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/mpv/ - veni, vidi, vici, vulkan

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Thread replies: 239
Thread images: 21

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>windows builds:
https://sourceforge.net/projects/mpv-player-windows/files/

>low-end scaling preset:
scale=spline16


>mid-end scaling preset:
profile=opengl-hq


>high-end scaling preset:
profile=opengl-hq
cscale=ewa_lanczos
scale=ewa_lanczossharp


>enable default interpolation:
video-sync=display-resample
interpolation=yes
blend-subtitles=yes


>enable smoothmotion interpolation:
video-sync=display-resample
interpolation=yes
tscale=oversample
blend-subtitles=yes
>>
>Solving video tearing on ubuntu based distributions:
http://www.apolitech.com/2016/01/how-to-solve-video-tearing-on-amd_12.html
http://www.apolitech.com/2016/01/how-to-solve-video-tearing-on-intel.html
Why don't they enable it by default?
How do you want that linux and mpv beginners feel comfortable?
>>
>>56648181
>For amd users on linux:
https://wiki.archlinux.org/index.php/ATI#Performance_tuning
>>
>>56648261
>amd users
Better direct them to this instead: http://therochesterinsomniac.com/2014/04/07/you-should-never-ever-do-this-but-if-your-going-to-heres-how-killing-yourself/
>>
>>56648468
That's so rude, dude.
Had terrible issues with intel and nvidia too in the past.
>>
>>56648066
>
blend-subtitles=yes

why do you guys insist on using this garbage
>>
>>56648066
I saw some weird/complicated graphs in the last thread with so much enthusiasm. Does it mean vulkan is ready to be used to play/render videos?
>>
>>56648718
Haasn said it helps with interpolation...
>>
>>56648756
Were?
>>
>>56648771
Here and on IRC...
>>
>>56648741
not ready yet
>>
>>56648789
What a fucking retard, than I want him to tell me why he is recommending this garbage whenever he comes by
>>
Anybody here uses mpv on OSX? I'm having weird issue with frame dropping when on fullscreen by pressing F but when it's set to fullscreen by the green expand button it's fine...

Hardware should be fast enough, it's T420 with i5 2520m.
>>
>>56648718
Because

> Blend subtitles directly onto upscaled video frames, before interpolation and/or color management (default: no). Enabling this causes subtitles to be affected by --icc-profile, --target-prim, --target-trc, --interpolation, --opengl-gamma and --post-shader. It also increases subtitle performance when using --interpolation.

> The downside of enabling this is that it restricts subtitles to the visible portion of the video, so you can't have subtitles exist in the black margins below a video (for example).

> If video is selected, the behavior is similar to yes, but subs are drawn at the video's native resolution, and scaled along with the video.

> Warning

> This changes the way subtitle colors are handled. Normally, subtitle colors are assumed to be in sRGB and color managed as such. Enabling this makes them treated as being in the video's color space instead. This is good if you want things like softsubbed ASS signs to match the video colors, but may cause SRT subtitles or similar to look slightly off.
>>
>>56648797
I had some doubts!
I hope we could try it before Christmas!
>>
>>56648844
so no reason other than higher performance cost
got you
>>
>>56648871
>higher performance cost
> increases subtitle performance when using --interpolation.
>>
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>>56648920
>>
>>56648066
Why dont you ever put lachs0rs windows build link? I tried both and his works better on my machine. I know its not updated as much but its more stable.
>>
>>56649276
>I tried both and his works better on my machine.
How?
>>
>>56649276
No. Sourceforge builds have much better performance and come with everything needed to get set up.
>>
>>56650066
Why does lachs0rs build use d3dcompiler_47 while shinchiro uses 43?
>>
>>56650176
43 is the real one.
>>
noob question here for a noob such as myself. i use livestreamer with mpv and im trying to get twitch and vaughnlive to work (managed to get twitch working but vaughnlive doesnt work) what am i doing wrong here? i also have a friend who streams but but uses his own website (works on vlc if i just copy and paste the website but when i use livestreamer it gives me an error) how do i get that working?
>>
>>56648718
If you don't use it with interpolation, the subtitles will bleed. It's especially noticeable with typeset signs and subtitles that start/end on keyframes.
>>
>>56650270
>works on vlc if i just copy and paste the website but when i use livestreamer it gives me an error
did you not try loading the website with mpv directly
>>
There as an update of the SSSR shader recently.
What are the changes?
https://gist.github.com/igv/2364ffa6e81540f29cb7ab4c9bc05b6b
>>
>>56650219
You mean the outdated one
>>
>>56650375
Where?
>revised on Aug 8
>>
>>56650502
Oh yes, I thought it was updated because of that "Last active 18 hours ago".
>>
script-opts=osc-vidscale=no,osc-scalefullscreen=1.6,osc-scalewindowed=0.8


