I'm trying to code a sort of legal man-in-the-middle that with artificially create game commands. I'm looking at packets right now, and here's what I've got for movement in a direction tied to a keyboard press.
(LEFT) - FE 7B 00 02 00 0B 0E 0E 16 77 77 76 E4 C2 C2 C2 06
(RIGHT - E2 6C 00 02 00 0B 0E 0E 12 F4 F4 F3 E3 C5 C5 C5 02
(UP) - 49 7F 00 02 00 0B 0E 0E 0F 88 88 87 0D 00 00 00 FF
(DOWN) - 3E 52 00 02 00 0B 0E 0E 10 C5 C5 C4 87 0E 0E 0E 00
Clearly 00 02 00 0B 0E 0E is just part of the packet's wrapper, and is constant regardless of the key pressed. I'm trying to figure out what the first two bytes represent, as they don't form a pattern and change from packet to packet. Any other dissections of this are welcome. I can post more captured sample packets if needed.
It should also be noted my networking kung-fu is very weak, and I could be entirely misunderstanding what's going on here.
>>55703162
how do you capture your packets ?
>>55703162
>I can post more captured sample packets if needed.
Yes please.
You provided far too few infos, please give us some context