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VR

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Is VR really the way of the future for entertainment (vidya, porn, movies, TV shows, socialization, etc.)? Or will it die off in a few years and just be remembered as a dumb gimmick? At the moment my only hope for it is immersive hentai, but $500-$800 for hentai?
Discuss.
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>>60984738
It's just a gimmic.
It would serve no practical purpose in any industry except maybe the land-realter industry, since Archatechts can show their sweet models to clients and allow them to visualise a real dimensionally based equivalence between the plot and the future house.

It really is a gimmick.

Feel free to call me out if it succeeds and replaced normie-screens in 20 years from now.
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>>60984738
It will never take off until it becomes affordable for the average person and has real games for it and not shit "gaymes" that are just glorified tech demos
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>>60984817
there is no way to make real games that are interactive enough until we can create good enough motion detection systems and a method of movement that is not restrictive while still allowing one to move in creat successsion.

>XBox tried and failed motion detection
>VR Companies tried and did MILDLY better
This vision will not come true any time soon.
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It has the potential to become the next big thing, But at the moment it's a gimmick, Unless they fix major issues
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>>60984817
>>60984738
the current state of the gaming industry is to shill out a bunck of shitty demos and rake in as much cash as possible.
Due to the unethical business practices of gaming companies atm, it is likely that it will not succeed, no matter how good the tech.
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>>60984738
augmented reality is far superior.
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$500 is a bit much. They need to get the price down. VR has been depicted in movies and shitty non VR gimmicks (Nintendo Virtual Boy) since the 80's. It's not going away.
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>>60984738
It'll be fine for some video games, maybe some niche "socialization" but I can't see it really replacing regular TVs
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>>60984738
It will pretty quickly die off for now, it's happening already. Nobody but the industry gives a shit about it. It's the same forced shit that 3d was a few years ago. By the way, exactly like everybody but the impressionable neckbeards that shilled the shit out of it said it would.

In the end the problem is that it's a neat idea, but the whole experience is pretty cool at first, but you get used to it pretty quickly (at least that was the case for me) and then you wonder what the fucking point is. After all you are wearing this uncomfortable thing, you can't see or hear anything around you and it's just overall something you don't want to do for an extended period of time. It just feels like such a pathetic thing to do.
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Just get a Google cardboard for 3D porn, they're like 20 bucks
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>>60984738
It has it's uses , but it remains to be seen for video games. I think it's great for training scenarios and vizualizatios (real estate, 3d cad modeling. etc ).
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>>60984738
Wheres my VR animoo ASMR?

https://www.youtube.com/watch?v=-gpWT0yz1gg
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>>60985061
Totally agree, feels much the same as bitcoins where you have to buy in now, because eventually it's going to be great right, not right now, but real soon man.. examples of what it'll be great for you ask? Well you just don't get it man.

Buy into it when it's already successful, it's going to have grow via industry instead of gaming anyway.
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>>60985184

Here.
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>>60984869
>create good enough motion detection systems

Have you even looked at the specs for lighthouse accuracy? it's not getting much better from here.
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It will become a niche autist hobby for most and a work tool for the few who really can benefit from it - 3D modellers, for example. Buy a cardboard/daydream for 10$, it would be more thab enough to stay in trend.
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>>60985325
what is this
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>>60985061
> It's the same forced shit that 3d was a few years ago.

No it's not you fucking tard. 3D was shit shilled mainly by corporate execs and marketing guys. Hardly any of the god-tier minds on the engineering and programming side were excited about it.

VR on the other hand has damn near every major tech company pouring money into it, the brightest minds in the tech fields switching departments or changing companies outright just to work on it.

Anyone who has used a properly setup Vive or Rift and thinks it is a gimmick that isn't going anywhere has zero vision. Maybe it'll take a few years, 5 years or 10 but AR and VR is coming.

