[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Red pill me on Haxe

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 6
Thread images: 1

File: haxe.png (5KB, 300x300px) Image search: [Google]
haxe.png
5KB, 300x300px
> Haxe is an open source toolkit based on a modern, high level, strictly typed programming language, a cross-compiler, a complete cross-platform standard library and ways to access each platform's native capabilities.

Seems good.

Any reviews?
>>
I was using HaxeFlixel for a while but the documentation was SHIT so I stopped using it.
Haxe itself, though, I had a pretty good experience with.
>>
>>57546255
I looked into it a while back in combination with OpenFL (open flash) for games. In theory it's a good idea but it has some problems. Not a lot of good IDE's from what I could find, and OpenFL has performance issues compared to native across the board. Just not worth it IMO, the main selling point is being able to deploy across all platforms. i.e. Android, iPhone, web. But for an actual good game I feel like that wouldn't apply. PC and mobile versions would be very different. If you have a really good game idea just write it for android or iphone and port it which would take a day or two rather than work in this weird framework.
>>
>>57546255
God damn it, just use C/Python/js
>>
>>57546337
no that anon but I share a similar sentiment. The lack of tooling is what really sets it back for me because when the only way to debug is to trace() all over it becomes a mess. Also the code haxe cross-compiles to is far from readable most of the time so you can't just debug off of that and whose great idea was to have runtime type info as embedded xml strings?!
>>
>>57546337

> Not a lot of good IDE's from what I could find, and OpenFL has performance issues compared to native across the board.

phew
That sucks.

Well, thank you.

>>57546355

> just use C/Python/js
> Python

kys
Thread posts: 6
Thread images: 1


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.