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Is VR DOA?

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So they expect me to pay 3 grand worth of hardware to be able to play games that are essentially more immersive versions of late 90s games?
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>>58051158
>>58051158
yes
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>>58051158
they sold a VR bundle at best buy last week with an oculus and a VR certified ready PC for 1 thousand USD, I think your numbers are off
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>>58051195
>VR certified ready PC
With the bare minimum specs to not crash immediately when starting a VR game. Great buy, are you gonna frame the certificate and hang it on your wall?
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>>58051158
No you fucking cuck. It's the emergent version of a new technology; of course it's going to be fucking expensive to play it the most optimally. Plus, as another anon said, your numbers may be off by a factor of 3. VR will continue to mature or, at the very least, morph into another version of some newer and more innovative tech.
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>>58051264
Like 3D technology, motion tracking console gaming, Wii controllers? All that shit surely developed into something more than forgettable gimmicks.
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It's like $1k, not $3k. But yes, bleeding edge VR is expensive. This does not mean it's DOA, pretty much every tech is expensive and full of flaws in the beginning.

>>58051301
Or like cellphones or PCs or the internet. Listing irrelevant things doesn't prove anything.
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>>58051327
>Or like cellphones or PCs or the internet.
That's what the question mark is for you utter moron.
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>>58051344
Uh, what? How does the question mark change anything?
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>>58051301
>3D technology
>forgettable gimmicks
Remember in the mid 90s when games started becoming 3D? What a fad. I'm glad that's over with.
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>>58051344
You're wrong and now you're grasping for anything and strawmanning.
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>>58051264
>VR
>new technology

no, all this shit was around in the early 90s, i remember playing wolfenstein 3d on a VR headset, even nintendo tried to make a VR headset back then, it failed miserably

the real technological breakthrough this decade is cheap & accurate motion detection, and it has a lot more applications than just playing some shit games with "more immersion" marketing bullshit slapped onto them
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>>58051454
Wrong about what exactly? I haven't even made a statement.
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>>58051473
Just like global communication were available in the 19th century via post. Doesn't compare with the internet, neither does the VR of the 90s compare with that of todays.
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>>58051473
It is indeed true that VR isn't exactly a new technology. However, the graphical and overall computing power to render respectable VR graphics wasn't ready. The required computing power is now just catching up to the point where we're seeing it become a viable option for gaming and immersion. Our computing/graphical power is continuing to grow at a rapid rate so we'll see VR keep improving. Additionally, companies like HTC and whoever owns Oculus (Zuckerberg, right?) are pushing development past what small time developers can.

Just think about the difference between Super Mario World VR and what we have today. If VR is going to disappear, it's not doing so anytime soon.
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>>58051473
Also I will grant you that motion detection has much more wider implications and applications than games. But so does VR.
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>>58051497
you missed the point entirely
just like VR is not the innovation of 2016, "global communication" was obviously not the innovation of the late 20th century, the real breakthroughs were in digital electronics, i.e. cheap and affordable semiconductors

>>58051532
graphics don't have anything to do with it either, there are plenty of tricks that people could use to make "immersive experiences" with low end hardware, the actual problem was that it was too difficult to shoehorn these tricks into existing games. so the thing driving this wave is not that graphics have caught up with VR, it's that VR has caught up with graphics. this comes at a cost of pretty much guaranteeing that any VR "experience" these days is going to be heavily watered down.
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>>58051605
Would you mind elaborating on your point you made in the second paragraph? What kind of tricks? I'm not sure I understand how VR has caught up with graphics and not the other way around.
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>>58051158
The problem is three fold
1. Too expensive ~$800 for the headset and controllers, plus another $800 for a computer that can actually run it.
2. Low resolution. You can see the pixels, and may as well be playing 16 bit games on a sega saturn.
3. Games. Most games for it are shit both in length and content.
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In all honesty, if this time next year VR is still a thing, then I think it might be around to stay. If it just tapers off into nothingness (which is really fully expected) then it will do so in 2017.
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How much content does VR have for the more adult-oriented experience?
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Every really successful means on input for gaming has one thing in common, you only move your fingers and maybe wrists. Outside of steering wheels for racing sims, I can't think of anything that's really stuck. What makes you think actively moving around to play is gonna stay for good this time around?

