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/mpvg/ - mpv General

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Thread replies: 420
Thread images: 65

File: mpv-l.jpg (23KB, 586x314px) Image search: [Google]
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Install mpv:
https://mpv.io/installation/

FAQ and Manual:
https://mpv.io/manual/stable/
https://github.com/mpv-player/mpv/wiki/FAQ

Which scripts do I use to turn mpv into a music player?
>>
What are the perks of using MPV? Im using VLC atm and it is working pretty good.
>>
ffplay > mpv
>>
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>>60724582
++
>>
>>60723950
Its much faster and supports more formats/codecs. Also not bug infested.
>>
>>60724582
You know ffplay is a test program, right?
>>
Did this ever have that subtitle vulnerability that other players recently had? I'm updating this a bit more frequently now, but I don't know if that's actually helping this specific "problem".
>>
>>60725736
Nope. All the vulnerabilities from that "Hacked in Translation" clickbait article are in the video players themselves, eg. in VLC and Kodi code, not in shared libraries like libass or libavcodec. It's possible that mpv has its own subtitle-related vulnerabilities, but they wouldn't be the same as the ones in that article.
>>
>>60725804
Okay, thanks senpai.
>>
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>>60722181
Can you recommend a good interface for mpv please? I want to use something that looks like mpc-hc or that has at least most of the mpc-hc features.

Also, it needs to work well, not a bugfest if possible.
>>
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Why does no one update bomi?

It's full of bugs but a really worthwhile GUI for mpv
>>
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>>60725879
It's called VLC
>>
>>60725909
>Currently outdated and unmaintained.
>linux only
>>
>>60725920
is vlc based on mpv now?
>>
>>60725923
>linux only
What?
>>
>>60725935
No, and it has a higher CPU usage and slower seek speeds.
>>
>>60725937
that's what I read on the wiki, is the wiki outdated?
>>
>>60725978
>is the wiki outdated?
looks like it was outdated after all, bomi site has some windows downloads, I'll try it now.
>>
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>Mpc-Qt can be compiled with a libmpv linked to MSYS2's ffmpeg libraries, or by using the prebuilt library from mpv.srsfckn.biz. To use the prebuilt library after cloning this repository, download libmpv from the mpv windows release page, and extract it somewhere. Place the libaries for your architechture from mpv-dev.7z (e.g. mpv-dev.7z/64) into mpv-dev/lib. Then place the include files from mpv-dev.7z (usually at mpv-dev.zip/include) into mpv-dev/include/mpv. Compile with the 64bit Qt framework as usual.

Fuck, I'll try bomi and the others before I have to resort to this.
>>
>>60726155
you could just try mpv.exe
>>
>>60726178
nah I don't want an early death due to stress, there're just too many anime I still need to watch.
>>
>>60725935
No
>>
>>60725879
I don't think there is one. Mochi and gnome-mpv work, but they're pretty sparse on features. Bomi is dead and still buggy. mpc-qt is promising, but the last time I used it, it didn't seem ready for general use and there are no Windows builds. IINA is macOS only.

Honestly, mpv's biggest usability issue for normies is the lack of a good GUI. If you need a GUI, I'd recommend MPC-HC or VLC for now.
>>
>>60726376
What features do normies need that's not in the mpv GUI already?
>>
>>60722181
Sorry bu I think I'm gonna stick with MPC-HC, it just werks :)
>>
What are some normal GPU temps I can expect with MPV? I'm looking at GPU-Z and the temp is increasing at a worrying rate (almost 80° now), I've never seen anything like this with MPC-HC before, even when using filters and SVP the temp would never go over 67-68.
>>
>>60725879
is IINA good ? and do you guys have anything do download subtitles online through move? like mpc-hc
>>
>>60726399
A GUI playlist editor is a big one, eg. one where you can drag and drop items to rearrange them. Also using mpv outside a terminal can be painful because there is no way to diagnose playback errors. The player just closes. You can't even tell if something went wrong or the video just finished playing. I use mpv, but I wouldn't recommend it for everyone.
>>
>>60726438
My temp is always 20-30°. What the fuck are you doing?
>>
How can I get a keybind to show the current playlist? the same thing that appears when you right click the next and previous icons on the OSC.

It's literally the only thing I'm using the OSC for right now.
>>
>>60726469
>The player just closes. You can't even tell if something went wrong or the video just finished playing
>
--log-file=<path>
Opens the given path for writing, and print log messages to it. Existing files will be truncated. The log level always corresponds to -v, regardless of terminal verbosity levels.
>>
>>60726469
keep-open
>>
>>60726521
This would be in the pseudo-gui profile except there's concerns that the log files would get really big if you're playing a large file or a stream that makes ffmpeg generate warning messages. Verbose logs can be pretty noisy. It would be better if mpv collected log messages in a ring buffer or something and displayed them to the user in a dialog box when an error happens. That's really getting into GUI territory though, and it would be better if a feature like that was implemented in a libmpv client rather than mpv.
>>
>>60726511
Before I took the screenshot it reached 82° dunno if I'm doing something wrong. I have set the quality settings on highest since the GPU should be able to handle them just fine, it could easily handle avisynth filters and SVP at the same time before at least.

Today 4chan won't let me post images (connection error), here is the screenshot:
https://my.mixtape.moe/olqofh.jpg
>>
>>60726750
That doesn't look like mpv?
>>
>>60726780
it's a gui for mpv:
https://github.com/mpv-player/mpv/wiki/Applications-using-mpv#wiki-body
>>
>>60726814
Which one?
>>
>>60726841
Bomi GUI. Actually I should get some new theme for Bomi, this lacks the stop button and the others who have it don't show chapters for some reason.
Any recommendations would be appreciated.
>>
>>60726861
I thought it might have been. Bomi uses a really outdated fork of mpv and it uses it in an unsupported way. I'd be interested to see if you could reproduce the high GPU temps in mpv itself.
>>
what do to improve quality?
>>
>>
>>60726884
>the high GPU temps in mpv itself.
It happens in mpv.exe too when I use the best quality settings, on basic it seems fine (less than 60°). Are these highest quality settings really so much resource-consuming? even more than SVP and avisynth together?

I'll try another GUI later, the problem is that most active GUI projects don't have binary version for windows. I'm not trying to be a bitch but, it's like they don't want people to use their GUI, really.
>>
>>60726929
>>60726941
http://avisynth.nl/index.php/QTGMC#Noise_Bypass_.2F_Denoising
>>
>>60722181
ay bb i missed you
>>
>>60727009
thanks, now I have to figure out how to use that
>>
What's the best quality configuration?
>>
Bomi is really the best GUI, especially the playlist manager is very comfy, SMPlayer has the MPC interface theme but it's buggy in full screen (interface becomes black) and feels more stiff compared to Bomi.
Now, if only all the Bomi themes supported chapters and the stop button, it would be literally the perfect player.
I'll still be using Bomi though, much better than no features at all.
>>
Baka-MPlayer is also a nice GUI for mpv but the playlist feature is broken and there're no themes.
>>
does bomi at least use the system ffmpeg instead of embedding that too
>>
I ran a few tests on different quality settings agin in Bomi and looks like everything between Basic and High quality settings works well, the temp never goes above 56° unless I use Highest settings, I guess my GPU really can't handle that after all.

>>60727370
I've no idea, there's no ffmpeg.exe in the archive, at least not in the windows version, though when I open bomi.exe in hex editor I see ffmpeg is mentioned a couple times as protocol.
>>
>>60725879
Baka MPlayer
>>
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>>60727685
I settled with Bomi and Tethys theme for now, it's great.
>>
>>60727685
Baka is definitely less buggy and more up-to-date, but it's also really barebones, so there's little or no reason to use it instead of plain mpv.

bomi has tons of features and a really nice GUI, but it's also pretty buggy and hasn't been updated in over a year.

