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VR is failing again

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Thread replies: 271
Thread images: 21

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What went wrong?
>>
Too expensive
>>
>>59714782
3 years is too early to call it a flop
>>
>>59714782
>reposting the exact same thread, over and over and over again
I will never understand the fucking mentality of your monkeys.
>>
Luckey was caught frogposting on /pol/
>>
>>59714782
Nobody will ever want to play 3D games

They look awful and nothing like reality

Even with the introduction of the new nintendo 64 system and latest 3D games, they still fail to run well or be appealing to the eye.
>>
>>59714831
My monkeys have a short attention span.
>>
>>59714831
>reposting the exact same thread, over and over and over again

That is /g/ in a nutshell. At least this is not an advertisement thread.
>>
I dont have money for that shit

I dont need or want that shit

I'm perfectly comfortable with normal screens

Poor game support

generally gimmicky imo
>>
>>59715004
>Poor game support
When I heard facebook bought it my first thought that it would be a gauranteed success, I thought they would pour money into high-budget games built for the oculus, just to ensure it's success. Seems like they didn't really care though.
>>
VR requires too much money up front, requires dedicated empty space, and is physiologically incompatible with the human body.
>>
>>59715032
I think Sugarmountain believed it would be a sure-fire success without the need to push for it. He dun goofed.
>>
>>59714782
>Facebook
>more than 300 bucks price tag
>no gaems

it's the 3D TV all over again
>>
>>59714782
Vive and PSVR were both sold at a profit compared to the R&D costs.

What went wrong with the Oculus, you mean? Well,
>Facebook
>>
High price tag for no games.

VR needs another 5 years. Once it's cheaper, it'll get more buyers, which means more game support.

VR isn't failing. It's just massively niche right now and needs time to mature.
>>
>>59715068
Many people who I know are interested in VR are stuck in a pretty hard decision of whether to wait for second gen VR or not.

First gen VR is pretty goddamn awful, and buying it now when a Vive 2 or PSVR 2 could be in development would be a dumb idea. But on the other hand, what if there's never a ver 2 because not enough people bought into the ver 1?

Either way, personally the only one I would be interested in getting is the PSVR and that one still suffers from tracking issues (which has apparently been getting better but eh).
>>
It's just too expensive for the masses. I know plenty of people who would love to buy into VR if it cost less.

Since this is the first gen, the high R&D costs really drove up the price; and apparently the major VR headsets have already broken even despite this. So I would expect the price to drop over time. Maybe some day it will be sold “at a loss” like the way game consoles are?

Only the creation of more VR games worth playing can really cause this to be a reasonable reality though. Right now it's basically for porn, right? Because all VR games are gimmicky tech demos at best and there are nowhere near enough of them.
>>
>>59715108
this
>>
>>59715078
I told myself I would not even look at VR until gen 3. It's just way to expensive and early on. That and I want a better GPU that can actually 90Hz games without dumping my entire savings on one (which might not even happen as game devs still target 1080p@60).
>>
>>59715078
>In June 2015, Oculus revealed that due to the rapid innovation in the VR industry, it intended to release a successor to the Rift in around 2–3 years from the Rift release, and that it was already being worked on.[40][41]

>Gabe Newell has confirmed a new version of the Vive- codenamed VIVE 2- OASIS is currently in early development. VIVE 2 will feature smaller more efficient lighthouses, new controllers, specialized display technology and a smaller and lighter wireless headset.[14]

>As of February 19, 2017, PlayStation VR has sold over 915,000 units. Andrew House, the President and Global CEO of Sony Interactive Entertainment (SIE), the company behind the PlayStation VR, stated that the sales of the VR was far beyond expectations.[2][9]

I would say it's very safe to assume gen 2 VR is coming, and will probably be far more appealing and affordable overall.

I mean, VR companies aren't stupid - they know how first-gen tech and early adoption work. They realize that gen2 and gen3 will be far more successful than gen1. I don't think there's much risk of them thinking “oh gen1 sold less than expected, clearly people don't want VR” when even the tiniest bit of research confirms that the general sentiments is people would love to buy into VR if it
- worked better
- cost less
- had more games

It can still take off, it just needs time to mature.
>>
>>59715121
980Ti owner here. At 2560x1440, there's a fair amount of taxation for optimized games.

I personally think 1080 is too low on the PPI scale, plus 1440 at 90hz plus is seriously taxing. Hopefully the 4k GAYMER XDDDD push helps out in this regard.
>>
>>59714782

Intense migraine headaches. Just remembering what it was like to try that shit out makes me want to vomit from nausea.

Even apart from that, very underwhelming experience. Mostly I felt like a retarded tryhard wearing a ridiculous and stupid expensive peripheral. No value-added experience to speak of.

tl;dr -- another meme designed to separate stupid people from their money

additional sin -- facepage, one of the most malignant cancers of the modern world
>>
>hardware is fairly expensive for lackluster performance
>computer needed to run hardware at a decent, consistent framerate is expensive
>software (games, interactive movies, etc) isn't very well developed outside of a few stand out titles
>the hardware input for games is usually awkward/not accurate enough to be enjoyable
>90hz refresh rate headset strapped to your head, which is a noticeable step down from 120hz ULMB/144hz

They pushed it too soon, neither the hardware nor the software was mature enough to make it. Developers weren't ready to make the switch either, but they're never up to task outside of the greats anyway. Shelve it and try it again in 10-15 years, just like the 90s.
>>
>>59715160
Sucks to have bad genetics I guess. No motion sickness master race reporting in.
>>
They focused on the wrong aspects. How many people want to paint/sculpture in 3D?

