goddamn this is beautiful
https://unity3d.com/pages/adam
when they say it's rendered in "real time" does it mean it's running on 4 GTX 1080's cooled by liquid nitrogen? or is their claim plausible
>>55611992
>It runs at 1440p on a GeForce GTX980
Can /g/ really not read?
>It runs at 1440p on a GeForce GTX980
really there's nothing exceptional about it although they do seem to have given it some time
the environments looks pretty standard, a bit on the lazy side, characters look good especially the robots, obviously really high poly counts and large textures
I assume they use some kind of halfway GI solution like enlighten which creates most of the wow-effect you see in the video
pic is from here
http://blogs.unity3d.com/2016/07/07/adam-production-design-for-the-real-time-short-film/
>>55612066
they don't give the frame rate. the version we see may run at 2 fps. and if they release a real-time demo, it will have watered down graphics (like so many games)
spoiler question...
why were the prisoners released?
>>55611992
>not 8K
>not 144fps
>not vulcan
>no OpenCL support
>no support for wayland
Unity3D is deprecated.
>>55612183
>>not vulcan
Vulkan
>>55612183
are there any game engines aside from UE and id Tech that do Vulkan?
Those robots have some nice asses.
>>55612260
robo fag detected
>>55611992
watch the demo when they shown it to real people in unityfest or whatever the fuck is their convention called and then watch the youtube uploaded version.
its funny how the guards in the end just not present on the real-time one because of speed concerns.
unity is still a piece of shit
>>55612828
link?
So what's going on here? Why'd the soldiers pull back?
>>55615665
fear