold=no
sub-border-size=1
>>
>>61436498
aah, I thought you were taking about dhdndxjcnd48
>>
>>61436435
Should be on a 980TI.
>>
what's the difference between a hardware decoder with copyback and without copyback?
>>
>>61436560
copyback uses RAM I think
>>
>>61436574
what would be the advantage of using one over the other?
>>
>>61436580
In my system copyback makes little to no difference in frame latency to the point that I simply watch videos without any hwdec at all
>>
>>61436560
RTFM
>The ...-copy modes (e.g. dxva2-copy) allow you to use hardware decoding with any VO, backend or filter. Because these copy the decoded video back to system RAM, they're likely less efficient than the direct modes
>>
>>61436560
Only use copyback if you need to use a filter or have some weird special setup.
>>
>>61436482
RAVU. RAAAAAVU!
>>
>>61436560
copyback is as far as I know always safe in terms of picture quality. You always get what the video and your configs deliver (meaning things like no color conversations from YUV to RGB, for example)
>>
>sends me to dumb mode every single time
>even opengl -hq sends me to dumbo mode
time's up for this potato
>>
>>61436763
>no color conversations from YUV to RGB
that's only with dxva2 or vaapi-glx.
>>
>>61436863
it was just an example

It's all here https://mpv.io/manual/master/#video
>>
>>61436801
Use opengl-backend=dxinterop
>>
>>61436912
>opengl-backend=dxinterop
thanks, it worked
>>
>>61432161
>Am I wrong? What is the benefit in avoiding the video card altogether?
It's slow, buggy and often corrupts either the video or the video's timestamps?

It's only faster than CPU decoding for HEVC, and only then really needed for 4K. (And that's mainly because nobody seems to give a shit about decoding HEVC in software)
>>
Something needs to be done with dumb mode error. Look at >>61436801 Now imagine how many people have this shit and wonder why nothing changes when they put in their configs fancy ewa scalers. Something like OSD warning is needed so people know shirts working in full retard mode and not as intended. I remember that poor guy that used his mpv in dumb mode for half a year without knowing it. Not everyone uses terminal or command line to use mpv. Notice me!
>>
>>61437075
I don't see the issue with it activating dumb mode for dumb people. Setting up something without verifying that it works is retarded, just use command line during setup to see if there are any errors and such. Not realizing that you're using bilinear (which I assume dumb mode activates) is also stupid.
>>
>>61437118
Something as important as dumb mode should be indicated. Don't be an asshole.
>>
>>61437168
It's indicated in the command line though, right? Where all errors are indicated?
>>
>>61437176
No one uses command line when they have mpv.exe. Judging by your logic the .exe should be removed and use of cmd forced.
>>
>>61417826

I was using mpv since it's drag/drop and you can set it to default open in players so you can just browse with Windows and open that way (which is what I do anyways). But, it's command line, so to use any features more complex than opening/playing, I'd need to do that. So I went with bakamplayer since that has a nice "open copy link" option for streaming. But it hasn't been updated in 2 years.

What other mpv option should I use? mpv itself has the BEST on screen GUI. Add an additional menu and I think it'd be perfect.

Trying out SMplayer right now, and oh my god the GUI is hideous. It looks like a fuckin child's program. The GUI is customizable so I can make it okay, I guess.