I had more fun playing Battlefield Vietnam in pseudo-VR (meaning, the same image for both eyes) than with any of the epic exclusive titles for Oculus.
>>
>>59715121
>>59715154
GPU performance is just a question of how many stupid meme shaders you want to enable, right? Just turn the settings from “ultra” down to “medium” or “low” and your cheaper GPU will be able to hit 1440pp90 or whatever.
>>
>>59714782
its literally the 3-D meme for tvs no content for it and a big investment from the plebians
>>
>>59715160
>Intense migraine headaches. Just remembering what it was like to try that shit out makes me want to vomit from nausea.
Which one did you try, what games, and for how long?

Just curious
>>
>>59715173
Pretty much everybody I know has a 3d tv by now (everybody who can afford it, that is).
>>
>>59715169
Honestly what I want companies focusing on is good VR support for regular games, using stereoscopic/3D rendering.

I want to play “regular” games like third person action RPGs while looking down on the character in a VR setting.
>>
>>59714782
Well no fucking shit if the headset alone costs almost as much as my PC
>>
thanks for ruining vr, drumpfkins.
>>
>>59715186
>looking down on the character in a VR setting.
Those kind of games work best, by the way. When your virtual body is "stationary" for the most part, there is zero chance for getting headaches and motion sickness.
>>
>>59715172
Surely, but framerate and resolution are only 2 factors I consider important to have an immersive 3D environment.
>>
>>59715198
Sure, but wouldn't moving the camera move the virtual body around? (Which you do all the time in these kinds of games)
>>
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>>59715185
why do you know retards anon are they all going to buy curved tvs as well
>>
>>59715246
For me it depends on the kind of feel the game is going for.

If the game uses cartoony graphics or has a distinct art style, I'd rather have it be high-res, high-fps and low “quality”. These types of games also age really well, beacuse the cartoony graphics will still fit 10 years later.

If the game tries going for “realistic” graphics, then having everything flat and blocky really kills the immersion, even if it does run at 4K 60 Hz because of it. These games also don't age well at all, even 5 years later it will look like garbage compared to modern “realistic” games.
>>
>>59715262
My friends tend to be adults with jobs.

>>59715259
Yeah, but bird-eye is very different from a "real" first person perspective where the whole view rapidly changes all the time. Much easier on the brain since you rotate less and most information stays persistent.
>>
>>59714782
>We will make VR affordable
some time later
>We will sell VR in some shitty package for 500+ dollarinos

>Why is noone buying my VRshit ?
>it can totally not be because it is overpriced as fuck can it?
>>
>>59715262
>>59715363
Also, I'd love a curved display too. Being myopic sucks, when coding or gaming without glasses there's just a tiny "perfect" distance window where I can see clearly.
>>
>>59715186
This is exactly right. These companies need to crawl before they run.

Everyone I've played with in Arma who uses VR says it feels amazing. That space flying fag game was enjoyed by a lot of people too.

Forget trying to remove the controller and fuck about with all these expensive/overcomplicated systems of input. Just give people an immersive experience with a few great titles and people will be hooked.

I think the problem is though that every company wants to be the first and etch their brand into history as well as secure all the parents. It's risk for reward.
>>
>If it costs over $400 we have failed
>Fuck it, $500+!
Valve enters the game
>FUCK THAT, WE'LL SELL OURS FOR $1,400 IN SOME COUNTRIES
>>
>pay alt-right nazi sympathizer $2 billion dollars in exchange for futuristic technology
>he uses the money to bribe Trump into office
>tech is just a phone screen attached to two lenses
>and it was stolen from zenimax by the talent-less hack John Carmack
Zuckerberg? more like Cuckerberg.
>>
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The first thing people think about when it comes to vr is how cool ordinary games would be in vr.

And then they try it....
>>
>>59715428
>talent-less hack John Carmack
I hope you're fucking joking there.
>>
>strapping a monitor to your face
>(((virtual reality)))
>not a gimmick
>>
>>59715469
sucks to be poor and a part of the masterrace

i fondly remember the first time trying the DK1 with skyrim

shit was great
no sign of nausea
played it for about two hours and then got thrown out by the friend :/

now i'm sitting and looking at the price that i can't possibly afford
>>
>>59714782
>again
You said it yourself.
Just like 3d, the market has repeatedly spoken.
It's always too expensive, bulky and limited to justify getting a compromised version of what people really want.
>>
>Facebook
>too expensive
>too hardware-intensive

And my personal biggest reason
>too much focus on the controller gimmicks used with shovelware shit instead of the headset in real first person games
>>
>>59715562
> implying 3d is a flop
>>
>>59715395
Everybody I know who has used VR for DCS or other flight sims has said it feels fucking amazing as well
>>
>>59715004
How about racing simulators and the like?
>>
How well does VR work for real first-person shooters controlled via keyboard/mouse? I mean I'm already used to very rapid camera movements when playing a FPS game, so should VR perspective really be any different?

Imagine literally seeing through the eyes of the character
>>
>>59714782
>conservative group dedicated to posting anti-Hillary Clinton memes.

