Do you guise remember that multi-session CD format that games briefly used for a couple years? Where the first track was data, and then it was a playable audio CD from track 2 on? And the game would play those CD tracks for the soundtracks in the game?
I liked that.
That was a nice time.
>>60857404
yes and that's when you had to use cdrwin and a burner compatible with it to burn bin/cue images. also I bought a cdrwin license with a stolen credit from italythat some guy gave me on undernet and got the license sent to a throw away email account that I had made at the public library
>>60857549
filthy criminal
>>60857549
Yes!! I made a few games back then and I would have to manually write the CUE (not a big deal tho) and make your binary blob. I used a command line program to burn the discs, but I don't remember what that was called. :/
But anyway, it was a great performance booster, because back then, CDROMs would decode the audio and send an analog signal out to the soundcard. So since the CD ROM was handling that (and not the computer), you could use resources for other things. Not to mention it was CD-quality music, for which there were no efficient codecs for a file-based format of that sort at the time.
>>60857404
You can play some PlayStation games' music in CD players