Which loader is better GLEW or GLAD?
>>58462083
DirectX
>>58462083
wew lad
>>58462093
fpbp
/thread
>>58462093
but it's not cross-platform
>>58462562
Who fucking cares.
GLAD is more simple, smaller, and don't have stupid errors glew has.
the only reason why you find a lot of tutorials using glew is because is older than GLAD. But replacing glew with GLAD is goddamn simple
I see a lack of shitposts
GLFW
>>58462083
GLAD nowadays but either is fine
>>58462093
Not cross platform
>>58462597
Devs who want to make more money
>>58463209
>GLFW
That's not even an actual loader its just a window utility.
You can use the glfwLoadProcs() function but loading functions isn't the focus of GLFW.
>>58466044
>glfwLoadProcs
*glfwGetProcAddress
How do you even use GLAD?
Sdl
>https://github.com/google/vulkan-cpp-library
>https://github.com/nvpro-pipeline/VkHLF
Which one is better?
>>58466181
I think you give it a loading function and it uses it to load extensions. I usually see GLAD used with GLFW.
glLoadGen.
Simple, effective, to the point. Nothing extra. You specify what OpenGL version you want and glLoadGen gives it to you. That's it.
>>58466185
lol'd
>>58462083
vulkan
>>58462083
Just write your own, it's at most a dozen lines per platform, you can probably finish it yourself in less time than it takes to research which one of these other libraries you wanna use and how to use them.
>>58463766
Devs who want to make more money don't use shit tier APIs like opengl.
>>58471636
There is nothing wrong with it though. Name one thing
GLEW+GLUT