I love how in 2017 they still get it wrong and it's so easily to manipulate facts.
>>
>>59715068
>High price tag for no games.
Perhaps they're wondering why someone would develop a game before the platform is proved viable.
>>
>>59715630
>nobody cared who they were until they were bought by Facebook
>>
>>59715428
>t. proud cuck
>>
>>59714782
I have a Vive and I think it's fucking awesome. These threads are mostly likely created by a jealous poorfag
>>
>>59714782
the Berg fucked up and enriched a crazy cunt
>>
>>59714782

SJW developers and high price tag on VR headset and for the computer that will be driving it
>>
>>59715626
Rotating the camera with a mouse feels awful, especially when it's done too fast.
>>
>>59715676
>>>/pol/
>>
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>>59715648
>>59715630
>it is 2017 and baneposting is still a thing
>>
>>59715676
>muh SJW meme
Cry harder faggot
>>
>>59715677
Why does it work in first-person shooters?
>>
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>>59714782
AHAHHAHAHAHAHHAHAHAHHAHA
>>
>>59715688
>t. neon frog colored hair pro
>>
>>59715701
Because your monitor doesn't cover your whole field of view? Besides, I know some people (mostly girls) who get sick from playing regular ego shooters as well.
>>
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>>59715714
> t. pic related
>>
>>59715747
Thanks for your portrait.
>>
>>59715160
surely there is a way to defeat motion sickness?
pills... mental tricks... options... or perhaps just grinding your way through it to build up resistance or some shit??
>>
>>59715278
>These games also don't age well at all
Graphics haven't improved at all in the past 7 years.
>>
>>59715196
guess im a cruz missle now xd
>>
>>59715838
I had motion sickness and at the same time, I was diagnosticed with gastric ulcera. I followed the treatment religiously and the motion sickness dissapared.
>>
>>59714782
It leans on your face, so it causes wrinkles, smudges makeup, gets gross, and can't be shared without dorky liners.
>>
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>>59715894
>smudges makeup
>>
>>59715004
Stop writing like a retard. This is not reddit.
>>
>>59715894
stop being a roastie attention whore pls
>>
>conservative group posting anti-Hillary
Wait wait wait.
Hillary Clinton's politics was the very definition of conservatism.
Anyone who is capable of reading and writing, and can word out the definition of conservatism, knows this.
What the fuck are these idiots talking about?
>>
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Speaking of Shilary Clitton...
>>
>>59714782
I would love a VR headset for car racing games, or flight sims.

But I'll probably end up buying a Vive, because I'd rather be jewed out of my money by Valve, than Facebook.
>>
>investing 2 billion in virtual boy 2017
>>
>>59716089
It is amazing for racing games. I played some assetto corsa at a friend's house with a rift and it blew my mind. It really was the closest thing to actually hopping in my car and heading to the local track for a few laps, especially if you have a wheel and pedals.
>>
>>59715737
Yes but why would adding some peripheral vision suddenly make you feel sick?
>>
>>59715620
Got a thrustmaster t500rs just for it. There is just no way to describe how cool it is being able to lean forward and turn and look into the turn
>>
>>59716237
because you are loosing your anker to reality

leading to your brain believing you are not stationary anymore

which of course is a contradiction to what the rest of your body feels
that leads to nausea
>>
>>59716263
I wonder; could you solve this by adding a static light pattern or something to the areas of the headset not covered by the display? I mean it's only like 100°-110° horizontal, which is only a small section of your overall vision range. Adding some “visual scenery” could help keep your brain synced up to its stationary environment
>>
i'm not buying one until i can get a cv1 for the same price the dk2 released at.
>>
>>59715196
Blumpf btfo xd
>>
>>59716508
3 to 4 years
you better be seated
>>
>>59714782
>What went wrong?

Carmack happened, if only that autist hadn't look into Luckey headset, every business he involves in fucks up bigtime
>>
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>facebook buys OR
>OR is dead and finished
>vive develops "eye tracking ad" feature
>no one says a single shit
>>
>>59716647
Eh, how long till people realize there's no real support and try dumping the things?
Usually when I buy something the price plummets, but the vive hasn't budged a fucking inch. It's gotta crash soon.
>>
>>59716691

also forgot about that Valve employee Abrash or something that also got seduced by Carmack leaving ID
>>
>>59715185

And no content to go with it.
I'm pretty sure vr will be the same. In a few years no one is developing for it, they will however, develop for the next big thing they want you to spend your money on.
>>
>have -7 diopters fucked eyesight
>wear glasses
>diopter adjustment in vr thing is not enough
>also doesn't sit comfortably with glasses on
>>
>>59716741

> -10


am I fucked?
>>
>>59714831
me bonobo me shit-fling-post
>>
>>59716741
>>59716756
you could ask a company that produces glasses if they can get you such a thing
>>
>>59716741
>>59716756
What about contact lenses?
>>
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Who cares? I will wait until our eastern overlords build their full waifu simulator and then get the appropriate hardware to enjoy it. No time to waste waiting for westerners to do something productive with it.
>>
>>59714782
How is the first bullet point relevant?
>>
>>59716881
it caused a lot of studios to drop support.
>>
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LIBKEKS BTFO
>>
>>59716907
Liberals have autism
>>
>>59716698
>vive develops "eye tracking ad" feature
>no one says a single shit

Because that shit is Windows-only and tied to the official driver, and Vive is going to mostly be used on Linux with the open source support which won't include it.
>>
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>>59714782
>21 year old
>2billion dollars
>certified shitposter
>>
>>59716868
Never tried them cuz I don't really like the idea of putting shit in my eyes. Also I'm fine with wearing glasses.
>>59716843
Yeah, if VR becomes widespread that will probably be a thing, just like prescription swimming goggles and shit.
>>
If Bethesda can master Fallout 4 in VR then there might be hope, because most VR games are point & click experiences, it just feels very limited and not freeing.
>>
>>59717069
now if only they could turn Fallout 4 into a game
>>
>>59717098
now you are just asking the impossible
>>
>>59714782
Vive is better, PS VR is cheaper.