If someone ported bomi so it used mpv binaries, it would require less dev work and probably have less bugs.
>>
How do I absolutely lower latency for mpv? I didn't find anything better than this yet

--no-terminal --no-cache-pause --no-cache --cache=no --no-audio --framedrop=no --vd-lavc-fast --vd-lavc-skiploopfilter=all --vd-lavc-threads=1 --demuxer-thread=no --demuxer=+lavf --demuxer-lavf-format=[format] --demuxer-lavf-probesize=32 --demuxer-lavf-buffersize=40
>>
>>60728353
uh sorry here's a better formatted list

--no-terminal
--no-cache-pause
--no-cache
--cache=no
--no-audio
--framedrop=no
--vd-lavc-fast
--vd-lavc-skiploopfilter=all
--vd-lavc-threads=1
--demuxer-thread=no
--demuxer=+lavf
--demuxer-lavf-format=[format]
--demuxer-lavf-probesize=32
--demuxer-lavf-buffersize=40
>>
>>60728325
>hasn't been updated in over a year.
not even the forks? they didn't make a windows version so I haven't checked in detail but I saw at least 2 forks of it.
>>
>>60726469
https://github.com/rossy/mpv-repl
>>
Work has resumed on vo_vulkan, get hyped
>>
>>60730028
>>60730028
For real?
What other benefits over opengl just than better resource management?
Also native nnedi3 support when?
>>
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>>60722181
>no ngu
>>
>>60726512
Please resbond.
>>
>>60730109
Yeah but by a different dev than haasn, although hassn's helping out.
>>60729216
Are you seriously suggesting using the repl for playlist management? You'd have to be a masochist for that.
>>
>>60730109
Isn't there already native nnedi3 support?
>>
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>>60726399
>>60726376
>normies
>>
I have tried my hand at converting BDMV .m2ts to .mkv using mkvmerge and while the quality appears to be the same, why is there somewhat significant size difference (500-600MB)? Does .m2ts container take up that much space?
>>
>>60730172
No
>>
>>60726469
Do normies really use playlists and such in VLC?
>>
>>60730243
C'mon
https://github.com/bjin/mpv-prescalers/tree/master
>>
>>60730267
It's not built-in like ewa_lanczos
>>
Hey guys, is there a good GUI for mpv? I just need basics like the basic controls, subtitles, audio file etc
>>
>>60730323
Why do you care? It's just as performant as if it were
>>
>>60726635
>It would be better if mpv collected log messages in a ring buffer or something and displayed them to the user in a dialog box when an error happens
That's what sane operating systems already do, there's no need for mpv to do it too.
>>
>>60730352
You can drag and drop subtitles and audio files into the mpv window if that's acceptable.
>>
>>60727320
https://lhc70000.github.io/iina/features/
>>
>>60730152
>Are you seriously suggesting using the repl for playlist management?
No, to view the log.
>>
>>60725474
Still working better than everything else.
>>
>>60730267
How do I make it work?
>>
>>60730352
SMPlayer is probably the best MPV front end, or GNOME-MPV
>>
>>60730232
If you're simply remuxing it's entirely lossless.
The size discrepancy is probably just some padding getting stripped out or something.
>>
>>60730631
IINA is, but its only for mac
>>
>>60730734
The goal is to remux, not sure if I'm doing it correctly. Ran it through mkvmerge with -o "output" "input" parameters and through the gui with compression disabled, but when comparing frames the background grain/noise seems to be off by a bit.
http://screenshotcomparison.com/comparison/211674
Makes me wonder whether I have remuxed properly and these are just random artifacts from rendering or not.
>>
>>60726155
Yeah, and all that's does is tell you how to compile and link a program to a third-party library The Right Way (TM). Follow the instructions to the letter (no thinking involved) and you might learn something. Bomi actually does it The Wrong Way is pretty invasive in its use of mpv.

>>60726376
>it didn't seem ready for general use
But it is. Fact of the matter is that's Good Enough for everyday use to point that I use it on holidays and my free time to watch my backlog.

>Fuck, I'll try bomi and the others before I have to resort to this.
Is it that much of a bother to you? I can release time-based builds rather than properly versioned windows builds if that's what you want. Here's a build that's only 1.5 months old when my bro needed to play 1 or so hrs of music at a funeral.
https://a.doko.moe/iendnq.zip
>>
>>60725879
IINA
>>
>>60727192
My config, I only watch anime
# Video
vo=opengl
profile=opengl-hq
deband=yes
deband-iterations=4

# Resizer
opengl-shaders="C:\Program Files\mpv\shaders\noise_static_luma.hook,C:\Program Files\mpv\shaders\nnedi3-nns64-win8x4-yuv.hook"

# Scaling
scale=ewa_lanczossharp
cscale=ewa_lanczossharp
dscale=ewa_lanczossoft
sigmoid-upscaling=yes
correct-downscaling=yes

# Audio
volume=100
volume-max=100
audio-channels=stereo

# Screenshots
screenshot-format=jpeg
screenshot-jpeg-quality=100
screenshot-template="%f %P"
>>
is mpv recommended over mpc-hc these days? mpc has been complete trash for me and i'm kind of lost on what to switch to
>>
I recently fell for the mpv meme. What are some good settings? for now I managed:
no-border
geometry=80%x80%
hwdec=auto
screenshot-directory=~~desktop/
#profile=opengl-hq
#scale=ewa_lanczossharp
#cscale=ewa_lanczossoft

The ones with the hashtag are disabled for now because my gpu would go crazy. I have a laptop with intel 4000 plus gt635m. Problem is they never switched correctly and they've always been a pain in the ass.
Other than that, anything else I should add?
>>
>>60733915
With that hardware I would say the best settings for you are:
# Video
vo=opengl
profile=opengl-hq
>>
>>60734002
>vo=opengl
I thought I read that was default. Oh well, I'll put it there just to be sure.
Thanks.
>>
>>60730109
>nnedi3
There are retards who still want to use this shit?
>>60730028
Source?
>>
>>60734588
>There are retards who still want to use this shit?
Looks better than ewa
>>
>>60734002
vo is deprecated and by default anyway, just use
profile=opengl-hq
>>
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>>60732549
>telling people to compile shit
>on windows
It's like you enjoy getting yelled at.
Never mind the dependencies, windows is simply not a platform for compiling from shell, whether you use third party shells or not, it can fuck up pretty much anything for literally no reason, anytime.

>Bomi actually does it The Wrong Way is pretty invasive in its use of mpv.
Bomi is actually *usable* software out of the box. If it's a windows build, Bomi is doing it the right way, that's how it should be.
The only regrettable thing is that mpv is embedded in the main binary of Bomi and cannot be replaced with an updated version without recompiling.
Surprisingly enough, the years-old build I am using is playing stuff flawlessly, even when it's HEVC2.
>>
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Can mpv produce as nice of an upscale from 720p as this MadVR upscale?
>>
>>60734849
sure
>>
>>60734864
Please demonstrate and share settings. NGU AA has been vastly superior to ewa_lanczossharp and slightly superior to NNEDI3 in my testing.
>>
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>still using mpv
>not using superior IINA
>>
>>60734849
Source is [Doki]_Yuru_Yuri_-_07v2_(1280x720_h264_BD_AAC)_[DF080EE5]
>>
>>60734914
>>60732992
>mac
>>
What high performance frame blending filters would you recommend?
I want to get rid of the visible "lag" when I'm watching 24p anime on 60+ Hz monitor.
>>
>>60735015
Smooth motion; it'll take the choppiness out of panning shots without adding the soap opera effect.
>>
>>60735015
I just
video-sync=display-resample
interpolation
tscale=linear
>>
File: live.png (2MB, 2560x1440px) Image search: [Google]
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mpv is surprisingly good at streaming live content; I thought most of that API was cut during the transition from mplayer2.
>>
>>60735040
I believe this is the line you need for smooth motion:
mpv --vo=opengl:tscale=oversample:interpolation --video-sync=display-resample file.avi
>>
>>60735093
Er, this is the command line for it and I'm not quite sure how to convert it to config lines.
>>
>>60735123
vo=opengl
tscale=oversample
interpolation
video-sync=display-resample
>>
>>60735165
Domo.
>>
>>60722181
Play YouTube videos (or audio) with 2 (ok maybe 3) clicks?
>useful if you don't have/want pulse

>Video
cp /usr/share/applications/mpv.desktop ~/.local/share/applications/mpvv.desktop


Exec=mpv --ytdl-format="bestvideo[vcodec!=vp9][vcodec!=vp8.0][height<=720]+(bestaudio[abr>128]/bestaudio)/best[vcodec!=vp9][vcodec!=vp8.0][height<=720]/best[height<=720]/best" --player-operation-mode=pseudo-gui -- "$(sselp)"


>Audio only (with thumbnail)
cp /usr/share/applications/mpv.desktop ~/.local/share/applications/mpva.desktop


Exec=mpv --ytdl-format="bestaudio[abr>128]/bestaudio" --no-cache --no-sub --no-sub-auto --no-stop-screensaver --script-opts=osc-visibility=always--player-operation-mode=pseudo-gui --external-file="$(youtube-dl --get-thumbnail "$(sselp)")" --autofit-smaller=960x480 -- "$(sselp)"


>Download music?
cp /usr/share/applications/mpv.desktop ~/.local/share/applications/mpvd.desktop


Exec=st -g 100x20 -e youtube-dl -xf "bestaudio[abr>128]/bestaudio" -o '~/Music/%(title)s.%(ext)s' "$(sselp)"


Add to your panel(s)
>Copy Link Location
and click

> Icon=
- icons/breeze/actions/22/ im-youtube.svg kdenlive-show-video.svg
- icons/breeze/places/22/ folder-download.svg folder-music.svg

st.suckless.org
tools.suckless.org/x/sselp
>>
>>60724582
show me how to use hw accl with ffplay
mpv is a frontend to ffplay anyway
>>
>>60735405
>vcodec!=vp9
>>
>>60725909
What relevant bugs does Bomi have though? other than using an outdated mpv version, so far there're only 2 issue I noticed, both related to playlists:

1) when double-clicking a different playlists with extension associated with Bomi, it just opens Bomi loading last played playlist instead of the new one, but it works as intended when I open it from Ctrl+F.

