Anyone here working in low-mid size game development company?
How many internal testers (or QA staff) did you include in your projects from very beginning and through all phases?
I know at first it's just lead QA assigned to a project and later more testers are added to the team, but if any of you have a gantt chart or spreadsheet of "how many employees, especially QA part are working at certain phase of development", please let me know and sources would be great too, so that I can verify stuff
>>57595596
They talk about games there, not development
>>57595619
you aren't asking about development, you're asking about testing
either way, >>>/v/
>>57595622
no I'm asking about development, internal testing, the QA part, not beta testing.
>>57595588
The ratio of developers/stakeholders to QA is 3:1.
However it's all dependent on the type of QA department. Most ( which I despise ) are pump and dumps. They will ramp up for a given project and then dump once the project has been completed.
>>57595666
3:1 at which phase of development? And shouldn't be 1:3 at the end where QA team is largest?
fuck this shit. i have said yes to every kind of job and i have recieved fuck all. fuck you
>>57595705
The entire SDLC.
>And shouldn't be 1:3 at the end where QA team is largest?
It differs from place to place so it all depends but you'll be hard pressed to find a QA department that has more testers than the development team.
>>57595790
What?
>>57595862
fuck you