What does /g/ think about VR in it's current state and it's future?
Companies are developing VR applications for training/simulation purposes at a loss (conjecture but probably true). Does VR have any kind of future?
I work at a steel company that machines/casts our own stuff and we are developing VR apps for the equipment and small simulation/games about how to safely operate them. still in development but the company wants to use it for training and to possible sell/lease it to similar companies.
What does /g/ think?
>Current state
Useful and fun for some niche applications, but still too immature of a tech for mainstream appeal. But the project you mentioned might be one of the things it can do well even today. When learning about something like equipment, or designing something like steel casts, it would certainly help to be able to freely inspect it from all angles etc.
>Future
Very bright for sure. It will take some time but I still believe VR devices will be almost as ubiquitous as 2D monitors are today, at some point. So much of the media we have tries to represent 3D information. It simply doesn't make sense to stick to 2D display devices if we don't have to.
>>60880882
I'd also expect VR headsets to be a solid contender instead of traditional desktop monitors for productivity purposes
Its a stupid gimmick like 3D TV
>>60880907
FSX in VR is pretty good.
>>60880900
Yeah that's what Microsoft is trying to do with the whole mixed reality thing. I don't care enough about gaming to get one of the gaming orientated headsets but I'd consider a productivity focused one.