It could be just a problem on my side, since when I configured the file association I haven't added any parameters to the bomi.exe path, probably some parameter needs to be added to make Bomi open the playlist properly, about this I wish there was a detailed documentation for Bomi.

2) dragging and dropping a playlist loads only the first video file and not the entire playlist.

Definitely a bug.
>>
^Also there is no embedded mediainfo feature, which kinda sucks now that I think about it, but I really doubt the other GUI alternatives have any less issues than Bomi.
>>
>>60733720
Why jpeg instead of png?
>>
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I'm sick of the lag when watching videos on mpv on my 60hz monitor.

What are good settings to solve this
>>
>>60735797
Overclock your monitor to 72hz(24*3=72)
>>
>>60735797
see
>>60735165
>>
So, I was playing a little with avisynth, but shit got super slow as a frameserver to mpv. How do I convert the avs file to an actual video file?
>>
>>60735832
ffmpeg or megui
for example:
"avs2yuv_x86.exe" Source.avs - | "ffmpeg.exe" -y -i - -c:v libx264 -preset slow -crf 20 -c:a copy "Output"
>>
Which is better,
tscale=linear
or
tscale=oversample
?
>>
>>60736133
oversample doesn't do much, but what's worse is watching that piece of shit.
>>
>>60736139
I need to kill time with something.
>>
>>60725909
there are some forks that i have built from but changes are relatively minor

I use it too, as it's slick and has mpris support and that history side panel thing is really quite useful for someone like me who is watching a fuckton of shit all the time.
I wish it respected mpv.conf tho, it has internal mpv and the settings are not good enough to achieve my UItra Super High Quality standards
>>
>>60736017
cant I pass the avs file directly to ffpmeg?
>>
>>60736223
yes you can
>>
>>60735547
>example
>REEEEE
>>
>>60736269
will it make any difference
>>
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>2017
>Not using VLC
>>
>>60736335
>2017
>not just mixing vaseline and different colored paints then rubbing them into your eyes while making sound effects by shouting and banging a tambourine
>>
>>60736297
http://avisynth.nl/index.php/Avs2YUV
>>
>>60736386
Thanks for everything anon, been obsessed with learning about this shit for a couple of hours now. My procrastination habits have come back because of you.
>>
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>No NGU
>>
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Seems like Motion Smoothing is messed up in Bomi's version of mpv, it looks smoother when I don't use it, when I try to use it even with 384 as target fps there's visually no difference and the gpu load doesn't even increase (same for the cpu), I doubt it's even working at all.
Using an outdated GUI has its own disadvantages after all, the settings are stored in json file and I cannot even use mvp custom parameters with it (incompatible).
>>
Is mpv better than potplayer?
>>
>>60736170
>I wish it respected mpv.conf
Would it require a lot of work to add support for this, or even to separate mobi from mpv entirely so it can be used as stand-alone GUI for any mpv version?
>>
When I torrent anime sequentially and open it with mpv mpv will stop playing it at the point that it was downloaded to when I first opened it.
>>
>>60736784
Yes
>>
>>60736748
How do you enable motion smoothing on mpv on Wjndows? Also 100+ fps output? Wtf
>>
Is there an MPV alternative to the smooth motion thing in MPC-HC?
>>
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>>60736170
>>60736828
It can though.
>>
>>60738041
temporal-dither
interpolation
tscale=sinc
>>
>>60738084
>temporal-dither
isn't related to smoothmotion
>interpolation
doesn't work without video-sync=display-resample
>>
I can't find the command terminal or the config files to save my life. Make fun of me all you want, but dear god someone help me.
>>
>>60738084
Why sinc instead of oversample or something different? Oversample is the best at just removing the judder, in my opinion. The rest will just introduce unwanted artefacts.
>>
>>60738260
Oversample looks blurry. Sinc has decent motion quality while still being sharp.

>>60738121
You're right. I just gave him the ones I thought I remembered had to do with smooth motion.
>>
>>60738301
>Oversample looks blurry. Sinc has decent motion quality while still being sharp.
To me the others look more blurry. In any case, I'd suggest the user to try some out and make their own decision.
>>
>>60738236
>can't click on a video file or type up a text document
Must be hard being retarded.
>>
>>60738236
Literally google "how to use nano"
>>
File: Untitled.png (624KB, 1325x751px) Image search: [Google]
Untitled.png
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>>60738339
It is.
I tried creating text files In the same folder as the executable and in the mpv folder under roaming. To test to see if they worked, I tried typing the command to make screenshots save as a png, but it didn't take affect. I don't see where on this UI the terminal is supposed to be.
>>
>>60738079
Can do what? that doesn't even look like Bomi.
>>
does native-fs even work on windows?
>>
>>60738492
I thought this was another thread. Nevermind.
>>
>>60738442
https://mpv.io/manual/stable/

I know that there are some autistic people out there that do literally everything inside the terminal, but I have never needed to use the terminal for MPV besides for Youtube.
>>
>>60737809
In the mpv config file? without GUI that's how you do it I imagine.
In Bomi it's shown in the screenshot I posted, you can right click and enable or use Ctrl+M shortcut.
>>
>>60738520
It's mostly useful for troubleshooting in my opinion. Personally I also like how I can easily see the timestamps after the video has stopped.
>>
>>60737420
In what it is better?
>>
File: 673.gif (172KB, 500x506px) Image search: [Google]
673.gif
172KB, 500x506px
>>60738520
I've already agonized over that manual, but I did again after you linked it.
My current plan of action is to use this nano shit >>60738427 spoke of to create a config file in the mppv folder in roaming.
Am I getting hotter or colder?
>>
>>60738520
go back to vlc
>>
>>60738715
No
>>
>>60738697
>nano
>on windows
you should stick to vlc
>>
>>60738697
mkdir ~/.mpv
nano ~/.mpv/config

It'll be blank since it's a new file.
You just put your stuff from the manual into there

tscale=oversample

That turns on smooth motion.
>>
>>60730028
>>60734588
>>60730109

https://github.com/atomnuker/mpv

What doesn't work: resizing, osd, probably ncrappia shiteo cards, png
What works: wayland and x11, will play videos, direct rendering

Advantages: direct fucking zero copy rendering

mpv is stuck in the last century because it does a memcpy on every single image. Sure its not a problem for 480p video but when you do 8K or 4K at 60 or 120 frames per second it bloody matters and you will drop frames. Not to mention it wastes power and its completely unnecessary.
This VO currently does full direct rendering. It makes ffmpeg decode directly to the VRAM, something even VLC has had support for a long time. And its not a partial half-assed support either, there's full support for parallel decoding to multiple frames on VRAM, so there's no sleeping or waiting anywhere for a buffer to be free. This VO is fast and will rip through presenting 4K VP9 with 8 threads without dropping or delaying frames..

There's been some arguments with a contributor that argued "muh advanced opengl features" were lacking and its an absolutely useless vo. Or that having direct rendering increases code complexity without much gain. Yet those are the people who can afford to squander money on a top range system running closed source drivers doing nothing but play games and then ridicule less fortunate people running less powerful open systems who are busy creating open source software and using their systems to the full capacity.
>>
>>60738740
Are you retarded?
>>
>>60738839
Oh look, another retard who needs to prove his self worth on /g/.
Okay, tell me what's so retarded about my post.
>>
>>60738733
So I can only customize it if I'm on linux?
>>60738839
Why don't you explain it?
>>
>>60738868
You're giving Linux commands for an obviously Windows user.
>>60738869
Because I don't see what you're doing wrong. Should just be to make a text file in the folder, rename it mpv.conf and voila.
>>
>>60738881
He said he couldn't find the terminal commands, so he must at least have a terminal to work with.
>>
File: 504.png (444KB, 796x710px) Image search: [Google]
504.png
444KB, 796x710px
>>60738881
Holy shit. So I'm not retarded???
>>
Is it just me or does mpv not get much development these days?

