If I ran an emulator for, say, the PSX, would it be possible to get better speeds running it on a MIPS machine (same as console)?
Seems to make sense with the OG Xbox's emulator, it's a lot faster than other emulators even though it's one of the most underdeveloped.
Obviously game code wouldn't be ready to run without an emulator even on the same architecture - ps2 games won't run on psp even with an executable formatted to the other system and despite being both MIPS machines.
>>56380143
Well yeah, then you wouldn't have to emulate the complete CPU
Probably like the PSX emu on the PSP
Machines of the same instruction set architecture have the same instruction sets so yes you can theoretically run the software from one on the hardware of another. You'd need a compatibility layer though.
>>56380253
What about the different versions of instruction sets for the same architecture?
>>56380332
If the CPU running the code does not have all the instructions then it will have to emulate at least the missing instructions
>>56380143
Probably