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Godot Engine

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Thread replies: 28
Thread images: 2

File: design.png (235KB, 780x420px) Image search: [Google]
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Mozilla donated $20,000+ to this open source game engine:

https://godotengine.org/

https://github.com/godotengine/godot

How is this any better than Unity and UE4?
>>
Ask /v/, this board is for technology
>>
>>56437493
good, the money is spent on actual development instead of making another firefox hello.

>How is this any better than Unity and UE4?
its FOSS
>>
>>56437493
It isn't. Their audio system stinks with huge delays and other minor quirks.
>>
>>56437642
>its FOSS

FOSS is something the gamedev community has ignored for decades.
>>
>>56437700
>something the gamedev community has ignored for decades

yeah i agree.
But they dont ignore the fact its free compared to unity being expensive if you want to export to a lot of platforms
>>
>>56437533
Works better here than there.
>>
>>56437752

Yes.

Game talk belongs to /v/.

Game engine talk is welcome in /g/.
>>
>>56437493
doing any serious programming in python is a pita
>>
>>56437700
No it hasn't, UE4 and Unity licensing is fucking awful for small studies.

Why do you think libGDX is so widely used and popular?
>>
File: browser market share.png (76KB, 924x609px) Image search: [Google]
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Why the fuck is Mozilla messing around with games? Aren't they supposed to work on their failing browser?

Why has Mozilla gone so wrong and SJW the past years?
>>
>>56437851
Chrome's rapid rise is due to android phones.
>>
>>56437851
How can they compete? It's literally impossible to have more advertisement than Chrome.
>>
still a big WIP huh ?
I'll check it out but it's a bit too late for me to switch now
might try what it can handle though heh
>>
>>56437851
>Why has Mozilla gone so wrong and SJW the past years?
Too much money in their organization. Money corrupts.
>>
>>56437867
I think it has more to do with its ad on google.com and because it was and still is installed automatically with other software installers on Windows.
>>
>>56437790

It's not Python but a very Python-like language with GC and concurrency optimized for soft real-time (gaming) requirements.
>>
The thing is that WebGL rendering is faster in firefox than in any other browser (I think is one of the few things firefox does better than chrome at this point).

So it's smart from mozilla to invest in a free as in freedom easy to use game engine that exports to HTML5
>>
>>56437975
WebGL/HTML5/Meme gaming is a pipe dream, even Jagex couldn't get that shit to work.
>>
>>56437992
I think Jagex' new RS runs really well and has some pretty good graphics for a browser game.
You wanna run games with a filesize of multiple gigabytes in a browser?
>>
It will flop then.
>>
>>56438091
Their new RS client isn't WebGL/HTML5/Meme, they completely abandoned it citing it was slower than their Java Applet despite it being much more heavily optimised and using much more modern design patterns.
>>
>>56437992
Yes, that's exactly why we need good developers working on good WebGL. Thus Mozilla donated to godot.
>>
>>56438142
So they wrote their own?
>>
>>56438151
What? their new client is written in C++.
>>
>>56438142
Kek, Oldschool runescape had a software renderer.

>>56438159
So it's no longer browser based? Couldn't they just have made a java applet that used opengl instead of webgl/going c++.
>>
>>56437493
So you're going to use an inferior, buggy, "free" clone of Unity, when you could just use free Unity and deal with the splash screen.
>>
>>56438216
>java applet

Java Applets are the worst. Mainly because they require Java.
Thread posts: 28
Thread images: 2


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