Anyone willing to tell me if they have this bug?

the oscwindowed is actually the fullscreen size, and the fullscreen is the windowed size
>>
can use mpv with livestreamer?
>>
>>56651010

yes
>>
>>56651010

yes, I use it with the livestreamer gui, works well.
>>
Why are there so many mpv threads suddenly?
The vulkan port is far away from being usable and I am not sure it will be as good as madvr or mpdn.
Yes they are windows-only and mostly closed-source but they currently perform 1,2 to 3 times faster than mpv. I saw people saying mpv is better for upscaling to 4k and that's just a lie, please don't trust all these shitposters.
>>
>>56651484
>please don't trust all these shitposters

And why should we trust you?
>>
>>56651484
There have always been mpv generals as far as I can remember
>>
>>56651484
>currently perform 1,2 to 3 times faster

Wow you are so full of shit
>>
>>56651584
Don't trust me like a dumbass but please don't trust everything from here and repost shits elsewhere.

>>56651592
Maybe since 4 or 5 months.

>>56651605
NNEDI3 is easily 3 times faster with madVR!
>>
why shouldn't I use mpc-hc when it looks better than mpv and does stuff that mpv doesn't (e.g. when playing chaptered mkvs, when I hover the mouse over the timeline it shows the name of the chapter at that time)?
>>
>>56651665
>NNEDI3 is easily 3 times faster with madVR!
I have no idea about this and am just jumping in but could that be just on Windows? MPV performs pretty shit on Windows.
>>
>>56651707
Use the player that works best for your needs. We arent here to sell you a product.
>>
>>56651484
>>56651665
>>56651707
>It's a (((Not the first post from this IP))) acting like it's his first post theater
To trigger autists like you
>>
>>56651665
>NNEDI3 is easily 3 times faster with madVR!
Who cares? Enjoy your MEMEDI3 shit.
>>
>>56651707
Funny, because mpv looks better than mpc+madvr to me.
>>
>>56651777
it was my first post in this thread, thoguh.
>>
>>56651817
I mean the gui. mpv is very ugly.
>>
>>56651848
How can mpv be ugly when its just the video showing? Anyways you can add a gui if you want. Hell make your very own gui. it's way more flexible than mpc-hc
>>
>>56651848
>I mean the gui. mpv is very ugly.

Yeah cause mpc which bases its UI on WMP 6.4 from Windows 2000 really is the bastion of good looking UI. At least MPV has a nice simple, clean and modern black lua pseudo-gui.
>>
>>56651928
>simple, clean and modern
I hate this trend.
>>
>>56651928
i mean, i don't mind mpv's pseudo-gui, but i'm kind of fond of mpc-hc's admittedly dated aesthetic as well
but at the end of the day the aesthetics are irrelevant because i spend most of the time looking at the video, not the player
>>
>>56652025
If it affects you that much you can always stop using computers or kill yourself to avoid the eventual rape you will commit as an attempt to pass on your shitty autism genetics.
>>
>>56652065
4chan has a nice layout. I'll stay here with you.
>>
>>56652100
will you hold my hand
>>
>>56652141
if you let me, I will
>>
>>56651707
but seriously, it really bothers me that it doesn't show the name of the chapters when I hover the mouse over the timeline. Is there a way to enably it? I don't want to page up/page down until I find the chapter I want.
>>
Does anyone know How to set up SVP 4 in mpv? I've tried doing everything on the website that it tells me to, and the program itself can read the output from mpv, but it does not display 60fps.
>>
>>56652330
Disable hwdec in mpv and add input-ipc-server=mpvpipe to the conf file. That's literally all there is to it
>>
>>56652313
enable*
>>
>>56652407
This didn't work when I did it, but it is possible I fucked something up. I'll try it again.
>>
>>56652330
Ah, you also need a version that supports vapoursynth. The one provided by SVP has it
>>
>>56652438
Does the default MVP not support it?
>>
>>56652460
no idea. I think it doesn't come compiled by default and you'd need to compile it yourself with the flag turned on
>>
>>56652484
well shit, that'd be why. Thanks anon.
>>
>>56651778
People who care about the truth!
Jinc upscaling is almost 2 times faster with madVR and the "upscaling to 4K is better with mpv" argument is just a lie.
Hey windows users, don't expect any improvements with mpv, in performance at least.
>>
mpv no longer plays twitch streams for me:

http://pastebin.com/q7S5CwA5
>>
>>56653245
update youtube-dl
>>
>>56653263
ok it works but I get this message:

