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/mpv/ - keep it simple

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Thread replies: 316
Thread images: 21

File: smart_mpv.png (240KB, 512x512px) Image search: [Google]
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>windows builds:
- https://mpv.srsfckn.biz
- https://bitbucket.org/rorgoroth/mpv-for-windows/downloads
- https://sourceforge.net/projects/mpv-player-windows/files/

>scripts and shaders:
- https://github.com/mpv-player/mpv/wiki/user-scripts
>>
New updates for SSSR and CrossBilateral from Shiandow recently!
Any chances to get them for igv's mpv user-shaders?
https://github.com/Shiandow?tab=activity
>>
This is what I use with my little netbook/laptop without dedicated graphic card, I use hwdec because my cpu is very limited.
profile=opengl-hq
scale=ewa_lanczossharp
hwdec=d3d11va-copy
>>
I retried the old mpc-hc/madvr stack on my laptop and damn I can't use debanding and jinc for upscaling without choppy playback. That's weird because it should be more efficient with native directx.
>>
>>56428380
>I put in the request, you responded with, "I don't know what this thing is. CLOSED."
I? I never even posted in these issues. Most mpv devs don't lurk let alone post here with haasn and maybe ricon being an exception.

>>56428380
>It's your users who are running into files that they can't play. I put in the initial request so they wouldn't run into suboptimal behavior.
>>56429905
>So it seems mpv users have been running into encodes their player can't handle for quite some time now.
Actually, you put the only requests. No mpv user ever requested this on his own so I have to assume no mpv user ever run into such files. Even when we assume it was not all you (but we know it better, right) then it was exactly one user reporting this so far. One user who stopped answering/posting pretty soon so I guess his interest wasn't that high. He probably just downloaded a better encode.
But you sure like to put it in a way that one might assume this "feature" is used everywhere and all the poor mpv users can't play all these files. :/ In reality though, everybody is using ordered chapters.

>>56430989
>Do they even know ordered chapters exist? Considering it looks like they went and manually inserted sixty-four copies of the NCOP in FMA:B, I'd say, "No."
Considering they use ordered chapters and often have "play all" files I have to assume they do know what it is.
>>
>>56430537
>If you want to argue that mpv's market share is so low that it's statistically probable that they're the only two mpv users in the anime community, I'll accept that.
Kinda doubtful, looking at the members of the mpv group.
Gets even worse when you look at the contributors.
>>
>>56434675
Why copyback?
>>
>>56435059
opengl is more efficient then madvr's directx, unless you have very crappy opengl support in your gpu's drivers.
>>
>>56435059
madVR and vo_opengl have almost nothing to do with each other, neither in operation nor in code. The algorithms are completely different, rely on different graphics stacks, and are presumably tuned for different GPUs.

(vo_opengl is developed using nvidia GPUs on linux, but it performs best on AMD GPUs)
>>
>>56435090
>>Do they even know ordered chapters exist? Considering it looks like they went and manually inserted sixty-four copies of the NCOP in FMA:B, I'd say, "No."
>Considering they use ordered chapters and often have "play all" files I have to assume they do know what it is.
CoalGirls is a loose collection of multiple, mostly independent encoders each more or less doing their own thing.
>>
>>56435195
That's just because AMD GPUs are stronger overall for GPGPU usage.
>>
>>56435217
AMD GPUs are stronger overall period.

(At the cost of power efficiency and driver support)
>>
>>56435195
My old laptop was amd based and it was terrible.
They removed opengl and opencl (useless for mpv) entirely from their official drivers! I had to install the leshcatlab unnofficial drivers.
>>
>>56435128
Why not?
>>
>>56434214
New Krig mode in CrossBilateral is pretty useless right now, a lot of color/edge bleeding.
Nothing useful in SSSR update.
>>
>>56436149
Thanks for the info!
>>
>>56436149
What does "krig" mean?
Why are there so many weird names (lanczos, spline, sinc, jinc, ginseng, ...) in image processing?
>>
>>56436239
to make matters more confusing jinc is actually lanczos too
>>
>>56436252
Don't forget the weirdest one, haasnsoft. ;)
It sounds like russian. :D
>>
>>56436252
spline is pretty much too, and ginseng is sinc + jinc
>>
>>56436291
Sounds like autism desu
>>
You faggots are the equivalent of monster cable audiophiles
>>
>>56436318
https://github.com/mpv-player/mpv/wiki/Upscaling

Scalers and CPU usage actually make a difference though
>>
>>56436318
But how can you judge, if you are retarded
>>
>>56436326

You would probably have a point if not for the fact that your userbase uses these excruciatingly tweaked and optimised codecs and algorithms to watch shitty hangul comics
>>
>>56436314
I was kidding! ^^"
>>56436318
Probably!
>>
>>56436291
Haasnsoft is just Haasn's own take on Bicubic.
>>
>>56436313
tfw I don't know if I should use spline64 or ewa_lanczossharp
>>
>>56436360
Maybe spline36 with antiringing!
>>
>>56436356
He really likes that blur piece of shit filter. He uses bicubic for interpolation, how does he not vomit on panning scenes?
>>
>>56436379
Ever so slightly blurrier than ewa_lanczossharp. Practically identical
>>
>>56436375
Don't ask me. Some people prefer a blurry image with no artifacts or ringing instead of a sharp image with artifacts and ringing.
>>
>>56436360
just use ewa_ginseng
>>
>>56436391
Why not play the video at its original framerate without any convertions or interpolations?
>>
>>56436394
https://raw.githubusercontent.com/wiki/mpv-player/mpv/upscaling/ewa_ginseng.png
https://raw.githubusercontent.com/wiki/mpv-player/mpv/upscaling/ewa_lanczossharp.png

shit's identical
>>
>>56436411
11 letters vs 16
>>
>>56436403
>Why not play the video at its original framerate?
Because no refresh rate can display 23.976Hz properly without resyncing. The best you're going to get is 24Hz or 48Hz.

>Without any convertions or interpolation
Because some people watch low quality content (old anime, old movies, old shows etc.) and want to improve it by any means possible. Also there's inherent judder in content that I personally dislike so I use interpolation + 144Hz to get rid of it.
>>
>>56436372
It's just an alias name.
However I still don't understand why did he change scale-radius in his config file and not in the source directly?