And hell you're a moron if you don't want it to succeed as it is actually a new frontier that is already pushing all sorts of new tech much faster than we thought possible because for the standard PC and monitor world there was no huge reason for company's not to keep sitting on their ass.
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>>60986070
cuck sim beta
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got the oculus and touch shit when they came out, it was pretty neat for a couple months, but now its boring. also i feel ripped off because they lowered the price by an entire $200 only about 3 weeks after it was released.
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>>60986083
If you think VR is anything more than a novelty you have zero vision
How many interesting video games can you make where you can walk around in a small room or a cockpit?
the only application for VR is aircraft training and it's already been in use there for decades
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i just use trinus with pc and phone.
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>>60986083
>No it's not, because I don't think so! Really not!
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SpaceEngine with vr in 0.9.8.1 looks great
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>>60984738
I have one I got bored after a week.

The only way it's gonna take off if it's wireless, easy to use, 4k for each eye, not big and bloated like the current ones.

It's definitely the future with AR/VR, the latter being a more personal experience.

It's not a gimmick like 3d movies that's for sure.

Also OP is a faggot.
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>>60986317
whats wrong with 3d movies? I love them. Crosseye is great.
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>>60986173
Sprint Vector looks pretty cool and that involves running and flying through the air with VR, time will tell if they actually managed to kill the VR motion sickness problem though.
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>>60984738
>Is VR really the way of the future for entertainment
absolutely not if we're going by the current definition of vr, which is just a 3d tv in retard helmet form
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Microsoft semi-VR is cool
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>>60985325
This goes great with vaporwave. We are truly in the age of heroes.
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Lots of money behind it, but lukewarm atm

wonder when we'll get a VR MMO, multiplayer seems like it would be really cool

I mean there are multiplayer games, I haven't gotten to play them though

MOBA made for VR would be interesting, want substantive multiplayer

but moving around with the teleporting shit is horrible, and the whole treadmil and shit is probably like 3k
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>>60986533
meant to post this
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They also need to make it sexier and "slimmer" thats the only way normies are going to use it.
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>>60985325
Laughed so goddamn hard on this one :D
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>>60984738
It seems like a catch 22. Enough people get motion sickness (apparently) that playing games where you move with a joystick in VR isn't practical. So everything needs to be a standing motion game... Except enough people are not going to put up with lots of exercise invading their gaming that it needs to be a seated experience...

The conclusion you come to is that it's a tool for niche "driving" games like flight simulators, truck simulators and Elite Dangerous, just like joysticks and steering wheels have been for years.

Let's say you try to force the issue and get people to start using standing VR... The locomotion problem does not seem solvable without some kind of dash/teleport feature which is shit and will fuck up all sorts of games. So you need a treadmill. Suddenly this has gone from costing two grand in equipment to three, with much bigger bulkier equipment. You've also just bumped the number of peripherals any given game has to work with from two (hand thingies and headset) to three (+ treadmill).

I don't see how this can ever work, best case scenario it's going to end up another niche peripheral for playing certain games, like how steering wheels and pedals and what not are at the moment.
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>>60984738
The biggest problem besides the obvious shitty underpowered hardware, is that developers always try to incorporate motion controls.
Motion Controls. Will. Never. Work.
Why do these people not get this in their heads ?
It was shit on the Wii, WiiU, Playstation Move and now these shitty vive or oculus touch controllers. It will never be good enough to be immersive.
If they would focus on Cockpit games, 360 movies and/or porn, VR could be used to its fullest potential. But as long as we keep making glorified shooting galleries with twitching weapons, nothing good will ever come from this technology.

Also, this>>60986317
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>>60986345
3d movies are garbage, m8. Not all 3d movies are like Avatar (which is a legit made for 3d movie)...most other movies are conversions.

>>60986871
What's underpowered about PCs?
If we get to a point where computers/consoles can easily do 4k/per eye and the headset is light/wireless....it might just get to a good place.

The developers are dipshits anyway, the gaymen industry is literally just making FPS's for it but in VR. They lack imagination.

Where VR will succeed is when it creates a virtual world that people can live in after they come home from their shitty job. This is the future and everyone wants to live like a rock star in their own stupid little virtual world. VR is here to stay.

Once they get those hand gloves working, or even not having the need for any controllers, just a headset, that's where the magic will happen.