[ffmpeg] https: No trailing CRLF found in HTTP header.
>>
>>56653327
Sorry family, don't know about this one, but I get errors like that while playing twitch on the console, but the video works fine.
>>
>>56653327
update your ffmpeg to git too?
>>
>>56653245
use livestreamer and config mpv as media player
>>
>>56652834
did you try opengl-backend=dxinterop?
it should fix your performance issue for 4k upscaling on windows
for me, the jinc luma upscaler from madvr is too slow to handle 4k at all
it works perfectly with mpv and scale=ewa_lanczossharp
>>
>switching entire profile with a key is finally available
https://github.com/mpv-player/mpv/commit/cb604d5412f0eb87d030d75f5ca44370fdfa26f6
>>
>>56654009
Speaking of which: is it possible to set a keybind so I can change between various tscales? And what about a keybind to disable and enable?
>>
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Is tsale=oversample default now?
>>
>>56654065
Pretty sure its mitchell.

Unless they changed it
>>
>>56654074
Just can't see difference between default and oversample, but can see between default and mitchell, but whatever.
>>
>>56654032
>for on/off, you can use cycle in your input.conf like that:
d cycle deband
>to cycle between multiple values, use this:
t cycle-values tscale "linear" "bicubic" "oversample"
>>
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>Our apologies, but the repository "rorgoroth/mpv-for-windows" has been deleted. It now lives at https://mpv.srsfckn.biz/.

>Go to mpv.srsfckn.biz
>Last build 2016-08-26

>Anime retards in charge of literally ANYTHING
>>
>>56654104
thanks my dude
>>
Would something like ULMB on 144Hz gsync monitors make movies less blurry?
>>
>>56651712
He's trolling. mpv doesn't even implement NNEDI3, so there's no way you can compare the performance
>>
>>56654787
there's the shader
>>
>>56652313
Why not bind a key to
show-text ${chapters}
?

I have that on F9 and it works just fine
>>
>>56654797
The only one I know of is a shitty OpenCL->HLSL->GLSL port which hard-codes all the weights into the fucking shader

It's like an order of magnitude or two slower than it could be. Not mpv's fault
>>
>>56651484
>Yes they are windows-only and mostly closed-source but they currently perform 1,2 to 3 times faster than mpv.
That depends entirely on the quality of your drivers.

With good OpenGL drivers, mpv will perform many times better than madVR. With shitty OpenGL drivers, it will p erform many times slower.

(Vulkan will solve this problem, incidentally, because the main reason OpenGL is so inconsistent across platforms is because of all the driver magic going on behind the scenes. The vulkan renderer should perform well for windows users too)
>>
>>56654875
>That depends entirely on the quality of your drivers.
Considering that there are only 3 vendors you could instead just say:

"With NVIDIA, mpv will perform many times better than madVR. MAD and jewtell a shit"
>>
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>>56648066
>blend-subtitles=yes
Absolutely fucking disgusting option. Looks retarded on anything that isn't 16:9 like most videos. Why would anyone even use that crap when it automatically blends the subtitles in with the video when the video/monitor ratio is correct?
>>
>>56654926
That's grossly misrepresenting the reality of things. For example, most mpv performance issues are caused by using ANGLE instead of dxinterop, although on some platforms it's the opposite.

Also, there is the concern of free vs proprietary drivers, which further increases the number of driver implementations you need to consider. Finally, different GPU families from the same vendor can be drastically different, which is triply true for the free drivers.

Finally, ignoring driver overhead, mpv performs much better on AMD GPUs, because AMD GPUs tend to have significantly better computational throughput (which mpv is primarily being bottlenecked by). With the proprietary drivers (at least on Linux) mpv's OpenGL renderer should perform fine.