>>56436375
Do you use windows? Because I have vomit effect too on win10 but works on linux!

>>56436421
+1 ;)
>>
What are the differences between these two conversion scripts?
https://gist.github.com/Zehkul/25ea7ae77b30af959be0#file-convert_script-lua

and

http://hastebin.com/sepozopuzo.lua
>>
>>56436427
>Because no refresh rate can display 23.976Hz properly without resyncing.
You can use display resample and set your screen to 48hz or 72hz. No need for interpolation
>>
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>>56436356
>Haasnsoft
>>56435227
>>56435195
>AMD GPUs are stronger overall period.
This is next level shilling
>>56435121
I mean I don't understand why it matters that they are weeaboos or not?
>>
>>56436449
>You can use display resample and set your screen to 48hz or 72hz
Which is what I said?

>No need for interpolation
You're not going to get rid of judder completely with resync only.
>>
>>56436448
None
>>
>>56436455
>You're not going to get rid of judder completely with resync only.
judder != stutter

> Which is what I said?
You said I can set the screen to 48hz but never meantion display resample which actually speeds up the content to 24.000Hz
>>
>>56436471
>You said I can set the screen to 48hz but never meantion display resample which actually speeds up the content to 24.000Hz


I said Resync. I obviously meant resample just couldn't remember the word.
>>
>>56436427
Noob here. What about using custom resolution?
http://forum.doom9.org/showthread.php?t=173571
>>
What configurations should I use?

Processor: AMD Athlon(tm) II Neo K125

Processor 1.70GHz

Memory: 2.00 GB (1.75 GB usable)

Graphics: ATI Moblity Radeon HD 4200 Series

Windows Version: Microsoft Windows 10 (10.0) Professional 32-bit

Athlon II K125 1.7 GHz
>>
>>56436496
Might work.
>>
>>56436454
Still less retarded than madshi/madvr!
>>
>>56436454
>This is next level shilling
But they are. It's the drivers that are shit, AMD has always been more advanced in terms of features. Just look at DX12 and Async Compute
>>
>>56436505
Yes it works and with bitstreaming too.
>>
>>56436531
>Just look at DX12 and Async Compute

Which is irrelevant for a video player.and in no way indicative of performance.

Either way the point is moot because any modern GPU and run mpv/madvr at high settings.
>>
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>>56436531
>AMD has always been more advanced in terms of features. Just look at DX12 and Async Compute
Anon, the amount of stupidity you just showed on that comment is enough to not make me want to participate in a conversation with you.

Now because I am a good guy, please use your brain-cells and figure out whats wrong with that sentence.
>>
>>56436531
AsyncCompute for image upscaling!
Is it really useful?
>>
>>56436562
>>56436566
>>56436567
We were talking about "stronger overall", not what's better for playing videos or upscaling
>>
If i wanted to be able to render, with audio, as many videos at once as possible on GNU/Linux

What GPU should I buy?

I assume mpv is the program which can handle the most simultaneously.

I don't mind if i have to use binary blobs to get better performance either.
>>
>>56436585
In a thread about a video player.

Sure.
>>
>>56436599
It was stated right here >>56435227
>>
>>56436496
What is this shit and why would I use it instead of creating a custom resolution at 72hz on my nvidia control panel and using mpv with interpolation and a tscale of my choice?
>>
>>56436590
nvidia
>>
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>>56436585
>We were talking about "stronger overall"
[spoileralert]Nvidia is still stronger[/spoileralert]
>>
>>56436685
I like to compare NVIDIA vs AMD the same way I compare whites to blacks

Black men have 20 inch cocks, but are flaccid as fuck
White men have 2 inch cocks, but are hard as fucking STEEL

Which do grills prefer? Which do YOU prefer?
>>
>>56436499
Thats a low powered CPU.

Just try vo=opengl-hq

If it runs without any drops/delays in full screen, you're good. If not, drop it down to vo=opengl
>>
>>56436704
You're dumb as fuck.
>>
>>56436718
Don't tell me you have a flaccid small dick?
>>
>>56436680
so a 1080?
>>
>>56436722
Your dick analogy is as weak as food analogies. Come up with a proper argument and maybe I'll discuss it with you.
>>
>>56436756
> discussing

You're clearly taking things too seriously
>>
>>56436742
That depends on how many videos you are going to run simultaneously.
>>
>>56436821
That depends on how many i can run, basically as many as nicely divide my viewing resolution.

But someone in another thread says CPU bottlenecks you way before video.
>>
>>56436832
What do you even want to do?
>>
>>56436876
play a lot of videos at once
>>
>>56436832
Not if you use hwdec, but I don't know how many videos it can handle simultaneously.
>>
>>56436891
sweet, so i could even use my gpu _and_ cpu to decode video?
>>
>>56436890
Yes I got that, but are you trying to look at multiple camera feeds to catch a thief or something? For what purpose?
>>
>>56436910
i want a beefy comptuer for other reasons and this is one use
>>
>>56436920
Fap to multiple fetishes at once?
>>
>>56436941
the same video at multiple start times
>>
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>>56435121
I love mpv.. and this is coming from a Winfag.

kunfig http://pastebin.com/ppwbR3vL
>>
>>56435121
>mpv group
>most of them have anime profile pic
kek'd
>>
>>56437082
>http://pastebin.com/ppwbR3vL
>hwdec=no
>framedrop=vo

You do know these are defaults right you fucking faggot? I swear you haven't even read the wiki.
>>
How much more demanding is opengl-hq (with deband=no) compared to default opengl
>>
>>56437132
Who cares? You might want to change them in the future, or maybe the defaults change (unlikely with those options, but still…)
>>
>>56437162
>You might want to change them in the future, or maybe the defaults change

What the fuck am I reading.
>>
>>56437140
not much
>>
>>56437132
>I swear you haven't even read the wiki.
Actually I have (of course, not all of it) but I don't always remember which settings are default and which are not.. I'm still trying to get around everything, playing and trying out different settings.. right now I'm pretty happy.
>>
>>56437082
>ytdl=yes
is on by default
>saving screenshots as jpg
>disabling volume max
for what reasons
>>
>>56436391
Im definitely in that club.