https://github.com/mpv-player/mpv/wiki/Applications-using-mpv
>>
>>61437210
I totally use the command line with mpv.exe. Stop pulling shit out of your ass.
>>
>>61437214
You can use the firefox addon "open with", and set mpv as an option there. Then you can just right click any link and open it with mpv.
>>
>>61437222
Congratulations you're the only retard out of 100 people. But sure, fuck everyone as long as your happy, my dude!
>>
>>61437257
1/100 sounds like a huge amount mate. Unless you didn't mean what you posted.
>>
>mpc dies
>mpv is very popular I've heard, let's give it a try!
>install mpv
>everything looks like shit
>add opengl-hq to the config, it should help!
>still looks like shit
>look up those cool ewa filters
>they say anything beyond that is placebo, now my videos definitely will look good!
>NOPE. Still looks like shit.
>guess it's the programs limit, t-thanks FOSS
HAHa! Tough luck pal, it was working in (((dumb))) mode all that time because the default backend doesnt work for everyone. Good luck in few years if Vulkan succeeds :^)
>>
>>61437392
WTF. Story of my life. BRB testing dxinterop.
>>
>>61437392
>Shit doesn't work
>Lets ignore all error messages
Smart!
>>
>>61437427
How youre supposed to know it doesn't work? There is executable and videos play so it probably works! Or youre implying any sane wintard will use cmd instead?
>>
>>61437471
>How youre supposed to know it doesn't work?
It looking like shit in 3 "separate" configs is not working in my opinion.
>>
>>61437392
>i'm too retarded to make a simple program work
>it's the fault of the program and not me
>>
>>61437392
What makes you think Vulkan will work any better than OpenGL on your broken hardware/platform/drivers?
>>
>>61437392
Literally me. I went back to VLC. Im NOT testing mpv again though. Fuck it.
>>
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1500306534541[1].jpg
78KB, 1024x576px
>>61437506
>simple program
>doesn't work out of the box for everyone
>>
>>61437631
Simple =/= retard friendly
mpv is simple, VLC is retard friendly.
>>
>>61437631
>doesn't work out of the box for everyone
Again that's your own fault, as it works for pretty much everyone out of the box just fine.
>>
>>61437631
It did work out of the box though, it just didn't work the way it was expected to work when changed to a configuration different from out of the box configuration. And even then it still "worked".
>>
>>61437392
>>mpc dies

False, it's not dead at all and even it was dead mpv-be has active development and more regular development than mpc-hc for the past 5 years.
>>
File: hide vlc.png (258KB, 1306x892px) Image search: [Google]
hide vlc.png
258KB, 1306x892px
>>61437561
>>61437392
>>
>>61436460
No it's not you blind fuck.
It's exactly the same algorithm, skightly tuned for less sharpness and ringing.
The difference us so small that you won't be able to see it without zoom.
>>
>>61437724
>exactly the same algorithm
kys, retard
>>
>>61437678
Ive seen at least 5+ people in mpv generals with dumb mode error. None of them knew this shit was happening to them because they just run EXE. I had to point it to them. There is literally zero reason to use command line on Windows to run mpv.
>>61437701
Dumb mode is TRASH. mpv produces shit image in dumb mode and people make judgement about the program based on it.
>>
>>61437742
>There is literally zero reason to use command line on Windows to run mpv.
There are multiple actually. Like seeing errors if you notice you're having problems. Personally I like it because it gives me access to time and other stats outside of the main video window.
>>
File: 07262494.jpg (90KB, 1440x810px) Image search: [Google]
07262494.jpg
90KB, 1440x810px
>>61437392
>mfw i run mpv in dumb mode RIGHT NOW
WHAT THE ADWJDOPKAWO{PDJKopaWDJO{PAWIJ
>>
>>61437767
Then it should be stated somewhere in the FAQ or in the manual to run mpv in terminal/cmd at least once after you've completed your configuration, to check for errors. Or lets remove mpv.exe because its for retards, AMIRITE?
>>
>>61437798
No? That's not at all what I said. Not everybody has errors. Not everybody needs more than dumbmode. It's just common knowledge to look at the errors if you notice errors, and if they don't notice then there's not really an issue since clearly good scalers were a placebo for them.
>>
>>61437742
>Ive seen at least 5+ people in mpv generals with dumb mode error. None of them knew this shit was happening to them because they just run EXE. I had to point it to them. There is literally zero reason to use command line on Windows to run mpv.
This post contradicts itself.

