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Web games= da future mang

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Thread replies: 19
Thread images: 1

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one day we will be playing 120GB games on our browsers that were programmed with javascript!
>>
>>56678691
it's possible, if 10gps speeds and 1PB ssd's become the norm.
>>
>>56678739
It will never come to most of America.
>>
oh good, so i can blame increasing levels of bloat in browsers on something everyone can hate (vidya games) instead of the jews
>>
>one day
Yeah, like 20 years later.
>>
That actually all sounded super plausible until the word 'javascript'. Even if exactly that, I doubt it would be with javascript.
Console gaming entirely in the cloud would not surprise me in the least, in 10-20 years.
>>
>play agar.io
>lag spikes come when the servers get loaded
>play slither.io
>same issue
>mfw slow internet really kills the game's vibe
>>
>>56678749
kek
>>
>>56678783
Agario actually has the bet servers/ or netcode.
ALL other .io games lag like shit and have shit framerate issues.
>>
>>56678691
120 GB is a huge pile of space.
You can't just fill 120 GB.
Either it will be some content rich game, or it will be have some gazillionK pixel textures and sprites.
Those two things indie retards can't produce, so it's not going too happen.
Cheers.
>>
>>56678691
What're you fuckin' gay!?
>>
>>56678781
This.

>javascript
>for games
>good performance

Pick one.
>>
>>56679322
>C++
>for web apps
>>
>>56679382
Just because C++ doesn't work for webapps doesn't mean you should make a resource eating piece of shit in javascript.
>>
>>56678691
Damn, imagine how good non-browser games will be by then.
>>
>>56679382
>not writing your web applications in C
>>
>>56678691
>playing 120GB games on our browsers
hey, thats pretty good.
>>
>>56679557
>not writing your web applications in Assembly
>>
>>56680302
>not writing your web applications on a piece of paper
Thread posts: 19
Thread images: 1


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