Got a 144 hz monitor and I force interpolation all the same. I cant notice the low framerate that easily on my 60hz TV because its a little shit and has some crazy ghosting. But my gayman monitor makes panning shots ugly as hell.

I'd rather some blur than watch shit stairstep across the screen.

QUESTION: Would what im describing technically be temporal aliasing?

Also does Nyquist Sampling apply to supersampling? IE, if you shoot a photo, you ideally should at twice the resolution before downscaling and it will pick up everything right?
>>
>>56437132
>hwdec=no
I personally change it a lot.

Don't really see the point in having framedrop=vo though.
>>56436890
for what reasons?
>>
>>56437082
>Windows faggot
>Enforces default settings for some weird reason
>Uses settings with negative effects for some weird reason
Every single time. It's always the Windows fags.
>>
>>56437234
>is on by default
thanks
>for what reasons
Why would I save a screenshot as png? It's going to make the file unnecessarily big, I'm okay with the unoticable loss of quality.. And as for the volume.. some vids I download have ridiculously quiet audio tracks. It happens sometimes..
>>
>>56437258
>I force interpolation all the same.
What tscale? Not even bicubic gets rid of all the sutter in panning scenes for me (i have a 60hz monitor)
>>
>>56437284
>What tscale? Not even bicubic gets rid of all the sutter in panning scenes for me (i have a 60hz monitor)

Maybe you should stop and think for a second that your shitty poorfag 60Hz monitor is the problem.
>>
>>56437298
The 24fps stutter happens on every screen
>>
>>56437303
The gravity of the effect depends on your monitor.
>>
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>>56437275
3-1 MB size for an actual quality screenshot.

It all depends on the scene to be honest.

Majority of my 1080p screenshots are aroudn 2.1-5 mb and 720p around 1.16mb to 800-700KB's

screenshot-format=png
screenshot-png-compression=1
screenshot-png-filter=0
screenshot-tag-colorspace=yes
screenshot-high-bit-depth=no
>>
>>56437270
>Uses settings with negative effects for some weird reason
elaborate?
>>
>>56437355
doesn't change the fact that a JPEG file is still way smaller.. for a negligble loss of quality.
>>
>>56435090
>>56435090
Heh, Coalgirls were notorious for using ordered chapters back in 2010/2011, one of the reasons they got much salt and hate from users. Not all of their releases used it though.
https://myanimelist.net/forum/?topicid=371625&show=50#msg24447731

Linux (and OSX) users would remember there were no players which can properly play ordered chapters around that time, VLC and mplayer didn't support it, and IIRC mplayer/mplayer2 fork started because mplayer was shit slow at implementing new features like it
>>
>>56437442
If you say so
>>
The madshi's renderer is fucking great and works with almost all shitty hardware and drivers.
>>
Shiandow is a fucking retard who can't make a good commit!
Look at this one: https://github.com/Shiandow/MPDN_Extensions/commit/f20e9ea57674a6687ad4b3af6d65f01114bc1bdb
>>
>>56437836
Have you made a good commit?
>>
What is the best sharpener for mpv?
- adaptive-sharpen
- finesharp
- vapoursynth-awarpsharp2
- ...
>>
>>56437869
Best is none
Second best is adaptive
>>
>>56437866
Why the fuck did he use "[Category[ The description" to describe his commit?
>>
>>56437869
>sharpening
:(
>>
>>56437894
>>56437905
So what? You use your monitor sharpen gauge?
>>
>>56437923
I use nothing
>>
>>56437869
1. Adaptive Sharpen
2. Lumasharpen for lower performance cost iirc
>>56437258
Why do I feel like you are full of shit
>>
>>56437923
No.
I use scale=ewa_lanczossharp:cscale=ewa_lanczossharp
And that is already glorious overkill, no need to mutilate the result.
>>
>>56437947
>And that is already glorious overkill
>the guy who has his face stick to the god dam monitor
>never ever sits on the couch or watches a show from far away
You will never appreciate sharpening.
>>
>>56437966
We watch movies from 1-2 meters away from a monitor. There's no reason to watch it differently?
>>
>>56438001
>We
>>
>>56437947
Cscale does nothing at all and scale is used only when upscaling!
>>
>>56438021
> downscaling is called dscale
> upscalling isn't called uscale, but instead it's just scale

BRAVO MPV
>>
>>56437898
Are you fucking retarded? It's a typo, should be
[Bug] Couldn't change mode in config dialog.
>>
>>56438021
cscale doesn't do anything at all?
hwdec=auto-copy
vo=opengl-hq:scale=ewa_lanczossharp:cscale=ewa_lanczossharp:dscale=ewa_lanczossharp:blend-subtitles=yes:backend=win:temporal-dither

Something wrong with this?

>>56438020
I get bored when watching movies alone. Best I can handle is a short YouTube video while having my phone on the side.
>>
>>56438068
It's just very weird and explicit on his retardation!
>>
>>56438069
>cscale doesn't do anything at all?
Of course it does, it upscales the chroma plane. Ignore the exclamationmarkfaggot posts.
>>
>>56438168
>it upscales the chroma plane
layman please
>>
>>56438179
https://en.wikipedia.org/wiki/Luma_(video)
https://en.wikipedia.org/wiki/Chrominance
Normal scaling scales the black/white parts, cscale/chroma scaling scales the color information.

>>56438188
I'm using https://mpv.srsfckn.biz/ builds. Haven't updated in a month or two. What's special?
>>
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>>56437355
Just follow this handy guide!
>>
Does it make sense to run multiple shaders at the same time if your PC can handle it?
>>
>>56438665
Running multiple sharpning shaders is the way to go
>>
>>56438684
Makes sense though. If you're already committed to using one sharpening shader, then you might as well keep going.
>>
>>56424475

it is a know bug.
https://i.lithi.io/HchS.webm
>>
What is the minimal gpu to make display-resample and autospeedwin.lua working? My intel hd3000 and my amd radeon hd 7400m can't handle them without vo in stats.lua.
>>
>>56435090
>I?
Yes, "I." Your defensiveness of the lack of implementation of a feature makes it obvious.

