[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Didn't AMD patent this a few months ago?

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 13
Thread images: 1

File: AMD-Vega-architecture.jpg (146KB, 860x439px) Image search: [Google]
AMD-Vega-architecture.jpg
146KB, 860x439px
Didn't AMD patent this a few months ago?
>>
Are they dumping 2 vector ALUs and replacing them with 2 scalar ALUs because the vector ALUs weren't utilized in a 16 wide SIMD design?
>>
Is everyone dead or busy shitposting in handheld threads?
>>
>>56953127
It seems pretty clear that this is just a way for shaders to operate on any vector width from 16 down to 1 with no wastage.

The bane of SIMT is repacking warps/wavefronts as thread flows diverge from data-dependent branching, and I guess this is a way to make repacking easier or at least being able to gate off unused ALU slots to save power.

>>56953075
This has been floating around for a while, but who the fuck knows whether the curryniggers actually have anything real here.
I'm still waiting on hard confirmation that Vega will do double-rate fp16.
>>
If anything this is the single largest architecture change for AMD's GPU since TeraScale > GCN

So it's either gonna be fantastic or plain shit, either way it's gonna be interesting.
>>
>>56953406
It's a neat concept, but who the fuck even knows if this will actually be seen in Vega or even Navi honestly.

GPU things that have already let me down this year:
> HBM2 in Spring 2016!
> Polaris 10 will be 120 W!
> 1070 will beat a 980 Ti and cost $350 like the 970!
> Vega will have 1TB/s bandwidth and a fuckton of shaders!
> New Titan/1080 Ti will be GP100 based or at least be ~600mm^2 monsters!
> DX12/Vulkan titles will be everywhere!

Maybe Vega will be great, but it'll have to be a miracle to make up for letting Nvidia go turbo-kike in this year.
>>
>>56953552
If they're planning on taking on the 1080ti with the new Vega they'll need major change if they want to keep 4096 shaders.

So yeah, I believe this vector+scalar design is gonna be used.
>>
>>56953552
I picked up a G1 470 4GB for $200 when the RX480s were ridiculously priced. Had had no graphics card for a couple months, couldn't be fucked waiting.

That card will last until the 7nm GPUs arrive in a couple years. GCN4 is a good arch considering it's used in the PS4 and XB1 with a few extra features like texture compression and tessellation improvement.

At 7nm you'll get all the cool new stuff like HBM for cheap
>>
>>56953838
AMD clearly needs to fix something if 4 TFLOPS 1060s compete at the same level as if not higher than 6 TFLOPS 480s.

Otherwise a 12 TFLOPS GCN card wouldn't fare well against a 10-11 TFLOPS Pascal card.
>>
>>56954015
AMD TFLOP ails come from ALU underutilazation and high overheard drivers in DX11, it has no problems with either in DX12/Vulkan and it shows.

Hopefully at least one of them will be fixed with the new arch
>>
>>56954064
GCN suffers death by a thousand cuts

> atrocious DX11 overhead and threading design
> bottlenecked by geometry/tessellation/ROPs in most games thanks to TWIMTBP bullshit
> dubious efficiency of the caching and shader allocation subsystems
> unified core clock for poor overclocking/clock scaling
> less efficient memory compression than Maxwell/Pascal
> whole frame instead of tiled delayed rasterization has inferior cache locality characteristics
> ...

Some of the few new Vulkan/DX12 titles have done well for AMD, but the only thing that Polaris really tried to fix over 28nm-gen chips was adding shader instruction prefetch and adding a respectable amount of L2 cache.
There's a LOT of things that AMD can be addressing in Vega/Navi.
>>
>>56954444
I thought everything after Hawaii had tile based rendering.
>>
>>56954922
unless you have source saying so, I've only heard otherwise.

in the end it may not matter much depending on renderer trends. for example, Doom 4 does its lighting and texturing passes on screen-space volumetric bins (something like 8x4x24), which enforces locality at the software level in an intelligent manner.
Thread posts: 13
Thread images: 1


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.