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i want to get my hands on making augmented reality apps. but

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Thread replies: 12
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File: tango.png (688KB, 1101x619px) Image search: [Google]
tango.png
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i want to get my hands on making augmented reality apps. but all google tango compatible devices are so expensive?
should I try to get a used lenovo phab? or are there going to be cheaper phones availiable soon?
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>>60837849
or more generally: how to get started with developing AR apps!?!?!?
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>>60837854
By learning some AR/CV library?
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>>60837866
yeah BUT I do need a device capable of running AR stuff, don't I?
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>>60837881
Yes, you need some kind of a computer.
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>>60837866
also, what AR libraries are out there? or rather, which one would you recommend?

I don't have a grand programming background. My experience so far has been limited to c# and .NET. but I'm curious to learn something new entirely if it makes sense
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>>60837849
Lol
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>>60837889
Oh I took for granted that apps = mobile apps. But maybe I should've made myself clearer.
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>>60837895
I don't recommend any, but I've personally used ARToolkit.
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>>60837908
what device did you develop for, then?

by AR I meant placing 3D graphics in live video footage of real world environments. did you do stuff like that?
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>>60838056
I was detecting AR tags with ARToolkit, needed it for something other than AR, but also played with placing a cube on the tags.
>>
Apple just announced (and released a beta, or something) their ARKit.
In terms of AR capabilities it's not as advanced as Tango, but it works on iPhones and iPads and does the job surprisingly well.

https://developer.apple.com/arkit/
Thread posts: 12
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