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MPV creator on webgl going foss on edge

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Thread replies: 7
Thread images: 1

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>Well, that's interesting. The state of desktop OpenGL on Windows is pretty awful at the moment. The antiquated WGL APIs make it difficult to control when your application enters exclusive fullscreen mode, and as far as I know, it's impossible to control latency or get any kind of presentation feedback with them. You also can't make UWP apps that use WGL. Google's ANGLE, which is used to implement WebGL in Chrome and Firefox, is a lot better, and it lets you do fancy things like render OpenGL ES content to a D3D11 texture or to a DirectComposition surface. If Microsoft open-source Edge's WebGL engine (currently it seems like only the GLSL->HLSL translator is open-sourced,) it could become another modern way of using GLES on Windows.

Source: We rely on OpenGL to render video in mpv, and we are currently switching from using a WGL context by default to using ANGLE. Maybe this could be a third option?

you guys still think ms is botnet? I for one am seriously impressed and happy that they are embracing foss
>>
Hope they extend capabilities.
>>
>>54989536
under8ed
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>>54989515
It is a botnet, you can't prove the opposite.
But I totally agree that angle, dx11 and windows are dumb shits that need a lot of improvements.
>>
>>54989536
I hope they then extinguish.
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>>54989848
Not a botnet if youe evidence is "muh telemetry" or other performance data collections as any company who cared about their product would have mechanisms that collect such data.
>>
>>54989515
retarded question how useful vulkan/dx12 for video rendering?
Thread posts: 7
Thread images: 1


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