The Oculus is for sale here right now, but I can't think of a game worth getting it for. Most of the promising games are Soon™ or "Top 20 upcoming VR games 2017". I really want this technology to be more than something you've tried once but it's not worth it really, because AAA titles are still catered towards consoles and keyboard/mouse.
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>>58051158
If it survives the initial version and they are able to release 4k each eye in 2 years then it will be going somewhere. However given how initial sales this past year have been I doubt they will do anything but drop it since it is putting them in the red.
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>>58051735
It's basically one of the main driving factors at this point. And it's actually one of the only mediums of VR that has experienced insane growth - both by usership and technology.
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>>58051735
A lot. Any 3d porn video will be amazing

Also lots of weebshit
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>>58051746
Superhot is an insane experience.

But I do agree, the slow start might kill the whole wave.

>>58051747
>4k each eye in 2 years
GPUs will really have to start catching up to output what would effectively be an 8k rez at 90fps (or 45 if they can still work in ASW).
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>>58051782
8k would be 5x4k, two eyes would only be like a dual monitor set up. And considering that even a 4gb 480 can do 60hz at high settings on most games I fully expect that in a year or two we will have GPUs capable of dual screen4k at 90 with decent graphics settings.

Hell one of amds vega cards ran 4k 60hz on ultra. Two of those would probably be enough. Pair that with mid range 8core zen CUP and you are good to go.
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>>58051629
all the tricks people used to make early 3d software, a lot of these techniques are still relevant on low-end hardware today (phones), and they still work well (gear vr, cardboard)

as you could see from the last 20 years, developers were more interested in chasing graphics than they were in chasing accurate physical immersion, but if that is indeed something that is here to stay then you will see it reflected in a lot more than just VR and AR
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>>58051158
Call me when it is wireless and doesn't weigh 20lbs.
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Has anyone experienced EVE Valkyrie yet? That's the only type of game I can see myself investing into VR for. I'd even throw the money if it's good, but apparently it's heavily multiplayer oriented, which is horseshit considering the exclusivity and therefore small playerbase.
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>>58051909
I think the alpha build of the wireless Vive was something like 40lbs. Ha.

>>58051931
It's actually a lot of fun, but the deathmatch MP-only is kind of a draw-back. Also, I'm an E:D player and saw the inability to have full control over the ship a bit of a drawback. But the all-glass cockpit give great visibility in actually tracking targets. It was a fun space dog-fighting arcade game. (They also populate AI when players can't be readily found in MP, just FYI)
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>>58051967
>They also populate AI when players can't be readily found in MP
PvP against bots then, nice... As a fellow E:D player, can you imagine egosoft making an x-series game in VR? I'd sell a kidney to see this happen.
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>>58051257
oculus minimum spec is actually used in all demo units they send to stores. this is to demonstrate that even the minimum spec works fine.
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>>58051846

foveated rendering will produce massive perf gains, but it won't be around for another couple generations
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>>58052128
>>58051967
How do you guys like ED? Is it still worth getting into? Have you tried it with VR?
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PC's used to cost like $5000, or $2000 for a budget built, quit your crying poorfag
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>>58052818
Haven't tried it on VR yet, but I really enjoy it. I was let down by NMS and didn't want to wait the 3 more years it'll take SC to get out of alpha. E:D is awesome. Get the base pack without Horizons and see if you like it. If you end up playing it and liking it, then you can grab the expansion.
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>>58051473
the fact that you're calling the virtual boy a "vr headset" proves you're talking completely out of your ass

they are demos in gamestop and microsoft stores, and best buy, go try it for yourself.

I agree that you probably won't be happy with vr technology right now, but vr headsets are basically a smartphone industry product with lenses, meaning that smartphone industry production cycles are going to advance vr technology very quickly. Not to mention vr-specific techniques like foveated rendering and shadow/texture instancing are also going to reduce performance barriers as well (in the case of foveated rendering, around 70% fewer pixels being rendered)

t. vr dev
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>>58051878

if you're talking about perspective tricks and other visual techniques that only work in 2d, you're right.

I have no idea what you're trying to say other than that.
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>>58051967
Uh, chinese companies are already selling 3d party wireless devices that are smaller than someone's palm.

pretty sure the next generation or the one after will have wireless tech built in, considering every major vr headset manufacturer today has acquired some type of wireless startup or another.
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>>58051846
I think 8k is about what we need to reach a good density. The biggest problem with the headsets right now is still resolution.
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>>58053011

because they are basically smartphone displays, smartphone development cycles will basically accelerate screen resolutions.

hell, the entire reason we have this resurgence of vr is because someone figured out they could glue lenses to samsung smartphone screens
Thread posts: 42
Thread images: 2


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