Why would anyone buy a fucking Oculus in 2017?
>>
If it wasn't for Drumpflets we would all be playing Mass Effect: Andromeda on our 4K CV2s by now.
>>
>>59717206
rifts are cheaper, more comfortable and have slightly better image quality. they're the better choice for a seated experience.
>>
>>59714782
They should step up on the porn side of the industry. It is clear now that gaming is not going to get the job done. FB should heavily finance so VR porn studios to provide quality shit and then the market will explode.
>>
>>59715168
Bad is relative, people who easily get motion sickness have an evolutionary trait that protects them against eating poisonous food.
>>
>>59716907
So tolerant.
>>
>>59716698
more like
>nobody cares
>>
They got too much money to spend and went out of touch with reality on their quest for better hardware.
I fucking literally told back then that the whole facebook deal will end in a trainwreck, and it fucking did. Who could have possibly thought.
>>
They should had marketed it to sim-pilots and partnered with flight-sim developers. They aren't as big in numbers but are very dedicated and generally have money to spend. Instead they only targeted casual gamers who while numerous aren't willing to spend more than few dollars on their mobile-tier games.
>>
>>59714782
>gimmicky as fuck
>resolutions still shit
>still gives tons of eyestrain
>shit tracking

VR was a meme
>>
>>59718069
>what is DCS
supports VR bud
>>
>>59714782
Lucket was a toxic problematic racist who single handedly poisoned the waters for VR for years to come.
>>
>>59715262

but curvred isn't a meme like 3d is, it's a genuine improvement in the tech.
>>
>>59714782
It is one of those tech memes that only is popular in the world of rich CEOs.
Let's go to a conference, put up a booth, we don't have anything to show, so we put up a poster with our name and logo, pay some hot chicks to play with out gadget of the year and then we seem cool.
And if there is some sort of danger, it really takes off for some reason.
That's why they get stuff like small drones, hover boards and VR headsets.
I think this inflates the market, because as soon as they stop playing with them, you don't see them any where.
Maybe it is the contrast they find beautiful, super hot girl -> screaming mess with a broken leg.
>>
>>59714782
VR is too expensive. Make a £30 headset and then we'll talk.
>family of four, that's £120, that's reasonable considering you also need the 'console'/pc

If nintendo push out a mutiplayer wii VR, that will be a game changer. Until then, the tech is probably too niche and way too expensive.
>>
gaming is shit in the ''''''''''''''current year''''''''''''
>>
>>59718069
I suspect sim pilots would generally prefer a tactile mocked up cockpit first, then (maybe) goggles. The haptic feedback is more important for simmers than gamers.
>>
The phone converters like the Gear could probably do a lot to alleviate the high price point. No one wants to drop $700 on a new untested thing, but they've already spent $600 on a phone and might be persuaded to spend another $100 to try out a new untested thing.
>>
How is that a wrong reason? (Not that I voted for Trump.)
>>
>>59718283

Literally Hitler
>>
>>59714782
Mom and dad can't afford to buy Dovakiin a $2000 computer to run it properly.
>>
>>59715004
IT'S.
NOT.
A.
FUCKING.
GIMMICK.
>>
>>59716932
>any games ever
>mostly used on linux
Almost got me there, bud
>>
>>59714782
VR is already niche, people are already skittish about it. Add Faceberg tracking bullshit, and you're done, you're not going to sell shit.
>>
>again
There was a second attempt?
>>
I'd fire an employee too if I knew they browsed /pol/.
>>
>>59714782
in 2014 they promised a $300 headset to be delivered within a year

instead we got a $600 headset that came out 2 years later

All I wanted was to play half-life 2 and Crysis in VR and not have to double the fucking price of my desktop for it
>>
I know that I'm really behind the times but VR has been about as interesting to me as VRML and so I never really looked into it.

Can you tell me if they can handle people with poor near-vision? I know they can handle if they have lenses that focus the light, and each user can adjust those lenses. Is this possible?

Something like google glass would be worthless to me because of poor bear vision.
>>
>>59714782
Just wait, graphics cards and screen resolutions are just statting to catch up. In 5 years 4k each eye and the gpu to push it will be considered mid range.
>>
>>59715078
I am waiting on Gen 2. Current Gen resolution is just too low.
>>
>>59718445
>In 5 years 4k each eye and the gpu to push it will be considered mid range.
5 years ago a card that could play at 1080p high settings was considered mid range

today, a midrange card can only pull 1440p/high settings performing just above what a $1000 GPU was doing in 2012

in 5 years we'll see something a bit better than the 1080ti go for ~$200 and that's when 4k gaming will actually be mainstream
>>
>>59715160
Just because your body cannot handle 3d doesn't mean no one else should enjoy it.
>>
>>59714782
Some asshole got a bunch of money in good faith from a niche consumer base and used it to benefit himself and only himself by selling it to one of the aforementioned consumer base's most universally loathed companies.

The writing for VR was on the wall as soon as that happened. Nothing but a VC gimmick.

Too expensive, no installed base, no software.
>>
Has anyone tried this yet?
http://store.steampowered.com/app/382110/

What's it like to shitpost in VR?
>>
>>59718530
I don't disagree but the difference is people like >>59716114 who swear up and down that it's one of the most immersive things they've ever experienced.

