Games are rarely written by hand anymore
Existing Engines are deployed with custom graphic textures and levels
with the exception of high profile (Overwatch, Halo, etc)
This is essence of modern game development
This concept emerged in 1990s
Consoles became RISC-based, finally capable of supporting
reusable, high level languages. No more specific assembly projects. (IDtech, Crash Bandicoot's GOOL).
I think you lost your way to /v/
OP here. So is there a deeper origin of this concept? Can you think of a more accurate description of modern development?
Since this thread sucks, does anyone know a place where people would find this interesting? I know it's not /v/
dude weed lmao
>>59496677
$30 for a gram? Sure bro!
Yes, you're describing the current state of game development.
The fuck is your question?
> Consoles became RISC-based, finally capable of supporting
reusable, high level languages
what
x86 is CISC and supports any high level language you want. Language support has literally nothing to do with instruction sets
>>59496950
It can be architecture dependent though witches very similar. Lots of games need to have atomicity support that might not be guaranteed by an instruction set for example
>>59496656
It's not anything new, if you need to shit post this go find /adgd/
>>59496923
The question is do you have a better one, and what will it be replaced with?
>>59496950
I should of said the transition. Most 16-bit games were in asm. Well polished titles only had luxary of C.
>>59496440
>consoles became more powerful
>PCs became more powerful
>with more power, devs can now use bloated frameworks
makes sense to me, OP. Now fuck off back to /sci/'s billionth thread about drugs