>Actually, you put the only requests.
I'm not ValdikSS, not Veikkka, and not the anon who started this, either:
>>56413593
... which could be taken as a third request.

I only requested it on behalf of your users. That you think this is in any way hurting me is amusing.
>Yo, qBittorrent, you may want to work on that stalling issue so your users aren't so far behind us uTorrent 2.2.1 ones. You're pretty bad to not be able to accomplish in 13MB what my uTorrent can do in 391k.
>"HOW RUDE! JUST FOR THAT WE'RE NEVER GOING TO FIX IT!"
Oh noes, a bad piece of software that I don't use is going to remain a bad piece of software that I don't use.
>>
>>56439239
>continuing a pointless argument 15 hours after everyone else stopped giving a shit
>>
>>56439474
How's the GUI coming?
>>
I get choppy playback at fullscreen, what gives?

https://github.com/mpv-player/mpv/issues/1858
this is kinda what I'm experiencing.

This is my config:


#VIDEO
vo=opengl-hq:tscale=oversample:cscale=ewa_lanczossharp:scale=ewa_lanczossharp:blend-subtitles
hwdec=vdpau
video-sync=display-resample

#AUDIO
audio-channels=2.1
slang=English,eng

#Other
save-position-on-quit=yes
resume-playback=yes
>>
>>56439763
>video-sync=display-resample
remove

and maybe
>cscale=ewa_lanczossharp
>>
>>56439763
nvm no-border fixed it
>>
>>56439763
Update your shit to the latest mpv you caveman
>>
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>>56439856
>this is kinda what I'm experiencing.
>>
Remade playlistmanager because of the good idea from a couple threads back. I feel like it's superior in every aspect so i suggest updating if you use it.
>>
>>56437869
>warpsharp
why would you even consider this
>>
So, a couple of updates ago mpv changed their audio settings somehow.

Previously it would remember my volume percentage and I would keep my system audio at 100% and mpv at about 70%.

Now whatever I do my videos start at 100% and allow for a maximum of 130%, but even then they are fucking quiet and I can barely hear anything.

Watching every youtube video in the browser now, which is louder than mpv at 20-30% of youtube's volume bar.

Why did they have to break this and what can I do to fix it?
>>
>>56440910
L I N K
I
N
K
>>
>>56440910
Thanks, this is great.

>>56441305
https://github.com/donmaiq/Mpv-Playlistmanager
>>
>>56435904
Waste of bandwidth? Copyback is slow
>>
>>56436427
24 Hz and 23.976 Hz are effectively the same thing
24 Hz -> 48 Hz is a lossless conversion

If your monitor can do 24, 48, 72, 96 or 120 Hz, then you can view the image unprocessed. Otherwise, you can't and are forced to use interpolation of some sort
>>
>>56441632
I have greenish screen without copyback!
>>
>>56441690
>24 Hz and 23.976 Hz are effectively the same thing
Not exactly. You still need display-resample to turn it into true 24Hz video by speeding the video by about 0.125% or around that
>>
Did anyone try mpv with HoloLens?
I bought it last week and I will receive it tomorrow.
>>
>>56442148
meme
>>
>>56442166
Nah it's really cool and useful!
Not really for dummy people but it's the perfect developer's present.
>>
>>56436454
>This is next level shilling
It's not

R9 380: 3476.5 GFLOPS, 108.6 GT/s
GTX 960: 2308 GFLOPS, 72.1 GT/s

R9 390: 5120 GFLOPs, 160 GT/s
GTX 970: 3494 GFLOPS, 109.2 GT/s

R9 390X: 5913.6 GFLOPs, 184.8 GT/s
GTX 980: 4612 GFLOPS, 144 GT/s

etc.

list just keeps going on, cheaper AMD hardware has pretty much always outclassed more expensive nvidia hardware in raw computational throughput.

The problem is bad drivers and lack of game optimizations
>>
>>56436449
>You can use display resample and set your screen to 48hz or 72hz. No need for interpolation
This is an incredibly naive point of view. There's no such thing as “no interpolation”, all you're doing is using nearest neighbour / ZOL instead of something else.

If you enjoy ZOL at 24 Hz, fine by you, but I personally can't stand it.

(There's also no such thing as “no scaling”)
>>
>>56442166
And it works with glasses unlike the Oculus.
I asked this for Christmas when I was kid to play dragon ball.
>>
>>56436832
What resolution / bit rate are the videos?
What codec are they encoded with?
What CPU do you have?
How large is your screen?
What settings will you be using?
>>
>>56437140
Relatively speaking, it's a lot more demanding. (Orders of magnitude)
Absolutely speaking, not very much. (It's still like <5% of a modern GPU's capacity)

Mostly it just requires a much higher feature set (FBO support, etc.) which can be extremely slow on older hardware that don't have good native support for it.
>>
>>56437258
>QUESTION: Would what im describing technically be temporal aliasing?
Yes

>Also does Nyquist Sampling apply to supersampling? IE, if you shoot a photo, you ideally should at twice the resolution before downscaling and it will pick up everything right?
Yes and no. You should ideally use a sensor that's specifically designed to blur the image slightly before sampling it. I don't know that much about cameras but I think most quality cameras / lenses do this.

Even if you sample at 2x resolution and then downscale, if your initial sampling has heavy aliasing artifacts (moiré etc.), then you're going to see artifacts after downscaling.