VR clearly isn't for everyone. I tried a DK1 once and felt disoriented/nauseous after a few minutes, but I think a minority of people out there may be able to fuel its development as a niche product for years to come. There's just too much demand from this group for it to completely evaporate at this point.
>>
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>>59714782
>not supporting Hillary Clinton
>somehow a bad thing
>>
>>59718474
>Gen 2
You mean Gen 3
>>
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>>59718704
Gen 3 won't happen in your lifetime
>>
>>59718806
The current generation is Gen 2 is what I'm saying. But you're probably right either way. VR flopped again majorly.
>>
>>59718548

>it's like the guy calling me a double nigger is right there in the room with me
>>
>>59718397
VR was a '90s fad too.
>>
>>59718903
Cheap arcade gimmicks and virtualboy don't even count. I only read OPs subject and thought this would be a real thread. I now realize that it's just /pol/b8.
>>
>>59718368
>wii that you wear on your head
>not a gimmick
>>
was anyone really that shocked when it was revealed that the founder of oculus was a bigot? was the initial hype for vr followed by its hilarious failure a shock to you as well? did it also shock you when the exact same thing happened with trump's presidency? none of these things would be surprising to you if you understood that at their heart they are just the result of male power fantasies. when are you fragile white males going to work up the courage to start living in reality with the rest of us?
>>
>>59714782

Remember when all the spergs got fleeced by shills?

VR has been a pipe dream for decades. Augmented reality is the only true way forward.
>>
>>59719061
ar is even further off than vr.
>>
>>59718646
I tried the Rift a few times in a movie theater and it was just really blurry. I don't think it filled up my whole POV. I felt the whole time like I was just watching a video game. Not realistic at all.
>>
>>59714782
Very limited market.
You need a very expensive computer to use this very expensive piece of equipment, so of course it's not going to sell well.
It needs a few more years.
>>
>>59715162
>>computer needed to run hardware at a decent, consistent framerate is expensive
This should be much less of an issue with the next generation that companies are already working on though. There are already dev kits out to add eye tracking to the HTC Vive, which opens the door for foveated rendering and massive performance boosts.
>>
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>>59714782
Strapping stupid looking shit to your face will work this time! It's extra bulky, too! Invest now!
>>
HAHAHAHAHAHA!

Finally.

Also, it's bulky and useless.
You know where things like this need to go?
AR not VR.
Augmented Reality, as in 'overlays and modifications to the IRL world.'
The tech will explode if introduced properly.
Not only that, but you can always use the AR tech for VR eventually.

No more fiddling with your phone while driving for directions. No more LOOKING at it even.
Just fucking ask it, and have the route overlaid in your view.
No more having to look at your phone to read a message.
Just look ahead.
Also, you can have cool games where you actually go outside and do shit instead of hiding in your basement.


Normies will buy this shit. Mark my words. AR is the future. VR is dead.
>>
Very high up front costs, and very little games/applications for it.

VR is basically the new 3d printing.
Yes it has its niche applications, but for most people its nothing and will never go mainstream.
>>
Too expensive and only gimmicky, low quality shovelware games.
No proper movement, uncomfortable "teleportation".
>>
>>59714831

We can´t discuss about technology in the technology board?
>>
>>59719250
Fuck AR, neural link is where its at.
>>
>>59719250

a heads up display in a car windshield would get a bunch of normies killed
>>
>>59719061
>>59719250
>muh AR
You guys do know that AR and VR are for different applications and roles, right? Saying VR will die and AR is the way forward is like saying that internal hard drives/storage will go away and USB flash drives are the future.
>>
>>59714782
Because VR it´s the empathy machine, dont just for play call of duty:

https://www.ted.com/talks/chris_milk_how_virtual_reality_can_create_the_ultimate_empathy_machine/transcript?language=en#t-378107

>And that's where I think we just start to scratch the surface of the true power of virtual reality. It's not a video game peripheral. It connects humans to other humans in a profound way that I've never seen before in any other form of media. And it can change people's perception of each other. And that's how I think virtual reality has the potential to actually change the world.


>So we're going to make more of them. We're working with the United Nations right now to shoot a whole series of these films. We just finished shooting a story in Liberia. And now, we're going to shoot a story in India. And we're taking these films, and we're showing them at the United Nations to people that work there and people that are visiting there. And we're showing them to the people that can actually change the lives of the people inside of the films. So, it's a machine, but through this machine we become more compassionate, we become more empathetic, and we become more connected. And ultimately, we become more human.
>>
Oculus had the opportunity to become big, but they went and fucked it up. Delays, broken promises, and being bought out by Facebook are what did the company in. If they had released a product in a reasonable timeframe at the price that was originally promised, then it would have been great, everyone would have went and bought one to try out VR. Even if it was a subpar product, they could have gotten feedback and figured out how to improve it, putting out a new model a few years later. Instead, they just put out expensive dev kits until everyone lost interest and ran out of money, then sold out to Facebook when they noticed that it had gone south. Then when they finally released the product, it's so fucking expensive that no one wants it. The only winners are the people who had stock and sold it after Facebook bought Oculus and the value spiked.
>>
>>59719336

We did indeed need to have USB drives to carry the tech forward before we got to SSD internal storage. They are different applications, but the underlying tech shares fundamental similarities.

I mean, I disagree with them, but they aren't totally off in left field.
>>
>>59714782
Facebook is like mircrosoft. Everything it touches turns to shit.
>>
>>59714782
>you will never get to sell your tech startup for $2 billion
lucky fucker, just happened to be born in the bay area probably

good thing he helped the pro-trump/anti-hillary effort instead of being literally evil like most billionaires
>>
>>59714831
It's called cheap shilling, check NASDAQ:FB
>>
I can only imagine Nintendo being the ones that can make gimmicks work with their god-tier software creation teams
>>
>>59719391
>We did indeed need to have USB drives to carry the tech forward before we got to SSD internal storage
>what is CompactFlash
Second of all USB flash drives and SSDs still aren't competing with each other and neither is at risk of being replaced by the other, the same is true for VR and AR.
>>
>>59715108
Pretty much this: $1200 (PC) + $800 (VIVE) just for entertainment is not justifiable for most normies.
>>
>>59714831
Haven't you noticed all the millions of /g/eneral threads on this board?
>>
have there been any games/tech demos where you use mouse and keyboard for movement and aiming and the headset is basically just a pc monitor replacement?
>>
What went right?
>>
I have to hand it to them for reviving the idea of VR in the public consciousness. Other than that, they are total failures. VR taking over is inevitable, the barrier is simply money. If VR headsets cost $100, EVERYONE would fucking buy them. Once everyone has them, developers would pay more attention to VR and it would immediately snowball and become the new standard. Who even needs monitors when you can strap a monitor onto your head and simulate whatever you want?