Also the porn industry is already making a shit ton of money for their VR videos for the google cardboard/samgay or whatever.
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>>60985374
Yeah out of my complaints the Vive, motion detection is not one of them. It knocks that out of the park.
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>>60986083
Half the idiots here probably thought the personal computer was a fad back doomed to go nowhere back when it only had pong
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>>60986702
Have you used a Vive? The Lab, Arizona Sunshine, QuiVr, and Out of Ammo show there's plenty of room for non-seated / non-driving games without needing controller/joystick locomotion (or a treadmill).
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i feel like everyone who thinks vr porn is anywhere near viable either never tried it or is 12 feet into memeing, maybe the hardware has improved but last time i tried i actually threw up into my trash can, and i had been playing this one early sky-grappling hook-flying-fps demo for months leading up to it.
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https://www.theregister.co.uk/2017/06/19/varjo_promises_oculus_killing_vrar/
https://www.wired.com/story/varjo-vr-microdisplay

Another headset technology.
>gives an effective resolution of 70MP, compared to 1.2MP for an Oculus or 1MP for Microsoft's HoloLens.
Uses 900$ sony microdisplay that gets reflected on the user through a mirror paired with eye tracking. Says they are not targeting consumer markets yet.
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>>60987026
Yeah as someone with a Vive, I'm always surprised how much other people who haven't tried it fixate purely on the visual part of it (including porn and 3d videos). Nah, I find the coolest thing about the Vive is being able to reach out and grab things. You can have intuitive interfaces controlled with your hands and that you can physically move around in.

(Then you get the dipshits who compare it to the Wii motion controls. The Wii controls sucked because they had horrible precision and because you had to look at a TV to see what you're doing. Vive motion controls are great because it means you're *there*, with hands. Comparing them is like comparing having hands for interacting with things to having a fishing rod with a line and hook for interacting with things.)
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>>60984780
It's also got huge uses in CAD/CAM, where the 3D Shutter glasses meme from the 90's didn't die off either.

For games, who knows, they're pretty expensive though and either a minorly helpful gimmick for normal games or for real VR experiences, you need to dev the game with VR only from the outset, which limits audience and they're again, pretty expensive.
So probably not.
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>>60987086
wouldn't know, i never bought anything after the rift 2 (including any of the controllers) because oculus said they'd stop supporting *The Linux* and the rift 2 was a huge letdown after the first one.
i guess i was the only one who noticed but the fov on the rift 2 was like 5 degrees less than the rift 1, and that really bugged me.
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3D movies/TVs died because people get headaches and at the end of the day it's basically a gimmick. What do you think will happen to VR? The headache/nausea issues will kill it just as fast.
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>>60987086
I just got the vive a few weeks ago, and I agree that comparing the wii controls to the vive controllers is comparing apples to oranges. I was very surprised at the vive's tracking accuracy. As with anything though, it has its pros and cons. The cons with vr are obviously lack of freedom from being tethered to the computer and the ever present natural movement problem. As well at the screen door effect from the screen resolutions (I find that I completely ignore this while in game). One of the biggest issues though is the lack of original content, devs seem unwilling to really push the envelope and experiment with the tech, hence we have like 90% wave based shooters. I busy at the moment fucking with vorpx, so that's got my attention.
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>>60987125
If you thought the Rift devkits were neat, then you'd be impressed with the Vive. The resolution upgrade is just enough to kill the screendoor effect (you can certainly still see the pixels when you look close and see hints of the issue, but it's no longer the undeniable instantly-and-constantly-recognizable issue that happens for literally every moving thing), but also the roomscale motion-tracking of the headset and the controllers just completely redefined what VR means to me. (I had used the two Rift devkits previously.)

I am hopeful about Vive eventually getting serious about Linux support ... Valve is still doing linux stuff, right? ... Eh, VR will come to linux eventually, it's just a funny monitor, controllers, and tracking doohickeys. I'll support it when it's there but until then I just want on the VR ride sooner. I'm planning to start experimenting with developing for it sometime. One day I'll do that on Linux...