Anyway, I really wish I could get my hands on one of those fancy AMD cards with a dedicated compute queue, that could greatly improve throughput versus doing it all on a graphics queue, to give AMD users even more power to play with. But the vulkan renderer is still a while away anyhow. For now I expect to be optimizing it pretty much exclusively based around how it performs on the GTX 970, because I don't have any other GPUs..
>>
>>56655006
If we consider everything - proprietary, free, windows, linux, bsd, templeos - NVIDIA has the better OpenGL drivers. Can't comment on the rest you said though, all I can say is that if NVIDIA doesn't have those dedicated compute queues, then maybe they might later? (GTX1180?)
>>
>>56655003
It's for animefags.
>>
>>56655124
>Can't comment on the rest you said though, all I can say is that if NVIDIA doesn't have those dedicated compute queues, then maybe they might later? (GTX1180?)
well what nvidia does instead is have massive pipelining. They expose like 16 graphics queues even though the hardware technically only has one.

I think it's a bit like hyperthreading, allows the GPU to perform useful work on multiple command buffers simultaneously, while waiting for other commands to complete.

AMD on the other hand hardly has any queues, they only expose 1 graphics queue.
>>
>>56655174
How is it better for animefags?
>>
Wouldn't exclusive fullscreen mode be beneficial for mpv and video players in general?
>>
>>56655003
For a movie that isn't in your native resolution like the one you posted how the FUCK is left considered better than right?
>>
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epin
>>
>>56655662
Using suboptions is deprecated.
>>
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Windows is i3 now. Looping through all open windows and tile them in the active screen. Nice for multi stream.
>>
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How can i force subtitles closer to the bottom of the window?
>>
>>56655662
Welcome to weeks ago
>>
>>56655847
r and t
>>
>>56656160
The screenshot I posted is with "Sub position: 100/100", so r and t dont help.

I want to move them further down than that.
>>
>>56655450
mpv goes into exclusive fullscreen mode on windows in some circumstances
the docs say those circumstances are when ontop is enabled and the player is fullscreen, but this isn't always true
i think the dxinterop backend disables (or breaks?) exclusive fullscreen, and some other settings too
>>
>>56656624
>i think the dxinterop backend disables (or breaks?) exclusive fullscreen
which backend enables it?
>>
>>56656841
haven't done extensive testing but i think it only works with the win backend
>>
>>56656893
this is on windows 7, by the way, i have no idea if this is true on anything newer, or if this is even intended behavior or not
looking at some of the issues related to it on github it sounds like this sort of thing is mostly microsoft's fault and it's a bitch for the devs to work with
>>
I dont get it, how can i enable Vulkan support or whatever on MPV? does it have support for any GPU or it must be specific?
>>
I added this to my config but when I go fullscreen it's kind of blocky, like each frame is delayed slightly (incidentally when not fullscreen it seems ok)
video-sync=display-resample
interpolation=yes
tscale=oversample
blend-subtitles=yes

scale=spline16


This is in linux on a fairly old laptop. Any suggestions as to maximize performances vs what my shit laptop is actually capable of?
>>
>>56657098
It's not done yet. All you can do is get hype.
>>
Do anyone got problem like stuck when go fullscreen in backend angle?
>>
>>56657902
I'm not sure what you mean, but does --opengl-dcomposition=no fix it?
>>
>>56657927
nope. It can be problem with my driver or current angle git so I want to make sure
>>
>>56657927
>>56657958
nvm..
cscale=ewa_lanczos
scale=ewa_lanczossharp

for some reason these setting cause that problem
>>
>>56658008
Maybe it's freezing during shader recompilation. It should only happen once.
>>
>>56655692
>2016
>felt for tiling
It is late, but better late than never. ;)
>>
>>56657616
Just use this, unfortunately interpolation is too intensive for old laptop.
profile=opengl-hq
deband=no
cscale=spline16
scale=spline16
>>
There is no point in image_size and target_size since pre- and post-shaders were removed.
>>
I always see people shitting out mpv.conf here but never see anyone post their input.conf or any other modification
Post yours, I don't have anything other than mpv.conf and I'm looking into building up another file
>>
>>56659986
Pretty basic
RIGHT seek  2 exact
LEFT seek -2 exact
Shift+RIGHT seek 90
Shift+LEFT seek -90

PGUP playlist-prev
PGDWN playlist-next
MOUSE_BTN7 playlist-prev
MOUSE_BTN8 playlist-next

