So is such a ms difference perceivable? And if it isn't does it matter at all or is it marketing lingo?
>>55658217
>So is such a ms difference perceivable
There is a point where the latency is annoying. If you're at exactly that point and decrease the latency by 1 ms, it's noticeable since it's no longer annoying.
>>55658217
It starts to become noticeable when we're talking like 15-20 ms or more.
Anything higher than that - especially with a computer that you're interacting with it - becomes almost unusable.
>>55658243
I see, okay thanks! Reading up on all these stats makes made me curious if others could notice. Much appreciated!
>>55658287
I see, so you'd be completely fine with even the most chaotic fast paced game at 4ms?
>>55658217
does ms affect how black text appears when scrolling up and down?
>>55658217
only matters if you are gaming
>>55658316
actual 4ms? yes, it would be the best display ever tested by displaylag.com by a whole 5ms
the numbers they like to advertise with are the grey to grey response time of the pixels, actual input lag is always higher
that said, it only really matters if you play and are competitive in things like fighting games and twitchy shooters
>>55658546
Oh wow, thanks for the insight and site.
>>55658217
1-4ms is negligible. I had a Samsung 24" that had input lag so bad you could see the mouse cursor still moving on screen after you stopped moving your mouse. At 60fps, each frame should take approx 17ms, so if you had 17ms delay you're essentially always a frame behind.