Is it just because it's nearing completion or lack of motivation or because wm4 is paid to work on plex?

I don't even bother running git builds anymore since so little change, kinda miss that.
>>
>>60738896
Actually nevermind, I suck black cock. He said he couldn't find the "command terminal".
>>
>>60738896
>He said he couldn't find the terminal commands
No, he said he couldn't fine the command terminal, so he doesn't have a terminal. And he probable mean command prompt anyway. Even so, those commands won't work on a normal Windows machine's "terminal".
>>60738912
Not that retarded at least. I'd suggest really verifying your options aren't set. There's a method to show what options are set in the command prompt. Just open the command prompt and then type mpv to open mpv in the command prompt.
>>
File: Untitled.png (16KB, 1002x526px) Image search: [Google]
Untitled.png
16KB, 1002x526px
>>60738958
>Just open the command prompt and then type mpv to open mpv in the command prompt.
Nani?
I honestly have no idea what you're talking about if you don't mean pic related.
>>
>>60739018
Set mpv in your environment variables FFS -.-
You dumb retard
>>
>>60739018
That's what I meant. I assumed the mpv installation would set the path variables. An easy temporary fix is to just type the whole path there, though that might break some other shit again. Or open command prompt in the mpv folder by right clicking there.
>>
>>60733915
what does geometry do?
>>
>>60734748
do I really need to set a profile?
what's the difference between no-config and profiles?
>>
>>60738791
It crashes for me
Last lines from the log:
[   0.191][v][vo/vulkan] Allocating 2785280 bytes of memory of type 0xe (10) in heap 1
[ 0.206][v][vo/vulkan] Allocating 2785280 bytes of memory of type 0xe (10) in heap 1
[ 0.208][v][vo/vulkan] Allocating 2785280 bytes of memory of type 0xe (10) in heap 1
[ 0.210][v][vo/vulkan] Allocating 2785280 bytes of memory of type 0xe (10) in heap 1
[ 0.212][v][vo/vulkan] Allocating 2785280 bytes of memory of type 0xe (10) in heap 1
[ 0.220][v][vo/vulkan] Allocating 2785280 bytes of memory of type 0xe (10) in heap 1
[ 0.222][v][vd] Decoder format: 1280x720 yuv420p auto/auto/auto/auto CL=mpeg2/4/h264
[ 0.222][v][vd] Using container aspect ratio.
[ 0.222][v][vf] Video filter chain:
[ 0.222][v][vf] [in] 1280x720 yuv420p bt.709/bt.709/bt.1886/limited CL=mpeg2/4/h264
[ 0.222][v][vf] [out] 1280x720 yuv420p bt.709/bt.709/bt.1886/limited CL=mpeg2/4/h264
[ 0.222][i][cplayer] VO: [vulkan] 1280x720 yuv420p
[ 0.222][v][cplayer] VO: Description: Vulkan output
[ 0.222][v][vo/vulkan] Freeing buffer of size 0
[ 0.226][v][vo/vulkan/x11] not waiting for MapNotify
>>
>>60739018
go in mpv.exe folder and shift + right-click.
>>
>>60739072
Makes it 80% of the screen.
>>
File: Untitled.jpg (216KB, 1224x836px) Image search: [Google]
Untitled.jpg
216KB, 1224x836px
>>60739090
>>60739040
What does it matter if options are set?
>>
>>60735583
>1) when double-clicking a different playlists with extension associated with Bomi, it just opens Bomi loading last played playlist instead of the new one, but it works as intended when I open it from Ctrl+F.

Fixed. In the file association settings of windows "%1" (quotes included) must be added after the path to bomi.exe.

"C:\Example\bomi.exe" "%1"
>>
>>60739080
You get better quality with profile=opengl-hq at the cost of higher GPU usage.
>>
>>60739327
does it matter if you are using an iGPU or a dedicated GPU (nVidia/AMD) ?
>>
>>60739341
Yes, but opengl-hq will still run on almost everything. It's only when you start using ridiculous shaders like NNEDI or something that you'll get shitty results.
>>
>>60739367
I mostly watch anime so I'll probably be fine with oepngl-hq
>>
>>60739088
I'll need the full log. Does it work on something 8 bit H264?
>>
>>60739341
Well, if you're GPU is weak then you might get framedrops and overall performance would suffer. Also, it depends on if you're willing to trade GPU usage for a better video quality. Higher GPU usage leads to higher clocks which leads to higher temps and fan speeds.
You can test performance and framedrops by downloading stats.lua from here: https://github.com/Argon-/mpv-stats
Create "scripts" folder where you have mpv.exe, drop stats.lua, launch mpv and play a video. Then press SHIFT+I and you'll see stats for your video including framedrops and delays. I think there will always be a few framedrops/delays when you start a video.
>I mostly watch anime so I'll probably be fine with oepngl-hq
You can also use adaptive sharpen shader for some additional sharpness if you'd like. You can get it from here: https://gist.github.com/igv
It will also affect GPU usage and performance but not sure how much on iGPUs.
>>
>>60739446
I was just curious about iGPU performances, since I use a dedicated video card I think I will be fine
>>
>>60739469
Ah. Anyway, as I said, it really depends on what kind of GPU you're running so you'll need to test it yourself with stats.lua.
>>
>>60738927
mpv should just integrate bomi and continue with that, many more people would gladly use it.
>>
>>60739469
Also, you can try mpc-be with madvr if there are any issues with mpv performance. It takes more time to set up but on my desktop PC I get less GPU usage with mpc-be + madvr compared to mpv + opeglhq with the same picture quality.
>>
File: 1493510511985.png (1MB, 1184x696px) Image search: [Google]
1493510511985.png
1MB, 1184x696px
hello?
>>
>>60738791
Finally.
>>
>>60739925
I get less GPU usage with mpc-be + madvr compared to mpv + opeglhq with the same picture quality.
weird, its the opposite for me.
>>
>>60739403
What for?
All additional vulkan specific entries:
[   0.155][i][vo/vulkan] Requesting extensions:
[ 0.155][i][vo/vulkan] VK_KHR_surface
[ 0.155][i][vo/vulkan] VK_KHR_xlib_surface
[ 0.185][i][vo/vulkan] GPU listing:
[ 0.185][i][vo/vulkan] 0: GeForce GTX 660 (discrete)
[ 0.185][i][vo/vulkan] Using device: GeForce GTX 660
[ 0.185][i][vo/vulkan] Best device memory (heap 1, size 6220987392 bytes) flags:
[ 0.185][i][vo/vulkan] VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
[ 0.185][i][vo/vulkan] VK_MEMORY_PROPERTY_HOST_CACHED_BIT
[ 0.185][i][vo/vulkan] VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
[ 0.185][i][vo/vulkan] Requesting device extensions:
[ 0.185][i][vo/vulkan] VK_KHR_swapchain
[ 0.221][v][vo/vulkan/x11] X11 opening display: :1
[ 0.223][v][vo/vulkan/x11] X11 running at 1920x1080 (":1" => local display)
[ 0.223][v][vo/vulkan/x11] Detected wm supports NetWM.
[ 0.223][v][vo/vulkan/x11] Detected wm supports FULLSCREEN state.
[ 0.223][v][vo/vulkan/x11] Detected wm supports ABOVE state.
[ 0.223][v][vo/vulkan/x11] Detected wm supports BELOW state.
[ 0.223][v][vo/vulkan/x11] Display 0 (DVI-D-0): [0, 0, 1920, 1080] @ 60.019740 FPS
[ 0.223][v][vo/vulkan/x11] Current display FPS: 60.019740
[ 0.224][i][vo/vulkan] Using the Xlib backend
[ 0.232][v][vo/vulkan] Assuming 60.019740 FPS for display sync.

Only vo=vulkan in mpv.conf, no lua scripts.