>>60987136
Nausea pretty much only happens in VR when the camera moves when your head doesn't. This never happens in roomscale games (aka no controller locomotion). ... Not to say that the current iteration of VR is without problems causing people to want breaks. The headset isn't the most comfortable thing, but I think it's pretty exciting that's the issue because that's just a material/comfort thing that can be iterated on without needing any crazy break-throughs.

>>60987193
If you're looking for something other than wave-shooters, then Out of Ammo is pretty neat. I think VR could really shine in strategy games and games where spatial manipulation (picking up and placing objects in 3d space; also see Fantastic Contraption) is a mechanic.
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VR can be good for some cool viewing theme park content and some very niche gaming genres. I think VR is always going to limited unless it makes some crazy ass advancement like programing your nerves in a simulated world, but I don't think you can even call that virtual reality at that point.
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>>60984780
>Feel free to call me out if it succeeds and replaced normie-screens in 20 years from now.
He said for entertainment; not practical use, you dumb cunt.
>>60984738
Yes, but not for movies or TV. People will still want to view their phone while watching a movie. I was going to say entertain guests, but then I realized that just meant look at their phone.
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>>60986173
Serious sam 2 vr has you running around
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>>60985374
the guy probably only used an occulus or other hmd without lighthouse sensors.
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Sony could try to bundle PSVR2 with PS5 in 2020 or whatever like Xbox One tried with Kinect. We seen how that went for Microsoft. If Sony can hold their ground they could get the users that the developers need. PC VR is not something that will lead the charge into VR the next gen consoles are the best bet for the future of VR.

Right now: Can't get games don't have users, cant get users don't have games.
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>>60987031
Interdasting. Recent news too.
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>>60984738

ATM it's in the same state as 3D was before it died. It's just not convenient enough for normies to adapt. If most people couldn't be bothered wearing 3D glasses then they sure as hell won't wear a more heavy, more ugly and much more expensive VR headset.

Sure, NEETs will buy it as long as it's available but they won't save the market.
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>>60986533
There's the problem right there. Actually the omni is like $800 and is pretty meh, the cyberith is like $1200 and seems a bit better, there is another one with just a thin bar hanging behind you that can't be very solid at all.

A headset is just part of a simulation you can't expect to have 'virtual' reality if you are holding an xbox controller unless you are playing couch simulator
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i'll get it once it has at least 5 games that aren't just tech demos, eyetracking and costs less than 300€
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>>60988656
I don't understand the need for omni treadmill. Why do you need to teleport around in VR?

Can't you just play a 3rd person game while looking at your character moving?
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>>60988721
3rd person is ok if you get used to it but is not VR by definition. Also you need an omni exactly so that you never have to teleport
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augmented / mixed reality glasses will be as common as the smartphone by 2025.
vr as we know it now will be a feature of such devices, but primarily they will be used for pass through AR.
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>>60988755
What do you mean it's not VR by defenition? All the assets within the game are still to scale free for your to look at them. The visuals are there for all intents are purposes.
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> $500-$800 for hentai?
more like $2500 with hardware and worth every penny
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>>60984738
I just want my VRMMORPG, and I will never demand anything else in life.
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>>60988860
Extrapolate please.
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>>60988879
Does this mean that I can finally forcefully fuck my waifu?
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>>60988897
yes.
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>>60988907

>women refuse to fuck betas, only allowing chad genes to proliferate
>beta losers continue shooting their weak loads into their VR sex bodysuit
>soon even what is considered alpha by today's standards will be beta in the future, paving the way for a new master race of super-alphas
>natural selection wins in the end

at least we can go out doing what we love
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>>60984738
Can it be used for coding?
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>>60986533
The treadmill,harness, and roller skates Are under $800
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>>60988953
where do you get these? I only saw another one with the walk.
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>>60988907
Japan is unironically the best country in the world and I hope never to go there and pollute it with my disgusting gaijin DNA
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>>60988788
i think this makes sense in part.

apple just released a dev kit for AR apps, normies will take it from niche to the big time
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>>60991912

brit/pol/
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>>60987026
I used my shitty Samsung hmd thing for porn and came buckets. You gotta find the right video.
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>>60984738
VR on acid blows my mind
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