Nintendo could probably kickstart VR, but they will never make the move because they already failed at it once before. Not to mention they're too focused solely on video games to really take advantage of VR tech. It's pretty much a waiting game for either technological improvements, or for the price of the components to come down to where the headsets can be sold cheaply for a profit.
>>
>>59714782
the shittiest version of VR available is failing,,, who cares
>>
How long until Carmack goes to Valve?
>>
>>59719566
even with tech improvements and cost-downs they would have to come up with something better than the teleportation crap imo
>>
>>59719583
No one wants to touch Carmack because of the ongoing patent dispute with the cancerous Zenimax.
>>
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>>59718069
Still waiting for native VR in x-plane.
Well, at least they promise it sometime in this version, not the next one as it used to be.

>>59718242
Mock-up cockpit to use with VR is actually much easier thing to make since you don't need to recreate any visual look or displays or indicators as those would be drawn in VR, only mechanical controls.
>>
VR isn't failing, Oculus is.
>>
>>59719769
LMFAO
>>
>>59715838
>Facebook pills
soon
>>
>>59718673
It's not that he wasn't supporting Hillary, it's that he was donating money to what was basically a right wing version of CTR.

>>59719442
>good thing he helped the pro-trump/anti-hillary effort instead of being literally evil like most billionaires
So paid shills are only bad when Hillary uses them? That's what this guy was donating money to.
>>
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SOON
>>
>>59719840
>oy vey goy, don't use shills, only (((we))) are allowed to shill
>>
>>59719509
>>what is CompactFlash

Small portable solid state storage that I guess you think is making some sort of point because it doesn't technically use a USB connector?

>Second of all USB flash drives and SSDs still aren't competing with each other and neither is at risk of being replaced by the other
I never said or implied that they were, merely pointed out that it was nessecary for one to come before the other. Solid state drives were inherently desirable for small portable storage. This kept the tech alive and kept R&D dollars flowing into improving it even though no one would have wanted an SSD in their desktop. That R&D eventually improved things to the point that the maximum storage possible and the price per GB got to a level where SSDs were viable.
>>
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Gee, I wonder why.
>>
>>59719855
So you are saying that shills are always OK?
>>
Having screens in front of your eyes is not a good idea. Too bulky and focusing is difficult.
Retinal pico-projectors are the way to go.
Light can be focused as desired and switched on and off very fast.

Why is nonody doing this.
>>
>>59719855
Paid shill are bad no matter what side uses them, and I'm happy to see anyone involved from either side facing consequences for being involved in that shit.
>>
>>59719028
>anyone that doesn't agree with my politics is a bigot
>le ebil white male is to blame

Boring.
>>
>>59719415
I agree. Dunno about anyone else but as soon as it was announced fecesbook bought occulus I vowed never to touch it. Just like when whatsapp was bought by fagbook, I cancelled my account and never used it again.
>>
>>59719336

Is pokemon go considered AR?
>>
>>59719886
>Small portable solid state storage that I guess you think is making some sort of point because it doesn't technically use a USB connector?
CompactFlash predates the USB standard and the cards are compatible with the old IDE bus, people even used them as SSDs years ago.

>I never said or implied that they were
The other anons that I originally replied to, and who I've been talking about the whole time, were acting like two different non competing technologies that aren't competing with each other actually were. Which is why the USB flash drive vs internal storage comparison even came up in the first place.
>>
>>59720006
yes
>>
>>59715186
A big problem with that is inputs. Good luck getting the normies masses to touch type when they cannot see the keyboard.
>>
>>59715186

Get your life in order, and than worry about pissing your life away in imaginary worlds.
>>
>>59719471
Depends on how skilled the new administration at Nintendo will be once/if they start producing hardware. The old administration was the champion of gimmicks and got Nintendo into the shitty situation they're in now.
>>
>>59715259
Not really. Just think of it as a birds eye view where your eyes are literally the eyes of the bird. Or if your eyes were the cameras on a quad copter that followed the character around.

Hell I think a doom style run and gun fps in 3d, with proper modern graphics of course, would be a big hit.
>>
>>59720283

>gimmicks

It really was the lack of 3rd party software. But I guess as long as you have Mario+Zelda, you've a license to print 60 dollars worth of gold per Cart/CD.
>>
>>59715262
Most people I know are like that too. We are talking people that make 80-150k and have no kids, they 'waste' a lot of money.
>>
>>59714782
I actually know the guy kek
His mom is dating my doctor
>>
>>59719550
Isn't that most of the Rift games that were first released? (Don't know what devs did when they announced they were bundling a 360 controller.)