>Does it work on something 8 bit H264?
No
>>
>>60739998
The difference isn't that high really, maybe a few % if we're talking about "opengl-hq" only. But in madVR I have smooth motion enabled and all scalers are set to lanczos 4 taps + AR. I believe lanczos is more expensive than mpv's spline from opengl-hq? Don't want to fiddle with madvr settings to mimic opengl-hq since I'm fine with GPU usage on both players. And with AdaptiveSharpen, GPU usage in mpv is about 7% higher compared to the 2pass AdaptiveSharpen on MPC-BE.
Again, doesn't matter if you don't use shaders and gpu usage difference isn't really that big but it could be different on his iGPU config.
>>
>>60740229
>And with AdaptiveSharpen, GPU usage in mpv is about 7% higher compared to the 2pass AdaptiveSharpen on MPC-BE.
Can't be, 2pass AdaptiveSharpen on MPC-BE is much slower, like 2x or more.
>>
>>60740278
Cleaned out all configs and situation is slightly different now. GPU usage is still a tiny bit lower with madvr. But with AS enabled, GPU usage on MPC-BE is now a few % higher. In the end the difference is small but on iGPU it might be more noticeable or different.
Oh, I forgot to mention that I'm talking about 1080p content on 1080p display res. Situation might be different with more upscale involved but I don't have any 720p files to test it out.
Also, what kind of technique madvr is using for smoothmotion? I believe mpv's default is catmull_rom but what about madvr?
>>
What is auto-profiles.lua and how do I use it?
>>
>>60740381
ANGLE or dxinterop?

>Also, what kind of technique madvr is using for smoothmotion?
oversample
>>
>>60740440
Whatever is default. ANGLE, I think?
I tried switching to dxinterop a few builds back to see if there's any difference in performance but I didn't notice any change whatsoever between dx and angle. Which one do you recommend using?
>>
>>60740476
default
>>
Are these frame timings good?
>>
>>60740622
>Native resolution: 1280x720
>Scale: 1.0
>Screenshot: 1920x1080
???

Same timings here most of the time btw
>>
>>60740708
I'm scaling it to 1080p I think.
I'm using this settings:
# Video
vo=opengl
opengl-backend=angle
hwdec=no
profile=opengl-hq
deband=yes
deband-iterations=4

# Resizer
opengl-shaders="C:\Program Files\mpv\shaders\noise_static_luma.hook,C:\Program Files\mpv\shaders\nnedi3-nns16-win8x4-yuv.hook"

# Scaling
scale=ewa_lanczossharp
cscale=ewa_lanczossharp
dscale=ewa_lanczossoft
sigmoid-upscaling=yes
correct-downscaling=yes
>>
>>60740708
I'm now using "nnedi3-nns32-win8x4-yuv.hook".
Are the frame timings ok or too high?
>>
>>60740762
too high
>>
>>60738727
there isn't any advantage for using mpv on windows
>>
>>60740797
Not him, how are they too high?
>>
>>60740797
I'll stick with 16 neurons.
Thanks
>>
>>60740826
bigger than 20000 is considered too high.
>>
>>60740902
But why?
>>
>>60740797
>>60740902
Wrong.
>>60740832
Dude as long as you have no dropped frames and GPU noise is bearable you can increase the neuron count. Dont listen to that retard. BTW what video card are you using?
>>
>>60740965
>retards tells that someone is wrong
ok
>>
>>60740905
>>60740965
It doesn't matter much if you aren't using interpolation but 16ms is required for 60 refreshes per second and proper interpolation. You may not be hard dropping frames but resulting interpolation would be juddery
>>
>>60740965
RX 480 8GB+Intel i5 6600+ 16GB of DDR4 RAM
I'll use 32
>>
>>60741017
I have RX 470 and can do 128 neurons nnedi3 in madVR 720p->1080p with smoothmotion.
>>60741015
There wont be any judder unless he is dropping frames.
>>
>>60741015
That does not make sense. If all the frames are there (i.e. no dropped ones), then it can't be different from having 0 render time.
>>
>>60741077
nnedi3 implementation in madvr is different (much faster), but how can you know, you are just a retarded winfag.
>>
>>60741151
How is this relevant to the discussion? Still butthurt from being wrong in >>60740797 ?
>>
>>60741151
>nnedi3 implementation in madvr is different (much faster)
Citation needed.
>>
>>60741124
You are creating "new" frames during interpolation by blending other frames.

>>60741077
Missing vsync & interpolation target leads visible judder in pans like regular non-interpolated video
>>
>>60741184
>How is this relevant to the discussion?
omg you retarded
>Still butthurt from being wrong in >>60740797 (You) ?
so you also can't read >>60741015
this wintards...
>>
>>60741228
>You are creating "new" frames during interpolation by blending other frames.
So? If the new frames aren't dropped, then there's no issue.
>>
can someone explain to me why mpv key binds are so weird by default? like why 'j' to change subtitles but '#' to change audio?
>>
>>60741239
>this wintards...
You shouldnt talk about things you know nothing about, poojit.
>>60741228
Dude ask haasn himself. No dropped frames = no problems.
>>
>>60741247
As I said there isn't an issue if you aren't using interpolation. If you are trying to use interpolation and your render times are higher than 16ms for a 60Hz monitor, then the interpolation isn't working properly.
>>
>>60741267
>retarded tells to not talk about things you know nothing about
sounds legit
>>
>>60741275
>As I said there isn't an issue if you aren't using interpolation.
I'm not saying I'm not, so why bring it up again? Obviously assume that I'm talking about the same situation that you are.

>If you are trying to use interpolation and your render times are higher than 16ms for a 60Hz monitor, then the interpolation isn't working properly.
Again, that does not make sense. If it wouldn't have enough time to render the new frame, then it would drop them. Interpolation isn't exempt from reporting dropped frames.
>>
>>60741285
Last reply from me, Rajesh, improve your English!
>>
>>60741302
>Again, that does not make sense.
nothing makes sense to retards sadly
>>
>>60741077
>I have RX 470 and can do 128 neurons nnedi3 in madVR 720p->1080p with smoothmotion.
The maximum I can do with my RX 480 is 32 without dropping frames, at 64 the frame timings are too high and the video output starts dropping frames.
Pic related is with 64 neurons
>>
>>60741320
Just explain why interpolated frames can't be dropped instead of saying it doesn't matter.
>>
>>60741267
haasn recommended using

opengl-check-pattern=1-1

to log missed interpolated frames to check if your interpolation working properly.

>>60741302
>If it wouldn't have enough time to render the new frame, then it would drop them. Interpolation isn't exempt from reporting dropped frames.
You can't drop interpolated frames because they aren't created in the first place. Interpolation frame target is tied to your refresh rate
>>
>>60741341
>You can't drop interpolated frames because they aren't created in the first place. Interpolation frame target is tied to your refresh rate
This makes no sense.
>>
>>60741341
>You can't drop interpolated frames because they aren't created in the first place.
That's absolutely wrong. You see them, right? That means they must be created in some form.
Anyway, the manual says the estimated amount of v-syncs that took too long is definitely reported, so just shut the fuck up.
>>
>>60741341
>haasn recommended using
>
>opengl-check-pattern=1-1
>
>to log missed interpolated frames to check if your interpolation working properly.
What does this mean? It's not an mpv option, and it's no wildly available image or video file.
>>
how come the stats.lua works fine on my arch thinkpad with streamlink but doesn't with my windows deskstop
>>
What VO in OSD means?
>>
>>60741363
>That's absolutely wrong. You see them, right?
You are seeing the interpolated frame hits. When it misses the target there isn't an interpolated frame to show

>Anyway, the manual says the estimated amount of v-syncs that took too long is definitely reported
Which part of the manual are you referring? Interpolation misses aren't logged by default to my knowledge

>>60741390
It's an undocumented debug option that logs interpolation patterns
>>
>>60741319
How about you suck my dick?
>>
>>60741484
>It's an undocumented debug option that logs interpolation patterns
No it's not, it doesn't work at least.
>>
>>60741484
>Which part of the manual are you referring? Interpolation misses aren't logged by default to my knowledge
Terminal status line, anyway it's the vo-delayed-frame-count property.
>>
>>60741497
Working for me. Look for
>[vo/opengl] wrong pattern, expected 1 got 2 (hit: 1468, mis: 7)
etc in the console. If the "mis" part is skyrocketing every second it's not working

>>60741509
>vo-delayed-frame-count
That's related to display-sync misses.
>>
>>60741528
>Working for me. Look for
>>[vo/opengl] wrong pattern, expected 1 got 2 (hit: 1468, mis: 7)
>etc in the console. If the "mis" part is skyrocketing every second it's not working
I didn't realize it needed a separate video file, but using the option now just gives me
[vo/opengl] GLX_SGI_video_sync not available, disabling.
>>
>>60741436
Video Output(Video Driver)
>>
>>60741528
>That's related to display-sync misses.
How is that different from interpolation misses? If interpolation takes too long, it will miss the v-sync.
>>
>>60741017
make print_perfdata_total = true in your stats script to give a total
>>
>>60741553
>[vo/opengl] GLX_SGI_video_sync not available, disabling.
Uh doesn't look good. That extension is needed for interpolation, what OS/driver? Using ANGLE or dxinterop?

