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PhysX in VR

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Thread replies: 13
Thread images: 1

File: 1444787089533.jpg (136KB, 1125x480px) Image search: [Google]
1444787089533.jpg
136KB, 1125x480px
Does anyone on /g/ think VR games could benefit from implementation of physX?

I figure, since you're relatively stationery in most of these games, you could get a lot of mileage out of destructible environments and particle effects.

Any thoughts?
>>
>>58100983
even with hardware PhysX, there's simply not enough headroom on top of VR currently.
>>
>>58101009
What's the current bottleneck?
>>
>>58101043
GPU capable of outputting at least 90hz on two 1080x1200 screens.

Basically like running two resource intensive games at the same time.

Now we did just get some ~cheaper~ cards that can do it this gen, ie 480, and that cost will keep going down. So I fully expect it to be possible to add physx soon, but on most rigs you would be spending a lot. Also it requires more dev time to add such a feature and VR is already more difficult to develop for.
>>
>>58101138
Also I imagine that their next goal is to go higher res over adding other things which will continue to tax cards even more.
>>
>>58101165
I really hope they don't go that route. We are pretty far from making an image that close up seem realistic without chewing up system resources.

>>58101138
A shame. Maybe next year
>>
Does anyone on /g/ think VR games are for mentally retarded people?
>>
What anime?
>>
>>58100983
Me in the back
>>
>>58101165
>>58101259
>not wanting Retina in your retinas
>>
>>58101138
>Basically like running two resource intensive games at the same time.
no, thats less pixels per second than 4k 60hz. stop listening to the poorfags on /g/ who cant game in 4k.
>>
>>58101138
>>58103864
>4k 60hz
497,664,000 pixels per second

>1080x1200 90hz x2
233,280,000 pixels per second

Literally less than half of what it takes to drive a 4k display
>>
>>58100983
physx choke to death even nvidia cards...also all things considering devs are more likely to use havok than physx since it offers the same shit with a lower physics engine
Thread posts: 13
Thread images: 1


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