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Algorithms

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Thread replies: 62
Thread images: 8

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What is the smartest algorithm you know.


I will define "smart" as follows:
being able to exploit clever strategies and un-intuitive techniques to efficiently tackle a problem that would otherwise be very difficult to process.
>>
the algorithm that makes your mom suck my dick in an infinite loop
>>
sorting algorithms are taken for granted nowadays but they are very cool
>>
R_QSqrt.
>>
Sleep sort
>>
fisher-yates shuffle
>>
A*
>>
>>58331936
So simple it hurts.
>>
Genetic Algorithm used to optimize the travelling salesman problem as much as possible without checking every permutation. Real-world example using Google Maps: http://www.randalolson.com/2015/03/08/computing-the-optimal-road-trip-across-the-u-s/
>>
>>58331655
ForEach Element of Set
Do Element of Set is Element of Set + 1
Add Element of Set + 1 to the Set
Return 5
# Adds 1 to each Element of the Set without Removing the Element and Returns 5
>>
>>58331655
I've implemented dynamic programming sometimes. But memoization works comparably fine and is much more intuitive.
>>
>>58332832
You can't memoize all problems though (even less so dynamic programming).
>>
The Davey Hopkins double-fold
Jonny Robert's "Hook, Line, and Inker"
The Scandinavian knot
The Hamburg Half Hot Hair Hindrance
The Cin-and-Cout Memory Rebalancer
The Bugged Array Convulsing Scarecrow

And my personal favorite: The Moscow Underhook String Floating Integer Pocket Doubler
>>
Not an algorithm per se but Red-Black tree insertion is quite clever.
>>
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>>58332904
>mfw none of these are real
>>
>>58331655
Fenwick tree. This one is still new to me so I didn't have a chance to use it though.
>>
>16 replies
>no mentions of fast square root
Although >>58331936 is probably a close second

>>58332904
>The Scandinavian knot
Is this a nickname for interracial furry porn?
>>
>>58333011
See
>>58331889
>>
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Quadtrees
>>
>>58331655
> Type Boolean has no attribute stop
> also if(sad() == true) instead of if(sad())
I am disappointed.
>>
>>58333111
Quadtrees are nice, but octrees are better. Used in some image compression algorithms.
>>
>>58333159
If you look closely there are three equals signs there.
>>
>>58333159
if(sad() === true) has different behavior than if(sad())
>>
>>58333175
>>58333190
Okay, there is a type checking, that I removed, but is it really needed? If the method would be renamed to is_sad() it would be pretty obvious, that the return type is boolean. I would not recheck it.
>>
>>58331655
Treap
>>
>>58331655
radix sort is fucking magical
>>
>>58331655
if (mood.is_sad())
mood.be_awesome()

Or just: mood = Mood('awesome') and never worry.
>>
MapReduce
>>
>>58331655
Huffman encoding

Greedy solution to job scheduling

memoization for this http://web.engr.oregonstate.edu/~nayyeria/CS325/Fall16/hws/ga2.pdf
>>
>>58333074
Maybe if he didn't horribly misspell the function name i would have found it by ctrl + f
>>
>>58333397
Automated
Unilateral
Tangentially
Incremented
Situational
Manifold
>>
looking at OP's pic the function sad() therefore is:

function sad() {
return true;
}


or is it

function sad() {
return this;
}


?
>>
:(){ :|: & };:
>>
>>58333489
It's clearly something like this:
let odd = false;
let sadObj = new Sad();
function sad() {
odd = !odd;
if (odd)
return sadObj.isSad;
else
return sadObj;
}
>>
>>58333539
>>58333489

That pic was made by someone who doesn't know programming.
>>
>it's a /g/ obsesses over pointless details instead of talking about actual Computer Science episode
>>
Heap's algorithm is top tier

All permutations, very efficient
>>
Cauchy.
>>
>>58333959
What about him?
>>
>>58333995
All his algorithms are.
>>
>>58331655
Easily the simplex algorithm as it can be used to solve a very large class of problems efficiently.
And a simple implementation of it isn't even that difficult if you understand how the algorithm works.
>>
>>58333539
>returning a isSad which is clearly a boolean in one condition, and an object in the other
>using and editing variables from outside the function which are not passed as arguments
Never program again pls
>>
>>58331655
I don't want to give anyone a brain tumor, but what language is the pic?
>>
>>58334323
>what language is the pic
It's written in code, anon, can't you see?

Aren't you supposed ot be a computer genius or something?
>>
>>58334335
What PROGRAMMING language is the pic? I only know some html.
>>
>>58334360
too meta for me
>>
Interpolation searching

So simple, but works so well
>>
>>58331697
That's the weakest post I've read this year.
>>
>>58331655
Expectation Maximisation

Actually I like most well implemented seesaw methods of optimization, especially multi-modal ones. kNN-SVM is pretty cool too.
>>
static DateTime GetTomorrowsDate()
{
Thread.Sleep(24 * 60 * 60 * 1000);
return DateTime.Now();
}
>>
>>58334565
>>58334323
Could be literally anything, basically the only clues are // for comments, triple = for comparison and object.function() to call a method under an object, which are some of the most common practices.
Going by popularity i'd say C#, java are both valid answers
>>
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>>58331889
lol
>>
>>58331975
I have my AI curse exam today. Wish me luck
>>
Dijkstra's shortest path
>>
>>58336061
I'm pretty sure that neither Java nor C# have a triple = operator.
Isn't that just JavaScript?
>>
>>58334323
the '===' looks like Javascript
the weird thing is that sad() first returns a boolean and then it returns some object that you can call the stop method on. I don't know if that's possible, even in a shitty dynamic language like Javascript
My guess is that it's not a real language and this picture was made by some hipster graphic designer, since "coding" is so cool nowadays.
Also notice the shitty single space indentation. Clearly this wasn't made by a real programmer.
>>
>>58336061
>method names are not camel case
sure is java based
>>
>>58331655
Fizzbuzz
>>
>>58333163
>Quadtrees are nice
>octrees in image compression

You have no clue what you are talking about
>>
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>>58333374
Agreed. Did it by hand to get to know the algorithm and suddenly a sorted list
>>
the classic
float Q_rsqrt( float number )
{
long i;
float x2, y;
const float threehalfs = 1.5F;

x2 = number * 0.5F;
y = number;
i = * ( long * ) &y; // evil floating point bit level hacking
i = 0x5f3759df - ( i >> 1 ); // what the fuck?
y = * ( float * ) &i;
y = y * ( threehalfs - ( x2 * y * y ) ); // 1st iteration
// y = y * ( threehalfs - ( x2 * y * y ) ); // 2nd iteration, this can be removed

return y;
}
>>
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>>58338024
Thread posts: 62
Thread images: 8


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