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When will they learn?

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Thread replies: 14
Thread images: 7

File: manlets lose again.png (585KB, 982x665px) Image search: [Google]
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Tired of getting shorted in every other aspect of life, manlets are now discriminated against in video games as well
https://www.pcgamesn.com/onward/onward-height-requirement
>>
>>41007745
I don't even understand how this is a problem.
>>
>>41007745
>Tired of getting shorted in every other aspect of life
Go fucking cry to pol or some shit newfag
>>
>>41007808
>brainlet detected
>>
File: 1488465809665.jpg (73KB, 1214x1140px) Image search: [Google]
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IT'S NOT FAIR
>>
>>41007808
The game detects the distance from the VR headset and floor. But I assume has no calibration feature.

So someone who is 6 standing up in game while someone who is 5'5 is kneeling down. Which influences how fast you move and get around stuff.
>>
WAKEY WAKEY MANLETS
YOUR NIGHTMARE ISN'T OVER
>>
File: 1478807061496.jpg (82KB, 400x388px) Image search: [Google]
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>>41008542
>Manlets have lower movement speed because the game thinks they're grown men crouching
HAHAHAHAHAHAHA
>>
File: rip.gif (2MB, 320x320px) Image search: [Google]
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>>41008995
>>
File: oh yeah.gif (3MB, 200x180px) Image search: [Google]
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>>41008995
>>
>>41008542
VR headsets just have accelerometers. It might have something to do with using a motion capture thing but it's probs lazy programming.
>>
>>41008542
So kids can't play VR games?
>>
File: 1456923017070.gif (1MB, 480x407px) Image search: [Google]
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>>41009960
/thread

They have that thing nowadays called calibration whereby, (apparently, if the science is correct), instead of hard-coding a height into a game, you tell people to stand up straight, detect the height, and you make THIS height the next 100% standing height.
Then you ask people to crouch and you make this the crouching height.

It sounds simple but clearly it's such a fantastical concept, i might be the first one to think of it.
>doctorate, here I come.
>>
File: 1484521386269.jpg (34KB, 300x290px) Image search: [Google]
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>>41008995
Thread posts: 14
Thread images: 7


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