MOUSE_BTN3 add volume 2
MOUSE_BTN4 add volume -2
+ add volume 2
- add volume -2

Alt+1 set window-scale 0.5
Alt+2 set window-scale 0.8
Alt+3 set window-scale 1
Alt+4 set window-scale 1.5
Ctrl+1 cycle border
>>
>>56660035
Why do you have shortcuts to change window-scale? Is it to test performance or is there a useful thing behing it?
>>
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>>56652834
Dear newbie, please retry your shit with dxinterop or kill yourself.
The madshi's renderer is known to have bad performance when upscaling compared to mpv. Even madshi said he will fix this.
However I don't think he will make upscaling more efficient than with mpv.
Please stop shitposting here like this all the time.
>>
>>56659986
https://github.com/haasn/gentoo-conf/blob/xor/home/nand/.mpv/input.conf
>>
>>56660835
is dxinterop suppose to be faster than win?
>>
>>56661337
The win backend is totally irrelevant and has wrong timings. Dxinterop is much better.
>>
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Poor madshi, it seems the nvidia devs don't want to answer.
https://devtalk.nvidia.com/default/topic/965802/pascal-cuda-8-0-rc-cudnn-5-1-unexpectedly-slow/
>>
>>56655003
IMO if the subs are timed well I actually prefer them close to the center of the video.

Sure it covers some stuff up, but it means your eye travels that much less distance while watching. Helps keep the reading sub conscious so you can absorb the rest of the scene better.
>>
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>>56662292
Looks like cuDNN isn't the only thing that's unexpectedly slow.
>>
>>56662292
nvidia never answers to mpv's bug reports either
>>
>>56662708
So the fuck nvidia by linus was legit!
>>
>>56662689
What?
>>
>>56662689
I don't know what that's supposed to mean, considering that cudnn is so much faster than its closest competitors that 1- none of its competitors are in the same order of magnitude, performance-wise, for any useful metric and 2- every single ml framework with 0 exception is based upon it.
>>
>>56662787
Is Madshi porting the Plum algo for madVR? This couldn't be used in realtime with single GPU!
http://forum.doom9.org/showthread.php?p=1777849#post1777849
>>
>>56659986
This is mine:
MOUSE_BTN0_DBL cycle fullscreen
MOUSE_BTN2_DBL cycle pause
/ screenshot window
RIGHT seek 5
LEFT seek -5
. cycle audio
, cycle sub
ESC quit
>>
>>56662708
They sometimes silently fix shit without responding to forums. Like 10-bit panel color dithering not working properly under linux and vdpau creating artifacts when seeking are working in latest drivers
>>
>>56662972
NVIDIA doesn't pay them for posting on forum.
>>
WTF!!!

https://3.bp.blogspot.com/-wv05mfBisf4/Vrpgn1275jI/AAAAAAAAALs/3tMaRr_TRKc/s1600/Illya%2B-%2Ball%2Benhancements%2Bturned%2Boff.png

https://1.bp.blogspot.com/-S6k4Cru_JJs/VrphhvEy78I/AAAAAAAAAL4/ZgY7p58vGBA/s1600/Illya%2B-%2Bedge%2Bthinning%2B%252B%2Bedge%2Bsharpening%2Bx4.png
>>
>>56663249
Yeah ain't you like shitty deformations?
http://screenshotcomparison.com/comparison/166725
>>
>>56662754
Well nvidia is a gigantic piece of shit jewish company that only cares about profits and fucking over its competitors, what do you expect?
>>
>>56663249
>>56663401
>madVR users will defend this
>>
>>56663249
Am I supposed to say that the "enhanced" image looks worse? The original is blurry
>>
>>56663478
Not related to madVR, it was already the case with ffdshow/avisynth.
>>
>>56663401
>VK
Is she the official vulkan mascot?
>>
>>56654350
Yes, but only with SVP style motion aware interpolation.
>>
I am not a fan of madshi but if he releases a DX12 version of madVR I think mpv has no future on windows. We can count on Microsoft to favorise its own technologie!
>>
>>56663745
What has MS to do with watching videos?

And where is the advantage of DX12? Better performance isn't a deal-breaker when everything that supports DX12 is already beefy enough to play those videos without that boost anyway.
>>
>>56663811
Sure Microsoft will make Vulkan adoption harder and DX12 is simply the future!
>>
>What has MS to do with watching videos?
Windows is still the most used desktop/laptop/htpc operating system.
>>
>>56663933
And? Do they make the codecs? Do they make the graphics drivers?
Unless you use Windows Media Player, MS has nothing to do with you watching your videos.

>>56663866
See the above.
>>
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I asked this question in /SQT/ a while back put nobody helped me so I think I try my luck here.

I just installed Bunsenlab-linux for that good old !# feel and I can't seem to make MPV read my config files for it. I placed my old configs to the usual .mpv folder but it didn't read them from there so I tried placing those same configs in ~/.config/mpv/ and still nothing happens. Also both of those directories were not automatically made and I had to manually create them and place all the files in them. I have no idea what is wrong.

