Recommend me some books/tutorials to learn WebGL for total shit noob
>>59132971
For the most part is the same as OpenGL (webGL shaders have some limitations I don't remember).
You can use any resource to learn glsl and use Three.js to create custom renderers for your shaders.
>>59133307
I'd like to first learn how is even Three.js working. I mean I just want to know first how are geometric models made. For example how does it make a sphere? Is it all about knowing mathematic equations that define them? Trigonometry and stuff also?
What is Three.js actually bringing to table? Is just some kind of framework because it would be troublesome to make everything with pure javascript?
I feel this a way different area from webdev. This is more like graphic design and 3d modeling just this time done in web browser.
>>59133370
From what I understand it's a high level wrapper for making OpenGL calls. Google shader pipelines if you want to know how geometry is rendered
>>59133482
Thank you anon I will look further into it
>>59132971
Webgl2 just went live on firefox and chrome like a month ago so make sure you are learning that.
I'd suggest https://webgl2fundamentals.org/
The author also has a small library called twgl.js which allows you to work as low level as webgl but with less code. Pretty nice but you need to know webgl to use it.