I'm designing a character for a game, and I need your input. It resembles a cute young woman and I need to meet these requirements:
>Has no skeleton. While dressed, is essentially a cylinder between the crotch and the neck
>No primary sex organs. Not even "fake" ones under clothes.
>No secondary sexual characteristics. No hips, no eyes, no mouth.
>Hair and "limbs" are ribbons and needles extending from the body. No head.
"She" is going to end up wearing lots of different forms in the game.
I want to survey some responses. What other tertiary sexual characteristics communicate "cute girl" and is there anything in the current design that you would consider "cheating"?
>I'm designing a character
>Design it for me
>>12392442
/thread
>>12392446
>/thread
>>12392446
>>12392442
>>12392452
slush tred xd
>>12392452
>/thread
/thread
>a cute girl
>without literally anything that makes girls cute
Hm
>>12392342
that's a cool concept
>>/wsr/
>>12392442
I don't need a design from scratch. The OP image is has all of the detail I plan to include for "standard" except maybe a hair dec. Don't know what though. I also plan to do "athletic", "formal", "Buena Vista Social Club", and "transcendent of physical form".
>>12392499
The OP isn't cute? This is useful information.
I recommend looking at pixel art and low res 2d sprites from older games. They can often communicate cuteness without much detail, so if you study it maybe you can figure it out.
>>12392625
Been there. For the most part it's the opposite of what I need. Older games tend to use neoteny and bright girlish features to make characters effeminate. Nothing about gestures, posture, accessories.
Modern anime? Now that's a gold mine.
>>12392342
I should clarify that the character is not supposed to be "a cute girl", it is supposed to be "supposed to be a cute girl".
>>12392640
>Nothing about gestures, posture, accessories.
>Zelda in the gif is skipping with her hands held straight horizontal
>>12392342
use vibrator wand as skeletal reference