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NVIDIA texture trouble on DOOM

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Thread replies: 25
Thread images: 2

File: raj.png (1MB, 1252x736px) Image search: [Google]
raj.png
1MB, 1252x736px
https://www.youtube.com/watch?v=FVb25eomcrI

Nvidia has trouble loading in full res textures on DOOM compared to AMD, and applies to all architectures.

What causes this /g/, and could this issue be in other vidya?
>>
>>55674630
Nvidia is fucking trash, go home.
>>
>>55674630
Didn't have a problem running it on ultra over 120fps on my 970
>>
>>55674630
this guy is a fucking god even if he occasionally posts his videos on /g/ ;)
idk how he has the time to go over all the pricing on used hardware so often
>>
>>55674630
Fuck off back to the board where you came from, /v/aggot.
>>
>>55674693
epic input friend

>>55674731
>/v/idya board =/= /g/pu board
>>
>>55674731
>GPU brand 1 vs GPU brand 2 wars
/v/ wouldn't even want to discuss it except whats the best price:dollar so they can use their autismbux to upgrade
>>
File: 1455687161557.gif (309KB, 460x351px) Image search: [Google]
1455687161557.gif
309KB, 460x351px
>>55674630
It's texture popping, amd has the exact same 'problem' or more like how the game was intended. The effects are even bigger on the consoles.
>>
>>55674630
"""""""accidentally""""""" not loading in full res textures for benchmarks
>>
>>55674630
Jesus no one fucking cares about this shit. We need a fucking graphic card general to stop this shit from happening 100 times an hour.
>>
>>55674630
Fuck off with your GPU wars. Talk about something relevant to GPUs that isn't about fucking corporations.
>>
>>55674968
This. AMDfags suddenly forgot about RAGE.
>>
People still talking about this shit game from half a year ago with a 4 hour campaign?

I mean fuck, who here honestly gives a shit?
>>
>>55674774
>=/=
>not using !=
get the fuck out of this board already
>>
>>55675091
>not ≠
kill yourself dipshit
>>
Developers are to blame. Textures that look like 512x512 end up being 8192x8192 because they don't care. Too much work to compress, or god forbid, put the same amount (read:lack) of detail into a texture 7x smaller than that.
>>
>>55675112
>≠
>main.c:5:10: error: stray ‘\342’ in program
> if(var1 �� var2) {

good luck with that
>>
>>55675142
>ID Software
>blame devs
Have you looked at the Doom 3 / ID 4 source code? Totally C++, one unified and documented code standard, no pajeet tier cut & pasting, and well commented. Those devs should be lauded for their work.
>>
>>55675521
>muh ID
Did you forget about RAGE, underage b&?
>>
Intel needs to start making video cards and save us from this shitposting.
>>
>>55675531
bad game != bad code/bad engine.
>>
Finally! the pure bribery that NSHILLIDIA has done to games is showing.
>>
>>55675557
Fucking imbecile. RAGE had atrocious texture pop up and ID had to relese several patches to fix it.
>>
>>55675531
>muh ID now owned by Bethesda and Carmack isn't working for them anymore
>>
>>55674630
>you will never be as bad ass nor as cool or smart as raja koduri

Where do i deposit my poo for the poo god
Thread posts: 25
Thread images: 2


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