It's like the classic flashing light + rotating disk setup. If the initial sampling frequency is such that the rotating disk appears stationary, then even downsampling that result won't suddenly make it appear to move. This is why you can't easily get rid of aliasing after sampling, you have to do it before sampling.
>>
>>56437284
I use bicubic and pans are buttery smooth for me. I watched some anime the other day and the pans felt like they were 60 Hz

Are you using windows or linux? Windows has had problems with display syncing and interpolation pretty much forever (thank Microsoft for making everything shitty on windows)

You should probably check with this clip: https://github.com/haasn/interpolation-samples/raw/master/60.000.mkv
If it appears completely smooth and without any stuttering of any kind, then you're good to go. If not, fix your setup first.
>>
>>56438037
‘scale’ is the universal scaler that's used for both upscaling and downscaling by default

‘dscale’ can be used to explicitly override the scaler that's used for downscaling only
>>
>>56442514
Are you really blaming microsoft to not support opengl?
>>
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>>56438791
I have created the ultimate sharpening filter for sharpenfags. I call it “haasnsharp”. What do you think? Is it worth implementing?
>>
>>56441261
You can add “volume=70” to your mpv config to start the volume off at 70%, which is literally exactly what I do as well. (70% is a good default)
>>
>>56442599
Why are you so mean dude?
>>
>>56442578
Yes, I'm blaming the company that deliberately goes out of its way to be as anti-competitive and different as possible, to the point where they'll pointlessly replace / by \ on their platform just to make interoperability with the rest of the world harder.

I don't blame them at all for artificially gimping cross-platform APIs on their platforms so that their locked-in garbage will shine in comparison.
>>
>>56442639
This is the real world not the comics/animes world.
Accept this absurd paradigm now or keep enjoying your shitty life.
>>
>>56442611
That's not my problem, 130% now is still quiter than what 70% used to be.
I don't know what they changed. Before I couldn't even exceed 100%
>>
>>56442639
>I don't blame them at all
Fug, I meant the opposite
>>
>>56442721
>That's not my problem, 130% now is still quiter than what 70% used to be.
Are you using pulseaudio? If so, open up pavucontrol and drag the mpv slider back to 100%

It sounds like you have a really low volume from some other persistent audio stack interfering with mpv's own volume
>>
>>56442751
Is pulseaudio still updated?
The last time I tried this (maybe in 2009) it was almost dead!
>>
>>56442751
Thanks, that did it.

It was stuck at a 28% for some reason.
>>
>>56442751
It should be added into the mpv FAQ!
>>
>>56442784
Yes? PulseAudio is the current standard audio stack on pretty much every linux-based OS except minimalist setups.
>>
>>56442855
Why not just ALSA?
>>
>>56443144
Because the normies want features like persistent volume and per-stream mixing.
>>
>>56443216
>per-stream mixing.
Can't you do that with dmix or whatever it's called?
>>
>>56443216
Who cares about normies, it's not like they're going to use Linux anytime soon :^)

Sometimes I wonder how people put up with audio/video on Linux
>>
>>56443244
dmix can't do stuff like switching a stream from one audio device to another without disrupting playback, or stuff like per-stream volume/blance controls or muting.

Basically PulseAudio is highly dynamic and does stuff like dynamically adjusting device volumes, sampling rates or buffer sizes on the fly to minimize overhead, based on what streams are currently being played.

(It will e.g. do stuff like switching the device between 44.1 kHz operation and 48 kHz operation based on what you're playing, which can matter especially on mobile platforms where resampling costs battery time)

ALSA in contrast is highly rigid/static - you have to statically configure your DSP graph and write it into your alsa configuration file. You can't change the routing on the fly, you have to restart all programs for changes to take effect. You also have to learn the obscure ALSA syntax instead of using fancy point-and-click GUIs, which is normie-incompatible.

ALSA also has other issues, like latency and xruns if you don't carefully tune your buffer sizes correctly (and often even if you do), but anyway at the end of the day it will work as long as you're willing to put in the time to manually configure it. Normies don't want to do so, hence PulseAudio is shipped by default in normie distros.
>>
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>>56443299
>>
>all this autistic shit when you could just download KCP and have a better viewing experience than you could ever achieve with MPV
lol lincucks at their finest
>>
>>56445064
That's just a codec pack
>>
>>56443328
>audio latency
Oh dear, I'm hearing something 0.01 seconds after it should be, what a fucking tragedy.

/g/ is full of kids looking for problems that don't exist.
>>
>>56445134
Yeah lol and you get madvr and all the othe rshit that makes it look good in 5 seconds instead of spending 2 years learning how to try and even come close to replicating it in mpv lol
>>
>>56443328
>ALSA also has other issues, like latency
Really? I thought PulseAudio was the one filled with audio latency, that's why Jack exists
>>
>>56445267
You know changing 2 scalers, and adding 3 to 6 lines (depending if you want interpolation) of text isn't really that hard and you don't need to install anything but mpv
>>
>>56445256
If you don't know what you're talking about it may help to keep your mouth shut
>>
>>56445309
lol sure keep studying up on mpv manuals to try and even come close to the experience windows users can have in literal seconds with zero effort
>>
>>56445278
PulseAudio does this sort of weird glitchless low-latency hybrid thing, where it uses large buffers in the multiple second range (to save CPU time and therefore power, and also prevent xruns) but still responds to e.g. volume changes instantly. It does this to optimize it for both responsiveness and power usage simultaneously.

ALSA only uses naive buffering, so if you want a 500ms buffer you'll have to wait 500ms for e.g. a volume change or seek command to propagate through the buffer. (And with lower buffers, you can end up xrunning on some audio devices e.g. realtek SPDIF); and if you want to use a 10ms buffer or something for low-latency operation then you end up underrunning constantly

This is pretty orthogonal to what JACK is trying to do, since JACK is pretty much intended for stuff like studio feedback and mixing rather than being a general purpose application audio layer. (It's also pretty unstable and doesn't respond well to stuff like device errors or hotplug events)
>>
How do I install a .zip file?
>>
what do I need to change?
#high performance preset
profile=opengl-hq:interpolation:scale=ewa_lanczossharp:cscale=ewa_lanczossoft
#hwdec=auto
video-sync=display-resample
>>
>>56446094
vo=opengl
profile=opengl-hq
scale=ewa_lanczossharp
cscale=ewa_lanczossoft
interpolation
video-sync=display-resample
deband-grain=4096
>>
>>56446183
>shoulda mentioned I was on windows

I keep getting
Unknown profile 'opengl-hq'.
Error parsing option profile (option could not be parsed)
>>
>>56446309
which build are you using? i don't think lachs0r builds include that commit yet.
>>
>>56446353
26/08
I just stumbled over the other day kek everyone was yelling about updating their conf
thanks duder
>>
Is there a way to associate file types with mpv on Wangblows?
>>
>>56447037
https://github.com/rossy/mpv-install/blob/master/README.md
>>
>>56447067

