what programming language would be best for making an MMO?
javascript
javascript
>>60272973
prolog
Ruby
>>60272973
React
thats fucking hot
>>60272986
>>60272989
seriously?
>>60272986
>>60272989
This.
Plus PHP and Perl.
>>60272973
C or that abomination for client, server depends on how much $ you can throw at it. Erlang if lots, go if none.
>>60272973
Nock
oh wait...
>>60272973
lua
Swift
Java of course
>>60272973
pure HTML without any scripts
>>60272973
c++ for game client, lua for in game scripting, golang for server
>>60273138
Why Erlang only if you've got money to spend?
>>60272973
a music box rigged up to the instruction register of the cpu, any higher level language is unoptimised and harmful
>>60274000
You need beefier servers, developers cost more
Fortran is widely used in the MMO industry to create blazingly fast and high quality graphics. For the server I'd recommend assembly for the speed.
>>60272973
Why was the image deleted? I was mid-fap
>>60279372
OwO whats this??
>>60272973
SQL
C++ and C++ or GoLang or C or whatever the fuck you feel most comfortable in not bloating up
Autoit and HTML
HTML for the server and BBCode for the client.
>>60273854
I know you're joking but this isn't even a bad choice assuming the programmer isn't a pajeet or learned java in the late 90s or early 2000s and has only worked on games for phones pre-smartphone days (a la notch with minecraft); pic somewhat related
Brainfuck
Is it a realistic dragon MMO? Either way, Microsoft Paint.