Plz help.
>>
>>56663998
It has a huge influence on those. :(
>>
>>56664040
No it doesn't. Also, those 3rd parties who actually relevant have no interest in promoting downgrades to Win10 so they won't just leave the majority of Windows users behind (who have no DX12 support anyway)
>>
>>56664040
>Microsoft has a huge influence on codecs
Absolutely hilarious.
>>
>>56664069
>promoting downgrades to Win10
XD
>>
>>56663527
Same here, I'm confused.
>>
>>56654350
lolno
>>
So you're saying that mpv on Windows using vulkan (via angle) will be better than straight up using DX12?

I can't believe it, angle already makes shit slow.
>>
>>56665035
Isn't angle a translation layer from OpenGL -> DirectX? Why would it use vulkan?
>>
>>56665035
>via angle
huh?
>>
File: Seriously nigga.webm (908KB, 405x720px) Image search: [Google]
Seriously nigga.webm
908KB, 405x720px
a script for MPV that would allow me to draw a rectangle to crop the video with, would also be great.

But none of the scripts I can find, do that.

>auto crop, crops out black bars
https://github.com/kevmitch/mpv-autocrop
>custom crop for converting (I just want cropping while video is in playback, don't need converting shit)
https://gist.github.com/Zehkul/25ea7ae77b30af959be0
>>
>>56665111
angle has start of vulkan support for some time now. I read here before that mpv on Windows could use vulkan as soon as angle finishes support for it.
>>
>>56665150
Still, isn't angle a translation layer? Would it be translating Vulkan to DX12? Why not use Vulkan directly?
>>
>>56665150
For graphics cards without Vulkan support like old Intel iGPUs.

Vulkan->ANGLE->DX11 would be better than OpenGL->ANGLE->DX11
>>
>>56665149
You're in luck,
https://github.com/aidanholm/mpv-easycrop
You could've just searched for 'crop' in
https://github.com/mpv-player/mpv/wiki/User-Scripts
though.
>>
>>56665035
>slow
*fast (fixed it for you)
>>
>>56665243
_O_
>>
>>56665179
idk man I'm not smart and dont keep track of these things.

>>56665216
I don't think angle take in vulkan, only output opengl and make it d3d* & soon vulkan so it would be opengl -> angle -> vulkan
no dx12 in sight and still taking in opengl.

>>56665264
angle is slow, dxinterop makes angle look like a a fucking wheelchair user.
>>
>>56665243
>Pressing c again will undo the current crop.
but it doesn't!
>>
>>56665314
>opengl -> angle -> vulkan
haasn is working on native Vulkan output, there won't be any need for ANGLE layer for that
>>
>>56665399
Report an issue? It worked properly when I tried it (although there's been a few commits since).
>>
>>56665111
ANGLE technically has a vulkan backend, however I think >>56665035 is just confused
>>
>>56665179
I think the point is having ANGLE translate OpenGL -> Vulkan, not Vulkan -> DX12

But I could be wrong
>>
>>56665738
So the question should be would OpenGL->Vulkan is better than OpenGL->DX11
>>
How do you set up NNEDI with the current version of MPV? What about usershaders?
>>
File: 1408819852021.jpg (55KB, 800x600px) Image search: [Google]
1408819852021.jpg
55KB, 800x600px
do I need to do something to get the best performance and picture quality or is it perfect as it is?
>>
>>56666409
>high-end scaling preset
>>
I have a shitty AMD Radeon 7400M and I have performance issue with 1080p files with interpolation, I use autospeedwin to switch the display framerate and I really like interpolation with oversample.
Unfortunately dxinterop doesn't work and win backend produces weird/choppy playback.
Is my GPU compatible with Vulkan? Will it help?
>>
The last post of madshi is about mpv...
http://forum.doom9.org/search.php?searchid=7709786
>>
>>56666526
>Sorry - no matches. Please try some different terms.
Wrong link??
>>
>>56666584
http://forum.doom9.org/showthread.php?p=1778940#post1778940
>>
File: file.png (2KB, 43x37px) Image search: [Google]
file.png
2KB, 43x37px
>update MPV
>now I can't drop a video file on MPV to play it
it used to work..
>>
>>56666459
>7400M
It has old Terascale arch, AMD only supports GCN arch for Vulkan and DX12

>>56666042
https://github.com/bjin/mpv-prescalers/tree/master
Download shader, add
opengl-shaders="your_path/nnedi3-nns32-win8x4.hook"
>>
>>56666646
Then you are doing something wrong.
>>
File: 696493.png (113KB, 400x380px) Image search: [Google]
696493.png
113KB, 400x380px
>>56666646
>expecting linux software to have a reliable gui file picking mechanism
>>
>>56660671
I like to watch some youtube videos/streams on my second monitor, and since some of them are just people talking to a camera i scale them down since I don't need the details and have other windows open. For some reason scaling from a corner doesn't keep the aspect ratio on my DE so I use shortcuts.

