What's the best way to get into Virtual Reality development?
installing gentoo
install arch linux
installing antergos
installing windows 10, unfortunately.
Buy a headset and think of something that would take advantage of it
rice your desktop
>>57058531
What's your budget?
If you have a flagship Samsung phone, a Gear VR is just $100 extra. Alternatively, you can get a used DK2 really cheap now. It still works with current Oculus drivers. Beyond that I recommend HTC Vive over Oculus Rift. This may change once my Oculus Touch controllers arrive and I get to test Oculus' answer to room scale and hand presence.
Regarding software, Unity is has the gentlest learning curve and supports all the major headsets right out of the box. You can drop an asset in the scene, press play, and see it right there in the headset (except with Gear VR).
>>57058531
A bit of wisdom:
If you want to develop for money mobile VR is the only way. For you.
Between the walled gardens of Facebook and Sony and the childish and autistic users of the Vive the effort of a sole dev is pretty much a useless endeavor.
The Vive users will scowl at your half assed work and the rest will require a certification process someone with a low enough IQ to ask /g/ about this shit will not be able to pass.
VR is more or less a fad past it's prime now. As long as you keep that in mind you might make some money off the downfall of this gaming industry marketing stunt.
>>57058983
For me, VR seems more like a fun pet project to do.
>>57058531
One of my friends did a hackathon recently and won an internship with a VR company and will get to work with them for 6 weeks. There is also a job opening waiting for him but he wants to continue Uni first.
So that's one way...
>>57058531
Read The Unincorporated Man, then go into a career that isn't going to completely destroy western civilization.