made this game with a friend and its super heavy on modding. i felt it needed some way to create cutscenes and gamemodes so i created my own scripting language. cause why would that ever be a bad idea. now noone seems interested in this amazing feature. turns out there is a reason pop is pop. trailer is on youtube if you wonder.
>>56037414
Holy shit are you serious? Looks pretty good.
>>56037462
I am. the language even supports executing multithreaded code written at runtime. It's a bit slow (~500 instructions per frame at 60 fps are noticable) but it gets very complex jobs done. theoretically we could make a map to play chess vs AI if we really wanted.