I just read the docs and realized I can use this as well
Alt+- add window-scale -0.1
Alt++ add window-scale 0.1


I guess some geometry could be useful as well to get consistent sizes across different resolution sources.
>>
>>56666846
>drag file onto MPV
>get that icon
>release
>nothing happens
it used to work before I updated.
>>
>>56667309
Which OS? Which build?
>>
File: file.png (248KB, 619x639px) Image search: [Google]
file.png
248KB, 619x639px
>>56667365
pic related, windows
>>
>>56667421
Your file is corrupt..
>>
>>56667421
> windows
Which version? Works fine on W10, also post config
>>
>>56667421
You should use builds from: https://sourceforge.net/projects/mpv-player-windows/files/
>>
>>56667779
What's the difference?
>>
File: 1.png (98KB, 1305x67px) Image search: [Google]
1.png
98KB, 1305x67px
How do I make my seekbar look like this
>>
>>56667898
Not old and don't have shitty performance.
Try it I bet it works fine.
>>
>>56667898
>Build from 26th August
>Build from < 19 hours ago
>>
>>56667668
no it isn't
>>
>>56667921
Besides the time of compilation
>>
>>56651484
>vulkan port
>port
m8
>>
>>56648066
>high end scaling
>lanczos
not heard of jinc huh
>>
>>56667779
nvm, found the problem
>if you have MPV set to run as admin, you can't drop files onto it
WTF?
>>
>>56668046
oh, hi retard
>>
>>56668046
Ewa_lanczos is a jinc based scaler!
>>
>>56668046
Look at this:
https://github.com/mpv-player/mpv/blob/master/video/out/filter_kernels.c#L347
>>
How is using tscale=oversample considered "smoothmotion", while regular interpolation (with mitchell scaling) isn't? Mitchell looks smoother (and blurrier) than oversample, while oversample only helps to get rid of judder really. If anything I'd say mitchell scaling classifies more as smoothmotion than oversample. Assuming the OP is correct of course.
>>
>>56667909


script-opts=osc-seekbarstyle=bar,osc-layout=bottombar
>>
>>56668317
oversample removes judder in 24fps videos when running on a 60hz monitor. If you set your monitor to 72Hz or any integer multiple of 24fps than tscale=oversample does nothing. The other tscales actually try to smoothen the stutter of the low framerate
>>
>>56668385
Yes, I realize that. That's why I don't think oversample should be called "smoothmotion". So I guess the OP is just wrong?
>>
>>56668317
>>56668385
>>56668411
https://github.com/haasn/interpolation-samples#oversample-smoothmotion
>>
>>56668354
thank
>>
>>56668455
The point is that it isn't smooth at all
>>
>>56668455
Clicking through to https://github.com/mpv-player/mpv/wiki/Interpolation#smoothmotion it seems that it's only called smoothmotion there because it's removing judder. However, all interpolation techniques remove judder, so oversample isn't any more smoothmotion than mitchell. So smoothmotion shouldn't be used to describe a particular tscale.
It's comparing it to no interpolation, not different interpolation scalers. I don't think the OP's categorization of oversample being more smoothmotion than mitchell is correct.
>>
>>56668027
>responding to trolls
>trolls
>>
>>56668317
‘smoothmotion’ is a madVR term
>>
When will madshi release a new madvr? It seems it's declining for the benefit of mpv.
>>
>>56669190
why are we using madvr's terms?
>>
>>56669369
I think it's because he was the first one to name this algorithm.
>>
>>56669432
However MPDN named it FluidMotion!
>>
>>56669369
Don't ask me, ask >>56648066

mpv calls it “oversample”
>>
>>56669369
It's essentially for previous madVR users!
>>
Is there a way to prevent showing cmd windows at startup with autospeedwin? It's so annoying!
https://github.com/kevinlekiller/mpv_scripts/issues/3
>>
>>56669338
>mpv is open source
>madvr isnt