Danke anon
>>
Why are MPV stats displaying so late, and when if ever, will this get fix? it only happens on mpv
>>
Is there something like madVR resolution/framerate based profile system for mpv?
>>
>>56448501
I believe that's a no
>>
>>56448501
Write a script to do it.
>>
>>56448501
>>56448517
Somebody said me it would be straightforward with a lua script and that he will create one... I am patiently waiting...
>>
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>>56442326
>>
>>56434187
Daily reminder: VLC is a thing, you ultra-autists
>>
>>56448588
There's a growing number of 4K rips on BTN, but half of the time there's not even any detail above 1080p, so it's just pointless bloat.
>>
Is it me or does oversampling causes stutter on 1080p panning scenes?
>>
>>56449579
I guess I'll have to use DDU this time.
>>
>>56442326

That is all nice and fine, but what the fuck does it have to do with video scaling? You know that just because the GPU can help with videos it is not simply the same as a game, right?

Stuff like asynchronous compute has basically no impact on videos.
>>
On Windows 10:

I can't configure mpv because the directory for the .conf files is empty. (No, the files are not hidden.) Weren't these files supposed to be automatically generated upon the first run?

Stock configuration is mildly annoying after switching from MPC HC.
>>
>https://github.com/mpv-player/mpv/pull/3496
its coming
>>
>>56449623
No. You're supposed to write the .conf files yourself.
>>
>>56449623
nope. you need to create the config files your own.

take a look at smplayer. it uses mpv as its backend.
>>
>>56439803
>>video-sync=display-resample
>remove

If he wants interpolation, he has to use it
>>
>>56449652
>>56449645

Interesting, thanks.
>>
>>56440910

Nice. The description states, that it loads the next files. Does this mean it precaches them (supposing there is enough RAM available)?
I watch lots from an ext hard drive that shuts down after a couple of minutes to save energy, and when the next file plays it has to take its time to start up again - will this be mediated by that playlistmanager?
>>
>>56449702
wats the best config
>>
>>56449639
Nice, nvidia broke vdpau for h264 video seeks and never fixed it. HEVC Main 10 is also welcome
>>
>>56449759
that depends on your needs.
>>
>>56449808
i want the one that gives the best video quality
>>
>>56449811
>i want the one that gives the best video quality
vo=opengl-hq

to your mpv.conf
>>
>>56449828
how do i do that
>>
>>56449867
>test
what is upload to the internet, stays on the internet anon
>>
>>56449846
u rly ask me how to add text to a text file?
>>
>>56449888
so u save it as mpv.conf and save it in your mpv directory
>>
>>56449702
>>56441452
>>56440910

I just tried it and it doesn't preload the files.
Is there any way to do that? Something like the following:

Files in folder: A B C D E F G and so on
I play A, it gets precached, all the other files get put into the playlist.
B is automatically precached too, if memory size permits it (maybe allow the user to designate cache size).
When file B starts playing, C gets precached - and so on.

Am I retarded or would this make some sense?
>>
How can I change the next/prev file buttons on the OSC so that they use
write-watch-later-config
>>
>>56450252
mpv has no ability to precache successive files whatsoever, although I've been wishing for it as well (so you could start preloading the next URL while watching e.g. a youtube playlist)

That said, you could use --merge-files to merge them all into a single big virtual file which gets cached as a single unit. Or you could just copy the files to a tmpsfs before watching

Or you could use a hard drive that isn't a massive piece of shit. Or you culd configure your hard drives correctly.
>>
I have weird playback with autospeedwin and display-resample!
How could I solve this?
>>
Madvr surpasses vo_opengl in terms of performance, it's a fact especially with the new gpu generation even if you use linux and official drivers. Some shills said mpv performs better when upscaling to 4k but it's probably madvr's antiringing that is quite intensive, you should avoid it in this case.
Now I know mpv/vo_opengl and madvr have different minds, vo_opengl is like a framework with bunch of options/variables where madvr is built as a commercial product with specific features.
>>
>>56451410
Okay, thanks for your input!
>>
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Is it possible to have interpolation with VO=opengl?
>>
>>56451473
vo_opengl is literally the only VO that supports interpolation

Could you please RTFM instead of shitting up this thread with your useless questions
>>
>>56451410
>Some shills said mpv performs better when upscaling to 4k but it's probably madvr's antiringing that is quite intensive
>antiringing
>intensive

I've read it all now. Windows fags truly are retarded.
>>
>>56451499
rude
>>
>>56451500
madVR makes anything resource intensive, he even managed to fuck up something as simple as dithering.
>>
>>56451517
You have to be fucking kidding me.
>>
>>56451410
>>56451517
What is this mad virtual reality that people keep talking about?
>>
>>56451499
I'm asking because when I switched from opengl-hq to opengl interpolation stopped working.
>>
>>56451523
I'm not, he does some completly autistic error diffusion dithering algorithm in OpenCL or something

It's slow as shit, and I don't know why he does it. Dithering patterns at 8 bit are barely visible even if you lean forward and squint really hard

But being slow as shit makes the madVR users think it's better, because performance is inversely correlated to quality in the typical madVR users' mind
>>
>>56451610
opengl-hq is just a set of pre-set configuration options for opengl, it's literally the exact same code otherwise.