>>60741566
>How is that different from interpolation misses
I think it only counts hard frame delays due to A/V desynchronization and not factoring in interpolated frames. Don't know much about how display-sync works or logs, so I'm not really sure, but my logged interpolation misses doesn't correlate to vo delays
>>
>>60741604
>hwdec=d3d11va
Why? It's better?
>>
>>60741667
>>[vo/opengl] GLX_SGI_video_sync not available, disabling.
>Uh doesn't look good. That extension is needed for interpolation, what OS/driver? Using ANGLE or dxinterop?
Windows 10 with the latest AMD driver (RX480). And dxinterop. It definitely seems to work to me.
>>
File: hwdec.png (830KB, 962x572px) Image search: [Google]
hwdec.png
830KB, 962x572px
This is what happens if I enable hwdec (auto).
What hwdec type should I force if I have an old 6850 card (supports DX11)? hwdec=d3d11va-copy? Or should I just hwdec=off and don't bother with it?
>>
>>60741667
>I think it only counts hard frame delays due to A/V desynchronization
It doesn't.
>>
File: 2017-06-04-051633_598x799_scrot.png (115KB, 598x799px) Image search: [Google]
2017-06-04-051633_598x799_scrot.png
115KB, 598x799px
>>60741727
hwdec=no
Just use software decoding
>>
>>60741727
Forgot to add that with "auto" it gets set to d3d11va and I get these artifacts. With d3d11va-copy = no artifacts. Just thought maybe there's a better hwdec value for my old card?
>>
>>60741696
I was just trying it out.
>>
>>60741667
>>60741726
To add, I have a 60Hz WQHD IPS and a 144Hz FHD Freesync TN display. I watch most of my shit on my 60Hz display because it's WQHD and IPS, but if I move the player to the 144Hz one it does judder as mad and stays on 60FPS. But then after a while that display's freesync kicks in and scales down to 60Hz, resulting in the same quality timing really. Is that GLX_SGI_video_sync only used for detecting the sync timings then or something?
>>
>>60741844
Not sure what's going on with windows and their opengl extension usage. Try checking with opengl-backend=win or opengl-backend=angle to see if it makes a difference
>>
Is there a way to donate to the mpv project?
>>
>>60741749
I was using hwdec=no but thought maybe it would be best to leave it on and if so, which hwdec mode to choose.
>>
>>60741913
give it to me & I'll make sure they get it
>>
>>60741727
update your drivers
https://github.com/mpv-player/mpv/issues/3464
https://github.com/mpv-player/mpv/issues/3255
>>
>>60741726
>dxinterop
kys
>>
>>60741973
Works better than Angle.
>>
>>60742013
it used to for me too
now angle works better for some reason
>>
>>60742013
Then why it works worse for everyone else?
>>
>>60738791
https://pastebin.com/raw/MQ6SuYSE
>>
>>60741766
what config/script did you use to show info?
>>
>>60741902
Same error. I'm not to bothered by it, interpolation works anyway.
>>
>>60742236
stats.lua script
https://github.com/Argon-/mpv-stats/

I found these settings work best with my hardware
opengl-backend=angle
opengl-early-flush=yes
hwdec=d3d11va
>>
>>60734849
>everyone ignoring the elephant in the room
>>60736654
This. NGU >>>>>>>>>>>>>> any upscaler available to mpv.
>>
>>60736133
tscale=oversample by a mile. tscale=linear is also known as "blur motion" for a reason.
>>60736139
>oversample doesn't do much
That's the point. It does what it's supposed to do, remove judder, and that's it.
>>
>>60738509
you got my hopes up :'(
>>
>>60742409
>NGU
shit scaler for poorfags
>>
>>60735165
Just tested this with some panning shots and it works perfectly. No judder, no blur.
>>
>>60742478
>for poorfags
t.mpvdev
Please elaborate on the logic behind this statement.
>>
mpv can't downmix
>>
>>60730028
>>60738791
based
>>
>>60742372
Hardware specs?
>>
>>60742517
I'm not an mpv dev
>Please elaborate on the logic behind this statement.
It's good only for upscaling shitty quality video (with ringing, aliasing).
>>
>>60742532
??
yes it can. its even mentioned how to do it in the manual.
>>
>>60741940
Can't do that. As I said, I use 6850 card and it's been moved to legacy so no new drivers are available for this card.
>>
>>60742532
audio-channels=mono
>>
>>60742580
Yes, NGU AA is vastly superior to mpv's upscalers at upscaling poor quality video, but NGU AA/NGU Sharp (depending on source) are also better at upscaling high quality video as well, as demonstrated by >>60734849 which came from a well-encoded BD rip.
>>
>>60742613
demonstrated? I don't see any comparison
>>
File: Clipboard01.png (129KB, 825x656px) Image search: [Google]
Clipboard01.png
129KB, 825x656px
>>60742579
no bully
>>
>>60742409
nnedi3+dscale=ewa_lanczossoft is better than NGU, provides a much clearer upscaling without producing an oily picture.
The only downside is that is more resource hungry than NGU.
Upload that episode somewhere and I'll make the comparison.
>>
>>60742583
>>60742597
mpv file.mkv --no-config --audio-channels=mono

expected behaviour:
AO: [wasapi] 48000Hz mono 1ch float

actual behaviour
AO: [wasapi] 48000Hz stereo 2ch float
>>
>>60742632
I don't see anyone rushing to defend mpv by showing it can produce an equally high quality upscale, and that post has been there overnight, complete with the source file even being posted as a reply. As far as I see it, that post was a challenge to mpvshills who ignored it because they know NGU > any upscalers mpv can use.
>>
>>60742532
audio-channels=stereo
>>
File: Barack-Cheesin.jpg (22KB, 331x318px) Image search: [Google]
Barack-Cheesin.jpg
22KB, 331x318px
>>60742648
>nnedi3
>without an oily picture
>>
>>60742648
>nnedi3+dscale=ewa_lanczossoft is better than NGU
>added NGU Anti-Alias algorithm, intended as a potential NNEDI3 replacement
Doubt.
>Upload that episode somewhere and I'll make the comparison.
https://nibl.co.uk/bots.php Doki has bots here.
>>
>>60734914
Looks really nice
>>
>>60742672
>source file
where?

It was proved several times, on good quality picture there is almost 0 difference.
>>
>>60742648
>without producing an oily picture
>>60734849 doesn't look oilpainty except for the eyes which look like that in the non-upscaled source.
>>
>>60742695
I use both madvr and mpv, upload the episode to mega or other side and I'll make the comparison.
And nnedi3 does produce a better picture than NGU, when paired with ewa_lanczossoft for downscaling that is.
>>
>>60742741
You need glasses, the hair looks mora oily than the eyes and it's very distracting.
>>
>>60734914
Any chance for this player to appear on Windows?
>>
>>60742789
>the hair looks mora oily than the eyes and it's very distracting
I don't even know what this is supposed to mean.
>>
>>60742789
*more
>>
>>60742759
*site
>>
>>60742759
You have already been told where to download the file >>60742713
If you do not know how to use HexChat then I severely doubt your competence in media player configuration.
>>
>>60742799
no because it's written in macfag language
>>
>>60742592
Maybe try http://forums.guru3d.com/showthread.php?t=409002 I don't know
>>
I'll be back later. I fully expect when I come back to see some mpv shill post a much blurrier upscale than >>60734849 while claiming theirs looks better because it's not some meaningless buzzword like "oily" looking.
>>
File: mpv-shot0001.jpg (368KB, 1920x1080px) Image search: [Google]
mpv-shot0001.jpg
368KB, 1920x1080px
So it's just an edge thinning algo
>>
>>60742885
Thanks, but that's what I already use.
I don't really use HW video accel anyway. I have it disabled in browsers as well since my GPU can't handle 1080p60fps videos and browsers just force hwaccel on these videos anyway.
>>
>>60742972
I mean NGU
>>
>>60742799
It's just playlist frontend to mpv. If you want something for windows, try Plex, which I hear is mpv frontend now too.
>>
File: Untitled-1.png (1KB, 83x22px) Image search: [Google]
Untitled-1.png
1KB, 83x22px
>>60742993
>>60742972
No. Also, that's blurry as shit. Is that the best you can do?
>>
>>60742972
Compared this my upscale to original from >>60742741 at the same size, and they are exactly the same apart from some difference in color, so mpv scaler is near perfect
>>
>>60743061
>identical to original pic (how it supposed to be)
>Is that the best you can do?
?
>>
>>60742972
>jpg
>>
>>60743082
>they are exactly the same apart from some difference in color
t.mpvshill
The mpv upscale is significantly blurrier.
>>
>>60743046
Shame all of the Win frontends like Baka or bomi are dead. Plex just has too many features that I don't need.
>>
>>60743061
disgusting
>>
>>60743082
Look, I posted that because I really want to switch to mpv from MPC because xysubfilter and MPC's internal subtitle renderer drop frames with some animated subtitles, but mpv's doesn't.
Posting a much blurrier screenshot than the MadVR result and claiming it looks identical isn't going to convince me to switch.
>>
>>60743141
Download 1080p stuff then?
Or do you have 2k/4k display?
>>
File: mpv-shot0002.png (827KB, 1280x720px) Image search: [Google]
mpv-shot0002.png
827KB, 1280x720px
>>60743108
How is this significantly blurrier than original >>60742741
?
>>
>>60742972
screenshot-format=png
screenshot-png-compression=1

