Hey /g/ ᐛ/
Do games benefit of 64-bit architecture?
>>58482551
>Do games benefit of 64-bit architecture?
>>58482606
So..? I don't understand what you're trying to communicate..
64 is bigger than 32, do the math.
>>58482551
Bigger is always better :)
>>58482635
He's calling you a currynigger because of your shit English.
>>58483208
I'm Ukrainian, English is far from being my main language..
>>58483269
Here's your answer:
Usually, no, unless your game needs.to use more than 3 GB of RAM. Performance is pretty much the same.
>>58483283
Oh well, then I'll keep using the 32-bit executable.
>>58482551
Yes. With a 32bit process usually once you go past 2gb of allocated memory you basically run out of vmm space to allocate memory in, leading to crashes and whatnot.
This tends to suck for big games which use large textures and lots of memory, as usually d3d/gl will keep loaded textures around in system memory which eats into your memory space.
So basically a game built for 64bit is less likely to crash, and performance might also be improved since the compiler can optimize shit better.
>>58482551
It makes it easier to implement the memory manager since you can be a pig about the address space since it's practically infinite - especially if you wanna add debug/diagnostic tools like sandwiching allocations with guard pages.
>>58483489
>performance might also be improved
Oh, ok. I'll check that. Sims in particular runs great, but I've seen some framerate drops in certain areas while using the 32-bit exe.