Is there anyone with experience in computer graphics? Why is it not possible for a driver implemented multi gpu solution to become avaliable? You could easily just request frames 2x as fast and treat them as two separate back buffers so why isn't this the case? It seems like an easy solution. buffer0 gets requested from gpu0 and buffer1 from gpu1 and then alternate? It should give actual performance benefits correct?
>>59383941
Because if you pull buffer0 with gpus 0 and 1, the flux capacitor in any commercial machine will overheat almost instantaneously.
>>59383971
Instantantenouslily*
>>59383971
Real Answers only
>>59383941
Look at this video:
https://www.youtube.com/watch?v=MXfE8-NDmjk
Also I run CF, and I had no problems with big games like BF4. You can expect better performance from newer APIs like Vulkan and DX12. Currently Deus Ex: Mankind Divided is the first game I seen that has 100% scaling.
>>59384067
>>59383941
SLI fag here
never ever had the meme issues everyone spams
No microstutter
No shitty frametimes
No bad support
If a game doesn't have an SLI profile I just make my own which is fun for me because I like tinkering. Always get 60 fps at 4k with my 980tis maxed out, I just tend to turn down anti-aliasing cause it's a little bit unnecessary past 2x
>>59384077
Frames per second is a useless metric for multi card setups.