I mean, Vive had the right idea. Motion is an integral part of the VR puzzle. It needs to go further than just Wii remotes and cameras mounted around your room, though.
>>
>>59715605
It is
>>
>>59715626
This, head/camera movement with vr is the future for fps. Tho they need to work on refresh rate.
>>
>>59719855
The point he was making was Hillary isn't the only one who having shills is bad for, not that Hillary is the only one allowed to have them.
>>
Roomscale is a meme. We need proper locomotion
>>
>>59714782

The VR market is actually growing faster than a lot of people thought it would. There's a pretty solid demand for VR titles among the early adopters. It'll be interesting to see how that changes over the next 5 years.
>>
>>59715990
No, here are the facts about the different ideologies. Hillary is a neo-liberal, which is the Democrat version of a neo-conservative, neither of which is remotely conservative (neo-con is just a name they gave themselves to trick conservative voters into voting for them, like neo-libs and liberal voters). Both neolibs and neocons are merely puppet arms of the globalist banking elites who have been using their vast wealth and power to give themselves more and more wealth and power, with their end goal being a one world government utterly and completely controlled by the globalist banking elite. That is the complete opposite of conservativism, which is about retaining traditional nationalist identities, and small governments, not a massive global bureaucracy. What happens when the globalists truly dominate the entire planet, and there's literally nowhere for anyone to escape their rule? We all become slaves for the globalist banking elites. That was the world Hillary was fighting for, the world remainers, Merkel/Schultz, Juncker, and all mainstream politicians are fighting for. If you don't want to live in a world where you are chattel for the globalist banking elites, then start getting political and fight back by supporting your country's nationalist parties.
>>
>>59718212
High end glasses with 4k screens that do at least 90 fps. And good quality lenses For 30 bucks... maybe in 10 years.
>>
>>59719896
Avegant Glyph. Took me a minute of research. It's $500.
>>
>>59714782
Are you retarded? Sales are fine, the problem is frivolous lawsuits from patent trolls.
>>
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>>59720446
this
>>
>>59720258
...so how exactly do you think people play all of the common games that use keyboards currently?
>>
>>59720258
even normies can play games without looking at their keyboard

and you can just show them the keyboard
>augmented virtual reality
>>
VR was a forced meme that nobody asked for.
>>
>>59720446
Best post ITT.
>>
>>59714827

Google Glass and the Ouya are going strong bro!
>>
>>59716939
I do wonder if he actually browsed /g/ at least once.
>>
>>59715620

>how about using VR for games where all you do is literally look ahead because if you look anywhere else for a split second you die?

These are probably the best games for VR because you will be too busy to notice how shitty and unpolished everything is.
>>
>>59720297
Yes but you need to turn the camera from time to time. The right stick would have to control the “bird”
>>
>>59720377
The way I was envisioning it, I was imagining the head motion to be completely irrelevant; with normal mouse turning like any other FPS.

Basically just take a normal FPS but use a VR headset instead of a screen.
>>
>>59714782
3D vision systems are too bulky and you can't selectively let in the outside world.

"muh 3d" won't take off until someone can make AR headset that weighs at most 1/2 lbs for less than $800.
>>
>>59721008
>I was imagining the head motion to be completely irrelevant; with normal mouse turning like any other FPS.
Why get rid of head motion entirely? It would make more sense to add head motion for looking around on top of the current system of having the mouse control aiming/your body.
>>
Oculus Rift needs to die, desu. They're trying to lock developers onto their platform, unlike all the other VR headset devs that are putting all their effort into creating open APIs.

The market's small enough without working against game devs and splitting the market.
>>
>>59721202
Feels gimmicky and like it would throw you off more than anything. Use one system that works well (mouse aiming) and stick to it.

Head movements ruining your aim would be weird. I guess what you could do is have the camera/crosshair tied to your mouse but allow your head rotations to change the camera angle on top of that, sort of like if you imagine having a sphere of screens around you
>>
>>59719271
Teleportation is a result of stupid developers not a requirments of the system. There is no reason a stationary person in room based vr cannot have a moving avatar.
>>
keyboard to move your body, mouse to aim your rifle, head movements to look around and to look down the iron sights/scope
>>
>>59721250
>camera/crosshair
character/crosshair
>>
>>59716263
you would adapt your movements so you don't turn around in an instant, you move your head/eyes to the side quickly like in real life but you move your in-game body slowly enough not to get motion sickness
>>
>>59721250
>I guess what you could do is have the camera/crosshair tied to your mouse but allow your head rotations to change the camera angle on top of that, sort of like if you imagine having a sphere of screens around you
That's exactly what I'm talking about doing, flightsim style free look. I've heard of some people doing a much simpler and more restricted version with a normal monitor and a webcam for head tracking in games like ARMA.
>>
>>59721387
The difference between flightsim-style freelock and what I have in mind is that in a flightsim-style freelook, if you want to look to the right, you would turn your head to the right.

In a FPS game, if you want to look to the right, you would still move your mouse to turn your player to the right.
>>
>>59721425
That isn't looking tho, that is turning. You need to detach the two so you could aim forward and look right without moving your aim point like in real life.
>>
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>>59721425
Are you retarded?
>>
>>59721425
>In a FPS game
think people should just face facts this tech isn't suited to high speed FPS games.

It's more suited for simulation, slow burn immersion , creative games, adventure and horror.
>>
>>59721447
>You need to detach the two so you could aim forward and look right without moving your aim point like in real life.
I don't want this. That's not how FPS games work. Looking and aiming is the same action; because if something is around that corner then you need to shoot at it, and every millisecond counts in something like quake or unreal.