use this
>>
>>60742741
>>60743195
literally can't see any difference
>>
>>60743141
Are you retarded? I'm claiming it looks identical to original pic, and NGU just over-thinning, it's not even sharpness, just thiner edges.
>>
File: Untitled-1.png (2MB, 1920x1080px) Image search: [Google]
Untitled-1.png
2MB, 1920x1080px
>>60743127
I turned it off.
>in b4 meaningless buzzwords to rationalize mpv being much blurrier
>>
>>60743213
Not even different colors?
>>
>>60743234
>NGU just over-thinning
NGU wasn't over-thinning, a separate thin edges filter was activated. Compare >>60743255 to >>60742972
>>60743255 looks far superior. >>60742972 is a blurry mess and doesn't look much different than your average shitty anime studio bilinear/bicubic upscale.
>>60743185
MadVR does a much better job at upscaling than anime studios. mpv, apparently, notsomuch.
>>
>>60743195
btw mpv config:
profile=opengl-hq
scale=ewa_lanczossharp
opengl-shaders="~~/SSimSuperRes.glsl"
sigmoid-slope=10.0

downscaled in mpv with mitchell
>>
>>60742972
>>60743255
Looking at Akari's (girl on the left) shoulders, mpv is simultaneously blurrier yet noisier. That's hilarious.
>>
>>60743293
>blurry mess
that's because your original pic is blurry mess
>>
>>60742163
>>60739088
Could both of you retest again with --no-config, I haven't tested display sync support at all?
Also if it still doesn't work try setting the --vulkan-no-direct flag. Then it should work.
>>
>>60743333
>subjective improvement is bad because muh purity
I bet you don't believe in equalizing audio as well.
>>
>>60743324
i can't even tell what i'm supposed to be looking at switching between screenshots. i'm sure it's very important though.
>>
>>60743369
He is too autistic probably.
>>
>>60743369
Is everyone here on a 20" display 10 feet from their face with 20/40 vision? For reference, I'm on a 32" display three feet from my face with 20/10 vision and the difference between >>60743255 and >>60742972 is absolutely jarring to me.
>>
>>60740708
>???
>Same timings here most of the time btw
That's mpv's definition of window-scale. When full-screened it always returns 1 as full screen is not considered a window. I don't like this definition either but shouganai ne.
>>
>>60743255 looks so much nicer than >>60742972
I'm actually considering dual-booting Windows for this.
>>
>>60743414
Since when thin edges is a definition of a good quality?
>>
In the comparison which one should I use, NGU AA or NGU Sharp?
>>
>>60743359
https://pastebin.com/raw/kw8Zxt1g
>>
>>60743491
But madfags can't watch video without upscaling, because NGU can't ovething edges without upscaling
>>
>>60726512
>>60730141
put this in your input.conf

P script-message osc-playlist 3


of course change the P to whatever hotkey you want, and the 3 to the number of seconds it appears

and these are similar if you want them too

p script-message osc-chapterlist 3
i script-message osc-tracklist 3
>>
is this ok?
profile=opengl-hq
hwdec=auto
deband=yes
deband-iterations=4
scale=ewa_lanczossharp
cscale=ewa_lanczossoft
dscale=mitchell
tscale=robidouxsharp
dither-depth=auto
scaler-resizes-only=yes
sigmoid-upscaling=yes
correct-downscaling=yes
temporal-dither=yes

no-border
keep-open=yes
screen=0
>>
>>60743498
>>60743367
One looks like a blurry mess, the other doesn't. Saying the blurry mess is better because it's closer to the original is just as retarded as refusing to equalize speakers or headphones with large frequency response deviations from accuracy simply because "muh signal purity."
>>
>>60743601
enter mpv -v in your terminal
you can delete a few of your lines because profile=opengl-hq turns them on by default
>>
>>60743616
don't be a poorfag, I don't have any problems with a blurry mess, because I don't download blurry mess.
This is just a proof that NGU is for poorfags
>>
>>60743616
Just downloaded this ep to see how it looks on my mpv. Don't care how it looks since I don't upscale stuff, but looks good enough for me if I was watching it in 720p.
>>
>>60743616
If you want a sharper image use a sharpen shader
>>
>>60743616
> can't distinguish blurriness from over-thinning
>>
File: smugsawako.jpg (34KB, 359x377px) Image search: [Google]
smugsawako.jpg
34KB, 359x377px
>>60743680
>I lost the argument so here's some trolly ad hominem that isn't even correct since Doki is competent at encoding meaning the actual BD raws will look just as blurry
>>
>>60743687 compares much more favorably to >>60743255 but is significantly noisier.
>>
File: madvr.png (2MB, 1920x1080px) Image search: [Google]
madvr.png
2MB, 1920x1080px
>>
Stop watching anime.
>>
>>60743797
+1
I don't know why am I even arguing with this retarded weebs.
>>
>>60743706
Compare >>60743778 to >>60742972 and >>60743687
It's not over-thinning. It's much less blurry than >>60742972 and much less noisy than >>60743687
MADVR WINS FLAWLESS VICTORY
>>
>>60743693
Sharpen shaders with ewa_lanczossharp or NNEDI3 will look significantly noisier than with NGU AA.
>>
>>60743822
>mpv - 99% accurate
>madvr - some made up over-thinning shit
madvr win goyss, believe me pls
>>
File: png.jpg (3MB, 1920x1080px) Image search: [Google]
png.jpg
3MB, 1920x1080px
>>60743853
Grain makes it feel authentic. This is how I watch anime.
>>
>>60743908
Cycle >>60743778 and >>60742972 back and forth. It's not over-thinning. Your argument's two lines literally just consisted of:
>muh signal purity
>a literal fabrication about over-thinning
Pathetic.
>>
>>60743729
Most likely because I use AdaptiveSharpen.
Does this look any better for you?
>>
To explain >>60743778 MadVR has thin edges in two separate sections: image enhancements and upscaling refinements. I disabled one of those for >>60743255 but forgot to disable the other one. >>60743778 is with thin edges completely disabled. My bad when I posted >>60743255
>>60743778 is very clearly not overthinning when compared to the mpv upscales posted in this thread.
>>
>>60743963
Still pretty noisy on Akari and Chinatsu's shoulders desu. NGU AA handles adaptive sharpen better than ewa_lanczossharp or NNEDI3.
>>
>>60743963
Is this nnedi? I don't think I could tell the difference between this and >>60743778 if they were video playing side by side.
>>
>>60743670
Thanks. Is there any reason to use icc-profile? And hwdec-codecs=all?
>>
>>60743983
this >>60743778 image is transparent, learn to take screen-shots first.
>>
>>60744024
The extra noise in >>60743963 is way, way more apparent in motion.
>>
>>60744034
>this >>60743778 (You) image is transparent
What? I don't know what this is supposed to mean.
>>
>>60744045
>>60744052
it's a jpg
>>
File: smugtooru03.jpg (41KB, 358x373px) Image search: [Google]
smugtooru03.jpg
41KB, 358x373px
>>60744080
That noise doesn't look like .jpg artifacting to me, but it's not surprising to me that mpv users would save comparison images as .jpgs.
>>
>>60743983
So, I was right, it was over-thinning
>>60743938 retard confirmed, + several others

I doubt this >>60743778 is NGU AA, looks like NGU sharp
>>
File: madvrsettings.png (132KB, 2282x948px) Image search: [Google]
madvrsettings.png
132KB, 2282x948px
Here is some comparisons I made:
https://diff.pics/lRp8gSTrxJH3/1

MadVR settings are in pic related.
MPV settings:
# Video
vo=opengl
opengl-backend=angle
hwdec=no
profile=opengl-hq
deband=yes
deband-iterations=4