(And in fact, in newer mpv versions, opengl-hq isn't even a separate VO anymore, just a built-in profile. update your shit)
>>
>>56451622
I see, then what are configuration for low quality/weak CPU?
Opengl-old no longer exist.
>>
>>56435441
>They removed opengl and opencl (useless for mpv) entirely from their official drivers!
But they didn't, unless you're using the Windows Update drivers that have never shipped with OpenGL support
>>56435059
debanding is substantially slower on madVR due to Pixel Shader 3.0
>>56449603
>That is all nice and fine, but what the fuck does it have to do with video scaling?
mpv is primarily texel bottlenecked, the upscaling code was analized by the #opengl IRC channel a while back and texture fetching was found to be the primary bottleneck
>You know that just because the GPU can help with videos it is not simply the same as a game, right?
>Stuff like asynchronous compute has basically no impact on videos.
Right now it's true, buy asynchronous compute might help for meme OpenCL based scalers, like NNEDI3
>>56436499
I had a AMD E3 system a while back with the same GPU, it couldn't manage opengl-hq on Windows, it did fine with plain opengl though
>>56436832
GPU decoding it's usually limited to a pair of streams at once, so you will need to CPU decode, which should bottleneck you way faster than a GPU
Due to the state of AMD OpenGL drivers I would trust Nvidia more to not fuck up in this scenario
>>56441203
meme fucks that love NNEDI3 would be much happier with warpsharp, they should recommend it more
>>56439188
Lowest end Nvidia discrete GPU should work fine, AMD lowest end should work too but drivers are a gamble unfortunately, I would expect the RX450 to be a great HTPC card if AMDGPU comes along well
>>56451611
doom9 has a history of loving ridiculously slow filters, they enjoy filtering videos at 0.02 FPS
>>
I feel like you have to downsample NNEDI3 from 8K or 16K in order to see a benefit because I sure as shit don't see it using regular settings.
>>
>>56451670
>debanding is substantially slower on madVR due to Pixel Shader 3.0
I doubt that's the cause, he's probably just using a significantly less efficient algorithm. (And knowing madVR, he almost surely is, because it gave him 1% improvement in synthetic tests or something)

>Right now it's true, buy asynchronous compute might help for meme OpenCL based scalers, like NNEDI3
What is asynchronous anyway? Can you explain it to me in layman's terms?

>so you will need to CPU decode, which should bottleneck you way faster than a GPU
I wouldn't claim that at all. I can decode a single typical youtube file (H.264) while using less than 1% of my CPU.

In a synthetic benchmark using ffmpeg's
-f null
I can decode it at over 1200 fps, so conversely I could decode 50 videos at the same time (assuming 24 fps for each and no memory bandwidth contention). I would argue that memory bandwidth might be the primary limiting factor here, especially RAM->VRAM upload.
>>
>>56451758
>What is asynchronous anyway?
asynchronous compute*
>>
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I wasn't sure if I should go to sqt or here.
Can I / How can I open these files with mpv?
>>
>Intel i7 6500U 2.5GHz
>AMD Radeon R7 M460 2GB
>8GB RAM
Currently use
profile=opengl-hq
opengl-backend=dxinterop
hwdec=no
temporal-dither
interpolation
video-sync=display-resample
hwdec=auto-copy
framedrop=vo

as configuration. How can I improve it?
>>
How can I access past/future frames in user shaders? I assume it's possible because interpolation does this.
>>
>>56451810
> hwdec=no
> hwdec=auto-copy

huh?
>>
>>56451805
https://mpv.io/manual/master/#playing-dvds
>>
>>56451810
>hwdec=no
>hwdec=auto-copy
>framedrop=vo
>temporal-dither


You never ever change you dumb fucking Windows fags.
>>
>>56451881
thanks for spoonfeeding, I'm kinda retarded
>>
>>56451870
Holy shit, I just realized it. Fuck me.
>>
>>56451896
what's wrong with temporal dither?
>>
>>56451896
I know I'm fucked up with hwdec, but can you give me explanations about the framedrop and temporal-dither thing?
>>
>>56451920
Pretty sure framedrop=vo is already the default. You can delete that line
>>
>>56451927
Ah got it, thanks.
>>
>>56436427
>Because no refresh rate can display 23.976Hz properly without resyncing.
i have a 71.9280719281Hz mode configured on my system, actually
>>
>>56437088
>6 out of 13
>"most"
>>
>>56452067
Instead of actually creating a 23.976Hz refresh rate?
>>
>>56452129
i would, but my monitor can't into it
a clean 3x multiple nets the exact same result though, at least on a sample-and-hold display
>>
>>56452143
>i would, but my monitor can't into it
lol
>>
>>56452095
Which ones aren't anime?
>>
Did anyone try the fix? I had terrible performance on linux, should I retry?
http://www.phoronix.com/scan.php?page=news_item&px=DRI3-Mesa-Fix-Gears-290
>>
Still no ppa for https://github.com/cmdrkotori/mpc-qt?
>>
>>56452759
The fuck is that ugly piece of shit?
>>
>>56452759
> Media Player Classic Home Cinema is considered by many to be the quintessential media player for the Windows desktop.


PAAAAAHAHAHAHAHAHAAAAAAAAAAA
>>
I've been using bomi for like a year and now I'm getting screen tearing on pretty much all videos unless I lower my refresh rate to 24hz

Unable to find a reason, now I'm looking for another mpv based player with a nice GUI since I cant stand thebarebones mpv one

tl;dr: mpv based player with a nice GUI, bomi excluded
Any suggestions?
>>
>>56453123
SMPlayer
>>
>>56453082
As opposed to what?
>>
>>56452759
> based off libmpv

Does it mean it's literally just mpv with a different skin?
>>
>>56453145
Thanks, SMPlayer has a horrible GUI though, skins don't help much
>>
What exactly does the mpv-bash-completion do? How to use it?
>>
>>56453637
You can make it look like mpc.
>>
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>>56453637
I think it can look nice
>>
>>56453647
>bash
just use zsh
>>
>>56454001
> just use meme

no thanks
>>
It's been a while since I fiddled with mpv.conf, dualbootfag, spent a while ctrl+f'ing through the manual and copied one of the presets from an mpv thread OP ages ago but the image quality stuff is beyond me, what can I do to improve the video preset on Windows for my movies and chinese cartoons?

