should visual scripters kill themselves?
>>60398300
yes
>though shader coding was arcane magic
>tried to use shaderforge (a node shader visual editor)
>couldn't do shit
>watched a few lectures on shaders on unity
>opened shaderforge
>is a piece of shit extremelly limited
>>60398360
Sauce on the lectures? I kinda want to learn about shaders.
>>60398300
What software is this?
>>60398562
https://www.youtube.com/watch?v=3penhrrKCYg
>>60398583
playmaker.
its a chinese knock off blueprint for unity
i totally don't use it or anything.
Blue Prism.
>>60398300
its lowering the bar considerably. there should be more of a barrier of entry to prevent over saturation.
>>60398615
I'm sure playmaker was made before UE4 got released.
>>60398300
Finally... we can visualize spaghetti code.
>>60398360
>>60398562
>>60398584
Just learn GLSL
It depends, as others have noted when things get too complicated it ends up just looking like spaghetti code visualized. However, when used for more straightforward things it can save time compared to typing the code out or even copy-pasting.
It's more about whether you're capable of coding it manually or not than whether you choose to use a tool like this. And whether the nodes are convertible into workable code that you can text edit when it becomes necessary, like some are. Also whether the setup allows custom nodes without many restrictions.
>>60399501
oh yea. look at that.