# Resizer
opengl-shaders="C:\Program Files\mpv\shaders\noise_static_luma.hook,C:\Program Files\mpv\shaders\nnedi3-nns32-win8x4-yuv.hook"

# Scaling
scale=ewa_lanczossharp
cscale=ewa_lanczossharp
dscale=ewa_lanczossoft
sigmoid-upscaling=yes
correct-downscaling=yes

If you say that NGU is better because is sharper( Which personally I don't like), you could go sharper in mpv by using dscale=ewa_lanczossharp, I use soft because I think it looks better.
>>
>>60744116
> >>60743938 retard confirmed
But anon, >>60743938 is asking you to cycle between the MadVR image that was NOT over-thinning and the mpv image. Your reading comprehension needs work.
>>
>>60744024
Default opengl-hq scaler, I believe it's spline36. On top of that, Superres + AdaptiveSharpen (0.5str) + denoise script (hqdn3d).
>>
>>60744166
>hqdn3d
You should be aware that this has an unfortunate tendency to overblur already blurry background/gradient content. Video card denoising is preferable if available. Also, set time to 0 on hqdn3d if you don't want trailing ghost images in motion.
>>
>>60744161
>>60742972 + adaptive sharpen (because that >>60743778 is clearly NGU Sharp) and mpv will look nearly the same
>>
>>60744149
I've got my nose pressed to the screen and I can't tell the difference. This is audiophile levels of autism.
>>
>>60744202
I just downloaded that script to reduce the noise that the guy was seeing. And yeah, there's some noise of course but hqdn3d was just giving a less noisier picture from what I was able to see at least.
Personally I don't use any scripts or shaders besides AdaptiveSharpen since I don't upscale my videos and I'm pretty satisfied with just AS and opengl-hq. I see almost no difference between spline and lanczos anyway on 720p videos (native res 1080p) unless I start comparing pixels and whatnot. But thanks for the tip, it's good to know if I decide to use it for some reason in the future.
>>
>>60744149
Please use NGU-AA to compare with NNEDI3 and check the performance.
>>
>>60744202
Oh, and how can I enable GPU denoise in this case? Turn on de-noise in the GPU control panel and enable HW acceleration in mpv config?
>>
>>60744149
Same as before but with dscale=ewa_lanczossharp for the folks that like sharpness:
https://diff.pics/5Q5aKCwNiU2K/1
>>
See you next week NGU fags, I bet you will come again claiming that NGU is 100x better than anything mpv can provide, because I know you are that retarded.
>>
File: 1464872908506.png (89KB, 351x412px) Image search: [Google]
1464872908506.png
89KB, 351x412px
>this thread
>>
>>60744372
For AMD you'll need to use RadeonMod because AMD is retarded and removed a ton of useful features from their new Radeon settings app. For NVIDIA, I don't know.
>>
>>60744391
>https://diff.pics/5Q5aKCwNiU2K/1
NGU sharp looks clearer here, but NGU AA with sharpening will look even better. NGU AA with higher sharpening settings outperforms NGU Sharp with lower sharpening settings in my very thorough testing.
>>
>>60744404
There still hasn't been an mpv screenshot posted as nice looking as >>60743778
MadVR is winning right now.
>>
>>60744991
Look >>60744149
>>
>>60744991
>>
>>60745035
I saw it, and WOW, would you look at that, mpv can produce an equally blurry image to an incorrectly configured MadVR. Call me when someone posts an mpv screenshot as nice looking as >>60743778
>>
>>60745057
welp mpv won. i'm switching now. my life as a stupid wincuck is over for good.
>>
>>60745057
That's blurry as shit.
>>
>>60745092
>>60745100
This looks unnatural asf >>60743778
>>
>>60745165
This is what mpvshills always resort to when they realize they've been defeated: ambiguous buzzwords.
One image is blurry as fuck, the other is not. This isn't ambiguous buzzword usage, this is concrete, easily defined critique.
>>
>>60745200
Just admit it dude, the ngu one looks bad
>>
File: muhtestpatterns - Copy.png (1MB, 1807x749px) Image search: [Google]
muhtestpatterns - Copy.png
1MB, 1807x749px
>>
File: mpv-shot0001.jpg (448KB, 1920x1080px) Image search: [Google]
mpv-shot0001.jpg
448KB, 1920x1080px
>>60745100
>>
File: anime lanczos ngu - Copy.png (2MB, 898x867px) Image search: [Google]
anime lanczos ngu - Copy.png
2MB, 898x867px
>>
>>60745236
I can completely understand someone preferring a blurrier image. Subjective preferences are a real thing amongst human beings. However, people with the subjective preference that a blurrier image is better than a clearer image are objectively incorrect.
I could understand this preference if >>60743778 was noise or artifact ridden, but it's not. It's much sharper than >>60745057 without any of the common, objectively defined drawbacks of oversharpening like ringing, bloating, aliasing, noise, etc. The only argument against it is "I subjectively prefer a blurrier image," which is fine, but incorrect.
>>
Someone post source image then compare your shit, retards.
>>
>>60745249
That's much noisier than the MadVR image, and while I sincerely doubt the competency of anyone saving a comparison image as a .jpg, the noise in that image does not appear to be .jpg artifacting, which has a distinct look.
>>
>>60745310
They're probably saving it as a JPG set on quality=100 for the smaller size; I do that since 1080p stuff would otherwise be over the filesize limit.
>>
>>60743778
>>60745057
>>60745249
>>60745248
>>60745273
mpv BTFO
>>
File: ssimsr-vs-ngu.jpg (52KB, 800x320px) Image search: [Google]
ssimsr-vs-ngu.jpg
52KB, 800x320px
>>60745273
>>
>>60745334
>>60743778 is nowhere near the filesize limit. .jpg should never be used for comparison images. If .png is too big for 4chan, upload to a screenshot comparison website and post link.
>>
>>60745248
>>60745273
>>60745335
kys samefag
>>
>>60745359
I wasn't specifically referring to that image, and MPC doesn't have compression options available for PNGs, yet has a quality=100 setting.
>>
>>60745310
still better than ngu
>>
File: comparison - Copy.png (336KB, 1045x653px) Image search: [Google]
comparison - Copy.png
336KB, 1045x653px
>>
>>60745378
>equally sharp to the MadVR image
>but much noisier
You're just literally making shit up to troll at this point.
>>
File: nigasinthepast2 - Copy.png (215KB, 503x737px) Image search: [Google]
nigasinthepast2 - Copy.png
215KB, 503x737px
>>
>>60745248
>>60745273
can the dweeb mpv devs ever recover?
>>
File: chinesecartoonfacepalm.jpg (65KB, 499x498px) Image search: [Google]
chinesecartoonfacepalm.jpg
65KB, 499x498px
>>60745378
>>60745432
>samefagging while trolling both sides simultaneously
>>
>>60745391
this >>60743778 is very high, means 2-3x slower, and mpv is not an image viewer, it's a player, small amount of noise is ok for video.
>>
>>60745444
Not that guy but >>60745248 and >>60745273 are real. NGU really shines with some content and with some you barely notice difference with nnedi3 or even Jinc. In some cases with ANIME especially NGU and nnedi3 give almost no benefit over Jinc. Its really all depends on the content.
>>
File: Screenshot.png (116KB, 734x273px) Image search: [Google]
Screenshot.png
116KB, 734x273px
>>60745444
>>
GUYS, GUYS. If you want to compare things then you need to upload SOURCE IMAGE FIRST. Then you upscale that image in your players of choice.
>>
>>60745479
only with low res aliased content
>>
>>60745463
>>60743778 was produced with my several year old PC which was only lower mid-tier when I bought it: FX-6300 + R9 270x. No frames are dropped with those settings.
>small amount of noise is ok for video.
That noise is far more apparent in motion than it is in still frames.
>>
>>60745508
>>60742741
>>
>>60745489
>HEY MA LOOK I CAN USE INSPECT ELEMENT
Everyone on /g/ knows how to do this, so posting this is virtually proof of intent to deceive.
>>
File: Clipboard01.png (60KB, 589x232px) Image search: [Google]
Clipboard01.png
60KB, 589x232px
>>60745489
nice try
>>
>>60745479
NGU AA combined with anime-specific sharpening and denoising considerably outperforms NNEDI3 or Jinc across all types of anime sources in my very thorough testing. NGU AA + Sharpening + Denoising is the magic fucking combination for anime.
>>
>>60745564
Also, as previously stated, NGU AA with higher sharpening settings is better than NGU Sharp with lower sharpening settings.
>>
>>60745564
yeah if you are retarded autist
>>
>>60745581
who cares your NGU is shit for poorfags
Thread posts: 420
Thread images: 65


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