>>59721453
But why? I want to try it. Honestly, if I do end up buying a PSVR, this would be one of the first things I try. I just don't see why it wouldn't work, and I probably have to try it myself to understand.
>>
>>59715038
>physiologically incompatible with the human body

do explain
>>
>>59721490
>this would be one of the first things I try
Presumably everyone who already owns one has tried it and decided it sucks
>>
>>59718375
More like
>basically anything ever other than servers and anime wallpaper threads
>mostly on Linux
>>
>>59721490
>Looking and aiming is the same action; because if something is around that corner then you need to shoot at it, and every millisecond counts in something like quake or unreal.
So because you don't think it's well suited for the arena shooter subgenre of FPS games, it must not be suitable for any FPS game? Including the tactical shooter subgenre where people have already been using simpler versions of head tracking/free look with normal monitors?
>>
>>59721509
Yeah and most people I know get motion sick playing fast-paced FPS games, too. “Most people” isn't an acceptable benchmark for my purposes.

>>59721589
I don't give a shit about your tactical shooters, I was talking about arena shooters to begin with; and you hurfed a durf about trackIR.
>>
What everybody thought VR would be:
>get to experience your favorite games again but like you're really in the game
>new games will have rich worlds to explore

Reality:
>most games can't do VR for shit and the ones that can run like ass or have weird camera angles
>new, VR tailored games are indie shit that feel like rejected minigames

Not hard to see why nobody wants it at the moment.
>>
>>59714782
Fuck betting around the bush. Which headset is best for porn?
>>
>>59721716
imo wait at least a year for better headsets and more content to come out. right now it's mostly a silly gimmick
>>
>expensive
>barely any actual games
>most of the library is just short, expensive minigames
>cords up the ass
>requires you to live in a big apartment if you want roomscale
>motion sickness for some people by default, motion sickness for 100% of the people if the games aren't about teleporting around as moving around freely is very uncomfortable
>sometimes a bit blurry picture

Having tried VR at a lan party, I admit, it was kinda cool for about an hour.
Once the novelty wore off, I noticed that the games were ass, some were barely games, they were expensive in all online stores, vive and oculus have their own exclusives from the looks of it, playstation vr is the easiest to setup, but all the games look like PS2 games on it and it has some serious tracking issues, though not all people seem to have that.

What I said before VR came out is still true. The tech isn't there yet. They pushed it out too early. I consider the current VR stuff to be like a very early beta test for VR general
>>
>>59714807
/end{thread}
>>
>>59721630
>“Most people” isn't an acceptable benchmark for my purposes
Most people however IS a benchmark for if a product that you spent 2 billion on is a success.....
>>
>>59721630
>I was talking about arena shooters to begin with
Then you should have directly stated it instead of expecting everyone to assume you're talking about a very niche subgenre of FPS games. When was the last time a new arena shooter was released that wasn't an indie game?
>>
>>59721829
>When was the last time a new arena shooter was released that wasn't an indie game?
When was the last time a good PC game was released that wasn't an indie game?
>>
>>59721295

What? Teleportation is a solution do to issues with, average room size, tether distance, motion sickness and disorientation. Having a person walk around without some mechanic to stop them from walking into walls or other objects is a reasonable design decision, else the player would have to remember their location at all times.

VR is a terrible description that is given to HMDs because thats all they are, screens strapped to your face. It only makes up one aspect of Virtual Reality. It isn't a total solution and never will be.

Sure the displays, sensors, and mounts are better then they were more than a decade ago, but the core problems with HMDs still remain. If you aren't playing a sit-down game you have to worry about room size and interacting with virtual game worlds is no better than motion control gimmicks like Kinect, wii mote etc.

I dont know why people thought it would be different this time around. Just like I don't understand why people got duped into motion controls again when devices like the power glove and u-force proved how shit it was for playing games.

These things will OHH & AHH first time users but will fail to keep them coming back once they understand their limitations. Its not a mainstream technology and thats a bad thing if people are looking for better software in the future.
>>
>>59721847
A lot more recently than the last non indie arena shooter. The last Unreal Tournament game was released 10 years ago.
>>
>>59721885
they still haven't release UT4? ugh

>Unreal Tournament's development is crowdsourced and open to contribution from anyone.
>muh open sores
aww shiet
>>
>>59719368
>And it can change people's perception of each other.

VR is literally a brainwashing machine.
>>
>>59718368
It's a Wii where the TV is strapped to your face.
>>
>>59714782
Oh well, there is always 2040 - 2050
>>
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>>59718283
>didn't vote trump
why do you hate America anon?
>>
>>59723633
Ppfft antifa. Those children are pathetic.
>>
>>59721525
That too
>>
>>59717545
that would be allergies dumbass, motion sickness has nothing to do with what you can stomach, it just means you can't withstand fast movement, meaning you are the offspring of a betacuck not a alpha hunting male
>>
>>59714782
No porn. Porn is literally what decides the fate of new technologies of media consumption. There was a competitor for VHS tapes, but porn went with VHS, and thus you've got VHS boom. Nobody even remembers what the other one was called. Same with internet and now virtual reality. Bet on whatever one suck (virtual) cock first.
>>
They could sell those glasses for 200$ but the market isn't ready for it yet. Give it a few years when 4k/120fps with somewhat decent graphics is available to the average gamer and they can start to mass produce them. If they did that right now it would only end in a huge disappointment.
>>
>>59724798
It was called betamax and designed / licensed by sony. It was superior to vhs in every way, but... sony. It's amazing that blu-ray won out given their track record of promoting media hardware.
>>
>>59725132
4k / 120fps is a fucking joke when all the big titles are just console ports with a 'cinematic' fps target of 30. TVs are still viewed as appliances that have to last at least 5 or 6 years, and all of them refresh at 60hz with higher motion interpolation for sports broadcasts.
>>
>>59714782
It's gay, that's the problem.

Also it sucks for most kinds of gaming.

It is a meme.
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