Is the unreal engine made for fgts which can't program?
>>56157227
No. Blueprints will only get you so far.
>>56157230
/thread
>>56157227
what a stupid question
>>56157227
You're mistaking it with unity. UE4 is currently beats the competition in every way.
>>56157227
It's for developers who don't want to reinvent a perfectly fine wheel.
>>56157227
no, what you just described is /g/
UnrealScript is a programming language.
>>56157621
for UDK. UE4 uses C++
>>56157230
This, besides performance concerns it's also incomplete. for example blueprints doesn't have hashmaps.
But you need a decent computer if you want to program UE4 C++.
>Visual studio laggy as fuck
>Intellisense often doesn't work and laggy
>Header tool takes like 30 seconds on a hello world project.
>Header tool runs each time you compile even without any changes made
>Add another 30 for the actual compilation
>Another 30 seconds for a hot reload
>Hot reload randomly fails for unknown reasons
>Takes visual studio 20 seconds to become response after hitting a breakpoint
>Stepping slow as fuck
>...
Maybe they fixed some stuff already but i went back to unity already.
>>56158141
You can use other editors if VS is not your game
>>56158141
You're not forced to use visual studio.
>>56157227
no, but unity is
>>56157227
Blueprints are limited.
So is FlowGraph in Cryengine.
You can make in game changes fast but entities nee to be hard coded.
>>56158141
I switched to using clion. I'd pay for it, but get it for free because I'm a student.
>>56157550
this
If you can't program, don't even THINK about making games. Trust me, I tried. You can learn it if you really want to, but you wouldn't be asking this question at all then. Also
>>>/v/
>>>/agdg/
>>56159176
>implying unity isn't harder to use than game maker studio
>implying the only people who use unity aren't hipsters looking to make another firewatch
>>56159208
You know blueprints are a lot more advanced then you're giving them credit for. Sure c++ is needed but most of you in game entities can be made using nothing else. They even get compiled to native c++ when you package them now too. I just recently released a game for iOS and Android that was 100% blueprints, except for one c++ mix in class that did some maths. You can write an entire game in blueprints and it's not even that bad or slow.
>>56159308
What goym? We want to judge.
>>56159308
I haven't tested how far blueprints are improved in Unreal but if you say you can do it I believe you.
i work with cryengine and Im telling you nodes given you are very limited so ether you need to make your own nodes which again includes bullshiting in c++ or make entities again from scratch in c++ and lua.
>>56157227
I like games using it.
>>56159401
>>56159489
It's only a simple game but here you go:
https://play.google.com/store/apps/details?id=com.bentleyholland.mathmaster
>>56157227
Yeah it's so shit in squad