> Haxe is an open source toolkit based on a modern, high level, strictly typed programming language, a cross-compiler, a complete cross-platform standard library and ways to access each platform's native capabilities.
Seems good.
Any reviews?
I was using HaxeFlixel for a while but the documentation was SHIT so I stopped using it.
Haxe itself, though, I had a pretty good experience with.
>>57546255
I looked into it a while back in combination with OpenFL (open flash) for games. In theory it's a good idea but it has some problems. Not a lot of good IDE's from what I could find, and OpenFL has performance issues compared to native across the board. Just not worth it IMO, the main selling point is being able to deploy across all platforms. i.e. Android, iPhone, web. But for an actual good game I feel like that wouldn't apply. PC and mobile versions would be very different. If you have a really good game idea just write it for android or iphone and port it which would take a day or two rather than work in this weird framework.
>>57546255
God damn it, just use C/Python/js
>>57546337
no that anon but I share a similar sentiment. The lack of tooling is what really sets it back for me because when the only way to debug is to trace() all over it becomes a mess. Also the code haxe cross-compiles to is far from readable most of the time so you can't just debug off of that and whose great idea was to have runtime type info as embedded xml strings?!
>>57546337
> Not a lot of good IDE's from what I could find, and OpenFL has performance issues compared to native across the board.
phew
That sucks.
Well, thank you.
>>57546355
> just use C/Python/js
> Python
kys