Made a map converter that converts Quake 3 Engine maps to Source Engine maps. Had to convert every model and texture from a source game so i could use them in Quake 3's editor, GTKRadiant.
Pic related is the map i made for testing.
What have you been working on lately?
Will this work for Source 2?
>>57307977
Fuck source. This makes me want to play Quake 3 again.
>>57308048
i've never tried source 2's hammer since it only works on dota 2. and i fucking hate dota 2. but since source 2's hammer editor is backwards comptaible when it comes to raw map files it should work just fine.
>>57307977
Dont do crazy shit but Ill give a bump with a question.
Decided to get back into programing by dicking around with game development.
Are you familiar with unreal engine?
Its pissing me off, the game wont even play the demo level.. it just shows a cross hair and a black screen.
>>57308177
welp. one of the reasons i hate modern game engines. everything seems to work in theory but in reality you'll bump into a bug every now and then.
>>57308257
was it a bad idea to use it on linux? Am I supose to be doing this shit on windows?
>>57307977
Can you give me the converter, would be highly appriciated.
>>57308372
that i can't tell. since there could be a billions of possibilities why that ship happens, you should probably ask that on epic's forums. it could be related to the engine or your OS. you should also check if the game spits a logfile.
>>57308485
it's kinda unfinished at the moment. it only converts the brushes. the entities won't be hard to do i just need to find the equivalents of each entity on both engines. if there's a way i can contact you i can show you how it works though.
>>57308519
ok, thanks anyway