And thats bad how?
>>
>>56669432
>>56669471
If only it were called oversample in mpv
>>
>>56669763
yes, use linux
>>
>>56648066
>https://github.com/haasn/mpv/commits/vulkan
>vulkan tmp 7
>615 additions and 189 deletions
We can stop him, he is insane! Is it a robot?
>>
>>56670234
*can't
>>
File: Hydrangeas.jpg (581KB, 1024x768px) Image search: [Google]
Hydrangeas.jpg
581KB, 1024x768px
Help! How do I switch profiles on Windows? :(
>>
How to know exactly if madVR or mpv is faster?
>>
>>56671516
They're pretty much identical. They "steal" each others work and make different implementations, but the end result is pretty much the same.

The big difference is that mpv is open source, MadVR is closed source. MadVR only supports Windows, while mpv supports all modern operating systems. Also mpv is more active than MadVR is in terms of adding new features and improving.
>>
File: 1458232556587.jpg (70KB, 1068x600px) Image search: [Google]
1458232556587.jpg
70KB, 1068x600px
How exactly do you report bugs for sourceforge builds?

the OSC keeps on using the wrong size whenever it's on fullscreen and windowed mode, if you do use
osc-scalefullscreen=1.6,osc-scalewindowed=0.8


I miss bitbucket builds, even the updater was more comfortable use.
>>56665035
>(via angle)
What?
>>
>>56659986
#Basics
ENTER cycle fullscreen #fullscreen/unfullscreen
f cycle fullscreen
KP_ENTER cycle fullscreen
F9 show-text "${playlist}" #show playlist
q cycle ontop # keep mpv window on top of others
SPACE cycle pause; show-text ${filename} # toggle pause and show filename
ESC quit-watch-later # quit
c cycle border #no-border cycle
Shift+ESC run mpv ${path}; quit_watch_later #restart the player with the same file
#Useful for whenever you are editing your .conf files

#Audio
MOUSE_BTN3 add volume 2
MOUSE_BTN4 add volume -2
UP add volume 2
DOWN add volume -2
+ add volume 2
- add volume -2

#Video
AXIS_RIGHT seek -5
AXIS_LEFT seek 5
n playlist-next; write-watch-later-config #Next file
b playlist-prev; write-watch-later-config #Previous File
i cycle interpolation
S screenshot # take a screenshot
s screenshot video # ...without subtitles
Alt+1 set window-scale 0.5 #50% zoom / Half Size
Alt+2 set window-scale 0.7 #70% zoom / "Original"
Alt+3 set window-scale 1.0 #100% zoom / "Original"
Alt+4 set window-scale 2.0 #200% zoom / Double Size

#-Youtube
ctrl+r cycle_values video-rotate "90" "180" "270" "0"
ctrl+a cycle_values video-aspect "16:9" "16:10" "4:3" "2.35:1" "-1"
ctrl+A cycle_values audio-normalize-downmix "no" "yes"
ctrl+f vf toggle mirror
ctrl+m cycle_values af format=channels=1.0 format=channels=2.0
ctrl+y cycle_values af volume=5 volume=0 #Amplify the audio by the #
L cycle-values loop "inf" "no" # toggle infinite looping

#-Subs
u cycle-values ass-style-override "force" "strip" "yes"

#Script binds
TAB script_binding stats/display_stats
ctrl+TAB script_binding stats/display_stats_toggle

#Downloading with youtube-dl or wget
ctrl+d show_text "Downloading ${filename}..."; run youtube-dl "${path}" -o ~/Videos/%(title)s.%(ext)s #download file youtube-dl
>>
>>56671734
I like the projector features of madVR and I am not really annoyed by closed source software as I am on windows, use proprietary drivers and play games.
>>
>>56671927
Report that on mpv's github
>>
Where's the GUI?
>>
Where's the basic nonweeb conf?
>>
>>56672212
The presets in the OP are general-purpose. They aren't specially designed for weebs.
>>
I'm on Windows. I press S and it says "Error Writing Screenshot."

What do I do to make it work?
>>
>>56671927
>>56672014
I believe that bug has already been reported on github.
>>
>>56673477
read the console output
>>
File: 2016-09-18_21-02-32.png (590B, 83x23px) Image search: [Google]
2016-09-18_21-02-32.png
590B, 83x23px
How many files do you have in your watch_later folder?
>>
>>56674116
43
Thread posts: 239
Thread images: 21


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