[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Is vulkan picking up speed?

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 55
Thread images: 9

I remember looking at the games supported list for vulkan on wikipedia like a year ago, it wasent anywhere near the size of the DX12 list. Looking at it today they are far more equal... DX12 being proprietary window 10 only BS has likely crippled it severely. Don't know if that will last though.

https://en.wikipedia.org/wiki/List_of_games_with_Vulkan_support

vs

https://en.wikipedia.org/wiki/List_of_games_with_DirectX_12_support
>>
>>61185881
>>>/v/
>>
>>61185906
You know fine well /v/ don't give a shit about FOSS.
>>
File: Direct Physics.png (405KB, 1197x840px) Image search: [Google]
Direct Physics.png
405KB, 1197x840px
https://www.techpowerup.com/232880/microsoft-trademarks-direct-physics-havok-rebranded
>>
>>61185881
>DX12 being proprietary window 10 only BS has likely crippled it severely
LMAO THE DELUSION
>>
File: gtx-1060-bench-talos-1440.png (39KB, 712x506px) Image search: [Google]
gtx-1060-bench-talos-1440.png
39KB, 712x506px
mmmh who cares? Directx 11 is the best.
>>
File: wheresmymic.gif (2MB, 320x240px) Image search: [Google]
wheresmymic.gif
2MB, 320x240px
>>61186125
Fuck off Huang.
>>
File: 5801060gamebreakdown.png (505KB, 1920x1080px) Image search: [Google]
5801060gamebreakdown.png
505KB, 1920x1080px
>>61186125
The real reason NVidiots are terrified of DX12/Vulkan taking off. NVidya can't just slap a bunch of driver patches on and call it a day.
>>
>>61186125
Hi Huang. How's GV100 yields?
>>
File: 1423262516561.jpg (18KB, 600x600px) Image search: [Google]
1423262516561.jpg
18KB, 600x600px
>>61186125
>>
>>61185881
>https://en.wikipedia.org/wiki/List_of_games_with_Vulkan_support
OP this list literally hasn't changed since I've checked it last time back in early 2016. I think the only difference being Wolfenstein 2
>>
it's only microsoft sponsored upcoming games that seem to care about dx12 anymore. vulkan is definitely the future.
>>
>>61186041
funny thing about this is Direct Physics was a project from Microsoft more than a decade ago and was dropped because DX10 hardware wasn't really ready for it.
>>
>>61185881
Seems so, even hobby games like Installation 01 are going to use it
>>
Give it a few more months and you'll start seeing it in any every new gen game on the PC. It's already fully supported in Unreal (and I think Unity as well) and it works surprisingly well when competent people implement it. Big problem is that people don't really know how to use it correctly. Yeah, you have full control of when render calls are made: but you can still have code that is slower than just filling a buffer with calls and letting the driver decide when to execute.

Really, Vulkan is just OpenGL AZDO supported in a native API. The people who know AZDO have contributed to the project and already know how to use the API pretty effectively. The people who don't know AZDO just aren't going to get that much performance boost from Vulkan (and in some cases will have persistence drops).
>>
The other thing to consider is that any GPGPU work is going to go through Vulkan soon. Not just OpenGL, but OpenCL in particular.
>>
AMD failed to make nVidia adopt Mantle so they donated Mantle to Khronos and now nVidia is obliged to adopt it.
That's some 4D chess right here.
>>
>>61185881
>dx12
Dx12 had less than 15 games on the list.

Vulkan > DX. Nothing else to discuss.
>>
>>61186393
Does it mean that every game made from now on will be a clumsy glitchy piece of shit made in Unreal and Unity? Cry all you want about AAA games and devs lacking creativity but looking at engine, graphical fidelity and advancement going back to glitchy Unity and plastic Unreal is like being set back to stone age.
>>
>>61186355
DX12 is pretty big actually. It has basically gone the same route as Vulkan. Asynchronicity, swap chain buffers, command lists, et cetera. However, they do have their differences in techniques. For example, D3D12 has this cool texture compression via z-order curves that is a total mindfuck. It's kind of like how you used to program programs onto a floppy in a spiral.
>>
>>61185935
Neither do I. Fact is that one is cross platform, and one is botnet10 only. It's pretty obvious which is the better choice.
>>
>>61186447
>clumsy glitchy piece of shit made in Unreal and Unity
Well you're certainly going to have more games made in Unreal and Unity. You're acting like games haven't been just made with out-sourced tools. Everyone and their grandma used the Quake 3 engine for the longest time.

>>61186404
>GPGPU work is going to go through Vulkan soon
That's actually a really exciting thing. OpenCL was basically OpenGL for computational science, but it'll be nice to see the possibilities for parallel computing in a Vulkan environment.