Also why not just let them be? It's their loss, not yours
>>
>>61437773
shinchiro has custom angle patches, maybe he fucked it up, who knows.
>>
>>61437798
I don't think mpv really needs to inform people that they should check if their options are applied, it's like saying they need to inform people to check that their monitor's plugged in.
>>
>>61437840
Because i experienced this shit myself but noticed during image testing. I tried to test in the first place because im ex madvr user.
>>61437836
>It's just common knowledge to look at the errors if you notice errors
Its not like video doesnt work in dumb mode or that its black and white or upside down. People have nothing to compare to (coming from wmp or mpc without madvr) so they assume it works as it should.
>>61437898
>I don't think mpv really needs to inform people that they should check if their options are applied
This is not what i ask for. I ask for some kind of indicator for "dumb mode" except for terminal/cmd. People being told that mpv "just werks" and you only need opengl-hq for maximum visuals, they dont expect any (((MODES))) its either work or it doesnt for them.
>>
>try smplayer
>doesn't open msnbc videos
>doesn't open twitch

wtf why can't it do this? mpv does this just fine. I just want a simple up to date mpv with a gui.
>>
>>61437932
>Its not like video doesnt work in dumb mode or that its black and white or upside down. People have nothing to compare to (coming from wmp or mpc without madvr) so they assume it works as it should.
In various examples here it was always that people noticed it was wrong or not working. And you're quoting me out of context, there's more that is relevant to your reply.
>>61437932
>This is not what i ask for.
That's literally what you said in your post you faggot.
Just go back to VLC, that is actually retard-friendly.
>>
>>61437962
Fuck you, egoistical fedora tipper.
>>
>>61437932
>People being told that mpv "just werks" and you only need opengl-hq for maximum visuals, they dont expect any (((MODES))) its either work or it doesnt for them.
That's a separate issue. That's just people lying, at least in this context. Yes, mpv just werks, but only on shit settings. Changing configs is already above "just werking", considering the placement of those files is hardly automatic anyway.
People shouldn't recommend mpv for just werking, it missing a GUI means it can't be for those people.
>>
>>61437949
do you got youtube-dl?
>>
>>61437932
>Because i experienced this shit myself but noticed during image testing.
So you experienced it, except for the part that makes this an issue.
>>
>>61438007

No I didn't, and once I did it worked. I assume this was automatic.

Holy shit this GUI is hideous too. I wish this was linux minimalism, or osx sleekness, or Windows functionality. It looks like something for children.

It's hyper fast and great technically.
>>
>>61438009
Im trained to notice even small difference. Regular people might not notice anything strange with the bilinear upscaled image alone, but side by side with ewa scaler the difference is clear to anyone and they will chose ewa every single time.
>>
>>61438027
did you try mpc-qt?
>>
>>61438040
Yes, nice unrelated comment. I really care about this!
>>
H-how do i fix dumb mode error?
>>
>>61438053
Read >>61437977
>>
>>61437740
You have no idea how they are implemented, right...? They are even both the same fucking function.
>>
>>61438054
opengl-backend=dxinterop
>>
File: 1500376421791[1].gif (909KB, 400x361px) Image search: [Google]
1500376421791[1].gif
909KB, 400x361px
>>61438122
Thanks. Looks great now. Before it looked like pic related, lul.
>>
>>61438122
anything else?
>>
>>61438112
one is radius 3.0, other is 3.2, you can't call it exactly the same.
>>
>>61437844
Im using lachs0r's.
>>
>>61438237
A function with a different variable is still the same function.
>>
>>61438246
Ok, good to know, cap. How is that relevant tho?
>>
>>61438285
By somebody saying it was a different function.
>>
>>61438302
source?
>>
>>61438321
You don't fucking ask source for something that's in this very quotechain.
>>
>>61438331
all i see is some retard spouting random bullshit.
>>
>>61438362
There are more people in this thread than just you.
>>
>>61438368
Good to know, cap. How is that relevant tho?
>>
>>61438398
I was calling your posts random bullshit you autistic fuck.
>>
>>61438398
>>61438406
> pure autism

Get a life you nerds
>>
>>61438406
I was calling your posts irrelevant bullshit, retard.
>>
>>61438422
Insults are always relevant.
>>
>>61438512
Not from a retard
>>
>>61438529
I disagree.
>>
>mpc-hc dies
>thread is suddenly full of morons
I see.
>>
>>61438581
t. insane pooloo spammer
>>
>>61438538
>>61438581
The main problem here is that you are retarded, samefag.
>>
File: 23636572.jpg (5KB, 112x118px) Image search: [Google]
23636572.jpg
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>>61438625
Thread posts: 400
Thread images: 28


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