>Intel i5-4670k
>GTX780Ti 3GB
>8GB RAM

# Video Preset
hwdec=d3d11va
vo=opengl-hq
backend=angle
deband
deband-grain=4096
scale=ewa_lanczossharp
cscale=ewa_lanczossoft
interpolation
prescale=nnedi3
nnedi3-neurons=64
prescale-downscaling-threshold=1.5
blend-subtitles=yes
video-sync=display-resample
audio-pitch-correction=yes
initial-audio-sync=yes
icc-profile=C:\Windows\System32\spool\drivers\color\asus_rog_swift_pg278q.icc
vd-lavc-threads=0
>>
>>56454623
Stop using NNEDI3, get a colorimeter and profile your screen
>>
>>56451758
>he's probably just using a significantly less efficient algorithm.
I was under the impression that both madVR's and mpv's debanding were based on flash3kyuu_deband
>>
Should I be using dither in mpv on a 6 bit screen? I thought 6 bit screens already had their own dithering
>>
>>56453651
how
>>
>>56454754
https://en.wikipedia.org/wiki/Frame_rate_control
>>
>>56453145
Can you even add your own .conf on smplayer?
>>
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>>56454770
You clearly didn't even open the interface menu
>>
>>56454793
dude i know what that is, that's exactly why I asked if I should be using dither-depth=auto or not
>>
>>56454644

Thanks, anon!
>>
>>56454797
I didn't even downloaded it, I just google for the skin on google to be honest.
>>
>>56454815
just don't enable temporal-dither
>>
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>>56454822
I think mpc is ugly as sin anyway
>>
>>56454836
Looks better than mpc itself.
>>
>>56454833
ay ay
>>
Why do I get VO(don't know what is this), mistimed and delayed frames with these settings?

opengl-pbo
profile=opengl-hq
opengl-backend=dxinterop

scale=ewa_lanczossharp
cscale=ewa_lanczossoft
dscale=ewa_lanczossharp

video-sync=display-resample
interpolation

softvol-max=200
>>
>>56455965
Your GPU is probably too slow or you have driver problems, try without
scale=ewa_lanczossharp
cscale=ewa_lanczossoft
dscale=ewa_lanczossharp
>>
>>56455965
>>56456006
I forgot to add my specs sorry about that. I have i5 4590, 16GB RAM and GTX970. Do you think that GTX970 is not enough?
>>
>>56456035
What's your display resolution/refresh resolution and framreate of your video? It sounds like driver problems tbqh
>>
>>56456062
>refresh resolution
refresh rate*
>>
>>56456062
I have two 1080p 60Hz monitors. I don't know if having two monitors can cause an issue, anyway I usually watch 24fps x265 files. However, this issue also occurs with x264 files as well. To be clear, mpv is not mistiming or delaying frames constantly, let's say 100-150 drops per hour of content.
>>
>>56455965
>video-sync=display-resample
>interpolation
this is why
>>
I installed mpv on Debian via apt-get install mpv, it works and I could set is as default just fine, also it works in the context menus; the problem is that if I go to all programs and type mpv on the search bar there are no results even though it is already installed. Another thing is that it stutters somewhat, I remember having this problem in Ubuntu when I installed it the same way, but I don't remember how I fixed it so it should have been something really simple like disabling hardware acceleration or something; Where are the options though?, I can't find them anywhere. For reference, I remember that in Ubuntu it did show on the search when I looked for it (and I installed it the same way). Anyone knows what's going on?
>>
>>56455965
Did you try without opengl-pbo on my laptop it causes some troubles?
Did you try without dxinterop?
Is it with all your videos?
>>
>>56456367
> mpv on the search bar there are no results even though it is already installed
It depends on how mpv is packaged? Ubuntu has pseudo-gui mode shortcut and it appears in search. You can create your own shortcut for it
mpv --profile=pseudo-gui


>Another thing is that it stutters somewhat,
Hardware decode is disabled by default, if your videos stutters with no config, it's possible your cpu/gpu is too weak and you should enable hardware decode eg: add --hwdec=auto
>>
>>56456189
>I don't know if having two monitors can cause an issue
I only have one monitor, but on Linux/AMD with the Free Software drivers, I once accidentally enabled the wrong video output and it fucked up the timing for the correct one. Worked correctly again when I disabled it. I don't think display-sync can work correctly with multiple monitors and this hardware/drivers.
>>
Snif there are no scripts to set a profile by video resolution. Why? Please create one. I am dying!
>>
>>56456219
>>56456826
>>56456969
It was the display-resample. I removed it and it's fine now. But, I guess interpolation does not work without display-resample settings.
>>
>>56457098
Does it work with this config only?
interpolation
video-sync=display-resample
>>
The twitch streaming issue should be fixed in the bitbucket builds now.
>>
>>56457188
Oh great!
>>
>>56456969
If you're focused on the movie enough to care about frame timing you're probably not watching the other monitor, so you could turn it off then. There's probably some way to automate this when MPV is playing fullscreen video.
>>
>>56436391
Sharp image without artifacts and ringing please. I basically have to wait for high frame rate video to catch on.
>>
>>56457258
You define a blurred picture.
>>
>>56457188
What caused the problem?
also yeah I think it's fixed, thanks a lot family.
>>
>>56457056
+1*1000
>>
>>56457363
Something in the stable ffmpeg release is fucked, git-master works fine so they seem to have fixed it.
>>
>>56457140
For some reason the order of the interpolation and display-resample is important. Now, it's much better, I would say 80-90% less frame mistimings and delays. Thanks for the help.
>>
>>56457563
What! You shouldn't get any vo!
>>
Every time I play a video from a command line, I see this:

libva info: VA-API version 0.39.2
libva info: va_getDriverName() returns 0
libva info: Trying to open /usr/lib/x86_64-linux-gnu/dri/i965_drv_video.so
libva info: Found init function __vaDriverInit_0_39
libva info: va_openDriver() returns 0



what does this mean & how do I suppress this?

-q doesnt do shit btw
>>
>>56457563
Is it better with these config?
interpolation
tscale=linear
video-sync=display-resample

or

interpolation
tscale=oversample
video-sync=display-resample
>>
>>56457712
tscale=oversample is better. I think it's completely fixed now no vo, mistiming or delays. Thanks again.

>>56457617
VO's were really rare. Problem was mostly with mistimes and delays 100-150 times in an hour and 5-10 VO's maximum. And now it's solved.
>>
File: AnimeGirl_Suicide.jpg (52KB, 484x483px) Image search: [Google]
AnimeGirl_Suicide.jpg
52KB, 484x483px
>TFW you have 300 copies of mpv.conf because your autism decides that you're a control freak who needs to fine-tune every single release of every single anime / tv show / movie on your hard disk.
Thread posts: 316
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