The big thing about Vulkan is that you don't just have to pass vertex or pixel data through graphics card hardware: it can be literally anything.
>>
>>61186425
>failed to make nvidia adopt mantle
Mantle was always an academic pursuit. It was more of a proof of concept than anything else.
>>
>>61186513
And thanks to AMD (and DICE) for doing the hard and dirty work for bringing something new to the market.
>>
>>61185881

Vulkan has the advantage of being supported across multiple platforms so only one api to support. If it turns out to be the dominate graphics api it will be for that reason and that reason alone simply due to cost/time savings.
>>
>>61186532
It wasn't just them. The entire industry got in on it and spent millions in labor hours to make this a reality. When the Khronos group felt confident about adopting AZDO into a new API, it just really took off. This was a big collaborative effort.
>>
>>61186558
>Vulkan has the advantage of being supported across multiple platforms so only one api to support.
Same with GL, but D3D is still takes a huge cut into the market.

>If it turns out to be the dominate graphics api it will be for that reason and that reason alone simply due to cost/time savings.
Ehhh... in the long term I think that's right. Drivers are great because you don't have to think about the hardware past a surface level and you can just shit out command calls to the driver and let it play catch up and try to push the triangles to the screen.

Bad thing about that though is that drivers suck and you'd get better performance out of a competent and efficient command buffer system. So yeah, you'd probably have better portability (especially across platforms with a huge gap in hardware specs) with Vulkan since you can directly scale down how many draw calls you're making to the GPU without much hassle.
>>
>>61185881
I really hope Vulkan takes off big time.
On my RX 460 on Linux I get 30 FPS more with Vulkan compared to OpenGL when playing Talos Principle.
>>
>>61186678
Serious Sam team are very competent: that's why.
>>
>>61185881
Now factor in all those emulators implementing Vulkan backends.
Didn't Dolphin even drop the unmaintained DX12 backend in favor of it?
>>
>>61186678
>i really hope
It's not IF it takes off. It's how fast will it take off.
>>61186714
Doom on Vulkan is also a shining example of low-level API doing it's job.
>>
>>61186749
Yes, they did. And RPCS3 is also implementing Vulkan backend afaik.
>>
>>61186371
isn't it bad new for Nvidia Physx?
>>
>>61186441
Just like OpenGL was better?
>>
>>61186606
>but D3D is still takes a huge cut into the market.

Because microsoft pushed hard for it during a time it was easy for them to do so. From then on it was a snowball effect, and it`s not like it mattered since everyone was using Windows anyway.
>>
>>61187043
OGL was a fucking mess. Vulkan is basically Mantle. And Matle is good.
>>
>>61187052
Yeah I know. That's the point.
>>
File: Nvidia.png (159KB, 1355x786px) Image search: [Google]
Nvidia.png
159KB, 1355x786px
>>61186222
>>61186234
>>61186284
>>61186338
Nice samefag retards
>>
>>61187070
I cut my message short. What I meant to say is that Microsoft is having a harder time with DX12, and it's the perfect opportunity to take away its market with Vulkan.
>>
>>61187063
Vulkan is Mantle which is itself just OpenGL AZDO. So you're right.
>>
>>61187097
Wow they spent over a fucking year of software skullfuckery to bring some performance improvements? Maybe it's finally time to bring back hardware scheduling, mr. Huang?
>>
>>61187097
Too bad the graph from the video I posted is from May 5th this year. https://www.youtube.com/watch?v=H6st6QZTDxE
>>
>>61187043
OpenGL is better. Simply because it's cross platform and libre. So, yes.
>>
>>61188053
and still Microsoft crushed it because they are basically to big in the market.
>>
>>61188260
You really showed me /r/pcgaming!
>>
File: DOOM.jpg (111KB, 1600x450px) Image search: [Google]
DOOM.jpg
111KB, 1600x450px
>>61185881
>>
>>61186284
About tree fiddy
>>
>>61189522
Better than 1.7% tho.
>>
>>61188716
>140 completely unnecessary frames per second.
>>
>>61189539
Fabrication technology improves.
Please buy Pas... I mean Volta.
>>
dx12
>works on windows 10
vulkan
>works on windows 7/8/8.1/10 and linux
gee i wonder why they choose vulkan over dx12
>>
File: 1496577904051.jpg (58KB, 547x547px) Image search: [Google]
1496577904051.jpg
58KB, 547x547px
>>61189567
>the human eye can only see 20 fps
>>
>>61189594
Thank you mr. Huang! But i fear Pas... i mean consumer Volta will increase the performance without skyrocketing the TDP with biggur dies. Right, Huang-san?
>>
>>61189638
24 actually. That's why movies look so real.
>>
>>61187107
Thank you based AMD for bringing us mantle.
Thread posts: 55
Thread images: 9


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.