>implying the matrix isn't the nonfictional account of our true lord and savior, Neo
>implying it doesn't take place directly post the events of the terminator series
>implying Neo isn't the single remaining bloodline of the Connors
>implying the agents aren't a virus created by the resistance to take down the machines
>implying Neo isn't the first Jedi
What's weird is the weakest aspect isn't the creature, it's the stadium which looks like a shitty matte painting. And architecture is easier to render than creatures, screwing up the non animated parts is silly.
>proper makeup team
>cheap as fuck digital artistry that most plebs won't notice anyway and can be partially covered up with large amounts of motion blur and makes the producers more shekels in the end
gee.....you're surprised why?
This seems to be a recurring problem in modern movies, see the background in this bit from the new star wars trailer for instance
The stiff robotics in the first Jurassic Park prevented them from exaggerating the movement of the CGI too much. In Jurassic Park 3 the robotics movement were improved drastically so there was far less contraints on the corresponding cgi animation of the dinosaurs, so even though the render quality is much higher in JP3 to point where the lighting and textures matches more closely between animatronic and cgi, it's all for nothing since the movements looks like a fantasy movie.
Why can't they make CGI look as good as Godzilla's costume in
Godzilla v.s Destroyah?
Seriously most movies i've seen with CGI being used for giant monsters suck ass. King Kong was an exception I suppose.
jesus, those walls look terrible. And the cloth too.
The daffyduck troopers look horrible, but that's a design choice rather than just failed 3d lighting/texturing like all that architecture.
I'm not sure why movie CG looks so bad in general for the technology available nowadays
We're capable of better graphics rendering in real-time on a consumer machine than the crap they showed on that terminator trailer
That Heisei era wasn't that good an example and he could barely move which is why the fights are mostly two monsters on opposite sides of the screen shooting beams at each other. And increasing the creature size made the models look like shit.
Can't wait to see how blue everything will be
>entrance to park probably cost a fortune
>live dinosaur in front of you
>watch the show from the phone screen so you don't mess the recording
at least the humans are very realistic
I enjoyed the beam spam and the slow walk of destruction. That new Godzilla movie was pure shit. That dubstep soundtrack, that shitty cgi, the shitty actors. I don't get why people like that breaking bad guy so much. He just doesn't work in a Godzilla movie. The other 2 main characters in the new movie were laughable at best. Godzilla movies are meant to be fun and entertaining. The new movie lacked all of that and was filled instead with lovey dovey drama bs.
> That new Godzilla movie was pure shit.
Here's the problem they couldn't make up they're mind on what kind of Godzilla movie they wanted to make, either the somber tone of the original or the monster mash of a versus, they tried to put both and they ended up with neither.
>critiquing a trailer about the compositing
The compositing work in trailers is ALWAYS shit. A-L-W-A-Y-S. They need to produce the scenes that won't be ready until months down the line right at that time. Of course it's going to look awful.
Wait for the movie to come out and THEN critique the awful compositing. Once they have months to work and render it, then they won't have any excuses for the shit work they do (ie The Hobbit).
>>47574303would have been better if the Marvel Cinematic Universe wasn't a thing; James Gunn wasn't allowed to go full James Gunn like pic